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Which Nickelodeon Studios Game Show do you like?
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CrystBalfast
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PostPosted: Sun Dec 03, 2023 6:01 pm


OOC Game Lab Instructions (Sampler)
*Beat the Clock*
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= Beat the Clock Daytime 1979
Note: Combines both the original 1950 & 1979 versions of Beat the Clock
History:
In the 1950s, people were turned in watching people performing stunts such as getting chased by a chicken on a stick. Beat the clock first aired in 1950 & became one of the best stunt shows where people used items in really funny ways.

The game was simple: to win, players would need to complete a stunt before time ran out which sounds easy but each stunt had a catch such as getting a pair of oversized pants on without dropping the balloons. Each one was designed to be funny such as getting showered with whipped cream or a pie in the face which made the show comic gold.

Some stunts were completed in a few seconds while some were tricky. Some stunts were repeated until they were successful as in 1957, when the 55th player on the show to attempt an impossible stunt & won $64K. And for those who conquered the clock, prizes were awarded. For over 50 years, Beat the Clock’s comedy moments were timeless.

Gameplay:
The game is played 2 players on each team, Red and Green, as the game is simple: to win, players would need to complete a stunt before time ran out which sounds easy but each stunt had a catch such as getting a pair of oversized pants on without dropping the balloons or picking up a cup of soda with your teeth and pouring it into a bottle so that a straw would be forced out of the bottle. Each one was designed to be funny such as getting showered with whipped cream or a pie in the face.

= Rounds 1-2
Both teams compete each other in a stunt, then the winning team of that stunt would compete against the clock in another stunt, this is done in both Round 1 & Round 2. Money & Prizes are awarded for when a stunt is completed.

= Round 3: Bonus Shuffle/Super Bonus
After 2 Rounds are played, each team is given two discs on the shuffleboard and must take turns tossing the disc across the shuffleboard as its divided into areas from 300 to 1000. The team who's disc is leading touching the highest amount will receive that amount. The team with the highest score at the end of 3 Rounds will advance to the Super Bonus Round & will play for 10x the amount (example: If a disc lands on 300, then the winning team will play for 3,000) & a shot at winning the Super Bonus Prize. If a disc goes too far off the edge after its tossed too hard, then the disc is out. The same thing happens if the disc goes off the side or doesn't reach the first score amount (the disc must touch the amount shown for it to count). It’s also possible for the disc to be caught in the middle of two amount & not touch either one of them. If a team is leading after 2 rounds, then that player's team is given an extra disc. After 2 Rounds & the Bonus Shuffle, the 2 teams score will decide which team becomes champion & advances to the Super Bonus Round. Following the Bonus Shuffle, the champion team who banks the most money at the end of 2 Rounds & the Bonus Shuffle proceeds to the Super Bonus Round, then must complete the bonus stunt to win both the Bonus Shuffle Prize & the Super Bonus Prize.
PostPosted: Mon Dec 04, 2023 4:32 am


OOC Game Lab Instructions (Sampler)
*Shopping Spree*
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Gameplay:
The Game is played with 2 teams in costumes, one player being the Shopper and the Buyer.
Next, random audience member showcases the Store Fronts wearing a Denise or Dennis DuJour Ribbon.
The Buyers appear first appear in costume with 6 items one from each store as clues to make the Shopper easier to shop for them. As the buyer has no idea on what the 8 items or stores will be so these 6 items would be entirely up to the buyer.
The last clue would be a posing stance which is determined by the Buyer along with a comment about it.
Next the Shopper appears on the stage. After that, the Shopper is asked about his or her teammate's posing. During this, we would hear a counterpoint no matter how right or wrong the Buyer is.
After that, the Shopper can look over his or her teammate to get an idea of what they want from the stores.

Round 1: Time Attack Parts 1-2
The First team has however long it takes to complete their shopping & that time will be the time that Team 2 has to beat.
A correct item would be deposited into the shopping bag.
An Incorrect item would have the host read a clue before the player can continue shopping.
After all 6 Stores are cleared, then its Team 2's turn to beat Team 1's time. Team 1 also shows their Best Time. The winning team from Round 1 advances to the next round.

