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Posted: Sun Jun 26, 2011 5:35 pm
Mongooseh well its not that eternality cannon its just to level each one DoS would have to keep changing alignment which isn't easy to do. Though if you take the level progression as it presents itself. 1 ranger, 2 fighter, 1 monk, 1 barbarian, 1 fist of the forest. All it means is that DoS cannot level monk any further and will take exp penalties for multiclassing. Indeed. A monk must be lawful. If they cease to be lawful, they cannot advance any further in Monk. Same if they multiclass out. So, the second I took a level of something other than monk, I couldn't keep leveling in monk. A barbarian needs to be anything but lawful, and if a barbarian becomes lawful, they can't gain additional levels or rage. But if the character shifted out of Lawful after the monk level, he was more than capable of leveling as barbarian. It's all 100% rules legal. I don't intend on taking more levels of monk, so there's nothing to worry about there, either. The relevant rules quotes are: SRD: Barbarian Ex-Barbarians A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge). SRD: Monk Ex-Monks A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
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Posted: Sun Jun 26, 2011 5:37 pm
Disciple of Sakura Mongooseh well its not that eternality cannon its just to level each one DoS would have to keep changing alignment which isn't easy to do. Though if you take the level progression as it presents itself. 1 ranger, 2 fighter, 1 monk, 1 barbarian, 1 fist of the forest. All it means is that DoS cannot level monk any further and will take exp penalties for multiclassing. Indeed. A monk must be lawful. If they cease to be lawful, they cannot advance any further in Monk. Same if they multiclass out. So, the second I took a level of something other than monk, I couldn't keep leveling in monk. A barbarian needs to be anything but lawful, and if a barbarian becomes lawful, they can't gain additional levels or rage. But if the character shifted out of Lawful after the monk level, he was more than capable of leveling as barbarian. It's all 100% rules legal. I don't intend on taking more levels of monk, so there's nothing to worry about there, either. Well its just that without taking levels in monk you will hit the exp penalty pretty soon depending on advancement rate. This is the moment any class has a 2 level seperation from monk.
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Posted: Sun Jun 26, 2011 5:48 pm
Mongooseh Well its just that without taking levels in monk you will hit the exp penalty pretty soon depending on advancement rate. This is the moment any class has a 2 level seperation from monk. Not true. As a human, I have favored class: Any. As long as I have only one class that is 2 higher than any other, I suffer no XP penalties. Prestige classes don't count towards multiclassing penalties, either. So, so long as I mostly have low levels in classes, and only go to 3rd level or beyond in one class, I'm set just fine. Also, that's contingent on us gaining levels. That's something I have yet to see in all the games I've participated in in this guild.
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Posted: Sun Jun 26, 2011 5:52 pm
I think you've been joining the wrong games then if you never seem to level.
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Posted: Sun Jun 26, 2011 6:17 pm
Mongooseh I think you've been joining the wrong games then if you never seem to level. I've joined just about every one that's come up since I joined the guild. Excluding the few I'm in now, they've all died a quiet death. Heck, I was even in a game with the guild founder and it just wilted on the vine. In my experience, that's the way all PBP games go. But I enjoy building characters anyway, so it's at least something of a fun time while it lasts.
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Posted: Sun Jun 26, 2011 6:26 pm
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Anatarei Crimsonthrone rolled 5 8-sided dice:
2, 7, 5, 1, 5
Total: 20 (5-40)
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Posted: Sun Jun 26, 2011 7:46 pm
Gotta roll HP for the character. 5d8... Hope I roll well...
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Posted: Sun Jun 26, 2011 7:48 pm
Bluh. Well, I know what my Pact Augmentation ability will be getting used for most of the time... Anyway, I don't have fluff yet, but here's Rinyandil Mernandien for general consideration...
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Posted: Sun Jun 26, 2011 7:55 pm
Well, I think I've got her together. Here's Gloria Baker, race carhorse driver.
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Posted: Sun Jun 26, 2011 10:43 pm
I have a question...
I should ask, in the question thingy... but
Would it be smart to take a variant, with a level progression, then take a prestige class?
I ask, cause I was making a Necromancer, and wanted the Skeletal Minion variant, along with some of the other options the UA variant offers, but I also want to take the prestige class, Master Specialist... but I don't want my minion to suffer for it.
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Southern Cross Nemesis Vice Captain
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Posted: Mon Jun 27, 2011 2:23 am
A necromancer? In a anything non evil game? Unless that last part has changed if so I'll probably end up modifying my warforged a bit.
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Posted: Mon Jun 27, 2011 7:26 am
Quote: Although necromancers make excellent villains and nemeses for a group of adventurers, neutral- and good-aligned necromancers who view themselves as the shepherds of the living and guardians of the dead can also prove valuable allies. Just because it is necromancy doesn't mean that it is evil... I wanted to do a healer, but I was thinking, most healers that I have built don't fair well in solo combat and he said that we are going to be splitting up at some point...
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Southern Cross Nemesis Vice Captain
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Posted: Mon Jun 27, 2011 8:35 am
Necromancers fare even poorer in melee combat than clerics, though, which is where one-on-one combat usually happens. I mean, wizards are very squishy without any support.
Though I guess that's what you were wanting the skeleton familiar for. IIRC, the skeleton replaces your Familiar, so it wouldn't advance unless the PrC also advances your familiar, and I don't think Master Specialist would help you there.
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Posted: Mon Jun 27, 2011 9:03 am
Awwwhhh.... yea that was the reason for the minion. I wanted the specialist for the added abilities it gets, and all I give up is the two bonus wizard feats... and the familiar...
Thanks, for answering my question...
the only one I know is Arcane Hemate..(sp) similar to the Mystic but combines Druid and arcane caster... I will probably go with that one... instead unless if someone knows of another...
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Southern Cross Nemesis Vice Captain
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Posted: Mon Jun 27, 2011 9:14 am
Crusaders are good healers, honestly. Their recovery mechanic makes it difficult in pbp, though...
Clerics don't have to be all recovery, either. You could just as easily build a cleric who does a small amount of healing but can easily handle themselves in a fight, especially since you don't need to prepare cure spells at all.
But, farbeit from me to dictate what class to play. My hope is that we won't need to have tons of healing overall, but D&D is kinda wonky that way.
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