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Posted: Thu Sep 17, 2009 12:06 pm
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Rain Yupa rolled 3 20-sided dice:
14, 14, 9
Total: 37 (3-60)
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Posted: Thu Sep 17, 2009 12:16 pm
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11/30 HPs, Bloodied
Brother Mercutio would exchange a glance with Sora, who seemed dead-set on taking out that snail. Brother Mercutio would turn his attention towards the other enemies in the battlefield.
STANDARD ACTION
"I'll try to draw them away from Van! Yes, I know that's a stupid idea! HAND OF RADIANCE!!!"
MOVE ACTION
He would then vacate eastward, in an attempt to circle around (and get away from the snail).
Quote: Hand of Radiance: +7 vs al-mi'raj3's Reflex; +7 vs al-mi'raj4's Reflex; +7 vs Mole's Reflex. If any hit, I deal 1d4+6 damage. Then Brother Mercutio moves NW, NW, NW, N, N, minus whatever might be difficult terrain.
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Rain Yupa rolled 3 4-sided dice:
1, 1, 1
Total: 3 (3-12)
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Posted: Thu Sep 17, 2009 12:18 pm
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Posted: Thu Sep 17, 2009 12:29 pm
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Rain Yupa EDIT: AHAHAHAHA. Okay, I get it Pelor. I love you too, you stupid b*****d. ((That is the best prayer ever.))
Mercutio Fires off a few rays of holy light at the smaller of the party's current problems. All three connect, but they don't seem too strong, clearly Pelor is still distracted by the squirrels and dead cow, but he's starting to see the resemblance these other creatures have to the fluffy-tailed menace. Despite the clear weakness of his inner light, Mercutio manages to down one rabbit and the mole does not look like it's gonna hold on much longer. In fact, if Pelor had had his heart in that last blast, the invoker probably could've gotten a twofer, that stupid b*****d.
Then Sora weaves a little magic that both hurts the slug monster and convinces it that Colbertron is responsible. It's waving tentacles turn just slightly in the direction of the truthy one before the whole slimy creature drops dead. I've heard of honeyed words, but never salted ones.
((Colbertron, you can boon off the dead rabit, then gogogo. The mole looks pretty darn near-death as well. Map))
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SkyCore rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Thu Sep 17, 2009 12:39 pm
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Posted: Thu Sep 17, 2009 12:42 pm
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PrismCity ((I know i don't have initiative yet, but when we get there this will be my move)) Quote: Move Action: 4 Squares NE next to Van. Standard Action: Heal Check +3 (11 Success!) to force Van to use his second Wind, unless hes already used it in which chase Heal check to stabilize. ((you didn't use your move this turn, wanna go over to him now and heal check next round?))
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Posted: Thu Sep 17, 2009 12:48 pm
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Posted: Thu Sep 17, 2009 12:53 pm
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Posted: Thu Sep 17, 2009 12:56 pm
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Posted: Thu Sep 17, 2009 1:03 pm
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Arc Vembris rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sat Sep 19, 2009 6:56 pm
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Arc Vembris rolled 2 6-sided dice:
3, 2
Total: 5 (2-12)
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Posted: Sat Sep 19, 2009 6:56 pm
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Posted: Sat Sep 19, 2009 8:30 pm
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Posted: Sun Sep 20, 2009 5:45 am
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Posted: Sun Sep 20, 2009 2:23 pm
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