Round 2: Denise/Dennis DuJour's Double Up Derby
In this round, the inital Endgame Cash Prize is set to $1,000 but the player can double it to $2,000 by selecting the Correct Item that matches the Clue that Denise/Dennis DuJour gave out. Reguardless of the outcome, Denise/Dennis DuJour will receive a $100 Salary Prize

Round 3: Birthday/Holiday Party
The Team must wrap and deliver 7 Presents that are related to the 7 Party Guests as each is worth $100 and should the player get all seven, that total is increased to $1,000 or $2,000 along with the Grand Prize.
Two instances in this round that's noted for are the funny comments on each item on the Present Wall and during the end credits, the players or host use the item in a fun way.

CrystBalfast
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CrystBalfast
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PostPosted: Mon Dec 04, 2023 4:34 am


OOC Game Lab Instructions (Sampler)
*Match Game*
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History:
This is the game where punchlines & jokes were more important than prizes. Match Game was the smash hit for 1973 when it first aired on CBS & it the game where hi-jinks took center stage. The game featured 2 players & 6 panels for each episode. Once on the orange carpet, players try to match the panelists' answers, then the winning player went on to play the Super Match.

The Super Match was played for a cash bonus where how the audience answered the question & the panelists chimed in as well. The players would have to choose either the panelists or their own answers. Throughout the decades, Match Game introduced the world to some strange characters. After rolling the orange carpet into living rooms, Match Game featured famous panelists who became mainstays of Match Game as it displayed a collection of comedy for 30 years plus a line up that never failed to bring laughs and smiles.

Gameplay:
The game is played with 2 players as they take turns matching the 6 panelists in 2 (or more, if there's Tiebreaker) Rounds. In each of the 2 Rounds, each player has 2 chances to match as many panels as they can. After the end of Round 2, the player who matches the most panelists, wins the game, gets 100 & proceeds to the Super Match where the player can win 500 and later play for 10x the amount (example: If a player wins 250 in a Super Match, then that player plays for 2,500).

= Rounds 1-2
At the start of Round 1, all 6 Panelists plays after a player chooses a question which are General questions or Fill-In-The-Blanks (either Question A or Question B), just to name a few. The Panelists write their answers done then the player provides an answer, the panelists must match the Player's response in order for the player to score a point (up to a maximum of 6) In Round 2 & onward, any Panelists who matched a player's response to a question in Round 1 don't play that question.

= Tiebreaker Rounds
If no players match the Panelists answers or the score is tied after 2 Rounds, a Tiebreaker Round would have to be played to break the Tie. As mentioned, before, the player who matches the most panelists wins. Sometimes, more than one Tiebreaker Round would have to be played if again, no players match the panelists' answers or if the player's score ends in a tie.

= Sudden Death Round
Rarely happens in the television show, but on this condition due to time constraints, 3 panelists would be randomly chosen to break the tie as the players would write down their responses & the panelists would give verbal responses. The first player to score a match wins the Sudden Death Round. However, even though its a rarity, more than one Sudden Death Round would need to be played if the players are unable to match the panelists' verbal responses.

= Super Match
The player who wins with the most answers advances to the Super Match. The Player is given an audience's response (example: Blank Cake), the first common answer is worth 500 when matched, the second common answer is worth 250 & the third common answer is worth 100. If the player wins 500, 250 or 100 after matching one of those 3 answers, the player gets to keep it regardless of the outcome but then play for 10x the amount, so if the player wins 500, then the player can play for 5,000. The player can choose up to 3 panelists, one at a time, to get an idea of their answers, then choose to go with one of the 3 answers the panelists provided or the player can choose his or her own answer. When the player reaches the point to play for 1,000, 2,500 or 5,000, depending on which answer was matched from the Super Match, the player must choose 1 panelist & match that panelist's answer head to head after the host reads a Fill-In-The-Blank question. Then, after the Super Match, win or lose, that player gets to play against another player.

