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NayrVentess rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Wed Dec 23, 2009 12:36 pm
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Rock_DS rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Wed Dec 23, 2009 2:08 pm
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Rock_DS rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Wed Dec 23, 2009 2:09 pm
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Avatar129142137 rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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Posted: Wed Dec 23, 2009 3:35 pm
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Turn 15 - Movement Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: ENGAGED -- (Cage) Movement: 4 West, 4 North-West, 3 West. Attribute: Intelligence for First Challenge, Unknown for both Second, and Third Challenges. Result: First Challenge, 15+4 = 19. Second Challenge, 14+Unknown Attribute. Third Challenge, 3+Unknown Attribute. Forced Back: (Please none ><)
For the First Challenge (Hard)
15, and 1. Cleric Luck.
Taking 15 as my result and adding my Intelligence. That's a 15+4 = 19.
Total Result = 19.
Hopefully that passes, we'll assume it does.
For the next two challenges.
14+ unknown attribute.
and then 3 + unknown attribute.
Let us hope the second, and the third make it.
I think I'll be lucky if the third makes it, but yeah.
Question. If you get sent back through a challenge you've already passed. Since you've already passed it, and know what to do. You don't have to reroll for it do you?
I'm just curious as the path I'm taking is quite tightly packed with challenges.
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Avatar129142137 rolled 4 20-sided dice:
15, 1, 14, 3
Total: 33 (4-80)
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Posted: Wed Dec 23, 2009 3:37 pm
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Turn 15 - Challenge Rolls
Special Ability ENGAGE - Clerical Luck for my first trap (that evil hard one)
Next two for the other two challenges which I'll be passing by. Lets hope that I make them all...
Turn 15 - Movement Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: ENGAGED -- (Cage) Movement: 4 West, 4 North-West, 3 West. Attribute: Intelligence for First Challenge, Unknown for both Second, and Third Challenges. Result: First Challenge, 15+4 = 19. Second Challenge, 14+Unknown Attribute. Third Challenge, 3+Unknown Attribute. Forced Back: (Please none ><)
For the First Challenge (Hard)
15, and 1. Cleric Luck.
Taking 15 as my result and adding my Intelligence. That's a 15+4 = 19.
Total Result = 19.
Hopefully that passes, we'll assume it does.
For the next two challenges.
14+ unknown attribute.
and then 3 + unknown attribute.
Let us hope the second, and the third make it.
I think I'll be lucky if the third makes it, but yeah.
Question. If you get sent back through a challenge you've already passed. Since you've already passed it, and know what to do. You don't have to reroll for it do you?
I'm just curious as the path I'm taking is quite tightly packed with challenges.
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Posted: Wed Dec 23, 2009 6:12 pm
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@Insanity Logic: If you've completed the challenge, you won't need to complete it again.
- A challenge has been revealed by bamaotaku! [25] Moderate Challenge: Ghosts of Past Battles (Dex, Con) bamaotaku suddenly finds himself surrounded by corpses and blood as he exits from the mine, it appearing as though some large battle had taken place. As he moves onward through the bodies, wisps begin to fly up from the bodies.. and take the shape of the fallen! He attempts to attack them but finds the ghosts immune to his strikes, leaving him only the option of running. Luckily, he's quite fast and is able to outrun the ghosts. They do not follow him away from the mine's exit. [ A dexterity check of 17 passes the challenge. ] - Vorastrix finds that some are called reckless.. usually him. This time, however, he is able to convince the frost giants to let him pass after.. many dozen rounds of ale. Challenge: [31] Frost Giant Pass - iDragow is able to avoid becoming blind, but is unable to avoid the tiny elves - forcing him to retreat temporarily. Challenges: [27] Snow Blindness, [32] Tiny Elf Attack Squad [ A dexterity check of 10 fails challenge 32. ] - joe-dude667 continues along the south path. - A challenge has been revealed by NayrVentess! [21] Easy Challenge: Labyrinth of Tunnels (Int, Wis) After leaving behind the small band of dwarves, NayrVentess comes across.. a ton of tunnels leading every which way, a natural labyrinth. After some examination and the application of his geography knowledge, he is able to pinpoint the correct tunnel to take and finds his way to the surface. [ An intelligence check of 16 passes this challenge. ] - Rock_DS is unable to get up the mineshaft. Challenge: [20] Mineshaft to the Surface. - Insanity Logic is able to intelligently avoid the elves. Challenge: [32] Tiny Elf Attack Squad - A path and 2 