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Jenni Deer

Dangerous Lunatic

PostPosted: Sat Dec 28, 2019 6:08 pm


Quote:
Ya'll didn't have medium shield in shop but light was 20 and heavy was 30 so I did 25 ryo for the medium


User Image

________Personal Identification
Name: I can't remember.. but I believe I was called Lorelei
Age: I'm fifteen.
Race: Human
Physical Description:
• Height: 5'8"
• Weight: 153lbs
Fears:
Singing in public
• Being alone.
Broken leg
Personality: Hmm. I'm usually calm and collected. Training for so long would do that to you. Meeting strangers, I'm usually wary but I do come off friendly unless you give me a reason to become unfriendly.
History: I can't remember the name but I remember we were close to the ocean. There were beautiful boats and we were all living in a longhouse. There was.. drinking. Laughter. Talking. Also there were enemies heads on a spike.

My fellow brothers and sisters, we were on a ship to raid a nearby village. It was an ambush. Someone close to the circle had betrayed us. We were overwhelmed and my brothers and sisters were falling quickly. I was doing the best as I could to get the rest of them on the boats including myself. Then... I saw him. He was quicker and faster than I, his spear had stabbed me right between the ribs and into my lung and all I saw was dark smoke.... and I've been entombed in the crystals for centuries as I've learned.

I only have one question:

Why me? Why not my brothers and sisters to survive?

Personal Attributes:
      • In Arms: Gain a half increase in rank of defense for each person with a shield that stands in arm and arms with her.
      • Not today: She can use a shield to deflect one attack and negate all damage. Can only be done once per 4 posts.
      • Valkyrie's Scream: BY doing a war cry, her shield and polearm will appear equipped. (Shield strapped at her left arm, her right hand holding her polearm)

________Capabilities
Experience Rank:
Classes:
      • (First class at D-rank)
      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: Athlete
Stats:
      Power: 4.5
      Agility: 3
      Intelligence: 3
      Mana: 2

Stamina Pool: 150/150
Mana Pool: 50/50
      Materialization: Gentle wisps of deep ocean blue to soft pale greens surrounding her as if flames.
      Elements:
      tab • Wind
      tab • Water

Evolutionary Traits (Evo's):
• Flexible || 2
→ This Evo allows the character's bones and muscles to shift and contort in hideous ways, allowing them to fit into spaces a quarter of their normal size.
• Weathered || 1
→ Stormborn is not required for this. When taking this Evo electricity is more likely to pass through your body and discharge different within you. As such, Lightning and Stormborn spells are decreased in effect by one [1] rank, and status effects are reduced by half in duration.
• Pain Ignorance || 1
→ Grants a pain tolerance that can be controlled, and shut off, at will. Allows complete ignorance of any pain, or some pain, or all the pain as one decides.
• Steelborn || 3
→ Born with the ability to build up materials and condense them within the flesh, the Steelborn is able to generate an infinite amount of steel from within their body. This ability is called Steel Ruler, and can be used without the need of a medium. This metal is black in color, with a noticeable tinge of color from the Steelborn's mana color. This metal can be pushed through the skin to the outside, much like the Corpseborn, yet has the consistency of dense, but light, steel that can be forged in place of regular metal. Doing so grants fifty percent [50%] more durability than normal. By nature, it is as good as normal steel. The downside to this is that the weight of the Steelborn is far higher from the weight of their metal. Increase their weight by fifty percent [50%]. By choice, the Steelborn can choose to not grow steel at all within their body, thus allowing them to be normal weight.
• Birth Aligned || 1
→ Must be Steelborn. Metal within the body of the Steelborn becomes elementally aligned, gaining properties of one element [1] per Evo. This steel then carries properties of that elemental alignment. Fire steel glows softly in the dark, and is warm to the touch. Can cause fires if left too long. Can smoke. Etc. Water aligned can move in water unhindered, and has a more fluid design or thinner edge. Etc. These gain one half [.5] resistance to their element alignment, and take the same amount more in damage from the opposite source.
• Birth Forged || 2
→ Must be Steelborn and have Birth Aligned. Items gain more powerful versions of their Alignment bonus, up to and including gaining E - ranked damage or defense automatically added of the appropriate element to the metal. These gain one [1] resistance to their element alignment, and take the same amount more in damage from the opposite source.

Skills ► [05 // 05]
      • [ Tier 1 ] Survival
      • [ Tier 1 ] Cooking
      • [ Tier 1 ] Trapmaking
      • [ Tier 2 ] Hunting: Normal Animals

Proficiencies ► [04 // 04]
      • Medium and Shield Combat [ 2 ]
      • Light Polearm [ 1 ]
      • Unarmed Combat:
      tab Offensive: 0
      tab Defensive: 1
      tab Grappling: 0

________Possessions
Repertoire:
      Arcanist Spells: 02 // 02
      Illusionist Spells: 00 // 00
      Stages of Learning: 03 // 03
      Madoukishi : 03 // 03
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Medium Armor
      • Light Polearm [ 30 Durability ]
      • Medium Shield
      • Oiled Waterskin
      • Backpack
      • Normal Clothing
      • Whetstone x6
      • Blanket
      • Skinning Knife
      • Mess Kit
      • Soap x2
      • Dagger


________Library
{Technique Type}:
      • Water Mainpulation
      • Wind Mainpulation



Royal Taorito
PostPosted: Mon Dec 30, 2019 7:29 am


User Image



________Personal Identification
Name: Sundance
Nicknames: Sunny, Sun-Child, The Orange Flame that dances on the graves of his foes, Mr. Beats, Mix Master 3,000, Febreze Febreze the name so nice you say it again, Frunky Fresh, Check it out now, Russian Dressing, A Turkey Sandwich right before bed, World's Greatest Lover.
Age: 16
Birthday: February 14th
Race: Wraith
Physical Description:

Completely naked but covered in an orange and white fur. Carries a teddy bear at his waist and is never seen without his sunglasses. EVER.

