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Dungeons the Dragoning: 40k: 7th edition: recruiting (3/??) Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

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SporkMaster5000
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PostPosted: Sun Jul 03, 2011 1:36 pm
Raganui Minamoto
Right, forgot that. Doing so.

His static defense in armor is 0... unless it's just base ap and not the +1 from quality.
oh, i didn't notice the quality. best quality power armor would bring it up over mythic rare, meaning you'd need inheritance 5 for it and nothing else. I was assuming it was normal quality.  
PostPosted: Sun Jul 03, 2011 1:58 pm
I'll change them down then.  

Raganui Minamoto

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Mongooseh

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PostPosted: Sun Jul 03, 2011 2:23 pm
So are there any armours you can wear without having to be proficient?  
PostPosted: Sun Jul 03, 2011 2:27 pm
Mongooseh
So are there any armours you can wear without having to be proficient?
you can wear any of them. you will take their AP as a penalty to static defense if you aren't proficient.  

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PostPosted: Sun Jul 03, 2011 2:36 pm
So if I took chain coat wraith bone armour...

Edit: though armour is starting to look less appealing just for a +4 aura.  
PostPosted: Mon Jul 04, 2011 6:35 am
It's good vs spells.  

Raganui Minamoto

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Fiend The Bunny

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PostPosted: Mon Jul 04, 2011 7:31 am
W-wow.

This game is surreal.  
PostPosted: Mon Jul 04, 2011 11:15 am
The Fiend of the West
W-wow.

This game is surreal.
yeah, it is that. you wanna play?  

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PostPosted: Tue Jul 05, 2011 5:30 pm
bump, because I edited the first post with some actual bits about the game.  
PostPosted: Sat Jul 09, 2011 11:41 am
Posting here because I don't have my own guild to put it in:
Quote:
Name: Bradoc the Rat
Player: Mackie the Knife
Race: Halfling
Exalt: Werewolf (Wererat)
Class: Outcast 1
Age: 50
Height: 0.8m
Weight: 20kg
Alignment: Luna
Size: 1 {0}[3]
Exp: 0
HP: 12 [16]
Speed: 6 {8}][8]
Hero Points: 2

Static Defense: 31{46}[34]
Mental Defense: 20
Resolve: 6

Characteristics:
Physical:
Strength - **[**]
Dexterity - ****{**} (Lightning Reflexes)
Constitution - ***[**]

Mental:
Intelligence - ***
Wisdom - **
WIllpower - ***

Social:
Charisma - *
Fellowship - *
Composure - ***

Skills:

Mental:
Academic Lore -
Arcana -
Common Lore - **
Crafts -
Forbidden Lore -
Medicae -
Perception - ** {+1k1 for rolls involving scent}
Politics - *
Tech-Use -

Physical:
Acrobatics -
Athletics -
Ballistics -
Brawl - **
Drive -
Larceny - ***
Pilot -
Stealth - ***
Weaponry - **

Social:
Animal Ken -
Charm -
Command -
Deceive - ***
Disguise -
Intimidation -
Performer -
Persuasion - **
Scrutiny - **

Backgrounds:
Inheritance: ****
Contacts: *
Wealth: **
Backing: *

Languages:
Trade
Halfling
Spirits
Human

Feats:
Speak Language (Spirits)
Weapon Prof (fencing)
Diamond Mind 1
Danger Sense
Halfling Agility
[Stuff of Nightmares]

Hindrances:
Small

Power Stat:
Feral Heart - *

Resource Stat:
Rage - *******

Devotion - ******

Weapons:
Phase Sword - Melee
Attack: 3k2
Damage: 5k2 R
Pen: 7
Balanced (+1k0 to Tests made to parry.)
Power Field (When parrying or parried, roll 1k1 TN 4 to destroy other weapon)

Knife - Melee, Thrown
Attack: 2k2
Damage: 3k2 R
Pen: 0
Range: 5m

Hammer - Melee
Attack: 2k2
Damage: 5k2 I
Pen: 0

Laspistol - Pistol
Attack: 1k1 (10 counts as 0)
Damage: 2k2 E
Pen: 0
ROF: S/-
Clip: 30
Reload: Full
Range: 30m
Reliable (Reliable weapons seldom fail. If it would Jam, the shot instead just misses.)

