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Posted: Wed Aug 10, 2016 6:19 pm
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Plainsfox rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Thu Aug 11, 2016 2:35 pm
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Posted: Fri Aug 12, 2016 3:45 pm
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Posted: Fri Aug 12, 2016 4:52 pm
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Posted: Fri Aug 12, 2016 5:40 pm
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Posted: Fri Aug 12, 2016 7:52 pm
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Posted: Fri Aug 12, 2016 8:14 pm
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Posted: Wed Aug 17, 2016 5:17 pm
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Posted: Thu Aug 18, 2016 2:24 pm
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Posted: Thu Aug 18, 2016 3:17 pm
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@ Thork:
Among the dead, you find 4 standard adventurer's kits (you can replace your broken one with one of theirs), and an assortment of mundane equipment, appropriate for a fighter, cleric, wizard, and rogue.
Also, can you give me a DC... say, 12 insight check?
UPDATE: Thork, your insight check isn't high enough to pinpoint what is nagging you about these dead heroes. Something seems out of place but you just can't quite put your finger on it. (No, it isn't familiarity with them, you're 100% certain you've never met them before).
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Posted: Sat Aug 20, 2016 2:40 pm
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Posted: Sat Aug 20, 2016 3:17 pm
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A rope is tied to the staff, and it is thrown up to Ambra, who makes sure it doesn't fall back in.
Aelgeirr begins his search.
Ambra heads towards the mouth of the cave.
Suddenly, there is a metallic CH-CHNK!, and the sound of gears. The floor panels that gave way above begin to rise on their own, before closing shut after about 10 seconds, locking Mercy and Thork in.
Mercy, Thork, luckily you have a sunrod lit, so it's not pitch black. Just you and the bodies. Curiously, the rope wasn't severed, and you can barely make out the tiny slit in the ceiling where the center of the hallway above would be.
A-Team, the rope connected to the staff can be traced to center of the hall floor. The gap is less than a centimeter, but it didn't sever the rope. It looks like it might have damaged it, though. You can make out the bright light from their sunrod bleeding through the crack.
Aelgeirr, your search up until now (about a minute) hasn't revealed anything yet. Does this event interrupt your search?
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Posted: Sat Aug 20, 2016 3:21 pm
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