Height: 6' 0ft
Weight: 165lbs

Fears:
 • Commitment
 • Loss of freedom
 • Closed spaces

Personality:

|| Quirky || Curious || Creative || Idealistic ||

Probably one of the most open-minded personalities, Sundance constantly seeks to bring an experimental and explorative attitude to his life and work. Enticed by new ideas, cultures, and possibilities, he frequently enjoys traveling and is reluctant to stay in one place too long. Almost like a machine, his mind is constantly noticing patterns, making associations, and generating new ideas. The biggest outlet that he has found for this energy is, as I'm sure you can guess, his love for all things musical.

This by no means music and singing are his only interest however, and Sundance is always seeking new and interesting enrichment. Because Sundance's interests and curiosities are manifold, it can sometimes be difficult for him find it difficult to pin down exactly who he is and what they should do with next. He wants to experience it all in one extravagant explosion so to speak. This doesn't just stop at hobbies either, but committing to a single relationship, as he believes it threatens his ability to operate in a free and open-ended fashion. Indeed, if Sunny had it his way, he would get paid to learn and explore rather than disingenuously commit to a single career.

Other than this generally speaking, Sunny is just your basic extravert. Quick to act, not self-conscious, and displays a greater confidence for navigating social territories than most people would ever even dream. For him, Sundance almost thrives on the want to make a connection with others, even if it's a negative one.


What Did I Believe In...:

"It doesn’t interest me what you do for a living. I want to know what you ache for – and if you dare to dream of meeting your heart’s longing. It doesn’t interest me how old you are. I want to know if you will risk looking like a fool – for love – for your dreams – for the adventure of being alive!"

History:

Chapter One: Smack That

Well you're probably wondering how what kinda of weird monkey-human hybrid I am huh? Well that's the easiest to answer, my mother was a monkey and my father smelled of whiskey. Ha! No, I'm just messing around with you. I was actually born as a regular old human in the cozy little lump of sand known as Sunagakure. This is where I spent my childhood with my younger brother though I'll be honest I don't really remember much of it. Probably on a count of all the times I landed on my head! Me and my brother were pretty rough with each other. Though I might not be able to remember much I do recall that this was around the time Suna was experiencing a influx of new people pretty much every single day as they came to live in the village. That I remember vividly cause of all those B-E-A-U-TI-FUL girls pouring in like water from places I had never even heard of. OH MAN were those the times to a young man let me tell you. Eventually as the years passed on me and my brother were pressed into the ranks the Sunagakure shinobi, not so much as physically forced by financially forced ya know? Being a ninja paid pretty well at the time. We got far into the ranks too, made it all the way to Jounin and life was good riding around on that high.

Then s**t hit the fan. Not even normal s**t either, more like that nasty diarrhea kind that you get when you eat that one restaurant on the corner that you decided to trust last night because your friend told you it was the best. I was assigned by the Kage as part of a specially picked group of forces who's mission was to invade the land of Konohagakure. The only problem was on the last day I was supposed to head out with the rest of the forces, I was reassigned. I have no clue clue why to this day, maybe it was my brothers idea considering he always did like stealing all the goods away from me. Sibling rivalry am I right? Well he ended up taking my place and it turned out to be the worst mistake of my life, I should have fought the decision more but.. Anyway we lost contact with the assault force for twelve days. Twelve of the most agonizing days on my life, all only to find out that our forces along with the others villages groups were completely decimated. Not a single survivor. Needless to say I fell into a depression after that. Did everything from A to Z to fill the void, every vice you could possibly think of I did it. Anyways to cut the sob story short I ended up on the doorstep the Monkey King, Enma. Figured if there was anyway for me pull my sorry a** together it would be to become a sage. Their supposed to see the world how it really is right? See all the lines. Be at peace.

Ever wonder what the failed product of a sage is? You're looking at one. Only reason I'm not some stone statue that's decorated somebody's yard right now is because my teachers were able to beat it out of me in time. Even still absorbing that much uncontrolled sage chakra has pretty rough lasting effects, thus I am the monkey man! Still spent a lot of time with the sages afterwards and ended finding my peace even if I didn't become a sage. After that I ended up getting an urgent summons from my old village, the plague started getting wayy worse and they needed my help with some stuff. So I made my way all the way back home a new man and helped them out serving as a Konin until the plague hit me. Which was pretty ******** up now that I really think of that. I thought being older than 16 made me immune but I got got just the same. Now I'm here, a young hot blooded bull again ready to tear right through this world!


Chapter Two: Death of the Worlds Best Looking Hero

Hesrialdo, my best friend and one time lover in that dirty porta potty killed me. No really that's it! We share a beautiful candle light dinner, sauteed steak, smooth red carpet, my beautiful voice to serenade him, I pulled out the works for that guy! Our time together might have been short but for goodness sake, the man ravished me for open hole full of s**t and then he goes and tries out my heart! LITERALLY. Well I am DAMN hard to keep down my friend. S'why I came back as a ghost of lovers past, future, and present I figure. And you better believe that if I can't get laid I am going to do my best to get others boned. Also, I guess it's not ALL bad. I guess when you're a spirit you get a deeper connection to the earth or whatever cause after fooling around with it for a little bit I found out I could force it to grow by expending mana. So that's cool, I wonder if I can alter anything about people and stuff?

Themes: [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ]


Personal Attributes:

      Sensual (healing) Feeling: While in a benign possession (host allows his body in) Sunny is able to insta-korabo his and his hosts attacks together without any prior training.

