Cirenes
I bet this has already been said, but...
1. Link presentation:
I click on shop/contest links based on the way the title is arranged. If it's a boring title like "My Contest" with no fanciness, it usually never gets caught under my radar. xD;; *stupid* As for banners, good art and style helps a ton... I never click on ugly banners, hahaha.. ^^;
2. Shop layout:
Good layouts are a must. If I see a plain layout, I automatically begin to think that maybe the user isn't a very good artist, because clearly he/she doesn't have a sense of style, or doesn't try to impress us with it. >>;; Of course, there are exceptions. But then usually the user is already well-known as a good artist and thus doesn't need that extra boost of publicity to attract customers. ^^;
3. Samples:
Thumbnail samples are a must--they're what entices viewers to look at the actual image. Link-only samples make me assume that the artist isn't confident enough of his/her work (which makes me think that it's not very good) to show us images right off the bat. Also, I don't like scrolling too far to look at samples... makes me think the artist is reluctant to show them or something. >__>;
4. Ordering (for shops):
Too much stuff to fill out = disincentive to buy. Of course, if the art is really good, I wouldn't mind filling it out. xD
5. Characters (contests):
I like looking at nice sample images of the characters. I don't bother reading descriptions unless I like the pictures the characters come with... ahahaha ^^;
6. Stuff to read (contests):
Always a disincentive. xD;;;; I like simple, clear, organized text, and not giantparagraphsofdoom (like what I'm doing TT____TT).
lol. It's all about marketing, guys. I'm probably the shallowest, most quick-to-assume consumer around here... rofl
1. Link presentation:
I click on shop/contest links based on the way the title is arranged. If it's a boring title like "My Contest" with no fanciness, it usually never gets caught under my radar. xD;; *stupid* As for banners, good art and style helps a ton... I never click on ugly banners, hahaha.. ^^;
2. Shop layout:
Good layouts are a must. If I see a plain layout, I automatically begin to think that maybe the user isn't a very good artist, because clearly he/she doesn't have a sense of style, or doesn't try to impress us with it. >>;; Of course, there are exceptions. But then usually the user is already well-known as a good artist and thus doesn't need that extra boost of publicity to attract customers. ^^;
3. Samples:
Thumbnail samples are a must--they're what entices viewers to look at the actual image. Link-only samples make me assume that the artist isn't confident enough of his/her work (which makes me think that it's not very good) to show us images right off the bat. Also, I don't like scrolling too far to look at samples... makes me think the artist is reluctant to show them or something. >__>;
4. Ordering (for shops):
Too much stuff to fill out = disincentive to buy. Of course, if the art is really good, I wouldn't mind filling it out. xD
5. Characters (contests):
I like looking at nice sample images of the characters. I don't bother reading descriptions unless I like the pictures the characters come with... ahahaha ^^;
6. Stuff to read (contests):
Always a disincentive. xD;;;; I like simple, clear, organized text, and not giantparagraphsofdoom (like what I'm doing TT____TT).
lol. It's all about marketing, guys. I'm probably the shallowest, most quick-to-assume consumer around here... rofl