= Star Wheel
Sometimes, a Star Wheel would be spun to select a panelist as all 6 panelists' names are present on the Star Wheel and if the Star Wheel lands on a Gold Star section above the panelist's name, then the amount on the Star Wheel shown is doubled (example: If a Star Wheel shows 5,000 and it lands on a panelist's name in the Gold Star section, then 5,000 becomes 10,000). However, the Star Wheel must make at least one complete revolution as per the rules of the actual television show states.
PostPosted: Mon Dec 04, 2023 4:36 am


OOC Game Lab Instructions (Sampler)
*Jep*
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= Jep
The game is played with 3 players as they attempt to solve Clues by providing the Answers to each Clue in the form of a question. The only hint the players are given is a description of what the clue contains in accordance to the clue's subject, but with some bells & whistles attached. First, the game is structured into 3 Rounds: Jep, Hyper Jep & Super Jep, which are translated to Jeopardy, Double Jeopardy & Final Jeopardy Rounds. Unlike Jeopardy, the game is played with 5 Categories with 4 clues per subject. After selecting a subject, the player can lock in a Clue Value by ringing in.
After selecting a clue & locking in a value, if a player wants it, then that player must wait before the clue is fully read before ringing in. After ringing in, the player must provide the answer in the form of a question otherwise the answer will not be accepted. If the answer in the form of a question is correct, then money is awarded to that player's score based on the value of the clue. However, if the player is wrong, then the value of the clue is detected from the player's score & that player is locked out of the clue. The player who answers a clue correctly gets to select the next clue. The player with the highest score after 2 Rounds including the Super Jep rounds (if the player has at least 1 point in his or her score to do so), wins the game. At the end of the game, a choice of 2 prizes are awarded for whoever finishes in third, second and first.

Penalty Responses:
Shown only in Jep, after the value of the clue is deduced from the player's total when an incorrect response is given, a red penalty light will light up. With the First Penalty Light after the first incorrect response, the contents of the vat above the player's head will light up and fill up with something funny such as ball pit balls, gak, Styrofoam, ping pong balls, etc. With the Second Penalty Light after a second incorrect response, the contents of the vat above the player's head will come down on the player's head & with the Third Penalty Light after a third incorrect response, the player will be send back behind the wall and removed from gameplay for one whole clue. If the game ends with no incorrect responses from the players, then the contents of all 3 vats above the players' heads will come down on the players' heads as a fun gesture.

Jep Round:
Clues range from 100 to 500 in this round.

Hyper Jep Round:
Clue range from 200 to 1,000 in this round.

Jep Prize:
When a player uncovers this clue, the player who answers this clue correctly after ringing in will not only receive the value of the clue but will receive a great prize.

Jep Squad:
When a player uncovers this clue, the clue is given a clue by a Jep Squad member in a similar way to Jeopardy's Clue Crew.

Daily Doubles:
There's 2 in each round, unlike Jeopardy. If a player is lucky enough to uncover these special clues, then that player can wager his or her score to double or subtract any or all earnings. With the minimum wager of 5 and a maximum wager of the player's score if its 500-1,000. If the player is under 500 in the Jep Round or 1,000 in the Hyper Jep Round then the player can wager up to 500-1,000.

Super Jep Round:
All players must have at least 1 point in their score to take part in the final round. During Super Jep, a clue's subject is shown, at which point, all players must make their wager. Unlike the Daily Doubles, a player can wager none, any or all earnings. Once the wager is made, the clue is shown and the players must write down their response in the form of a question. After their response is shown, the amount of his or her wager is shown, then the player's final score increases if the player is correct or decreases if the player is wrong. Unlike Jeopardy, if a player who's score is under 1 (such as 0 or in the negative scores), that player's score is brought up by 1,500 so that everyone can take part.

CrystBalfast
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CrystBalfast
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PostPosted: Mon Dec 04, 2023 4:38 am


OOC Game Lab Instructions (Sampler)
*Press Your Luck Classic/Whammy: The All-New Press Your Luck/Press Your Luck 2019*
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History:
The Whammies first invaded TV sets when Press Your Luck first aired on CBS in 1983. These creatures had a nasty plot; Strip contestants of all their cash and prizes. The Host would ask questions and correct answers would earn spins on the big board where contestants would win money and prize or find themselves unlucky enough to encounter a whammy.