      Fusion Dance: While in an allowed possession Sunny may either give them effects of any evo's (and their ability's) he has, or access his own list of notmal spells and abilities for themselves. In this way it is also possible to use evo's that he wouldn't normally be able to use due to his lack of a body. If an evo is accessed this way then it cannot also be used by Sundance. If a spell or ability that is given cannot be used by the host naturally then it instead uses his elements and mana to cast through the body of the host. (I.e. they cast the spell themselves with Sundance's mana). If an effect would grant a benefit based experience then it operates based off of Sundance's experience and not the hosts.

      Search your feelings young one: Even in death Sunny hasn't stopped being a pest. While possessing an individual he can access any of their thoughts, memories, or emotions even if it is unwanted.

      I'm outta names, sue me: Sun-child gains 2 evo points to jam out on.


________Capabilities

Experience Rank: D

Classes:
      Skald of Song (Singing casting type)


Disciplines:
      Bard (Dissonance)


Archetype: Sage
Stats:
      Power: [ 1 ]
      Agility: [ 1 ]
      Intelligence: [ 4 ]
      Mana: [ 10 ]

Stamina Pool: [ 0 ]
Mana Pool: [ 415 ]
      Materialization: Colorful music notes
      Elements:
      tab Suiton
      tab Doton


Evolutionary Traits (Evo's):
Woodborn
Growthborn

Skills ► [ 10 // 10 ]
      Survival [ 5 ]
      Gathering [ 5 ]


      Racial Abilities:


      • Wraiths are born when a character dies with one hundred [100] Spiritual Corruption, and as such begins with the same number. If this number is reduced by any means the Wraith becomes more and more physical, until zero [0] is reached and they are effectively "mortal" again. Once this number is reached if a Skald performs a Reunification ritual the Wraith is made their original race again. If left unaffected by external sources the Wraith will regenerate fifteen [15] Corruption every two [2] posts.

       • Wraiths survive on mana alone, their essence made up of it while on Primoria. As such, as long as Wraiths have five [5] mana they are able to maintain their presence on the living plane. However, if they drop to zero [0] they are shunted onto the Younger Plane, where their mana must reach at least one hundred [100] before they can return to the world of the living.

       • Wraiths do not have Stamina by default, and are thus able to invest all stamina into their Mana pools. This changes only during Manifestation, which is covered below after Possession.

       • Wraiths may use a unique talent called Possession, an X - ranked spell that the Wraith uses to take over the body of another creature to "ride". If this being has sentience, meaning it can think on some level past base animal instinct, they feel something pressing in on them from all sides, their vision darkening. If Release is cast to break this effect the Possession fails. However, there is no limit to how often the Wraith can cast possession, outside of the expenditure of Mana to accomplish the spell. At no time can Stamina be used to cast this spell. If there is no sentience, or the body is dead, the Possession automatically succeeds with even E - ranked expenditure. Once Possession takes place the Wraith has complete control, and if there is no sentience they pay no upkeep to maintain it. However, if sentience exists an upkeep cost is paid of one [1] rank lower than the Experience Rank of the host per post of control, unless the host is willing to accept and not fight the possession. During this time, the Wraith is able to access all spells they themselves know, train and learn spells, etc, and is able to link their Mana to the host's mana pool, using it up in place of their own (if they desire). Furthermore, if the Host is sentient and allows the possession then the Wraith gains access to all of their memories and skills to stack on top of their own fur the duration of the possession. Dead hosts do not grant these benefits, though the Wraith gains access to any previous Stamina pools the body once had.

       • Manifestation is a powerful spell that only a Wraith possesses. It costs no mana in an of itself to activate, but allows the Wraith to become completely physical in Primoria. At this time they must select how much of their Mana becomes Stamina to anchor the Manifestation. Once this Stamina runs out the body disintegrates, becoming a "ghost" once more. Every post that they remain Manifested costs five [5] Stamina.
       • Wraiths, unless within a host, require no eating, sleeping, or breathing. This is due to them having no bodies and live solely on Mana alone.

       • As ghosts, Wraiths cannot die easily. While they are affected by any ward that holds back a Shard, a Wraith can only be killed while within the Land of the Dead. Once there they are considered "mortal", and thus can be slain by inhabitants of that world, or by those who have gained the ability to murder Shards, Sprites, or Fades.

       • Wraiths, while in their ghost forms, cannot phase through materials thicker than three [3] inches. Anything thicker blocks their movement, and anything enriched with Mana in any amount cannot be passed through at all.

       • Wraiths gain +2 Mana.



Proficiencies ► [ 02 // 02 ]
      Unarmed Combat
      → Offensive
      → Grappling


________Possessions
Ghost Teddy bear
Ghost microphone
Spectral black shades

Holiday Rewards


•.5 increase to strength of woodborn stuff (Christmas 2019)
•.5 increase to strength of woodborn stuff (Christmas 2019)
•.5 increase to strength of woodborn stuff (Christmas 2019)
• 1 PA (Christmas 2019)


Sage


• [ .5 ] rank increase to spiritual strength
• [ 2 ] additional Spell slots
• [ 2 ] additional Spell slots
• [ 15 ] Mana increase to max pool


Repertoire:
      Arcanist Spells: 00 // 07
      Illusionist Spells: 00 // 02
      Stages of Learning: 00 // 00
      Skald: 00 // 07
      Talent/Spell: 00 // 06


________Library

Woodborn:
      Wood Manipulation | Rank X
      Smothering Binding | Rank C


Royal Taorito

Evanescently Magnificent

Anxious Bloodsucker


Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Mon Dec 30, 2019 8:49 am


Jenni Deer
Ok, a couple of things to fix.
1. Half stats are no longer a thing. I'm assuming the [.5] was from a strength or speed increase? So to explain, and I need to explain it in the stats thread, Power and Agility are different from Strength and Speed. Your Stats (Power, Agility, Intelligence, Mana) are something that don't affect combat situations, unless there's a collision between two attacks (aka same Strength and Speed). Stats are only really used for situations such as 'am I strong enough to lift this heavy thing?' or 'am I smart enough to know this?'. Physical and Magical attack bonuses are a separate stat altogether and directly influence your damage output (and what's required to block them) and how fast your attacks hit (and what's required to dodge them). So if you have a [.5] increase to your Physical Strength, your ranked attacks do a half rank more damage (i.e. a C-rank physical attack will do C+D-rank, essentially overpowering a C-rank defense).

