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[Xmas '09 Contest] -- Race to the North -- Pick Your Prizes! Goto Page: [] [<<] [<] 1 2 3 ... 23 24 25 26 27 28 ... 32 33 34 35 [>] [>>] [»|]

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NayrVentess rolled 1 20-sided dice: 12 Total: 12 (1-20)

NayrVentess

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PostPosted: Wed Dec 23, 2009 12:36 pm
Unknown Attribute  
Rock_DS rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)
PostPosted: Wed Dec 23, 2009 2:08 pm
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 12 Recharges: Turn 16

W>W>SW>W>W>W

Rolled a 2 *Sigh*
 

Rock_DS

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Rock_DS rolled 1 20-sided dice: 2 Total: 2 (1-20)

Rock_DS

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PostPosted: Wed Dec 23, 2009 2:09 pm
Challage roll Hard Int
 
Avatar129142137 rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)
PostPosted: Wed Dec 23, 2009 3:35 pm
Turn 15 - Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: ENGAGED -- (Cage)
Movement: 4 West, 4 North-West, 3 West.
Attribute: Intelligence for First Challenge, Unknown for both Second, and Third Challenges.
Result: First Challenge, 15+4 = 19. Second Challenge, 14+Unknown Attribute. Third Challenge, 3+Unknown Attribute.
Forced Back: (Please none ><)


For the First Challenge (Hard)

15, and 1. Cleric Luck.

Taking 15 as my result and adding my Intelligence. That's a 15+4 = 19.

Total Result = 19.

Hopefully that passes, we'll assume it does.

For the next two challenges.

14+ unknown attribute.

and then 3 + unknown attribute.

Let us hope the second, and the third make it.

I think I'll be lucky if the third makes it, but yeah.

Question. If you get sent back through a challenge you've already passed. Since you've already passed it, and know what to do. You don't have to reroll for it do you?

I'm just curious as the path I'm taking is quite tightly packed with challenges.  

Avatar129142137

Avatar129142137 rolled 4 20-sided dice: 15, 1, 14, 3 Total: 33 (4-80)

Avatar129142137

PostPosted: Wed Dec 23, 2009 3:37 pm
Turn 15 - Challenge Rolls

Special Ability ENGAGE - Clerical Luck for my first trap (that evil hard one)

Next two for the other two challenges which I'll be passing by. Lets hope that I make them all...

Turn 15 - Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: ENGAGED -- (Cage)
Movement: 4 West, 4 North-West, 3 West.
Attribute: Intelligence for First Challenge, Unknown for both Second, and Third Challenges.
Result: First Challenge, 15+4 = 19. Second Challenge, 14+Unknown Attribute. Third Challenge, 3+Unknown Attribute.
Forced Back: (Please none ><)


For the First Challenge (Hard)

15, and 1. Cleric Luck.

Taking 15 as my result and adding my Intelligence. That's a 15+4 = 19.

Total Result = 19.

Hopefully that passes, we'll assume it does.

For the next two challenges.

14+ unknown attribute.

and then 3 + unknown attribute.

Let us hope the second, and the third make it.

I think I'll be lucky if the third makes it, but yeah.

Question. If you get sent back through a challenge you've already passed. Since you've already passed it, and know what to do. You don't have to reroll for it do you?

I'm just curious as the path I'm taking is quite tightly packed with challenges.  
PostPosted: Wed Dec 23, 2009 6:12 pm
@Insanity Logic: If you've completed the challenge, you won't need to complete it again.

- A challenge has been revealed by bamaotaku!
[25] Moderate Challenge: Ghosts of Past Battles (Dex, Con)
bamaotaku suddenly finds himself surrounded by corpses and blood as he exits from the mine, it appearing as though some large battle had taken place. As he moves onward through the bodies, wisps begin to fly up from the bodies.. and take the shape of the fallen! He attempts to attack them but finds the ghosts immune to his strikes, leaving him only the option of running. Luckily, he's quite fast and is able to outrun the ghosts. They do not follow him away from the mine's exit. [ A dexterity check of 17 passes the challenge. ]
- Vorastrix finds that some are called reckless.. usually him. This time, however, he is able to convince the frost giants to let him pass after.. many dozen rounds of ale. Challenge: [31] Frost Giant Pass
- iDragow is able to avoid becoming blind, but is unable to avoid the tiny elves - forcing him to retreat temporarily. Challenges: [27] Snow Blindness, [32] Tiny Elf Attack Squad [ A dexterity check of 10 fails challenge 32. ]
- joe-dude667 continues along the south path.
- A challenge has been revealed by NayrVentess!
[21] Easy Challenge: Labyrinth of Tunnels (Int, Wis)
After leaving behind the small band of dwarves, NayrVentess comes across.. a ton of tunnels leading every which way, a natural labyrinth. After some examination and the application of his geography knowledge, he is able to pinpoint the correct tunnel to take and finds his way to the surface. [ An intelligence check of 16 passes this challenge. ]
- Rock_DS is unable to get up the mineshaft. Challenge: [20] Mineshaft to the Surface.
- Insanity Logic is able to intelligently avoid the elves. Challenge: [32] Tiny Elf Attack Squad
- A path and 2 challenges have been revealed by Insanity Logic!
Path: Kobold Camp A bunch of kobolds have made a hidden home down one of the paths leading to the end of the trail, and though they are close to some frost giants - the small size of their tunnels and the hidden nature of it keeps them safe.
[28] Easy Challenge: Camp Frontlines (Int, Wis)
As Insanity Logic takes the north path, he finds that the area before him looks a bit.. strange. Recognizing it would be an ideal spot for a trap, he decides to take a bit of a longer route around to avoid any dangers. Once he's around it, looking back - he's able to clearly see that it was, infact, a trap. [ An intelligence check of 18 passes the challenge. ]
[29] Moderate Challenge: Kobold Ambush (Part 2) (Str, Dex, Con)]
As Insanity Logic continues through the pass, he's suddenly set upon by a ton of kobolds! They swarm about him, stabbing, slashing, throwing things, and generally being a nuisance. Unable to withstand their attack, he retreats back down the path. [ A dexterity check of 5 fails this challenge. ]
 

