|
|
|
|
|
|
Posted: Sat Apr 21, 2012 3:04 am
go ahead and reroll the 7s.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Apr 21, 2012 3:24 am
|
|
|
|
|
|
|
Arc Vembris rolled 8 6-sided dice:
1, 3, 2, 2, 2, 4, 4, 6
Total: 24 (8-48)
|
|
Posted: Sat Apr 21, 2012 5:35 am
rerolling lame stats
7 again, and 14
It seems I was meant to have a 7. One I can handle
edit: how about action points?
|
 |
 |
|
|
|
|
|
|
|
Arc Vembris rolled 2 10-sided dice:
7, 10
Total: 17 (2-20)
|
Posted: Sat Apr 21, 2012 7:27 am
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 21, 2012 7:34 pm
Levex Litrix warforged Dragon Shaman Say, most Eberron campaigns are set in 998YK, two years after the Treaty of Thronehold. Is that the case here?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Apr 21, 2012 8:13 pm
that sounds about right. Also, I was planning on starting things of in Sharn. Do any characters belong to the Clifftop Adventurer's Guild, morgrave University or the like? As far as action points go. I usually stick to standard rules as far as those. so that means that......everyone has 6 action points at the start, plus those you get for feats. And and , looks good. I'll add them to the front page.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 26, 2012 7:11 pm
Is this still a thing that is happening? you might want to add the title of your campaign to the thread Subject as well as the word 'Recruiting'
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Apr 26, 2012 7:20 pm
I thought I did. let me fix that. and If we can gt more people, it's going down. I got a few Idea's already. Now to find an online map generator.....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 27, 2012 1:43 am
Make sure you say recruiting or players wanted, or it'll look like a game thread
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Apr 28, 2012 11:26 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 30, 2012 10:22 pm
|
|
|
|
|
|
|
Posted: Sat May 05, 2012 7:09 pm
I might jump aboard with a kenku bard ninja
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 05, 2012 8:46 pm
|
|
|
|
|
|
|
Posted: Sat May 05, 2012 9:05 pm
They're basically crow people. Page 86 of Monster Manual 3. Their level adjustment is 0 so they're on par with the standard races in terms of power. Their main ability is something called Great Ally. When granting aid to another or when receiving aid on an action, it's a +3 bonus instead of the usual +2. They also receive a +4 bonus when flanking, instead of the usual +2. They also have an ability called Mimicry, which lets them perfectly imitate sounds or another person's voice that they've heard. They get +2 Dex -2 Str, +2 to Hide and Move Silently checks, low-light vision, and they have 2 claw attacks as natural weapons (1d3).
|
 |
 |
|
|
|
|
|
|
|
|
iLL iNTENT rolled 12 6-sided dice:
5, 2, 2, 5, 3, 5, 6, 1, 3, 2, 4, 1
Total: 39 (12-72)
|
|
Posted: Sat May 05, 2012 9:11 pm
|
|
|
|
|
 |
|
|
|
|
|