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Posted: Mon Feb 15, 2010 4:57 pm
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Replace and reduce
5, 3, 4, 2, 5 5, 3, 3, 2, 5 6, 5, 4, 5, 6 6, 5, 3, 5, 4 3, 4, 6, 4, 2 2, 6, 2, 4, 3 4, 2, 3, 6, 3
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Posted: Mon Feb 15, 2010 4:59 pm
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Posted: Mon Feb 15, 2010 5:33 pm
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Posted: Tue Feb 16, 2010 6:13 am
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@Rock: I didn't know that Quarterstaffs used ammunition... Lacking a background, wizard spell book, effects of utterances/DC's if needed, type of familiar, & misc info at the top. That's all I could spot at the moment.
@Arc: Interesting idea to be trapped in a cave for possible hundreds of years (or in the case that she is a remnant of the Civilization technology thousands of years). Since she has been living in a cave you can have either Blind-fight or Earth sense (Races of Stone) feat for free [even though you don't meet the requirement for Earth sense]. Also Gold Fingers has decided to give you a set of Masterwork tools if ever you are in need of fixing.
@Bama: Thanks for the info on the flaw, now I'm going to have to get you guys near a bar at some point in the game twisted I see you still haven't gotten your items, but at the very least you can have a necklace listed (made of gold/silver/or copper if you wish). Will come up with something to give you latter
@Everyone (except Rock): I forgot to add that for joining the Guild, you all receive a member's ring/symbol. Obviously you'll need them to show people that you are really a member of the guild if your to get anything out of the ordinary for free (or whatnot). Basically its just a signet ring/golden symbol (symbol basically the size of a badge, which can be clipped onto your cloak, a necklace, whatever) with a marking of a Dowsing rod pointing to a pile of treasure radiating light.
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Posted: Tue Feb 16, 2010 7:48 am
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Posted: Tue Feb 16, 2010 7:57 am
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Southern Cross Nemesis Vice Captain
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Posted: Tue Feb 16, 2010 8:24 am
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Posted: Tue Feb 16, 2010 9:04 am
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Southern_cross_nemesis Is their still room and will you allow Linguist feat? It is from Darksun. Linguist You have an ear for language. Benefits: Speak Language is a class skill to you. You can also speak 2 additional languages. Special: This feat must be selected at 1st level.
As of now, there is still room. And yes technically I can allow that feat, or you can use the "Races of Eberron" Master Linguist feat.
Name: Master Linguist Description: You have a broad knowledge of language Prerequisite: Ability to speak four or more languages Benefit: Each time you gain a level, including the level at which you select this feat, you learn a new language (as if you had spent 1 skill point on the Speak Language skill.)
Hope you can get your character done before we get full.
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Southern Cross Nemesis Vice Captain
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Posted: Tue Feb 16, 2010 9:11 am
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Posted: Tue Feb 16, 2010 9:48 am
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Posted: Tue Feb 16, 2010 12:59 pm
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Posted: Tue Feb 16, 2010 3:55 pm
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Posted: Tue Feb 16, 2010 4:58 pm
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