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Posted: Fri Dec 06, 2013 3:22 pm
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saint odium Mongooseh saint odium Mongooseh saint odium Mongooseh Also while retyping my sheet because of myth weavers somehow dumping half my sheet. Writing up my slam attacks made me think of this. SlamSo what is your base attack bonus I don't see it anywhere on your sheet +10/+6 You mean +10/+5 yeah I just noticed you didn't put on your sheet so I had to mess with you and then you put +6 which made it even funnier
Tired, the sheets been messing with me and then I noticed the base from saving throws had disappeared. So it keeps me on my toes.
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Posted: Fri Dec 06, 2013 4:08 pm
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RafeRavel Mongooseh RafeRavel Mongooseh RaamTotally not evil. Honest guv. (Also if anyone takes wizard or sorcerer please take the repair spells. You'll be my best friend.) So, for some reason, I can't see most of the sheet (maybe it's my phone), but I have the very distinct impression that this is a Warforged Soul Eater... Shhhh don't tell anyone..... (it's also a warforged juggernaut hence why i need repairs and not heals since dey dun work anymo') Cripes... Yup, looks like it's Lesser Aasimar for me. This campaign is gonna be messy, indeed.
Just take death ward and you'll be fine.
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Posted: Fri Dec 06, 2013 10:36 pm
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Posted: Fri Dec 06, 2013 10:44 pm
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Posted: Fri Dec 06, 2013 11:32 pm
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Posted: Fri Dec 06, 2013 11:33 pm
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TheVulgarUnicorn rolled 9 8-sided dice:
2, 8, 6, 8, 8, 3, 2, 3, 1
Total: 41 (9-72)
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Posted: Fri Dec 06, 2013 11:45 pm
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Posted: Sat Dec 07, 2013 12:00 am
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Posted: Sat Dec 07, 2013 1:35 am
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Posted: Sat Dec 07, 2013 7:16 am
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TheVulgarUnicorn Claira BenedictHere is the still-in-production character sheet. Im trying to decide how much I want "balance" to be a priority to my character. And if i want to go with flat +2's rather than burst... So basically weps need to be ironed out, but ill talk with the DM for that... But its looking like thunder/ice, unholy/holy, or +2's... Also the small eqipment And some skill points.
Your two weapon fighting penalties should be -4/-4 and unless I'm missing something you're missing the exotic weapon proficiency for b*****d swords.
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Posted: Sat Dec 07, 2013 7:33 am
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TheVulgarUnicorn Claira BenedictHere is the still-in-production character sheet. Im trying to decide how much I want "balance" to be a priority to my character. And if i want to go with flat +2's rather than burst... So basically weps need to be ironed out, but ill talk with the DM for that... But its looking like thunder/ice, unholy/holy, or +2's... Also the small eqipment And some skill points.
Also this is a bit nit picky of me but it is a very important point because people don't realise this but the price of your b*****d swords individually cost 18,000 minus the masterwork and the cost of the weapon.
How it works is that first you need your weapon to be magical. So it has to be +1 and then any special you add to it like holy which says +2 isn't saying it costs the same as a +2 magic it's saying to add +2 to the rating effectively making a +1 holy b*****d sword the cost of a +3 weapon.
Rule quotings: http://www.dandwiki.com/wiki/SRD:Epic_Magic_Weapons#Weapons "A weapon with a special ability must have at least a +1 enhancement bonus. "
Then where they sneak the rule for addition to enhancement bonus is on the tables under the 1 notation.
"Add to enhancement bonus on Table: Weapons to determine total market price. "
Just so ya know.
Edit: You also have two amulets when there's only space for one.
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