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Posted: Wed Jul 30, 2014 2:01 pm
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Posted: Wed Jul 30, 2014 5:46 pm
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glitterboypilot Is there still room? Also, the background says, "If you really feel the need." but, the part under the house rules says, "Your character's fluff background + description count as part of your sheet, and is required." I am confused, are backgrounds needed or not?
Sorry, that was a DM assumption on my part. I'm used to people in my games, and games I've played in, going "are backgrounds allowed?", meaning the PHB2 Backgrounds (the one that will give you generally +2 skill bonus or a bonus language). Which is different from character background.
So PHB2 Backgrounds are optional, if you're really gung-ho about it. PC backgrounds are mandatory.
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Posted: Wed Jul 30, 2014 9:14 pm
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Posted: Thu Jul 31, 2014 2:56 pm
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Posted: Thu Jul 31, 2014 10:08 pm
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YOU, SIR, HAVE NO CLASS. *monocle*
Have 1000/2250 xp, btw. It's what you need to get to level 2.
Contrary to popular belief, you are not ageless, unless you are me IRL.
Human defense bonuses aren't enhancement bonuses, like from your magical gear. I'd list those under Misc. If they were enhancement, they wouldn't stack.
Wizards get a +2 Will class bonus.
You get the Ritual Casting feat for free.
As a note, I offer both versions of Magic Missile, you can choose one at character creation. The original version (which you have) which does more damage but relies on an attack roll, or the updated version which does less damage but auto-hits. If you need the stats to make an informed choice, let me know.
You don't have the Dexterity for Destructive Wizardry.
You get a second Tome of Replenishing Flame fire power. The only other valid option is Summon Fire Warrior (AP). You don't HAVE to take it, but letting you know it exists.
Your armor should be listed as "+1 Fireburst Cloth Armor" or something to that effect.
You have 345 gold not accounted for.
No physical description? D: (Height & weight too, I don't care how self-conscious your character is about them).
Cloth armor has an armor bonus of 0. Your +1 from magic armor gets put in Enh bonus up above.
Don't forget your speed!
Seems like a lot, but a lot of them are tiny minor fixes smile
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Posted: Thu Jul 31, 2014 10:22 pm
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Posted: Fri Aug 01, 2014 4:47 pm
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Posted: Tue Aug 05, 2014 2:48 pm
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Rain Yupa Things you missed from the first audit: Wizards get a +2 Will class bonus. You now only have 25/28 points for your point buy after fixing your Dex. Your armor should be listed as "+1 Fireburst Cloth Armor" or something to that effect. Still lacking an age + physical description of your d00d.
Sorry, somethings didn't save well on my phone. And last weekend real life became hectic, as both mine and my roommate's cars became very sick. On top of that, I didn't know if I wanted to stay a Wizard, or turn into a Fighter. Because I just want to get into a game, Wizard won out; but next game I will so make a Fighter.
You said, there was another Magic Missile? May I see the stats on the second one? Chances are I will stay with this one, just would like to know for certain.
And everything should be set now, unless if I choose to switch Magic Missile out. Again, sorry for the wait.
On a side note, I want to yell at the players in your Hell or High water game.
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Posted: Tue Aug 05, 2014 7:40 pm
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glitterboypilot You said, there was another Magic Missile? May I see the stats on the second one? Chances are I will stay with this one, just would like to know for certain.
Type, keywords, action, range, target remain the same. No attack roll.
Effect: 2+Int mod Force damage. Level 11: 3+Int mod Force damage. Level 21: 5+Int mod Force damage. Special: This power counts as a RBA. When a power allows you to make a RBA, you can use this power. If the implement used has an enchancement bonus, add that bonus to damage.
So basically a +1 magic wand would do +2 damage. +2 wand, +4, etc. Less damaging than the original version, but always hits.
glitterboypilot On a side note, I want to yell at the players in your Hell or High water game.
This made me laugh. This made me laugh a lot.
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Posted: Wed Aug 06, 2014 2:50 pm
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Rain Yupa glitterboypilot You said, there was another Magic Missile? May I see the stats on the second one? Chances are I will stay with this one, just would like to know for certain. Type, keywords, action, range, target remain the same. No attack roll. Effect: 2+Int mod Force damage. Level 11: 3+Int mod Force damage. Level 21: 5+Int mod Force damage. Special: This power counts as a RBA. When a power allows you to make a RBA, you can use this power. If the implement used has an enchancement bonus, add that bonus to damage. So basically a +1 magic wand would do +2 damage. +2 wand, +4, etc. Less damaging than the original version, but always hits. glitterboypilot On a side note, I want to yell at the players in your Hell or High water game. This made me laugh. This made me laugh a lot.
Glad, I could brighten your day.
Swapping missile for this one, and done.
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Posted: Thu Aug 07, 2014 3:05 pm
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Posted: Thu Aug 07, 2014 8:10 pm
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