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Posted: Thu Mar 10, 2011 1:57 pm
Now you just have to make one. And please use punctuation when you post.
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Posted: Fri Mar 11, 2011 4:21 pm
*looks at thread*
Has anyone got raise dead prepped?
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Posted: Sun Mar 13, 2011 3:10 pm
Come on, guys! I put a lot of work into this!
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Posted: Sun Mar 13, 2011 4:04 pm
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Posted: Sun Mar 13, 2011 7:04 pm
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Posted: Sun Mar 13, 2011 7:22 pm
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Posted: Sun Mar 13, 2011 7:36 pm
Salamanders.
Or Storm Wardens (aka, Space Scots)
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Posted: Mon Mar 14, 2011 3:57 pm
We'll run into space marines later.
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Posted: Mon Mar 14, 2011 5:52 pm
That is awesome. Can they be infected by kaos?
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Posted: Wed Mar 16, 2011 8:40 pm
Working on a character in the Myth-Weavers character sheet thing. biggrin I'm making a Rogue Human. CN, so I'll be the comic relief, I guarantee it. This is what I have. Please tell me if I used the wrong character sheet, but I think I did it right. smile http://www.myth-weavers.com/sheetview.php?sheetid=283665
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Posted: Thu Mar 17, 2011 10:07 am
Alright, but it's starting to look like people forgot to read the house rules. I haven't seen anything on anybody's WGP's.
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Posted: Thu Mar 17, 2011 6:55 pm
Aah, yes, I've got that changed. Wasn't sure where to put it, since it's a different sheet than what I use in real life, so I popped it in the notes. :p Though I think I'm simply going to stick with the basic weaponry since that was all my gold roll got me. sweatdrop
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Posted: Fri Mar 18, 2011 10:21 am
Also, Weapon Focus now applies to the entire weapon group. For example, if you had Weapon Focus (Greataxe) you would now have Weapon Group Focus (Axes). The same goes with Weapon Specialization, and other weapon-specific feats. Specific weapon feats (such as those that only work with one particular weapon) still apply normally.
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Posted: Fri Mar 18, 2011 11:14 am
I'm pretty sure I put the proficiencies in the notes as well. They're all there somewhere...
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Posted: Fri Mar 18, 2011 11:23 am
Also, to ease the complexity, we went with a separate skill system. I'm not sure if you used it or not, but you basically have max ranks in certain skills (for you, 6 + Int modifier number) but zip save for the ability mods in others.
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