To combat these creatures, one player cracked the code of the game board, because in 1984, Michael Larson from Ohio spent weeks memorizing the patterns of the game board then became unbeatable when he appeared on the show. When the staff at CBS realized what happened & what he done, it was too late to stop him and the network had to air his show as a 2-part episode. In the end, Michael Larson won $110,237 in cash and prizes.

Gameplay:
The game is played with 3 players as they try to win as much money and prizes as possible without hitting the whammy.
= Question Round 1-2
First, the players are asked a series of 4 questions (5 Questions in Whammy: The All-New Press Your Luck if 5 Questions are enabled or 3 Questions in Press Your Luck 2019 if 3 Questions are enabled). When the player thinks that he or she knows the answer, that player can ring in because a correct Buzz-In Answer earns 3 spins. One the question is read, 3 possible answers will be displayed & a correct multiple choice answer earns 1 spin.
= Big Board Round 1-2
After the Question Round, its onto the big board to use the spins to land on the desired space containing either a cash, prize, movement or effect by stopping the game board on the desired space, or pass the spins to the player who is in lead in hopes that they hit the whammy, that player must player play any spins that are passed to the player. The player who has the least spins goes first in Round 1 while in Round 2, the player who has the highest score plays last. When a whammy is hit, that player's score is dropped to its zero point & 4 whammies eliminates a player from the game. The scores shown are used to determine who becomes champion and wins the game once 2 Rounds have been played.

= Whammy Rounds
When enabled, this changes the game's structure. First, each player is given $1,000 when the Whammy Round starts & the players can take turns adding to it by spinning the big board when its a player's turn by taking as many spins as possible with each wave increasing in difficulty. A player can chose to freeze his or her score in hopes that the other players hit a whammy. If a player hits a whammy in this round, that player's score is reduced to its zero point and that player is knocked out for the remainder of the round. The Whammy Round only appears in Round 1 of Whammy: The All-New Press Your Luck.

= Bonus Round
When enabled, The champion who banks the most money in cash & prizes at the end of the game, proceeds to the Bonus Round for a shot adding extra cash & prizes to his or her total and a at winning $1 Million in 6 Waves of the Big Board. The 1st Highest value for wave 1 is $10,000, wave 2 is set at $15,000, wave 3 is set at $25,000, wave 4 is get at $50,000, wave 5 is set at $75,000 & wave 6 is set at $100,000. During the start of these waves, personalized prized suited to the champion are added to the big board. Each wave has a set number of spins that the player must take one at a time. Wave 1 is set at 5 spins, wave 2 is set at 4 spins & waves 3 through 6 are set at 3 spins each. At the end of each wave, the player can chose to end the game with the cash & prizes earned so far or press on to the next wave. As with each wave, the values increase. However, like in the normal game, if a player hits a whammy, then the player loses all the cash and prizes earned in the bonus round's score & 4 whammies are hit, then that player is out of the bonus round, but that player still gets to keep his or her score earned in the normal game & If the player manages to reach $500,000 in his or her bonus score, then the bonus round ends as that bonus score will be brought to $1 Million automatically. The bonus round only appears in the 2019 version of Press Your Luck.
PostPosted: Mon Dec 04, 2023 4:39 am


OOC Game Lab Instructions (Sampler)
*Press Your Luck Classic/Whammy: The All-New Press Your Luck/Press Your Luck 2019*
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About the game board spaces:
1. Add a One
Adds a one to the player's total score (Example: If a player's score is $5,000, adding a one will bring the score up to $15,000)

2. $2,000 or Lose 1 Whammy
Removes a Whammy if at least 1 is present on the player's score if Lose 1 Whammy is chosen by the player or if no whammies are present, the player is awarded $2,000

3. Pick a Corner
Allows a player to move to a desired corner of the big board

4. Advance 2 spaces
Moves the player's landed space forward 2 spaces on the big board

5. Go back 2 spaces
Moves the player's landed space backwards 2 spaces on the big board

6. Move 1 space
allows to player to his or landed space move forward or backwards one space on the big board

7. Double your Money
Doubles the player's score.

8. Double your money + one spin
Same as 7 but gives an extra spin on the big board

9. Big Bucks
Awards the highest amount to the player's score

10. Big Bank (All-New Press Your Luck)
Set at $3,000 by default at the start of the game when enabled. Awards the player all the cash & prizes inside the Big Bank deposited after a player lands on a whammy, provided that the player can answer a question correctly. The Big Bank is reset to $3,000 when a player answers the question correctly & collects the money & prizes in the Big Bank.

