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NayrVentess rolled 2 6-sided dice:
1, 3
Total: 4 (2-12)
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Posted: Sun Dec 20, 2009 1:18 pm
Turn 12 Race: Halfling Class: Monk Ability Scores: Str: 8 Dex: 18 Con: 8 Int: 18 Wis: 12 Cha: 14
Ability: Use it this turn - +3 to my movement roll Movement: W > W > W > W > W > W > W Attribute: Result: Forced Back: Directly East
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Avatar129142137 rolled 2 6-sided dice:
2, 2
Total: 4 (2-12)
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Posted: Sun Dec 20, 2009 6:43 pm
Turn 12 - Movement Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Starting Point: Ability: Charged and Holding Movement: 4 West Attribute: Whichever is the best choice. Result: 16 Forced Back: ---?
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Avatar129142137 rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Sun Dec 20, 2009 6:49 pm
Turn 12 - Challenge Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Starting Point: Ability: Charged and Holding Movement: 4 West Attribute: Whichever is the best choice. Result: 16 Forced Back: ---?
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Posted: Sun Dec 20, 2009 8:17 pm
- Two challenges have been revealed by Vorastrix! [23] Moderate Challenge: Lurking Remorhaz (Str, Wis) As Vorastrix travels across the plains, he notices something strange about a patch of snow in front of him. After examining it for a moment, he realizes that its' a remorhaz.. lurking, waiting for prey. He decides it best to avoid the beast, and goes around it. [ A wisdom check of 21 passes the challenge! ] [27] Easy Challenge: Snow Blindness (Con, Int) As Vorastrix continues across the snowy plain, he finds himself captivated by the pure white snow that stretches across its' length. He realizes - thankfully, quickly - that staring at this snow for too long can cause damage to his eyes, which could lead to blindess! He quickly averts his eyes, taking steps to protect them as he travels. [ An intelligence check of 9 passes this challenge! ] - bamaotaku struggles to regain ground. - iDragow is able to withstand the freezing cold waters and make it through the frozen lake. Challenge: [22] Thin Ice - Rock_DS attempts to get back into the game, being so far behind. - joe-dude667 is able to slip past the golems. Challenge: [15] The Great Stone Golems - Seph Baelzara is unable to spot the remorhaz before it can strike, causing him a great deal of pain and sending him fleeing in the opposite direction. [ A wisdom check of 3 fails this challenge! ] - NayrVentess attempts to made up for lost ground. - Insanity Logic is able to overcome his challenge. Challenge: [23] Lurking Remorhaz
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Reevinja Mk II Vice Captain
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Reevinja Mk II Vice Captain
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Posted: Sun Dec 20, 2009 9:10 pm
Race to the North - Turn 13@Everyone - Attention: Please make sure you are in the correct position from your movement for turn 12. I -think- I did it correctly, but as I have a headache/had a stressful day - I think I may have botched someone's turn. >.< @Seph Baelzara: Since you didn't put how you wished to be forced back, I moved you directly east.
This turn ends at 11:59 PM EST tonight, December 21st. The next turn begins at 12:00 AM EST, December 22nd.
Map: High Quality -- Low Quality Information: Click here Older Turns: 1 2 3 4 5 6 7 8 Ninth Turn: Click here Tenth Turn: Click here Eleventh Turn: Click here Twelfth Turn: Click here
The Characters Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 12 Recharges: Turn 16 Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha) Ability Used: Turn 12 Recharges: Turn 15 Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha) joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha) iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha) Ability Used: Turn 13 Recharges: Turn 16 NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 12 Recharges: Turn 15 Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha) authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha) Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha) Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha) JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha) [EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha) Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 11 Recharges: Turn 15
Turn 13 Event Log - bamaotaku chugs along. - Vorastrix expands his lead, winding up right in front of another challenge.. with several others just beyond. - iDragow is unable to defeat the monster in single combat after it surprises him. Challenge: [23] Lurking Remorhaz - joe-dude667 reveals and passes a challenge. See it here - NayrVentess reveals a challenge, but fails to overcome it. See it here - Insanity Logic is able to avoid going blind. Challenge: [27] Snow Blindness - Rock_DS continues trying to catch up. - Seph Baelzara attempts to make up for lost ground.
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bamaotaku rolled 2 6-sided dice:
2, 4
Total: 6 (2-12)
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Posted: Sun Dec 20, 2009 9:13 pm
Race: Drow Class: Wizard Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha Starting Position: A7 Ability: Teleport (Recharging) Movement: W x5 > NW Attribute: Result: Forced Back:
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Vorastrix rolled 2 6-sided dice:
2, 5
Total: 7 (2-12)
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Posted: Sun Dec 20, 2009 9:55 pm
Race: Halfling Class: Cleric Ability Scores: 10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha
Ability: recharging Movement: W > W > W > W > W > W > W Attribute: Result: Forced Back:
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iDragow rolled 2 6-sided dice:
1, 4
Total: 5 (2-12)
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Posted: Sun Dec 20, 2009 9:59 pm
Race: Elf Class: Monk Ability Scores: Str: 16 Dex: 16 Con: 16 Int: 12 Wis: 8 Cha: 10
Ability: Using; +3 to my movement roll Movement: 4 West, 3 South West Attribute: Strength Result: 9 Forced Back: 3 East
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iDragow rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sun Dec 20, 2009 10:00 pm
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joe-dude667 rolled 2 6-sided dice:
3, 5
Total: 8 (2-12)
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Posted: Mon Dec 21, 2009 5:03 am
Race: Shifter [[Catfolk]] Class: Rogue Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8 Ability: Available Movement: 6W, 2SW Attribute: ??? Result: 12+ability mod. Forced Back: Directly East.
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joe-dude667 rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Mon Dec 21, 2009 5:06 am
Unknown southern challenge.
Str +3 Con +2 Dex +5 Int +0 Wis +0 Cha -1
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NayrVentess rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Mon Dec 21, 2009 5:28 am
Turn 13 Race: Halfling Class: Monk Ability Scores: Str: 8 Dex: 18 Con: 8 Int: 18 Wis: 12 Cha: 14
Ability: Recharges turn 15 Movement: NW > NW > NW > W > W > W > W > W > W Attribute: Unknown Result: 3....s**t Forced Back: Directly East
Str -1 Dex +4 Con -1 Int +4 Wis +1 Cha +2
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NayrVentess rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon Dec 21, 2009 5:29 am
unknown attribute for northern challenge
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Avatar129142137 rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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Posted: Mon Dec 21, 2009 10:50 am
Turn 13 - Movement Roll
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: Charged, and Holding. Movement: 5 West Attribute: Intelligence Result: 5+4 = 9 Forced Back: None?
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Avatar129142137 rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Mon Dec 21, 2009 10:52 am
Turn 13 - Challenge Roll
5+Int = 9.
Race: Halfling Class: Cleric Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8
Ability: Charged, and Holding. Movement: 5 West Attribute: Intelligence Result: 5+4 = 9 Forced Back: None?
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