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Reply [D&D 4e] The Earth's Upheaval
Dungeons & Dragons - The Orb of Kendar Goto Page: [] [<<] [<] 1 2 3 ... 22 23 24 25 26 27 ... 42 43 44 45 [>] [>>] [»|]

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Rain Yupa
Captain

Enduring Member

PostPosted: Fri May 13, 2016 6:48 pm


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ROUND 5/6

19 - Aelgeirr, 5 damage
19 - Mercy, 5 damage

19 - Bad Horse 2
19 - Thork, 2 damage, 4 temp HP
14 - Bad Horse 3, 3 damage, Oath'd
11 - Bad Horse 4, 7 damage

7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Paralyzed by Fear, Bloodied, 12 Damage, Prone

--------------------

Thork would move to aid the Eladrin, using the opportunity to follow suit and strike at the horse from a safer distance. His blade sliced across the beast's hide, invigorating Thork about his chances!

The horse engaged with Mercy seemed flustered at the radiant glow the woman emitted, bucking in frustration but failing to land any blows against her!

On the other hand, the one near Aelgeirr would turn its attention towards him. Originally searching for Ambra, it felt the blow that wounded it and seemed to think the Eladrin was the culprit! As such, it sank its teeth into Aelgeirr's shoulder and shook, doing 5 damage through its aggressive force!

Everyone, you're up again, all in a row! I'm not updating the map since Thork is just 1W of his prior spot, but it's saved in my photoshop file for next time.
PostPosted: Fri May 13, 2016 7:39 pm


Glad that the half orc chose to follow him to this horse, Aelgeirr sensed that if they picked up the pace, things would not be remiss. The eladrin offered an alternative to to Thork's plan though. "I don't think we can herd these things, but if you follow my attacks to the weakspots I'm making, this thing will go down and we can help her with the final one." Aelgeirr would then jab the horse to make a weak spot for thork to exploit.

OOC:
Warlord's favor on H4. If successful, Thork gains +4 to attacks on the horse until Aelgeirr's next turn.

Results: 21
Damage: 19

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100

Kowsauni
Crew

PostPosted: Sat May 14, 2016 3:37 am


Ambra Goldstar
Mage in Training

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Feeling she was finally at a safe distance, Ambra would lean out from behind her rock and cast a frost bolt at the Demonic horse that tried to bite her.

Standard Action: Ambra casts ray of frost at H4, 17 vs Fort, 6 cold damage on a hit and the target is slowed until the end of Ambra's next turn.
PostPosted: Sat May 14, 2016 4:17 am


Ye'Ha!" Thork shouted trying to follow the attack.


Howling strike = 11(not a nat1)
Damage if hits 17

SCN_ Grey_fox
Crew

Paidi tou Selini rolled 20 20-sided dice: 5, 14, 6, 17, 11, 15, 8, 14, 5, 13, 10, 2, 16, 14, 14, 13, 2, 12, 12, 9 Total: 212 (20-400)

Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Wed May 18, 2016 6:48 pm


"The Eladrin's right," she declared while weaving around her new foe's clumsy attacks. "Just fell the beasts and be done with it. Unlikely, but there might be survivors that need help. None the least of which the dark elf."

With a growl, she swung hard at the creature, divine power infused into her strike even if she couldn't make full use of its beneficial effects.


Standard Action: Leading Strike 20 vs. AC against Horse 3 for 16 damage.
Reminder: Divine Distraction, Allies gain +1 damage against Horse 3 while Mercy is adjacent to it.
PostPosted: Wed May 18, 2016 9:41 pm


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ROUND 6/7

19 - Aelgeirr, 5 damage
19 - Mercy, Bloodied, 13 damage

19 - Bad Horse 2
19 - Thork, 6 damage
14 - Bad Horse 3, Bloodied, 19 damage, Oath'd
11 - Bad Horse 4, Bloodied, 32 damage, Slowed until end of R6

7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Paralyzed by Fear, Bloodied, 12 Damage, Prone

--------------------

Ambra, now realizing that her new allies had come to protect her from attack, turned around and assisted them the best way she knew how: with cold fridgedy death! Her beam struck true, causing the mad horse to wince as its muscles slowed from the chill!

Tafiir remains paralyzed with fear!

Aelgeirr was quick to strike while the beast was vulnerable. Giving it his all, he would jab the horse in its weakest spot, nearly felling the beast but leaving it bloodied nonetheless!

Mercy would be quick to follow suit. As she swung her axe at the other steed, her emnity-focused attack seemed to strike ten times at once, wounding and bloodying the monster as well! What a flurry!

Thork would be the one to break the chain of events though, his tip of his glaive sailing past the beast as it seemed to shake off part of its thaw.

The horses would be quick to return the damage dealt in kind. Mercy's opponent reared up and planted an aggressive hoof against her shoulder, clonking her for 8 damage and bloodying her! Meanwhile, the one getting tag-teamed would deem Thork the greater threat easier prey, reaching forward to bite the half-orcs shoulder with its bloody maw, dealing 8 4 damage to him!