challenges have been revealed by Insanity Logic! Path: Kobold Camp A bunch of kobolds have made a hidden home down one of the paths leading to the end of the trail, and though they are close to some frost giants - the small size of their tunnels and the hidden nature of it keeps them safe. [28] Easy Challenge: Camp Frontlines (Int, Wis) As Insanity Logic takes the north path, he finds that the area before him looks a bit.. strange. Recognizing it would be an ideal spot for a trap, he decides to take a bit of a longer route around to avoid any dangers. Once he's around it, looking back - he's able to clearly see that it was, infact, a trap. [ An intelligence check of 18 passes the challenge. ] [29] Moderate Challenge: Kobold Ambush (Part 2) (Str, Dex, Con)] As Insanity Logic continues through the pass, he's suddenly set upon by a ton of kobolds! They swarm about him, stabbing, slashing, throwing things, and generally being a nuisance. Unable to withstand their attack, he retreats back down the path. [ A dexterity check of 5 fails this challenge. ]
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Reevinja Mk II Vice Captain
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Reevinja Mk II Vice Captain
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Posted: Wed Dec 23, 2009 6:25 pm
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Posted: Wed Dec 23, 2009 11:12 pm
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Race to the North - Turn 16
Attention Everyone! Turn 16 will last through both the 24th and 25th. Turn 17 will not begin until the 26th! Due to christmas, I believe this is for the best.
This turn ends at 11:59 PM EST tomorrow night, December 25th. The next turn begins at 12:00 AM EST, December 26th.
Map: High Quality -- Low Quality Information: Click here Older Turns: 1 2 3 4 5 6 7 8 9 10 Eleventh Turn: Click here Twelfth Turn: Click here Thirteenth Turn: Click here Fourteenth Turn: Click here Fifteenth Turn: Click here
The Characters Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 16 Recharges: Turn 20 Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha) Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha) joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha) iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha) Ability Recharged! NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 15 Rechages: Turn 18 Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha) authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha) Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha) Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha) JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha) [EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha) Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 15 Recharges: Turn 18 bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 16 Recharges: Turn 20
Turn 16 Event Log - Vorastrix pushes forward. - bamaotaku slips into second place after overcoming challenge 32 and teleporting by challenge 31. - joe-dude667 manages to get out of the stronghold, after completing challenge 24 successfully. - iDragow is pushed back after failing to get by the tiny elves of challenge 32 once again. - Rock_DS skips a challenge in his attempt to catch up to the leaders. - NayrVentess reveals and passes a challenge! See it here - Insanity Logic takes the leader after overcoming challenge 29. - Seph Baelzara is unable to get by the elves for the second time, leaving him stuck just before challenge 32.
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Reevinja Mk II Vice Captain
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Vorastrix rolled 2 6-sided dice:
2, 2
Total: 4 (2-12)
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Posted: Wed Dec 23, 2009 11:22 pm
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bamaotaku rolled 2 6-sided dice:
4, 4
Total: 8 (2-12)
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Posted: Thu Dec 24, 2009 12:10 am
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bamaotaku rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Thu Dec 24, 2009 12:13 am
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joe-dude667 rolled 2 6-sided dice:
4, 6
Total: 10 (2-12)
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Posted: Thu Dec 24, 2009 4:11 am
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joe-dude667 rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Thu Dec 24, 2009 4:13 am
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iDragow rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Thu Dec 24, 2009 4:32 am
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Race: Elf Class: Monk Ability Scores: 16 Str, 16 Dex, 16 Con, 12 Int, 8 Wis, 10 Cha
Ability: Available Movement: 4 NW, 2 W Attribute: Dexterity, Intelligence, Strength Result: 13, 15, 23 Forced Back: 6 East
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iDragow rolled 3 20-sided dice:
10, 15, 20
Total: 45 (3-60)
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Posted: Thu Dec 24, 2009 4:34 am
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