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Posted: Wed Apr 27, 2011 8:10 pm
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Posted: Wed Apr 27, 2011 8:24 pm
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Virulent Lover Arc Vembris This happened quick, there's clearly some pent up 4e jones going on in this guild. Restricting to PHB1&2 cans my shardmind paladin anyhow. Oh well. It limits a lot. Hmm, just about everyone is ranged, eh? Might roll up a Warlord instead then. Eh, I don't know...
The bard appears to be about 2/3 melee, 1/3 ranged. A good number of my spells are Close Blasts. Then there's the Paladin, which I think was almost entirely melee.
I think a mostly melee cleric would be better suited than a warlord; I think Warlords are better choices when there's an abundance of melee characters in the party.
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Posted: Wed Apr 27, 2011 8:28 pm
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Posted: Wed Apr 27, 2011 8:29 pm
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Posted: Wed Apr 27, 2011 8:38 pm
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Virulent Lover Rain Yupa The bard appears to be about 2/3 melee, 1/3 ranged. A good number of my spells are Close Blasts. Then there's the Paladin, which I think was almost entirely melee. I think a mostly melee cleric would be better suited than a warlord; I think Warlords are better choices when there's an abundance of melee characters in the party. Neither is really a good fit for this party as they both aim to boost melee party members.
I disagree. The Cleric has the potential to go that route, but a lot of their powers can be solo-purpose, and/or selfish. Let's examine the heroic encounter and at-will Weapon powers: Priest's Shield - You and one adjacent ally gain AC boost. Righteous Brand - Ally within 5 squares gain bonus to melee rolls vs target. Healing Strike - Can heal you or one ally within 5. Wrathful Thunder - Target dazed, everyone wins. Blazing Beacon - Help ranged attackers. Split the Sky - Push + knock prone enemy, not bad for anyone. Awe Strike - Target immobilized, useful in many situations. Strengthen the Faithful - You and each ally adjacent to target spend surges.
Righteous Brand and Strengthen the Faithful are the only ones that seem to be purely beneficial to melee party members. I can see Strengthen the Faithful as good for bailing out ranged party members out of a hot spot.
But yeah, melee clerics have a lot of powers that benefit the entire group, and/or control the flow of battle. I wouldn't write them off smile
There's also multiclassing to compliment it.
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Posted: Wed Apr 27, 2011 8:40 pm
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Posted: Wed Apr 27, 2011 8:42 pm
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Posted: Wed Apr 27, 2011 9:33 pm
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Rain Yupa Arcanist Angus I give you Adran Song, the Valorous Bard/Rogue of Legend! I'll post his backstory here in a few. Please check that I did everything correctly >< Your ability scores are a tad too high. 10 STR, +1 (Lvl 11 ) = 11 10 WIS, +1 (Lvl 11 ) = 11 11 DEX, +1 (Lvl 11 ) = 12 14 INT, +1 (Lvl 4 ), +1 (Lvl 8 ), +1 (Lvl 11 ) = 17 14 CON +2 Half Elf, +1 (Lvl 11 ) = 17 16 CHA + 2 Half Elf, +1 (Lvl 4 ), +1 (Lvl 8 ), +1 (Lvl 11 ) = 21 You have Int and Con at 18 each, which is a tad too high. Finagle the numbers all you want, you have 2 too many. Tutu many? You're short a feat as well. Ritual Caster doesn't count as one of your optional feats (1, 2, 4, 6, 8, 10, 11) You have no magic Armor or Neck Equipment? You have 5000 gp, invest in them. Helm of Heroes I think would be of more use to a Warlord than a Bard? Its a nice helm, but unless Fear comes up a lot, I don't think the daily power will be worth not actually having enchanted armor or neck gear to keep you, a healer and useful skill person, alive. Food for thought.
Fix't
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Posted: Wed Apr 27, 2011 10:03 pm
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Posted: Wed Apr 27, 2011 10:45 pm
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Posted: Thu Apr 28, 2011 12:51 am
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Posted: Thu Apr 28, 2011 2:03 am
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Posted: Thu Apr 28, 2011 3:30 am
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Posted: Thu Apr 28, 2011 4:37 am
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Posted: Thu Apr 28, 2011 5:23 am
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