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Posted: Mon Dec 19, 2016 5:18 pm
Aelgeirr would then open the door for Thork so he could start smashing things.
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Posted: Mon Dec 19, 2016 11:31 pm
 As Aelgeirr casually opened the door, he would briefly see the scene: The large room was a cavernous church. At the pulpit at the far side of the room, a goblin in black robes and a staff was pontificating with a loud and boisterous tone, though he was speaking in goblin (which promptly ceased). Behind him, a wooden door with sinister carvings upon it was closed. Several rows of poor-quality pews lined the chamber, filled with a large number of goblins. You estimate somewhere around 20. They all turned their heads in unison to look back at the door when the goblin in robes ceased his speech. He would point his free hand at the four of you and bark something in goblin, and the mass quickly got out of their seats and began a combination of roaring and chanting chaotically. This is drowned out by the sound of the DM rolling his entire collection of d20s. That's a definite sign that you should... ROLL INITIATIVE!
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Paidi tou Selini rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Tue Dec 20, 2016 1:03 am
The priestess winced at the plan. They seemed to have entirely missed her point, but perhaps it was too much to hope for this group ever being stealthy and subtle. She winced again as they marched forward and opened the door. What awaited them on the other side... well, it didn't surprise her one bit.
"Still wanna stick to this plan?"
Initiative 17
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Posted: Wed Dec 21, 2016 11:29 am
Init = 10 Diplo = 9
Tossing the original plan a side, he would try and talk to the goblins. "Thork come for orb to save town; Hand orb over and Thork return kitty flail, Magma Bite symbol, and other items! The queen is busy enough today, no more death is needed." He would call out.
(What? I remember how the dice hate us...)
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Kowsauni rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Dec 21, 2016 6:32 pm
Amba gulped in surprise. She wasn't expecting that many! She was stiull such a greenhorn at this adventuring thing. She would laugh nervously. "Eheheh...I think they would rather kill us and just take their stuff back Thork. I-if we are going to have to fight them all, lets try to lure them back into this hallway so only a few of them can get at us at once. With the way they are packed in their I'm sure I could hit several at a time with my fireball."
(14 Initiative)
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Posted: Wed Dec 28, 2016 9:30 pm
ROUND 123 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin17 - Mercy, 2 damage16 - Goblin 15 - Goblin 14 - Goblin 14 - Goblin 14 - Goblin14 - Ambra, 1 damage11 - Goblin Priest 11 - Goblin 11 - Goblin10 - Thork, 4 damage 9 - Aelgeirr, 2 damage9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin-------------------- The goblins screech and rush towards the door, the nearest pews emptying first. The goblins, in assorted levels of lightly armed and armored, would quickly begin swinging their assorted weapons as the pointman! Thork, you evade one blow from a shortsword, but are nicked by a hatched for 4 damage!Mercy, you're up! It's been like 4 months since that pit trap, your ankle's feeling better.
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Paidi tou Selini rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Sat Dec 31, 2016 4:12 am
Mercy nodded in agreement to the stepping back idea, though she remained where she was just in case she needed to prevent Thork from being overwhelmed, and because the priest was her current biggest worry. While she waited for her teammates to react, she held her holy symbol out and chanted a vengeful prayer, aiming to strike the G6 goblin and give Thork a little room to maneuver.
Standard Action: Radiant Vengeance, 17 vs. Reflex for 11 damage if successful, and Mercy gains 4 temporary HP.
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Posted: Tue Jan 03, 2017 10:48 pm
ROUND 123 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin17 - Mercy, 4 temp HP, 2 damage, holding sunrod16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense14 - Ambra, 1 damage11 - Goblin Priest 11 - Goblin 11 - Goblin10 - Thork, 4 damage, holding sunrod 9 - Aelgeirr, 2 damage9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin-------------------- Mercy brings her attention to one of the goblins who began their assault. She would loose a ray of holiness, and it easily overwhelmed the goblin, as it fell to its knees before collapsing! Mercy gains 4 temporary hit points!Seeing that the intruders were not hapless and defenseless (well... not defenseless, anyways), as more goblins began to swarm towards the door, they seemed to be readying themselves from further attacks until they were able to close the distance. Ambra, you're up!