Does that make sense? Sorry for confusion, I have so much I need to update.

2. Proficiencies. These have changed since before. There are two types of proficiencies, with the main one being weapon proficiencies. You are no longer required to choose a category first; the categories are just there to organize the massive list of weapons. Instead, you just choose a specific weapon (in your case maybe a spear, which is a light polearm).

The other type of proficiency is a Combat Style proficiency. In your case this refers to the Weapon and Shield proficiency you have. From there, you choose what kind of weapon (light and shield, medium and shield, light polearm and shield, etc), Only [1] point ever needs to be put into a proficiency, so you only need [1] point for your Medium and Shield, giving you an additional point to put elsewhere.


Evanescently Magnificent
You can actually get [3] Evo points from a PA, if you want an extra one! Otherwise, you're approved.
PostPosted: Mon Dec 30, 2019 9:21 am


User Image

________Personal Identification
Name: I can't remember.. but I believe I was called Lorelei
Age: I'm fifteen.
Race: Human
Physical Description:
• Height: 5'8"
• Weight: 153lbs
Fears:
Singing in public
• Being alone.
Broken leg
Personality: Hmm. I'm usually calm and collected. Training for so long would do that to you. Meeting strangers, I'm usually wary but I do come off friendly unless you give me a reason to become unfriendly.
History: I can't remember the name but I remember we were close to the ocean. There were beautiful boats and we were all living in a longhouse. There was.. drinking. Laughter. Talking. Also there were enemies heads on a spike.

My fellow brothers and sisters, we were on a ship to raid a nearby village. It was an ambush. Someone close to the circle had betrayed us. We were overwhelmed and my brothers and sisters were falling quickly. I was doing the best as I could to get the rest of them on the boats including myself. Then... I saw him. He was quicker and faster than I, his spear had stabbed me right between the ribs and into my lung and all I saw was dark smoke.... and I've been entombed in the crystals for centuries as I've learned.

I only have one question:

Why me? Why not my brothers and sisters to survive?

Personal Attributes:
      • In Arms: Gain a half increase in rank of defense for each person with a shield that stands in arm and arms with her.
      • Not today: She can use a shield to deflect one attack and negate all damage. Can only be done once per 4 posts.
      • Valkyrie's Scream: BY doing a war cry, her shield and polearm will appear equipped. (Shield strapped at her left arm, her right hand holding her polearm)

________Capabilities
Experience Rank:
Classes:
      • (First class at D-rank)
      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: Athlete
Stats:
      Power: 4
      Agility: 3
      Intelligence: 3
      Mana: 2

Stamina Pool: 150/150
Mana Pool: 50/50
      Materialization: Gentle wisps of deep ocean blue to soft pale greens surrounding her as if flames.
      Elements:
      tab • Wind
      tab • Water

Evolutionary Traits (Evo's):
• Flexible || 2
→ This Evo allows the character's bones and muscles to shift and contort in hideous ways, allowing them to fit into spaces a quarter of their normal size.
• Weathered || 1
→ Stormborn is not required for this. When taking this Evo electricity is more likely to pass through your body and discharge different within you. As such, Lightning and Stormborn spells are decreased in effect by one [1] rank, and status effects are reduced by half in duration.
• Pain Ignorance || 1
→ Grants a pain tolerance that can be controlled, and shut off, at will. Allows complete ignorance of any pain, or some pain, or all the pain as one decides.
• Steelborn || 3
→ Born with the ability to build up materials and condense them within the flesh, the Steelborn is able to generate an infinite amount of steel from within their body. This ability is called Steel Ruler, and can be used without the need of a medium. This metal is black in color, with a noticeable tinge of color from the Steelborn's mana color. This metal can be pushed through the skin to the outside, much like the Corpseborn, yet has the consistency of dense, but light, steel that can be forged in place of regular metal. Doing so grants fifty percent [50%] more durability than normal. By nature, it is as good as normal steel. The downside to this is that the weight of the Steelborn is far higher from the weight of their metal. Increase their weight by fifty percent [50%]. By choice, the Steelborn can choose to not grow steel at all within their body, thus allowing them to be normal weight.
• Birth Aligned || 1
→ Must be Steelborn. Metal within the body of the Steelborn becomes elementally aligned, gaining properties of one element [1] per Evo. This steel then carries properties of that elemental alignment. Fire steel glows softly in the dark, and is warm to the touch. Can cause fires if left too long. Can smoke. Etc. Water aligned can move in water unhindered, and has a more fluid design or thinner edge. Etc. These gain one half [.5] resistance to their element alignment, and take the same amount more in damage from the opposite source.
• Birth Forged || 2
→ Must be Steelborn and have Birth Aligned. Items gain more powerful versions of their Alignment bonus, up to and including gaining E - ranked damage or defense automatically added of the appropriate element to the metal. These gain one [1] resistance to their element alignment, and take the same amount more in damage from the opposite source.