Starting with Ambra, all you have initiative again!

Rain Yupa
Captain

Enduring Member


Kowsauni
Crew

PostPosted: Thu May 19, 2016 1:49 am


Ambra Goldstar
Mage in Training

User Image


Ambra peeks out from behind her rock and notices Mercy is badly injured. "Mercy! I'll try to slow him down for you if you want to get away!" Ambra moves out from behind the and throws an icy bolt at the horse.

Move Action: Ambra moves to F27
Standard Action: Ambra casts ray of frost at H2, NAT 1 vs Fort, xp
PostPosted: Thu May 19, 2016 10:44 am


Aelgeirr would send his spear straight towards the maddened horse's heart, hoping to end the beast he was fighting. With no small amount of bloodlust, the eladrin would call out to the little mage "Run away? We're running towards! We won't get that orb back if we flee!" If the horse drops, he would move besides mercy at O26.

OOC:
Basic attack
Roll: 1d20+6=23
Damage: 1d10+6=8

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100

Rain Yupa
Captain

Enduring Member

PostPosted: Thu May 19, 2016 5:50 pm


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ROUND 6/7

19 - Aelgeirr, 5 damage
19 - Mercy, Bloodied, 13 damage
19 - Bad Horse 2
19 - Thork, 6 damage
14 - Bad Horse 3, Bloodied, 19 damage, Oath'd
11 - Bad Horse 4
7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Paralyzed by Fear, Bloodied, 12 Damage, Prone

--------------------

Ambra knows there's no sense beating a dead horse, but she is unable to recall reading about about freezing a dead horse. Even her natural 1 frost ray attack hits the fallen beast!

Aelgeirr sees that the enemy he faces is on its last legs, and with dutiful determination, stabs his spear into the beast's hide one last time, felling it!. He then moves to engage the final foe without hesitation!

Haven't updated the map, but only one horse is left! Mercy, Thork, give it what for!
PostPosted: Mon May 23, 2016 5:21 pm


Thork, if you are waiting on Mercy, she is now holding her action, so go ahead!

Rain Yupa
Captain

Enduring Member


SCN_ Grey_fox
Crew

PostPosted: Mon May 23, 2016 7:33 pm


Howling strike 20
Damage 14
Charged to O, 25

”finish battle quicker then" Thork rushed to Mercy's side hoping to do just that
PostPosted: Tue May 24, 2016 7:07 pm


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ROUND 7/8

19 - Aelgeirr, 5 damage
19 - Mercy, Bloodied, 13 damage, Holding Action
19 - Bad Horse 2
19 - Thork, 6 damage
14 - Bad Horse 3, Bloodied, 33 damage, Oath'd
11 - Bad Horse 4
7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Paralyzed by Fear, Bloodied, 12 Damage, Prone

--------------------

Thork would crash into the last remaining crazed horse, delivering a sharp, hafted thrust with his glaive into the beast's hide! It wasn't enough to finish it, but it was on its last legs, for sure!

It would attempt to kick at Thork in response, but it was barely able to stand under its own power, let alone land a blow!

The next hit will kill it! WHO WILL GET THE KILLING BLOW?

Rain Yupa
Captain

Enduring Member


Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Tue May 24, 2016 8:19 pm


With the thing surrounded, Aelgeirr would cry out a bloodcurdling scream as he forced his spear deep through the rib cage of the demonic horse, its eyes darkening as the horse lost its life force. As it collapsed, Aelgeirr would pull his spear from the corpse and call out to Ambra "Come back to us, Ambra. Things are all right now." to the others, he'd comment. "I'm going to do what I can to tend the wounds. We need to get after the Orb. If the dökkálfr isn't dying, he can lay in rotting horseflesh for all I care."
OOC:
Attack 1d20+6 = 23
Damage= 15
PostPosted: Wed May 25, 2016 12:22 am


And with a final deadly blow, Aelgeirr puts down the last enemy, ending the threat they posed while enraged so!

COMBAT OVER!

Everyone gets 200 XP, and half a milestone!


With the danger over, Tafiir backs away slowly, his face pale as he apparently had never been in that much danger before. Taking the opportunity, he would scramble backwards before finally climbing to his feet, stumbling as he charged his way through the bushes back in the general direction of town in a panic.

Would he get there safely? It was uncertain. But at the pace he was going, it was entirely likely he'd outrun any danger posed to him here.

Down to the four of you now. What do you do now?

Rain Yupa
Captain

Enduring Member


SCN_ Grey_fox
Crew

PostPosted: Wed May 25, 2016 2:51 pm


"Thork no hurt, Aelgeirr focus on Mercy. Make plan with Ambra, Thork follow" The orcling spoke planly, As he moved away from the two and to the corpse of the villager.
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[D&D 4e] The Earth's Upheaval

Goto Page: [] [<<] [<] 1 2 3 ... 22 23 24 25 26 27 ... 42 43 44 45 [>] [>>] [»|]
 
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