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Posted: Sun May 17, 2009 2:43 pm
I agree with Digi 3nodding
I don't mind scrolling either, it's just the clicking that's painfull rofl
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Posted: Sun May 17, 2009 2:43 pm
Hm, these suggestions are really helpful. I guess there's going to be a second attempt at contest-hosting in my future. XD
@Christmas: Would you say that applies to reference images?
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Posted: Sun May 17, 2009 2:44 pm
Colorless111 Moonblossom Colorless111 for contest i think its a good idea to give about 3 freebies along the way If the person holding the contest has awful art skills, what would be good alternatives to freebies? I've had little dice games and things to give out pink boxes sometimes, is that good? opps i was talking about long running auctions there xd but yes dice games with little gifts is nice Awesome, thanks. I'll have another one soon I think. Maybe a trivia game or something.
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Posted: Sun May 17, 2009 2:53 pm
Colorless111 Moonblossom Colorless111 for contest i think its a good idea to give about 3 freebies along the way If the person holding the contest has awful art skills, what would be good alternatives to freebies? I've had little dice games and things to give out pink boxes sometimes, is that good? opps i was talking about long running auctions there xd but yes dice games with little gifts is nice *takes note >.>*
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Posted: Sun May 17, 2009 3:16 pm
 When I click on a shop, it has to be organized and easy to read. If there's pink text, then I'm outta there D8< (thanks to Dju's "guide") And if the samples aren't thumbnails of the art then I get lazy to click on them Dx And if there's a giant wall of text usually I won't read it. I like things simple :3 Otherwise, I'm okay with anything else
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Posted: Sun May 17, 2009 3:20 pm
 the cow says:for shops: simple layouts and awesome works in samples, also for me to like a shop is how the owners and companies interact with others
for contests: awesome refs or character designs
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Posted: Mon May 18, 2009 12:56 pm
for me the thing that grabs my attention is the banners and layout, but what keeps it is the characters, there needs to be just the overwhelming need to draw such an interesting character that gets me
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Posted: Tue May 19, 2009 2:58 pm
I just do what I'd like to see.
I hit em with samples and prices - hard and fast. My shop only consists of two opening posts anywho, so it's not too hard to organize.
I just really want to buy the art, not the layout. So I'd prefer people stick stuff right at the beginning... and not sugarcoat...
but I'm just being selfish there, haha. xD
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Posted: Wed May 20, 2009 10:58 am
I always make sure to look at the banners on each post as well as the graphics. It usually says a lot about how much the artist is dedicated to the shop and in general.
This is a general rule though, some great artists might have crap-a** shops, who knows @_@?
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Posted: Sun May 31, 2009 8:15 am
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Posted: Sun May 31, 2009 8:39 am

۞ u i ۞
With art contests Chacaters i have to draw will draw me in <3 if i like the character I will draw it, nice banners draw me in as well. 3nodding
۞

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Posted: Mon Jun 01, 2009 6:37 am
I bet this has already been said, but...
1. Link presentation: I click on shop/contest links based on the way the title is arranged. If it's a boring title like "My Contest" with no fanciness, it usually never gets caught under my radar. xD;; *stupid* As for banners, good art and style helps a ton... I never click on ugly banners, hahaha.. ^^;
2. Shop layout: Good layouts are a must. If I see a plain layout, I automatically begin to think that maybe the user isn't a very good artist, because clearly he/she doesn't have a sense of style, or doesn't try to impress us with it. >>;; Of course, there are exceptions. But then usually the user is already well-known as a good artist and thus doesn't need that extra boost of publicity to attract customers. ^^;
3. Samples: Thumbnail samples are a must--they're what entices viewers to look at the actual image. Link-only samples make me assume that the artist isn't confident enough of his/her work (which makes me think that it's not very good) to show us images right off the bat. Also, I don't like scrolling too far to look at samples... makes me think the artist is reluctant to show them or something. >__>;
4. Ordering (for shops): Too much stuff to fill out = disincentive to buy. Of course, if the art is really good, I wouldn't mind filling it out. xD
5. Characters (contests): I like looking at nice sample images of the characters. I don't bother reading descriptions unless I like the pictures the characters come with... ahahaha ^^;
6. Stuff to read (contests): Always a disincentive. xD;;;; I like simple, clear, organized text, and not giantparagraphsofdoom (like what I'm doing TT____TT).
lol. It's all about marketing, guys. I'm probably the shallowest, most quick-to-assume consumer around here... rofl
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Posted: Mon Jun 01, 2009 7:04 am
I must be the only one, but a big turn off for me at shops is banners and elaborate image titles. Most of the time there's more work put into those than they do in their art, or they've paid someone else to make them. good typography already goes a long way for me. (though I know it's hard to do with all the limits here). Choose a certain lay-out and some methods of highlighting, but don't abuse it by using and underline, strike through, bolding and cursive. Also, sensible colour use. the rainbow thing, funny to see, a pain to transfer information over. use a dark colour for your type, as it is proven that the best contrast is black text on white background. Reading light pink or blue on white, customers get itchy eyes. (ignore my grey type. gonk )
Also, big thumbnails of the examples is a must. At least this way people can already see a bit what it is you're offering, without having to click them all individually, only to be disappointed and feel like you've waisted your time. But also limit the amount, don't show 20 bazillion examples when they hardly differ from each other (it's a b***h to let it all load).
Another big turn off, really biiiiiig posts and using all of the posting places on a page to offer all the information. I always try to limit myself to one post and put all the info in there. This way your customers don't have to scroll all over the page, you're slow computer friendly and because you're somehow 'limited' in your space, you only post the important stuff and leave out all the nonsense. (do you seriously need to thank every person you've ever met on gaia and claim to be best buds forever?)
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Posted: Mon Jun 01, 2009 9:02 am
i've just started an art auction and i'm having this same problem. the only way i've figured to get my name out is just bumping places with my auction sign in my sig. does anybody want to go check it out and tell me if they think the layout is good?
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Posted: Mon Jun 01, 2009 12:38 pm
the layout looks pretty good and the thumbnails are nice and big. the only thing is that the repetition of pretty much the same banner kinda distracts me.... but I'm really picky, so don't mind me. >___>
if I like the art, I don't really care what the first page looks like as long as there's nothing flashing and causing epileptic seizures.
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