Skills ► [05 // 05]
      • [ Tier 1 ] Survival
      • [ Tier 1 ] Cooking
      • [ Tier 1 ] Trapmaking
      • [ Tier 2 ] Hunting: Normal Animals

Proficiencies ► [04 // 04]
      ► Light Polearm and Shield Combat [ 1 ]
      ► Light Polearm
      tab Spear [ 1 ]
      ► Light Weapon
      tab Knife [ 1 ]
      ► Unarmed Combat:
      tab Offensive: 0
      tab Defensive: 1
      tab Grappling: 0

________Possessions
Repertoire:
      Arcanist Spells: 01 // 01
      Illusionist Spells: 00 // 00
      Stages of Learning: 03 // 03
      Madoukishi : 03 // 03
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Medium Armor
      • Light Polearm [ 30 Durability ]
      • Medium Shield
      • Oiled Waterskin
      • Backpack
      • Normal Clothing
      • Whetstone x6
      • Blanket
      • Skinning Knife
      • Mess Kit
      • Soap x2
      • Dagger


________Library
{Technique Type}:
      • Wind Mainpulation




Royal Taorito

Jenni Deer

Dangerous Lunatic


Jenni Deer

Dangerous Lunatic

PostPosted: Sun Jan 05, 2020 10:52 am


Alasia Free PA:

• Snow Fur - Instead of changing into her were form, Alasia has a choice to become a normal arctic fox instead. She must choose one and cannot switch back and forth during the phase [ when forced ]. She has the same benefits as a werefox in her arctic fox form. Outside the phase, she can change to any of the three forms. [ Human, Werefox, and Arctic Fox ]

PostPosted: Sun Jan 05, 2020 2:04 pm


Jenni Deer
Approved.

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500

Pandora Green

Aged Gaian

PostPosted: Sun Jan 19, 2020 12:27 pm


User Image


________Personal Identification
Name: Maya Farren
Age: 20
Race: Human (German)
Physical Description: 5ft 3, black long hair, dim red eyes and pale skin from light deprivation, maya now wears her casual wear of a knee length skirt, button down top. She wears ankle high boots also in brown.
Fears: starving, Heinrich Himler, a fourth reich
Personality: The quiet kid in class, keeps to herself and is fairly secretive she holds some fairly dark stuff in her mind. Things that tell her to do other things. She brushes it off mostly, she feels she should be ok. Outwardly one might say she is timid or even scared looking. Like she doesnt belong. Really she is just trying to figure out who or what she is in this new world. She is always hungry. Unquenchably so, and to where she does notice it quite a bit. She seeks to find out why.
History: warships caught wind of her location and began tracking her down in the Northern Sea, chasing her towards the coast of Denmark. The depth charges were beginning to pound her from all sides as the infamy she brought made her a target. While looking for some place to hold up for repairs Maya got reports of a nearby undersea cavern, something they hadn't noticed before but the readings reported as safe enough to rest in. Diving for dear life Maya led her boat into the cavern, and as she took to the sonar to see just where would be best to stop an electrical pulse hit the vessel with incredible force. The entire sheep seized, throwing everyone about as the vessel was launched through some sort of invisible portal. With a final, deafening bang all went dark.

Waking now, Maya found herself upon a strange, unusual beach with impossibly colored foliage and her vessel nearby upon a beach, but covered in moss and grass and rusted beyond words. Where was she, and how was this possible? Her only clue was a circle of glass-like shards that ringed her, a pack of supplies at her feet, and a strange feeling within her that she was far, far from home.
Personal Attributes:
      • German Engineering: While the furthest any character may grasp is 4th Era technology, Maya is able to grasp the concept of some slightly more advanced products. Tinker Skills may go beyond the 5 point threshold and go up to 7.
      • Criminal Background: In this new world the structure of the past doesn't sit well with the present. However, knowing how to walk the walk and talk the talk is half the battle. When interacting with RPCs or NPCs with a criminal past there is a chance the opposing side will recognize that and augment the reactions of those people.
      • Omnomnom: Waking in this new world came with some strange changes, some small, some large. In this case one large change is the mouth in her stomach and two mouths that formed on her palms. Able to open vertically and attack in some magical way and connected to her own little pocket dimension that connects to her digestive system, these mouths can open from her crotch to her chest, and from the knife of her hand to the start of the bones for her thumbs and act in the same function as the average mouth, though the stomach one much larger and all with a bite attack that can be used as a weapon, following the rules of "Unarmed" proficiency combat. Due to this she is almost always hungry unless she "eats" a large enough meal. A human sized piece of prey can sustain her for a month or so whole it digests in this space. Normal food can stave off the hunger for a short time, usually a couple hours.

________Capabilities
Experience Rank:
Classes:

      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: jack of all trades
Stats:
      Power:5
      Agility:5
      Intelligence:6
      Mana:
4
Stamina Pool:100
Mana Pool:100
      Materialization: When in a high state of emotion her mana will seep in and out of her body like shadows at a distance in the ocean
      Elements:
      tab • Water
      tab

Evolutionary Traits (Evo's):
• Duplication
• Mimicry
• Flexible
• Blindsight
• Bloodeye

Skills ► [04 // 06]
      • First aid 1
      • Gathering 3
      • Farming 2

Proficiencies ► [03 // 03]
      • Unarmed Combat 1
      • Improvised Combat 1

________Possessions
Repertoire:
      Arcanist Spells: 00 // 00
      Illusionist Spells: 00 // 02
      Stages of Learning: 00 // 02
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:






________Library
{Technique Type}:
      • Inset Stone








Royal Taorito
PostPosted: Sun Jan 19, 2020 6:21 pm


Holy Rinaku
Ok, a few issues that need fixed.

1. Age: All characters, even if they are from another world are required to be 16 years old or younger, even if it means the character has magically become younger.