{Bite - Melee}
{Attack: 2k2}
{Damage: 3k1 R}
{Pen: 0}

[Bite - Melee]
[Attack: 2k2]
[Damage: 6k1 R]
[Pen: 0]
[Magic]

[Claw - Melee]
[Attack: 2k2]
[Damage: 5k1 R]
[Pen: 0]
[Magic]

Armor:
Quilted Vest
AP: 3

Lycan Resistance
AP: {1}[1]

Special Abilities:
Shifting: Rat Form - gain abilities marked with {braces} Warform - gain abilities marked with [brackets]
Lycan Resistance: Gain AP equal to Feral Heart in Rat Form or Warform
Spirit Tongue: Bonus Feat - Speak Language (Spirits)
Silver Bane: Half size for computing damage from Silver weapons
Shifty: Static Defense is Computed using Dex + Dex instead of Dex + Wis
{Fast Healing: Heal one Hit Point per round, as long as that wound was not caused by E, X, silver, or magic. Critical damage heals one point per hour.}
[Fast Healing: Heal one Hit Point per round, as long as that wound was not caused by E, X, silver, or magic. Critical damage heals one point per hour.]
[Stuff of Nightmares: Completely immune to the effects of poisons, diseases, the need to breathe, most environmental hazards, bleeding, stunning, and any critical result other than one that would destroy him outright unless caused by a Spell, Power Weapon, or similarly unusual
source.]

Allies and Contacts
Contacts - * Johnson, a Factotum of the Takers
Backing - * Doomguard

Equipment:
Phase Sword, Hand Weapon (Hammer), Laspistol, Knife, Quilted Vest, Bodyglove (common), Charm, Dice, Multikey, Torch, Chrono, Micro-bead, Backpack, Street Clothes, Suit

Description:
Bradoc is a halfling of average appearance - but smaller, normally seen wearing a plain blue Bodyglove with a Quilted Vest over it. On more formal occasions, he wears a cheap (very common quality) Suit. His clan tatoos are usually (mostly) covered by his clothing. In animal form, he is a large rat {size 0}, able to slip through places most cannot go. In warform, he grows to twice his normal height [size 3], with rat-like head, claws, fur, and tail.
 

Mackie the Knife

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  • Friendly 100

SporkMaster5000
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PostPosted: Sat Jul 09, 2011 1:55 pm
Mackie the Knife
Posting here because I don't have my own guild to put it in:
Quote:
Name: Bradoc the Rat
Player: Mackie the Knife
Race: Halfling
Exalt: Werewolf (Wererat)
Class: Outcast 1
Age: 50
Height: 1.1m
Weight: 30kg
Alignment: Luna
Size: 2 {1}[4]
Exp: 0
HP: 12
Speed: 6 {8}][8]
Hero Points: 2

Static Defense: 31{46}[34]
Mental Defense: 15
Resolve: 5

Characteristics:
Physical:
Strength - **[**]
Dexterity - ****{**} (Lightning Reflexes)
Constitution - ***[**]

Mental:
Intelligence - ***
Wisdom - **
WIllpower - ***

Social:
Charisma - *
Fellowship - *
Composure - **

Skills:

Mental:
Academic Lore -
Arcana -
Common Lore - **
Crafts -
Forbidden Lore -
Medicae -
Perception - ** {+1k1 for rolls involving scent}
Politics - *
Tech-Use -

Physical:
Acrobatics -
Athletics -
Ballistics -
Brawl - **
Drive -
Larceny - ***
Pilot -
Stealth - ***
Weaponry - **

Social:
Animal Ken -
Charm -
Command -
Deceive - ***
Disguise -
Intimidation -
Performer -
Persuasion - **
Scrutiny - **

Backgrounds:
Inheritance: ****
Contacts: *
Wealth: *
Backing: *

Feats:
Speak Language (Spirits)
Weapon Prof (fencing)
Diamond Mind 1
Danger Sense
Halfling Agility
[Stuff of Nightmares]

Power Stat:
Feral Heart - *

Resource Stat:
Rage - ******

Devotion - ******

Weapons:
Phase Sword - Melee
Attack: 6k4
Damage: 5k2 R
Pen: 7
Balanced (+1k0 to Tests made to parry.)
Power Field (When parrying or parried, roll 1k1 TN 4 to destroy other weapon)

Knife - Melee, Thrown
Attack: 4k4
Damage: 3k2 R
Pen: 0
Range: 5m

Hammer - Melee
Attack: 4k4
Damage: 5k2 I
Pen: 0

Laspistol - Pistol
Attack: 4k4
Damage: 2k2 E
Pen: 0
ROF: S/-
Clip: 30
Reload: Full
Range: 30m
Reliable (Reliable weapons seldom fail. If it would Jam, the shot instead just misses.)

