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Let Sleeping Bassilgard Lay [3.5 DnD 8/4-8 players] Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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MT the Clown

Beloved Lunatic

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PostPosted: Mon Feb 15, 2010 4:57 pm
Replace and reduce

5, 3, 4, 2, 5
5, 3, 3, 2, 5
6, 5, 4, 5, 6
6, 5, 3, 5, 4
3, 4, 6, 4, 2
2, 6, 2, 4, 3
4, 2, 3, 6, 3  
PostPosted: Mon Feb 15, 2010 4:59 pm
Clean up

14
13
17
16
14
13
13  

MT the Clown

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Rock_DS

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PostPosted: Mon Feb 15, 2010 5:33 pm
http://www.myth-weavers.com/sheetview.php?sheetid=185382

The mechanis are down. I have a concept for charrie history and the like.

Everyone meet Jemtaxagonhefalmegoya
(Jem-tax-a-gon-he-fal-me-go-ya)
Jem for short, Truenames just rock like that XD
 
PostPosted: Tue Feb 16, 2010 6:13 am
@Rock: I didn't know that Quarterstaffs used ammunition... Lacking a background, wizard spell book, effects of utterances/DC's if needed, type of familiar, & misc info at the top. That's all I could spot at the moment.

@Arc: Interesting idea to be trapped in a cave for possible hundreds of years (or in the case that she is a remnant of the Civilization technology thousands of years). Since she has been living in a cave you can have either Blind-fight or Earth sense (Races of Stone) feat for free [even though you don't meet the requirement for Earth sense]. Also Gold Fingers has decided to give you a set of Masterwork tools if ever you are in need of fixing.

@Bama: Thanks for the info on the flaw, now I'm going to have to get you guys near a bar at some point in the game twisted I see you still haven't gotten your items, but at the very least you can have a necklace listed (made of gold/silver/or copper if you wish). Will come up with something to give you latter

@Everyone (except Rock): I forgot to add that for joining the Guild, you all receive a member's ring/symbol. Obviously you'll need them to show people that you are really a member of the guild if your to get anything out of the ordinary for free (or whatnot). Basically its just a signet ring/golden symbol (symbol basically the size of a badge, which can be clipped onto your cloak, a necklace, whatever) with a marking of a Dowsing rod pointing to a pile of treasure radiating light.  

Eric-dono


Drugged Lolli

PostPosted: Tue Feb 16, 2010 7:48 am
*waves* Should have a character ready by tonight or tomorrow.

Is Catfolk (RotW 92-95) an acceptable starting race?
 
PostPosted: Tue Feb 16, 2010 7:57 am
iPedo
*waves* Should have a character ready by tonight or tomorrow.

Is Catfolk (RotW 92-95) an acceptable starting race?


Since it's a LA +1 race, yes it is. Just remember that the LA +1 is treated like +0 in my game. And welcome to the game!  

Eric-dono


Southern Cross Nemesis
Vice Captain

PostPosted: Tue Feb 16, 2010 8:24 am
Is their still room and will you allow Linguist feat? It is from Darksun.

Linguist
You have an ear for language.
Benefits: Speak Language is a class skill to you. You
can also speak 2 additional languages.
Special: This feat must be selected at 1st level.  
PostPosted: Tue Feb 16, 2010 9:04 am
Southern_cross_nemesis
Is their still room and will you allow Linguist feat? It is from Darksun.

Linguist
You have an ear for language.
Benefits: Speak Language is a class skill to you. You
can also speak 2 additional languages.
Special: This feat must be selected at 1st level.


As of now, there is still room. And yes technically I can allow that feat, or you can use the "Races of Eberron" Master Linguist feat.

Name: Master Linguist
Description: You have a broad knowledge of language
Prerequisite: Ability to speak four or more languages
Benefit: Each time you gain a level, including the level at which you select this feat, you learn a new language (as if you had spent 1 skill point on the Speak Language skill.)

Hope you can get your character done before we get full.  

Eric-dono


Southern Cross Nemesis
Vice Captain

PostPosted: Tue Feb 16, 2010 9:11 am
http://www.thetangledweb.net/forums/profiler/view_char.php?cid=34896

I am making the backstory now, then I just have to buy my items and select my spells.  
PostPosted: Tue Feb 16, 2010 9:48 am
Course quarterstaffs use amuntition>_>

The spellbook and the utterances are in the other notes section

I tend to acumalate a hell of alot of spells, so I keep them in a diffrent section and just have my memories spells for the day in the spells section given.

I've added the utterances into the other notes section.

I'm going to write up the story now =3  

Rock_DS

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Reevinja Mk II
Vice Captain

PostPosted: Tue Feb 16, 2010 10:52 am
Subforum.

From your mention of it being play-by-post, I went ahead and guessed that you'd be running it in the guild and set you up with a subforum. If you are running it elsewhere (or want the name of the sub changed) - send a PM to bamaotaku, and myself, and it'll get changed/fix soon-ish.
 
PostPosted: Tue Feb 16, 2010 12:59 pm
Because of the new wizard. I'll swich over to Cloistered Cleric from Unerthed Arcana. Drop in BAB and HP for a boost in skill points and the knowlage domain.

Soz for the bother  

Rock_DS

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glitterboypilot

PostPosted: Tue Feb 16, 2010 3:52 pm
Kyle Nailo
Do you need anything else or is this good?  
PostPosted: Tue Feb 16, 2010 3:55 pm
Oh and Rev, You linked ([D&D 4e] The Bonds of Family) for us. But thank you for getting the folder up for us  

glitterboypilot


Arc Vembris
Crew

PostPosted: Tue Feb 16, 2010 4:58 pm
I'll take Blind-fighting, she'll be a few levels before she gets darkvision  
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