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bamaotaku rolled 2 6-sided dice:
2, 5
Total: 7 (2-12)
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Posted: Sun Dec 27, 2009 9:31 pm
Race: Drow Class: Wizard Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha Starting Position: A7 Ability: Teleport (Recharging) Movement: Attribute: Result: Forced Back: None
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bamaotaku rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sun Dec 27, 2009 9:33 pm
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bamaotaku rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Sun Dec 27, 2009 9:36 pm
Skill challenge 2 of 2
Oh man, please let both of those rolls pass! eek
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Posted: Sun Dec 27, 2009 9:55 pm
- Rain Yupa putters forward. - The final two challenges have been revealed by bamaotaku... ! [35] Moderate Challenge: Outside Nick's Fortress (Candy Cane Canons) (Dex, Int, Wis) At the end of the path, carved into the side of a glacier, bamaotaku finds a massive fortress. Between him and this fortress' entrance is a massive open plain, which at first appears.. empty - however, when he moves toward the fortress, several candy-cane coloured objects pop up out of the snow all over the field and begin launching balls of magical energy toward him! He finds that he has three options:
1] Attempt to run past them. (Dexterity) 2] Attempt to outsmart them (making them shoot each other, etc.. ) (Intelligence) 3] Attempt to find a way around them (Wisdom).
He ultimately chooses option 2, and is able to successfully navigate through them with an intelligence check of 11.
[37] Hard Challenge: Inside Nick's Fortress (Battle with Nick) (Str, Con, Cha) Just inside the fortress, bamaotaku finds it to be a massive fortress.. and before him - sure enough, is a pile of treasure. There is also something else - Nick, the very man who gave you the letter about this treasure. He wears a red and white suit of armor, and wields a red and green-coloured sword and shield. Laughing with some "Ho-Ho-Hos!" - he rushes bamaotaku. It turns out that this was more of a trap than anything else, leaving bamaotaku with three options:
1] Attempt to overpower him (Strength). 2] Fight him, and attempt to outlast him (Constitution) 3] Attempt to talk him down, or otherwise melt his chocolate-and-ice covered heart (Charisma).
bamaotaku attempts the third option, but his words hold no sway and he is forced to retreat out of the fortress before Nick can kill him.
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Reevinja Mk II Vice Captain
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Vorastrix rolled 2 6-sided dice:
5, 2
Total: 7 (2-12)
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Posted: Sun Dec 27, 2009 10:01 pm
Race: Halfling Class: Cleric Ability Scores: 10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha
Ability: saving in case i fail the second... Movement: W > W > CHALLENGE > W > W > W > W > CHALLENGE > W Attribute: Dex then Cha Result: 12 on [35] and 15 on [37] Forced Back: E > E > E > E > E or E
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Vorastrix rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Sun Dec 27, 2009 10:03 pm
+3 on first challenge and +4 on second
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Vorastrix rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Sun Dec 27, 2009 10:04 pm
forgot to roll 2 dice redface
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Posted: Sun Dec 27, 2009 10:06 pm
12 passes a moderate challenge; 15 passes the hard challenge (barely).
Not bad. ;p I guess you're first, check out the first post and send me a PM with what you grab.
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Reevinja Mk II Vice Captain
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iDragow rolled 2 6-sided dice:
4, 2
Total: 6 (2-12)
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Posted: Sun Dec 27, 2009 10:37 pm
Race: Elf Class: Monk Ability Scores: Str 16 Con 16 Dex 16 Int 12 Wis 8 Cha 10 Ability: Using; Movement +3 Movement: 4 W, 5 SW Attribute: Dexterity Result: 20 Forced Back:
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iDragow rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Sun Dec 27, 2009 10:38 pm
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Seph Baelzara rolled 2 6-sided dice:
4, 3
Total: 7 (2-12)
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Posted: Mon Dec 28, 2009 12:03 am
Race: Gray Elf Class: Wizard Ability Scores: Str/Dex/Con/Int/Wis/Cha 8/14/16/20/12/8
Ability: At end of movement Movement: 5 west, the rest NW (If less that 5, then only west) Attribute: Result: Forced Back:
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joe-dude667 rolled 2 6-sided dice:
3, 2
Total: 5 (2-12)
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Posted: Mon Dec 28, 2009 4:40 am
Race: Shifter [[Catfolk]] Class: Rogue Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8 Ability: Using at next challenge Movement: 1Nw, 4W Attribute: Str Result: 15 Forced Back: Directly East.
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Avatar129142137 rolled 2 6-sided dice:
4, 3
Total: 7 (2-12)
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Posted: Mon Dec 28, 2009 6:09 pm
Turn 19 Movement Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: Charged Movement: 7 South West Attribute: Intelligence Result: 1+4 = 5 Forced Back: I landed on the challenge, and no more movements left.. So, I don't think I get moved back any???
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Avatar129142137 rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Mon Dec 28, 2009 6:11 pm
Turn 19 - Challenge Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: Charged Movement: 7 Southwest Attribute: Intelligence Result: 1+4 = 5 Forced Back: I landed on the challenge, and no more movements left.. So, I don't think I get moved back any???
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Avatar129142137 rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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Posted: Mon Dec 28, 2009 9:38 pm
Turn 20 - Challenge Roll.
Alrighty, Lets state some things, I believe this follows the rules. So. If I pass the first challenge, I'm going to be using my ability this round for the last one. If I don't pass the first one, I won't use my ability.
Therefore, rolling now as if I did pass the first challenge to save time and posts.
Die 1: Challenge 1 Dice 2-3 Lets go SANTA!
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: ENGAGE CAGE FOR SECOND/LAST CHALLENGE! Movement: 11 West Attribute: Intelligence & Strength. Result: 1st Challenge 17+4=21 , 2nd Challenge 18+1=19 Forced Back: ---
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