{Bite - Melee}
{Attack: 6k6}
{Damage: 3k1 R}
{Pen: 0}

[Bite - Melee]
[Attack: 6k4]
[Damage: 6k1 R]
[Pen: 0]
[Magic]

[Claw - Melee]
[Attack: 6k4]
[Damage: 5k1 R]
[Pen: 0]
[Magic]

Armor:
Quilted Vest
AP: 3

Lycan Resistance
AP: {1}[1]

Special Abilities:
Shifting: Rat Form - gain abilities marked with {braces} Warform - gain abilities marked with [brackets]
Lycan Resistance: Gain AP equal to Feral Heart in Rat Form or Warform
Spirit Tongue: Bonus Feat - Speak Language (Spirits)
Silver Bane: Half size for computing damage from Silver weapons
Shifty: Static Defense is Computed using Dex + Dex instead of Dex + Wis

Allies and Contacts
Contacts - * Johnson, a Factotum of the Takers
Backing - * Doomguard

Equipment:
Phase Sword, Hand Weapon (Hammer), Laspistol, Knife, Quilted Vest, Bodyglove (common), Charm, Dice, Multikey, Torch, Chrono, Micro-bead, Backpack, Street Clothes, Suit

Description: Bradoc is a halfling of average appearance, normally seen wearing a plain blue Bodyglove with a Quilted Vest over it. On more formal occasions, he wears a cheap (very common quality) Suit. His clan tatoos are usually (mostly) covered by his clothing. In animal form, he is a large rat {size 1}, able to slip through places most cannot go. In warform, he grows to twice his normal height [size 4], with rat-like head, claws, fur, and tail.
first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.

second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.

also, don't forget your fast healing special ability for having feral heart 1.

everything else looks fine.

also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.

edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.  
PostPosted: Sun Jul 10, 2011 9:29 am
SporkMaster5000
Mackie the Knife
Posting here because I don't have my own guild to put it in:
Quote:
first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.

second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.

also, don't forget your fast healing special ability for having feral heart 1.

everything else looks fine.

also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.

edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.
OK, he's fixed I think.
The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet.  

Mackie the Knife

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SporkMaster5000
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PostPosted: Sun Jul 10, 2011 1:25 pm
Mackie the Knife
SporkMaster5000
Mackie the Knife
Posting here because I don't have my own guild to put it in:
Quote:
first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.

second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.

also, don't forget your fast healing special ability for having feral heart 1.

everything else looks fine.

also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.

edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.
OK, he's fixed I think.
The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet.
i still have you as 100xp over.

perception or common lore to rank 2- 50x
weaponry to rank 2 - 50xp (100 total)
inheritance to rank 4 - 100xp (200 total)
weapon proficiency, danger sense, halfling agility - 100xp each (500 total)
diamond mind rank 1 - 200xp (700/600 total)

you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something.  
PostPosted: Sun Jul 10, 2011 8:53 pm
SporkMaster5000
Mackie the Knife
SporkMaster5000
Mackie the Knife
Posting here because I don't have my own guild to put it in:
Quote:
first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.

second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.

also, don't forget your fast healing special ability for having feral heart 1.

everything else looks fine.

also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.

edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.
OK, he's fixed I think.
The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet.
i still have you as 100xp over.

perception or common lore to rank 2- 50x
weaponry to rank 2 - 50xp (100 total)
inheritance to rank 4 - 100xp (200 total)
weapon proficiency, danger sense, halfling agility - 100xp each (500 total)
diamond mind rank 1 - 200xp (700/600 total)

you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something.
I added a hindrance - Small  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100

SporkMaster5000
Crew

Invisible Citizen

10,000 Points
  • Millionaire 200
  • Invisibility 100
  • Megathread 100
PostPosted: Mon Jul 11, 2011 5:33 am
Mackie the Knife
SporkMaster5000
Mackie the Knife
SporkMaster5000
Mackie the Knife
Posting here because I don't have my own guild to put it in:
Quote:
first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.

second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.

also, don't forget your fast healing special ability for having feral heart 1.

everything else looks fine.

also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.

edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.
OK, he's fixed I think.
The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet.
i still have you as 100xp over.

perception or common lore to rank 2- 50x
weaponry to rank 2 - 50xp (100 total)
inheritance to rank 4 - 100xp (200 total)
weapon proficiency, danger sense, halfling agility - 100xp each (500 total)
diamond mind rank 1 - 200xp (700/600 total)

you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something.
I added a hindrance - Small
make sure you actually change your size for that.  
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