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Morgan Night-Wind rolled 3 8-sided dice:
5, 1, 5
Total: 11 (3-24)
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Posted: Thu Feb 14, 2013 10:56 am
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Posted: Thu Feb 14, 2013 12:21 pm
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Posted: Thu Feb 14, 2013 12:23 pm
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Posted: Thu Feb 14, 2013 1:34 pm
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Could I use this?
Quote: Soulbound Weapon You can summon a specific weapon to your hand that is bound to your very soul. Level: 1st and 2nd. Replaces: You lose your 2nd-level bonus feat. Benefit: You must choose a soulbound weapon at 1st level and you gain the Weapon Focus feat with this weapon. Also, the first power you learn must be call weaponry. You can summon your chosen soulbound weapon to your hand using call weaponry. At 2nd level, you gain the soulbound weaponclass ability, and the weapon you summon using call weaponry is of the same type as you chose at 1st level. Its physical appearance slowly changes, growing in power as you do. You must manifest the power call weaponry to obtain your soulbound weapon; you retain the weapon for the duration of the power. You may still use the call weaponry power as normal if you wish. This is a specific weapon every time you summon it, and it automatically gains a weapon enhancement at the following levels: 4th +1 weapon 8th +2 weapon 12th +3 weapon 16th +4 weapon 20th +5 weapon Also, add the following augmentation to your call weaponry power: Augmentation: When you manifest your soulbound weapon, for each additional 5 power points you spend, you may add a weapon enhancement of +1 value to the weapon. For example, if you spend an additional 10 power points, you could add two +1 weapon enhancements or a single +2 weapon enhancement. it is from wizards... here http://www.wizards.com/default.asp?x=dnd/psm/20070214a
Edit: Sorry, didn't realize was on friend's account
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Posted: Thu Feb 14, 2013 1:36 pm
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Posted: Thu Feb 14, 2013 1:50 pm
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Posted: Thu Feb 14, 2013 2:53 pm
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KytanaTheThief Forgive me, since I'm not the gm, but I do tend to look over people's char sheets....and I'm trying to figure out how you got your HP up that high, and your BAB seems over a point as well, unless I'm missing something. No sweat, I'm new to the computerized system so it's likely I just ******** something up. Hit points are max roll first two levels- fighter HD d10+ con mod = 26 Rolled 3D8 for my cleric levels 5 1 5, plus three to all (hit points rolls get increased by constitution modifier, right?). 26 + 8 + 4 + 8= 46? BAB is both classes added together, +2 F + 3 CL Oh, I see what you mean. sweatdrop That's my bad. It's been forever and a day since I've played so if you or anyone else sees something I didn't do right, I'd appreciate it if you pointed it out.
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Posted: Thu Feb 14, 2013 3:07 pm
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Posted: Thu Feb 14, 2013 3:14 pm
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Posted: Thu Feb 14, 2013 7:17 pm
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BegrudginglyGood Yep, that seems okay, since it replaces a feat etc. To be honest I'm not too worried if you all do so much damage it leaves me having to keep increasing the difficulty of the fights. I'm hoping before end of game we'll have fast tracked it to Lv 8. Basically your characters will probably spend six months on this mission, so I'll be taking that into account when giving out XP. No worries, its enough to get a spot put aside for you. Thanks! As long as you can link me to the information for it. I don't have the books. http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2
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loth17 rolled 20 6-sided dice:
4, 3, 6, 3, 1, 4, 6, 1, 4, 2, 3, 5, 3, 2, 3, 6, 4, 5, 1, 3
Total: 69 (20-120)
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Posted: Thu Feb 14, 2013 7:22 pm
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loth17 rolled 4 6-sided dice:
3, 2, 5, 3
Total: 13 (4-24)
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Posted: Thu Feb 14, 2013 7:23 pm
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