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Posted: Tue Jul 10, 2012 4:18 pm
xX_Terei_Xx Alright, so let me see what I found: - Mage Armor is being added into your AC like Liz's was. You'll have to edit it out yourself, even though it's unchecked. - I still don't understand why the musket has 2 different Attack Bonuses. - Did you spend your +1 to an Ability and +4 to either HP or skills? If not, then you're 2 over your skill pointsBG has made a great improvement. ^u^ As for anything related to multiclassing, iLL will have to look at it. =n=;; I have no intention of learning the rules for it. I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit. As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. eventually i added Bane to it after some sifting through the gear. Bane improves the base weapons bonus (+1) by 2, thus, when used against Moustorous Humanoids, it counts as a (+3) weapon. but only against them. Others creatures it still acts as a (+1) weapon And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well.
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Posted: Tue Jul 10, 2012 4:26 pm
HumanAbility Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
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Posted: Tue Jul 10, 2012 4:28 pm
arononkorr I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit. As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. But at the time, I had also spent money on a masterwork Pistol. I decided to take that off and recoup costs, which put me a bit over 2000 gold remaining, so I added the Monstrous Humanoid Bane. Does that bother you guys that much, I don't see why, but I'll take it off if it's that much of a problem. And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well. No, no. Having mage armor there is fine. The sheet is just glitchy and is adding it to AC when it shouldn't. The only weapons with 2 attack bonuses are usually double-ended. Forgive me for my confusion. :/ There's a +1 to any stat from leveling, as well.
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Posted: Tue Jul 10, 2012 4:29 pm
Ooh. OK.
I added that as well. I can't recall which stat now though....
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Posted: Tue Jul 10, 2012 4:30 pm
arononkorr I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit. As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. eventually i added Bane to it after some sifting through the gear. Bane improves the base weapons bonus (+1) by 2, thus, when used against Moustorous Humanoids, it counts as a (+10) weapon. but only against them. Others creatures it still acts as a (+1) weapon And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well. Rather than putting the alternate Attack Bonus in the Total Attack Bonus spot, you might just list it with the other things in Special Properties. You know it's there, and we know it's there. But the alternate TAB is just confusing... just a thought from the peanut gallery... nothing to see here... >.>
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Posted: Tue Jul 10, 2012 4:37 pm
and from what I recall, multi-classing is OK, but they have to remain within 2 or so levels of each other. Otherwise the character takes a 10% EXP penalty due to his unfocused training. that's not a problem so much for humans, as they pick one class to be their favored.
In this case, Valia's favored Class is Witch. The favored class doesn't count when determining if a character suffers an EXP penalty due to unbalanced levels..
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Posted: Tue Jul 10, 2012 4:39 pm
RafeRavel arononkorr I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit. As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. eventually i added Bane to it after some sifting through the gear. Bane improves the base weapons bonus (+1) by 2, thus, when used against Moustorous Humanoids, it counts as a (+10) weapon. but only against them. Others creatures it still acts as a (+1) weapon And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well. Rather than putting the alternate Attack Bonus in the Total Attack Bonus spot, you might just list it with the other things in Special Properties. You know it's there, and we know it's there. But the alternate TAB is just confusing... just a thought from the peanut gallery... nothing to see here... >.> kinda did that, just made a note in the TAB that it's against Monstrous humanoids. The special properties was already full, and I prefer it to be easier to read O.o
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Posted: Tue Jul 10, 2012 5:05 pm
arononkorr and from what I recall, multi-classing is OK, but they have to remain within 2 or so levels of each other. Otherwise the character takes a 10% EXP penalty due to his unfocused training. that's not a problem so much for humans, as they pick one class to be their favored. In this case, Valia's favored Class is Witch. The favored class doesn't count when determining if a character suffers an EXP penalty due to unbalanced levels.. That sounds like standard D&D rulings. Pathfinder has no such limitations, if I've been reading the book right.
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Posted: Tue Jul 10, 2012 5:18 pm
RafeRavel arononkorr and from what I recall, multi-classing is OK, but they have to remain within 2 or so levels of each other. Otherwise the character takes a 10% EXP penalty due to his unfocused training. that's not a problem so much for humans, as they pick one class to be their favored. In this case, Valia's favored Class is Witch. The favored class doesn't count when determining if a character suffers an EXP penalty due to unbalanced levels.. That sounds like standard D&D rulings. Pathfinder has no such limitations, if I've been reading the book right. I've actually been rreading the site I was given on and off, cause I have a rambncious 2 year old razz Apparently you can add +1 per level to a skill or hp for your favored class.... can someone illumine this for me?
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Posted: Tue Jul 10, 2012 5:28 pm
arononkorr Apparently you can add +1 per level to a skill or hp for your favored class.... can someone illumine this for me? That's when I said +4, but I guess you'll only be getting a +1 :/ Basically, when you level up your favored class, you get an extra point to spend on either HP or skills. ^u^ But! Pathfinder SRD Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
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Posted: Tue Jul 10, 2012 5:36 pm
xX_Terei_Xx arononkorr Apparently you can add +1 per level to a skill or hp for your favored class.... can someone illumine this for me? That's when I said +4, but I guess you'll only be getting a +1 :/ Basically, when you level up your favored class, you get an extra point to spend on either HP or skills. ^u^ But! Pathfinder SRD Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level Or human witches can add a spell to their familiar thats lower level than the highest they can cast apparently. And technically wouldn't she have +2 to divvy up cause she is a level 2 witch?
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Posted: Tue Jul 10, 2012 5:40 pm
arononkorr Or human witches can add a spell to their familiar thats lower level than the highest they can cast apparently. And technically wouldn't she have +2 to divvy up cause she is a level 2 witch? Right. And no. It's only when you level your favored class.
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Posted: Tue Jul 10, 2012 5:46 pm
so, since she has 2 levels of witch, only the second one counts?
ok, that makes sense then
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Posted: Tue Jul 10, 2012 6:00 pm
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Posted: Tue Jul 10, 2012 6:13 pm
^u^ Like a midget. Her sheet looks good, though.
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