2. German Engineering: You'll have to pick [1] skill to increase, rather than a whole category of skills. So change this to just one of the Tinker Skills.

3. Criminal Background: Change this to "When interacting with RPCs and NPCs with a criminal past, they start with either a neutral or positive attitude toward her."

4. Experience Rank: I'm assuming you're starting at E-rank? If so, please fill that out.

5. Stats: You've got way to many stat points assigned. In order to have the Jack-of-all-Trades archetype, your character must start with [3] points in each stat (totaling [12] across all four). You'll gain additional stat points as you rank up. I can see where the confusion was though when out of context with the rest of the system..

6. Elements: You get [2] of these to start with. That might change, depending on your class choices later.

7. Skills: Just nitpicking, but the skill is "Survival", not "First Aid".

8. Proficiencies: A bit of clarification since I'm not sure what the numbers beside it are for, you only ever need to put [1] point into a proficiency to learn it (barring a few circumstances, such as Improvised Combat, which requires [2]). Once a proficiency is learned, you rank it up through training. Likewise, you have to choose a specific form of Unarmed Combats: either Offensive, Defensive, or Grappling.

9. Inventory: No inventory means your character is naked and has no weapons. As a Jack you get [125] temporary ryo to spend in the Character Starter Shop, or you can choose [1] Starter Kit instead.

10. Starting Technique: What is 'Inset Stone'? I don't recall it on any of the spell lists, and if it's a custom it needs to be submitted. You may choose any technique in the guild up to C-rank (barring having the right Evo or elements), or make a custom up to D-rank.

Royal Taorito
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Pandora Green

Aged Gaian

PostPosted: Sun Jan 19, 2020 8:30 pm



________Personal Identification
Name: Maya Farren
Age: 16
Race: Human (German)
Physical Description: 5ft 3,
Fears: starving, disease, Heimrick Himler
Personality: The quiet kid in class, keeps to herself and is fairly secretive she holds some fairly dark stuff in her mind. Things that tell her to do other things. She brushes it off mostly, she feels she should be ok. Outwardly one might say she is timid or even scared looking. Like she doesnt belong. Really she is just trying to figure out who or what she is in this new world. She is always hungry. Unquenchably so, and to where she does notice it quite a bit. She seeks to find out why.
History: Born to a traditional family in the year 1919 in Munich, Germany, Maya was known as an obedient, loving girl who took to her studies with a fierce passion. When Hitler began his rise she was the first in her family to proclaim allegience, becoming one of the "Hitler Youth", something her parents originally felt was patriotic and later as a necessary evil. What few understood was that Maya did not truly take to anything out of a fierce passion or patriotic feelings. It was simply a matter of survival. Growing up in a poverty stricken nation wasn't lost on her from even the youngest age, and as such she did what she could, controlled herself in an almost draconian fashion to do whatever it took to survive in the harsh world. Joining the navy was truly only a matter of course for her when came of age, yet it was this that set her up for both great success and horrendous tragedy.

By the time the War began Maya was a member of the Kriegsmarine, a group of soldiers who served in the Navy sub nautical division to explore the depths and to sneak upon their foes. The promotion came easy, given her ludicrously advanced skill for repairing and, in some cases, building the machines of war. Originally intended to be nothing more than an engineer this changed when during one battle her captain was killed when a depth charge ruptured too close to the vessel and threw him into a console where his head was struck and he bled upon the floor. Her repairs saved the crew and won their loyalty, and as such when it came time for the war it was she who was granted the rank of Oberst and oversight of the submarine.

During the war she led attacks one after the other on strategic fronts, using her knowledge and talents to perform actions that others would have deemed insane as she knew her vessel as few did. This became a calling card for her, gaining her the nickname Verrückter Mann, or "Madman". This lasted until the summer year of 1941, when off the coast of England a fleet of American warships caught wind of her location and began tracking her down in the Northern Sea, chasing her towards the coast of Denmark. The depth charges were beginning to pound her from all sides as the infamy she brought made her a target. While looking for some place to hold up for repairs Maya got reports of a nearby undersea cavern, something they hadn't noticed before but the readings reported as safe enough to rest in. Diving for dear life Maya led her boat into the cavern, and as she took to the sonar to see just where would be best to stop an electrical pulse hit the vessel with incredible force. The entire ship seized, throwing everyone about as the vessel was launched through some sort of invisible portal. With a final, deafening bang all went dark.

Waking now, Maya found herself upon a strange, unusual beach with impossibly colored foliage and her vessel nearby upon a beach, but covered in moss and grass and rusted beyond words. Where was she, and how was this possible? Her only clue was a circle of glass-like shards that ringed her, a pack of supplies at her feet, and a strange feeling within her that she was far, far from home.
Personal Attributes:
      • German Engineering: While the furthest any character may grasp is 4th Era technology, Maya is able to grasp the concept of some slightly more advanced products. Tinker Skill "Regulatory Processing" may go beyond the 5 point threshold and go up to 7.
      • Criminal Background: In this new world the structure of the past doesn't sit well with the present. However, knowing how to walk the walk and talk the talk is half the battle. When interacting with RPCs or NPCs with a criminal past there is a chance the opposing side will start with a neutral or positive attitude towards her.
      • Omnomnom: Waking in this new world came with some strange changes, some small, some large. In this case one large change is the mouth in her stomach and two mouths that formed on her palms. Able to open vertically and attack in some magical way and connected to her own little pocket dimension that connects to her digestive system, these mouths can open from her crotch to her chest, and from the knife of her hand to the start of the bones for her thumbs and act in the same function as the average mouth, though the stomach one much larger and all with a bite attack that can be used as a weapon, following the rules of "Unarmed" proficiency combat. Due to this she is almost always hungry unless she "eats" a large enough meal. A human sized piece of prey can sustain her for a month or so whole it digests in this space. Normal food can stave off the hunger for a short time, usually a couple hours.

