|
|
|
|
|
|
Posted: Tue Dec 07, 2010 7:29 pm
|
|
|
|
|
|
|
Posted: Tue Dec 07, 2010 7:32 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 07, 2010 7:35 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Aside from the plane hopping campaign i can't think of a story for, I really wanted to make a super adventure (if you're not familiar with the idea, one big dungeon, one party, several reason to visit and different experience each time) based around some kind of tower or complex split down the middle into fire and ice themes. Cliche, but i kinda pictured it as being like a zelda dungeon. Some elements of the fire and cold halves that players can get used to and turn from surprises to advantages as they get acclaimed, but then a few rooms and encounters would mix them together, with things like blazing skeletons over ice-slick floors and cold damaging zones adjacent to fire damage, just to keep the players on their toes.
Unfortunately, I do not have a mind for dungeon design and even the beginnings of a map failed me, much less the actual zany encounter design.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Tue Dec 07, 2010 8:05 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 07, 2010 8:46 pm
|
|
|
|
|
|
|
Posted: Tue Dec 07, 2010 8:52 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Dec 08, 2010 6:59 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Emerald the Crow I've had an idea for a Fate of All Time campaign. The players generate multiple PCs, each of which exists in a different time period. They're somehow psychically linked through time to each other, so they're aware of the actions of those in the future as well as in the past. And they're fighting some insanely monolithic evil that they have to defeat in the future with the help of those in the past. Present heroes: "We need this artifact, but we can't get to it because the mountain that housed it was swallowed by a black hole." Cut to people in the past. "That mountain's still here. Let's get the artifact, take it somewhere safe, and make sure no one ever finds it there." Cut to the present again: "Hey, guys. I know where we can find the artifact." It'd take a lot of juggling and some railroading, but I think it'd be really cool.
When we get out of this, we should remind our future uses to leave the key to this cell right here. Dude! Excellent!
~Assassin's Creed: Brotherhood Game. Restricted races: human, restricted classes: rogue
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Fri Dec 17, 2010 7:43 am
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 17, 2010 9:55 am
|
|
|
|
|
|
|
Posted: Fri Dec 17, 2010 2:51 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 17, 2010 6:08 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Raganui Minamoto Arc Vembris ~Walkers in Dreams. This campaign takes place in the Dream Realm, and the players are all figments that have been unhitched from their common dreamer. Their mysterious patron and unhitcher needs their craft and help to defeat the machinations of a sinister presence within the dream realm bent on, I dunno, causing nightmares or something. The possibilities for the DM are vast, as traveling through dreams can send you to settings like Spelljammer or Planescape classic, or even nightmare realms like Ravenloft. The bad guys might even be Eberron's quori. All the while you're battling threats from the other phrenic planes, aberrations of the far realm and the possibly-more-nasty-than-they-sound modrons. Even better if the PCs don't at first realize that they're figments of some guy's dream, or if their home dreamer gets into some form of danger. Modrons are very lawful neutral... but that's the point. What they do they do to keep everything in order, even if it means killing off everyone else. Thank the Emperor that they're only native to Mechanicus. (Oddly enough, they'd probably get along with the Ordos Mechanicus from WH40K.)
I played Werewolf: The Apocalypse before I really learned much about Planescape, and to me Modrons always sounded like weaver spirits. They're gonna set things a certain way, but it's gonna be their way.
I really loved the 3.5 Modron lore Dragon mag introduced, that when Orcus ascended as that failed shadow god he assassinated the modrons' Primus, completely boning their society and paving the way for Inevitables and Formians to dominate Mechanus in the 3rd edition.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sat Dec 18, 2010 12:44 pm
|
|
|
|
|
|
|
|
|
Posted: Wed May 11, 2011 6:57 pm
|
|
|
|
|
|
|
Posted: Wed May 11, 2011 7:04 pm
|
|
|
|
|
|
|
|
|
Posted: Thu May 12, 2011 1:40 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Dion Necurat Arc Vembris Mackie the Knife A 4e-based Super-hero game. It's an interesting thought. 4e lends itself to that kind of storytelling, but I'm not sure players really have access to the variety of powers that would be required for that type of game. d20 Modern can do a reasonable job if you get heavy-handed with Mutations and Cybertech gadgets. Maybe if it were Paragon level minimum Well, you could flavor characters AFTER superheroes. I've successfully made several marvel and DC heroes, including Green Arrow, Green Lantern, Hulk, Storm, and others. Captain America was the most difficult.
I know! Shield-throwing is so tough to pull off
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|