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Posted: Thu Jan 05, 2017 8:24 am
Ambra Goldstar Mage in Training Seeing her chance, Ambra launches a scorching burst of fire energy into the middle of the goblin pack, hoping to fry as many of the little beasts as possible. She then moves back to hopefully give her teammates some space to maneuver in the narrow passageway. Once in position she turned to find the effectiveness of her spell, finding that only one goblin had managed to dodge her blast. Now was time to use her ace in the hole. It was the most powerful spell she knew, she had just mastered it before coming out to town for break. She never thought she would be using it in a situation like this. Ambra recites an incantation while tracing an arcane pattern in the air. A large globe of fire suddenly appears in the center of the worship room, lashing out at a nearby goblin. The fire globe then continues to persist, glowing with deadly heat. Standard Action: Scorching burst on I5 18 VS ref on I4 goblin 8 fire damage on a hit 17 VS ref on H5 goblin 8 fire damage on a hit 23 VS ref on I5 goblin 8 fire damage on a hit 12 VS ref on J5 goblin 8 fire damage on a hit 14 VS ref on H6 goblin 8 fire damage on a hit 18 VS ref on I6 goblin 8 fire damage on a hit 22 VS ref on J6 goblin 8 fire damage on a hit Move Action: Ambra moves to A6 Action Point!Standard Action: Ambra conjures a Flaming Sphere on to space J6. All creatures that start their turn adjacent to the Flaming Sphere take 9 fire damage. The Flaming Sphere then lashes out with a gout of fire at the goblin on J5 15 Vs REF, 11 fire damage on a hit
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Posted: Sun Jan 08, 2017 4:27 pm
ROUND 123 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin17 - Mercy, 4 temp HP, 2 damage, holding sunrod16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense14 - Ambra, 1 damageFlaming Sphere, 9 damage if start turn adjacent to it.11 - Goblin Priest - ??? 11 - Goblin, Full Defense 11 - Goblin10 - Thork, 4 damage, holding sunrod 9 - Aelgeirr, 2 damage9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin-------------------- Ambra goes nuclear, launching a blast of fire which blew apart several goblins in the center of the chamber! One survived the launch, and as the fire coalesced into a rapidly spinning sphere of fiery death, a gout of napalm would be launched at the survivor. However, the gobbo at J5 was no punk and easily deflected the firebolt with a parry from his blade, sending it into a far wall to explode in a very heroic and anime-esque fashion. I'm going to miss him when his next turn starts :c "Foolish adventurers!" the goblin priest bellowed in clumsy, croaky common. "You won't stop me now, not when the ritual is so close to completion! It will take me but a minute or so to finish the final incantations, then the Avatar of Maglubiyet will lay waste to the entire countryside. My goblins will delay you long enough for me to summon him, and then you will die."Turning, the priest would open the door behind him, and close it behind him. Some goblins begin to skirt the edge of the room, delayed by the pews but decided not to take their chances with the ball of death. Thork, then Aelgeirr, you're up!
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Posted: Mon Jan 09, 2017 12:50 pm
Thork would raise the great kitty flail and attempt to strike down the closest goblin.
(Attacking Nat 1+5
OCC what are the stats for the kitty flail?)
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Posted: Mon Jan 09, 2017 7:58 pm
Aelgeirr groaned as the Gobbo priest fled. Hopefully, the faster members of the party could get to the cleric. He stabbed at the goblin in g5 to clear the way for them.
Long Spear: 17 Damage: 7
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Posted: Mon Jan 09, 2017 11:08 pm
ROUND 223 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin17 - Mercy, 4 temp HP, 2 damage, holding sunrod16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense14 - Ambra, 1 damageFlaming Sphere, 9 damage if start turn adjacent to it.11 - Goblin Priest - ??? 11 - Goblin, Full Defense 11 - Goblin10 - Thork, 8 damage 9 - Aelgeirr, 2 damage9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin, Full Defense 6 - Goblin, Full Defense-------------------- (@ Thork: Since you guys didn't spend a short rest poking the items you found to see what they did, you don't know what it does yet, if anything. If there's any modifiers it has, I'll factor them in secretly. For now, treat it like an ordinary Heavy Flail: 2d6, +2 prof bonus, no properties) Thork would try to swing his new weapon around (having to drop his sunrod to do so) but being unfamiliar with the weight and range of motion, he did little more than appear somewhat frightening in his ineptitude with the weapon, for everyone nearby, friend or foe. Relying on his tried and trusted spear, Aelgeirr would lunge past Thork with it while the half-orc was trying to recover his balance, striking down the unarmored goblin before him with a fatal blow to the chest!The goblins continue to scurry over the pews, trying to get closer to the adventurers while brandishing assorted stabby and pokey implements. Two don't rush it and stay defensive, while two charge Thork. Thork, you barely evade one blow, but the other's dagger slices a nice gash into your hip for 4 damage!The goblins standing near the parked flaming sphere suddenly catch fire, screaming horribly as they are roasted alive and crumple into heaps!Mercy, your go!
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Paidi tou Selini rolled 2 20-sided dice:
9, 2
Total: 11 (2-40)
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Posted: Mon Jan 16, 2017 11:57 pm
Even the intrepid Avenger had to pause and gawk at the sudden burst of power the little mage brought forth. The fact that the goblins were still charging after that was almost equally impressive. But then Mercy of all people knew the power of religious conviction.
"We need to clear a path quickly. I don't much like the prospect of battling a god's avatar." she declared as she took a step forward and called upon her own goddess' divine power, her eyes and silent prayer declaring an Oath against the goblin blocking her path and Force Pull'ing it close to meet its maker under a cloak of holy light.
Minor Action: Oath of Enmity on Goblin in G5. Move Action: Shift to E5. Standard Action: Bond of Censure to pull Goblin G5 into F5, 13 vs. Will, for 5 radiant damage if successful.
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Posted: Tue Jan 17, 2017 10:53 pm
ROUND 223 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin17 - Mercy, 4 temp HP, 2 damage, holding sunrod16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense14 - Ambra, 1 damageFlaming Sphere, 9 damage if start turn adjacent to it.11 - Goblin Priest - ??? 11 - Goblin, Full Defense 11 - Goblin10 - Thork, 8 damage 9 - Aelgeirr, 2 damage9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin, Full Defense 6 - Goblin, Full Defense-------------------- Mercy would begin her advance, using her faith as a spear of her own to lance the nearest goblin! It stumbled forward as life left its eyes and it fell flat at her feet!Ambra, your flaming sphere incinerates the last of the goblins you planted it near as they cried out in anger and hate! You're up next.
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