________Capabilities
Experience Rank: E
Classes:

      • (Second class at C-rank)
      • (Third class at A-rank)

Disciplines:


Archetype: jack of all trades
Stats:
      Power:3
      Agility:3
      Intelligence:3
      Mana:
3
Stamina Pool:100
Mana Pool:100
      Materialization: When in a high state of emotion her mana will seep in and out of her body like shadows at a distance in the ocean
      Elements:
      tab • Water
      tab • Lightning

Evolutionary Traits (Evo's):
• Duplication
• Mimicry
• Flexible
• Blindsight
• Bloodeye

Skills ► [04 // 06]
      • Survival 1
      • Gathering 3
      • Farming 2

Proficiencies ► [03 // 03]
      • Unarmed Combat (Grappling)
      • Improvised Combat

________Possessions
Repertoire:
      Arcanist Spells: 00 // 00
      Illusionist Spells: 00 // 02
      Stages of Learning: 00 // 02
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Shinobi Starter kit





________Library
{Technique Type}:
      • Inset Stone








Royal Taorito
PostPosted: Wed Jan 22, 2020 4:19 pm


Holy Rinaku
Just gotta choose Offensive, Defensive, or Grappling Unarmed Combat proficiency. Otherwise, you're approved and free to start posting.

Royal Taorito
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PostPosted: Wed Jan 22, 2020 4:42 pm


Royal Taorito
Holy Rinaku
Just gotta choose Offensive, Defensive, or Grappling Unarmed Combat proficiency. Otherwise, you're approved and free to start posting.
fixed
PostPosted: Thu Apr 02, 2020 5:35 pm


User Image - Blocked by "Display Image" Settings. Click to show.


________Personal Identification
Name: Rajan the Stormborn
Age: 16
Race: Entite
Physical Description: I'm 5'8, weigh around 150 pounds, for what I wear and what I look like, here's a picture.
Fears: Going bald, being forgotten/irrelevant in the grand scheme of things, and the dark.
Personality: Selfish, charismatic and intense. Rajan is a sort of trickster that's good at making platitudes and making others believe that he's on their side when in reality, he's only looking out for himself.
History: Rajan was born into a caravan of merchants and silver tongues who traveled the known world trading spices and secrets for gold. He is the son of one of the merchants, who married the owner of the caravan, and a man who joined the caravan for a brief stint but then left after impregnating Rajan's mother. At the age of fifteen, Rajan learned of his ancestry, along with everyone in the caravan, when he turned into his lightning form for the first time. Enraged by the infidelity of his wife, the leader of the caravan attempts to kill his mother, bur controlling the lightning, Rajan struck him down and attempted to take control over the caravan, but soon after his mother's husband's death, the merchants that made up the caravan went left, his mother included, leaving Rajan with only a handful of people at his side.
Personal Attributes:
      • Deluxe Shift: While most take one [1] full post to change into their elemental form, you’ve found the secret to becoming one with your birth element. As such it takes no action at all to change into your element and can be done as part of any Action taken.
      • Consumption: Gain the ability to devour the element you are born from and regain energy in the process. Able to gain back one quarter [.25] of the associated cost with a rank (minimum of [5]) of that element from consuming it, remove it from existence by absorbing it into your body through a variety of means. I.e. if the rank of fire is C - rank, you would get back five [5] Mana or Stamina. Another Personal Attribute, or taking this one twice, may be used to increase this to one half [.5] at most.
      • Enhanced Evolution: Gain an extra three [3] EVO points.


________Capabilities
Experience Rank: D
Classes:
      • Adventurer



Disciplines:
      • Chameleon: Sometimes other people have the right of it, when it comes to survival. Sometimes it's the weirdos and the freaks who know the tricks of the trade needed to see tomorrow. The Chameleon now only recognizes this but decides that literally everyone but themselves seems to know what's what. As such, when selecting this discipline the Chameleon gains the ability to replicate one [1] D - rank Discipline of choice from any other class, taking on the benefits of that Discipline for a time at the cost of energy. For twenty [20] mana and twenty [20] stamina, the Chameleon goes through a mental and spiritual shift that takes three [3] uninterrupted activations to accomplish. Once complete there's usually a flash of light, a pulse in the body, some physical or ethereal representation of the change as the Chameleon takes on a new D - ranked Discipline. When this happens their Adventurer Spell Slots become slot specific to that D - ranked Discipline's class, thus allowing them to learn those in place of normal slots. These "slots" then become inert when another Discipline is selected, making them unable to use those slots or the former Discipline's abilities until they switch back to it. As such, Chameleons must keep track of the disciplines they've trained under, and the spells/abilities learned while in it. These automatically switch out when a new discipline is taken. The only major drawback is that after two [2] changes the Chameleon must complete a full rest cycle without being attacked within five [5] posts of making the second [2nd] change.


Archetype: Mystic

Stats:

      Power: 1
      Agility: 2
      Intelligence: 5
      Mana: 6

Stamina Pool: 125
Mana Pool: 275
      Materialization:
      Elements:
      tab • Lightning
      tab • Water


Evolutionary Traits (Evo's): Total Points: 10
      • Stormborn [3]
      • Stormsense [1]
      • Weathered [1]
      • Mimicry [3]
      • Duplication [2]

Skills ► [00 // 09]
      • Survival [5 points]
      • Alchemy [3 points]
      • Linguistics [1 points]


Proficiencies ► [03 // 03]
      • Light Weapons [1] - Daggers [1]
      • Handheld Ranged Weapons [1] - xxxxxxx [0]


Bonuses ►
      • Half [.5] rank increase to spiritual strength
      • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])


________Possessions
Repertoire:
      Arcanist Spells: 00 // 11
      Illusionist Spells: 00 // 03
      Stages of Learning: 00 // 03
      Adventurer Spells: 00 // 06
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Adventurer Starter Pack





________Library
Storm:
      • Storm Manipulation









    Lightning:









      Water:









        Adventurer:










Royal Taorito
sorry if I missed anything!

