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Posted: Fri Aug 07, 2009 1:32 pm
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Posted: Fri Aug 07, 2009 2:55 pm
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Grashuk had just left the cottage he had used for the night, clipping the last of his armor back into place. On his way toward the others, nature called, as was its want after waking. He turned slightly, and relieved himself on the nearest corpse.
After taking care of this business, he approached the group at a much more relaxed gate. "Then it would benefit us to have you along, Gerash. One as well-informed as you are would see a trap coming."
The Bugbear kneeled so as to re-buckle his right boot. Flattery will get you everything, as they say. Although he had no particular feeling towards any of them, they worked well together, and nothing would gain them reknown like working for the very same group that Serrin Bloodstone had started.
"We'll have to be careful of traps when we leave this place as well. It's possible that overnight some of the guards who fled found their courage, and might try to ambush us on our way back to Ravenholm."
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Posted: Fri Aug 07, 2009 3:49 pm
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Posted: Fri Aug 07, 2009 4:36 pm
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Posted: Sat Aug 08, 2009 3:51 am
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Posted: Sun Aug 09, 2009 7:51 am
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(I'm going to carry on now, but if any of you wanted to do anything in the village before you left, post it and that should be fine)
Over the next few minutes, you all left the raided village of Paolun behind and headed south east, with the intention of joining onto the trade road that links Ravenholm to Naggaroth far far to the north. It wasn't long before you were south bound on the trade toad.
After a few hours, with the sun starting its descent from the top of the sky, you see a merchant caravan up ahead. It is heading north, so you assume from Ravenholm. As it gets a bit closer, you see that an old looking halfling is sitting at the front of the wagon, two horses in front of him. Flanking the wagon are four guards, or mercenaries you assume, hired to protect the caravan. Two are gruff looking humans, one is a dwarf with an incredibly long beard, and the other is a goblin, wearing an iron helmet that appears to big for him, as it keeps falling down to cover his face, prompting him to lift it back up.
Although the merchants that travel to and from Ravenholm are ready for any sort of combat, you know they try and avoid it. They often either pass right by groups on the road or will happily trade some goods; in the hope that the brigands will barter, rather than attempt to take the trade goods by force.
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Posted: Sun Aug 09, 2009 4:30 pm
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Posted: Sun Aug 09, 2009 6:21 pm
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Posted: Mon Aug 10, 2009 11:31 am
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Posted: Mon Aug 10, 2009 11:40 am
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Posted: Mon Aug 10, 2009 2:48 pm
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Posted: Mon Aug 10, 2009 3:45 pm
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Posted: Mon Aug 10, 2009 4:09 pm
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As you would expect most merchants to do, the halfling merely keeps two watchful eyes on you as he steers his wagon past you. The mercenaries, hands on their weapons give you a wide berth. In the last few months, you have started to garner a reputation in Ravenholm, and you have the feeling these mercs know who you are and what you are capable of.
Another few hours pass, until eventually on the horizon to the south you can see Ravenholm. Its large walls seem to sprout up from the ground as if daring anyone to try and claim the city, as Serrin Bloodstone did all those years ago. As you get closer still, you can see the one entrance to Ravenholm; the Gate. It consists of a large archway, in the middle of which a portcullis can be dropped down at any moment. The lever to activate the gate is inside the tower next to it, but the portcullis hardly ever sees any use.
You have just entered the archway when, SLAM! The portcullis comes smashing down to the ground, baring your entry to the city. You wonder who is operating it, when it all becomes clear.
Stepping up to the other side of the gate, you see a tall, muscular hobgoblin wearing chainmail and an evil smile.
'Lord' Dregthuk.
When he speaks, as when you've heard him before, his voice is deep but his speech is surprisingly fluent, he dictates the words correctly; this is odd to see in a hobgoblin, especially a mercenary one from Ravenholm. "I was wondering when this little ragtag band of f***wits was coming back to my city." You hear laughter form behind him as some of his cronies, including his right hand man 'Karz the Impaler' a Gnoll, walk up to stand behind him.
"So, where have you been Grastin lovers? Off s******g each other up the arse? Or in the doppelgangers case, p***y. There is more laughter from the group of humans, half-orcs and such from behind him.
"Oh yes, and you Bugbear. Have you come back so I can put a collar back around your filthy neck eh? Do you miss the life of a slave? The big bad world too much for your puny brain to handle?
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Posted: Mon Aug 10, 2009 4:19 pm
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Posted: Mon Aug 10, 2009 4:32 pm
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Normally he would have used diplomacy to get out of a situation like this, but he knew that wouldn't work on the likes of this Goblinoid. It had been a long day and he was all for killing the creature, steel bars or not. But, if he did that, he wouldn't be able to get inside, so he decided on another tact.
"How dare you bar my path you imbred piece of filth. I've tolerated your 'lordship' to this point, but if you don't open these portcullises and get the hell out of our way," he raised his rod and pointed it directly at the beasts chest, and laid a curse on him for good measure, "I'll sacrifice you to Zehir."
[[Intimidate: 15...worth a shot, heh]]
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