Reevinja Mk II
Vice Captain


Reevinja Mk II
Vice Captain

PostPosted: Wed Dec 23, 2009 6:25 pm
Alright, I figure I'll post this here now as well as with the start of the next turn..

Turn 16 will last through the 24th and the 25th. Turn 17 will start on the 26th.

I figured this would be for the best. I just hope I don't get too distracted with boxing day sales.. xD.
 
PostPosted: Wed Dec 23, 2009 11:12 pm
Race to the North - Turn 16

Attention Everyone!
Turn 16 will last through both the 24th and 25th. Turn 17 will not begin until the 26th! Due to christmas, I believe this is for the best.

This turn ends at 11:59 PM EST tomorrow night, December 25th.
The next turn begins at 12:00 AM EST, December 26th.

Map: High Quality -- Low Quality
Information: Click here
Older Turns: 1 2 3 4 5 6 7 8 9 10
Eleventh Turn: Click here
Twelfth Turn: Click here
Thirteenth Turn: Click here
Fourteenth Turn: Click here
Fifteenth Turn: Click here

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 16 Recharges: Turn 20
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha)
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha)
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha) Ability Recharged!
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 15 Rechages: Turn 18
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha)
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha)
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 15 Recharges: Turn 18
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 16 Recharges: Turn 20

Turn 16 Event Log
- Vorastrix pushes forward.
- bamaotaku slips into second place after overcoming challenge 32 and teleporting by challenge 31.
- joe-dude667 manages to get out of the stronghold, after completing challenge 24 successfully.
- iDragow is pushed back after failing to get by the tiny elves of challenge 32 once again.
- Rock_DS skips a challenge in his attempt to catch up to the leaders.
- NayrVentess reveals and passes a challenge! See it here
- Insanity Logic takes the leader after overcoming challenge 29.
- Seph Baelzara is unable to get by the elves for the second time, leaving him stuck just before challenge 32.
 

Reevinja Mk II
Vice Captain

Vorastrix rolled 2 6-sided dice: 2, 2 Total: 4 (2-12)

Vorastrix

Hilarious Sage

PostPosted: Wed Dec 23, 2009 11:22 pm
Race: Halfling
Class: Cleric
Ability Scores:10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha

Ability: charged
Movement: W > W > W > W
Attribute:
Result:
Forced Back:
 
bamaotaku rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)
PostPosted: Thu Dec 24, 2009 12:10 am
Race: Drow
Class: Wizard
Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha
Starting Position: A7
Ability: Teleport (Using)
Movement: W x4 > N x2 > W > S > Teleport W x3
Attribute:
Result:
Forced Back:
 

bamaotaku
Crew

bamaotaku rolled 1 20-sided dice: 15 Total: 15 (1-20)

bamaotaku
Crew

PostPosted: Thu Dec 24, 2009 12:13 am
Challenge +5 Int  
joe-dude667 rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)
PostPosted: Thu Dec 24, 2009 4:11 am
Race: Shifter [[Catfolk]]
Class: Rogue
Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8
Ability: Available
Movement: 10W
Attribute: Dex
Result: 18
Forced Back: 1E
 

joe-dude667

joe-dude667 rolled 1 20-sided dice: 13 Total: 13 (1-20)

joe-dude667

PostPosted: Thu Dec 24, 2009 4:13 am
+5 dex  
iDragow rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)
PostPosted: Thu Dec 24, 2009 4:32 am
Race: Elf
Class: Monk
Ability Scores:
16 Str,
16 Dex,
16 Con,
12 Int,
8 Wis,
10 Cha

Ability: Available
Movement: 4 NW, 2 W
Attribute: Dexterity, Intelligence, Strength
Result: 13, 15, 23
Forced Back: 6 East
 

iDragow

iDragow rolled 3 20-sided dice: 10, 15, 20 Total: 45 (3-60)

iDragow

PostPosted: Thu Dec 24, 2009 4:34 am
Hell, let's go for the gusto.
Challenges 32, 28, and 29.  
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