Rexnov

Alien Abductee

1,350 Points
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Royal Taorito
Vice Captain

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12,925 Points
  • Cool Cat 500
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PostPosted: Sat Apr 04, 2020 6:57 am


Rexnov
User Image - Blocked by "Display Image" Settings. Click to show.


________Personal Identification
Name: Rajan the Stormborn
Age: 17
Race: Entite
Physical Description: I'm 5'8, weigh around 150 pounds, for what I wear and what I look like, here's a picture.
Fears: Going bald, being forgotten/irrelevant in the grand scheme of things, and the dark.
Personality: Selfish, charismatic and intense. Rajan is a sort of trickster that's good at making platitudes and making others believe that he's on their side when in reality, he's only looking out for himself.
History: Rajan was born into a caravan of merchants and silver tongues who traveled the known world trading spices and secrets for gold. He is the son of one of the merchants, who married the owner of the caravan, and a man who joined the caravan for a brief stint but then left after impregnating Rajan's mother. At the age of fifteen, Rajan learned of his ancestry, along with everyone in the caravan, when he turned into his lightning form for the first time. Enraged by the infidelity of his wife, the leader of the caravan attempts to kill his mother, bur controlling the lightning, Rajan struck him down and attempted to take control over the caravan, but soon after his mother's husband's death, the merchants that made up the caravan went left, his mother included, leaving Rajan with only a handful of people at his side.
Personal Attributes:
      • Deluxe Shift: While most take one [1] full post to change into their elemental form, you’ve found the secret to becoming one with your birth element. As such it takes no action at all to change into your element and can be done as part of any Action taken.
      • Consumption: Gain the ability to devour the element you are born from and regain energy in the process. Able to gain back one quarter [.25] of the associated cost with a rank (minimum of [5]) of that element from consuming it, remove it from existence by absorbing it into your body through a variety of means. I.e. if the rank of fire is C - rank, you would get back five [5] Mana or Stamina. Another Personal Attribute, or taking this one twice, may be used to increase this to one half [.5] at most.
      • Enhanced Evolution: Gain an extra three [3] EVO points.


________Capabilities
Experience Rank: D
Classes:
      • Adventurer



Disciplines:
      • Chameleon: Sometimes other people have the right of it, when it comes to survival. Sometimes it's the weirdos and the freaks who know the tricks of the trade needed to see tomorrow. The Chameleon now only recognizes this but decides that literally everyone but themselves seems to know what's what. As such, when selecting this discipline the Chameleon gains the ability to replicate one [1] D - rank Discipline of choice from any other class, taking on the benefits of that Discipline for a time at the cost of energy. For twenty [20] mana and twenty [20] stamina, the Chameleon goes through a mental and spiritual shift that takes three [3] uninterrupted activations to accomplish. Once complete there's usually a flash of light, a pulse in the body, some physical or ethereal representation of the change as the Chameleon takes on a new D - ranked Discipline. When this happens their Adventurer Spell Slots become slot specific to that D - ranked Discipline's class, thus allowing them to learn those in place of normal slots. These "slots" then become inert when another Discipline is selected, making them unable to use those slots or the former Discipline's abilities until they switch back to it. As such, Chameleons must keep track of the disciplines they've trained under, and the spells/abilities learned while in it. These automatically switch out when a new discipline is taken. The only major drawback is that after two [2] changes the Chameleon must complete a full rest cycle without being attacked within five [5] posts of making the second [2nd] change.


Archetype: Mystic

Stats:

      Power: 1
      Agility: 2
      Intelligence: 5
      Mana: 6

Stamina Pool: 125
Mana Pool: 275
      Materialization:
      Elements:
      tab • Lightning
      tab • Water


Evolutionary Traits (Evo's): Total Points: 10
      • Stormborn [3]
      • Stormsense [1]
      • Weathered [1]
      • Mimicry [3]
      • Duplication [2]

Skills ► [00 // 04]




Proficiencies ► [00 // 03]




Bonuses ►
      • Half [.5] rank increase to spiritual strength
      • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])


________Possessions
Repertoire:
      Arcanist Spells: 00 // 11
      Illusionist Spells: 00 // 03
      Stages of Learning: 00 // 03
      Adventurer Spells: 00 // 06
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      • Adventurer Starter Pack





________Library
Storm:
      • Storm Manipulation









    Lightning:









      Water:









        Adventurer:










Royal Taorito
sorry if I missed anything!


A couple small things:
1. Max age for starting out is 16.
2. Just as clarification, without the [Twisted] PA from Entite, you'd be a Lightning Entite, not a Storm Entite.
3. Make sure you choose your skills and proficiencies by the time you rank up again, or those slots will be lost.

That's all! =)
PostPosted: Sat Apr 04, 2020 7:15 am


Royal Taorito
My bad, I thought the age was 18, I guess I remembered wrong lmao. And yeah I know, I just took Stormborn for the added colored lightning; it was all for style. And okay, I added the skills & proficiencies!

Rexnov

Alien Abductee

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Royal Taorito
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  • Cool Cat 500
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PostPosted: Sun Apr 05, 2020 6:49 am


Rexnov


We actually changed how Proficiencies work. You don't have to put a point into a category first, just choose weapons. Otherwise, you're Approved.
Reply
Fundamentals :: Application Approval ||→ {3}

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