11. Whammy
The player must avoid this space otherwise, if landed on, the player will lose all the cash and prizes have earned so far after a silly whammy animation is played, then if Big Bank is enabled, deposits them into the Big Bank & a Whammy Counter will increase by 1 up to maximum of 4 on the player's score. If the player hits this space 4 times, then that player is out of the game.

12. Across the board
Selects the space on the left or right side of the big board.

13. Double Whammy
The player also needs to avoid this as well. When enabled, in addition to causing the player to lose all the cash and prizes have earned so far, a special silly animation is played showing the Whammy messing with the player with the end result of something silly falling on the player's head such as confetti, water, popcorn, pizza dough and so on, then if, again, then if Big Bank is enabled, deposits them into the Big Bank & the Whammy Counter will increase by 1 up to maximum of 4 on the player's score. If the player hits this space 4 times, then that player is out of the game.

14. Cash or Spin again
Gives a cash value or lets the player spin the big board again.

15. Cash
Adds cash to the player's score

16. Cash + one spin
Same as 15 but gives the player an extra spin

17. Prize
Adds the Prize's value to the player's score

18. Pick a Prize
Allows the player to select a prize to be added to the player's score on the big board.

CrystBalfast
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PostPosted: Mon Dec 18, 2023 3:20 pm


OOC Game Lab Instructions (Sampler)
*Fun House*
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= Fun House
TBA
PostPosted: Sun Apr 14, 2024 8:22 am


OOC Game Lab Instructions (Sampler)
*Game Machine*
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History:
What if all your favorite TV Endgames were in one place as an Epic Showdown?
Enter the Game Machine!

Introduction:
Today, 2 players will battle it out for a trove of cash and prizes if they can conquer... THE GAME MACHINE!!! And now, your host and operator of the Game Machine... [Insert Host]

Game Machine Game Board
1. Match Game = Super Match
2. Pyramid = Winner's Circle
3. Family Feud = Fast Money
4. Wheel of Fortune = Bonus Puzzle
5. Scrabble = Scrabble Sprint
6. Classic Concentration = Winner's Circle
7. Get the Picture = Mega Memory
8. Make the Grade = Honors Round
9. Jeopardy = Final Jeopardy
10. TBA

*Instructions*
Each player can pick any TV Game to play any Endgame Bonus Round that game contains. However, each player has brought along a friend or family member to be his or her teammate & the team with the Highest Score after 4 Rounds wins.

Round 1
Each player picks two endgames to play each worth $1,000.

Round 2
Same as Round 1 but Endgames are worth $1,500 each.

Round 3
Same as Round 1 but each Player plays one endgame to play each worth $2,000

Round 4: Catch Up
The Team that's in Second Place plays one final endgame and should the Team clear that endgame, both Scores will be Tied automatically and a Tiebreaker Round will be plays

Endgame: Bonus Endgame
The Team who wins the Game Machine will get to pick one of 3 envelopes each containing one Endgame and whichever envelope that the team picks, that will be the Endgame that team will play and when that player beats that Bonus Game that Team gets $5,000.

CrystBalfast
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CrystBalfast
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PostPosted: Mon Apr 15, 2024 12:54 pm


OOC Game Lab Instructions (Sampler)
*Wheel 2000*
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= Wheel 2000 1-2
*Wheel Daytime Gameplay*
Gameplay of Wheel 2000 is the same as Wheel of Fortune Daytime & Nighttime except for a few minor adjustments.
The Game is played with 3 Players as they take turns solving a missing letter puzzle. The only hint that's given is a background of what the puzzle contains (such as a person, place or thing and so on.) When its a player's turn they have 3 options: Spin the Wheel, Buy a Vowel or Solve the Puzzle.

After spinning the wheel, it'll land on a space with a value on it, showing how much each letter is worth. The player then guesses a letter and if any are present, they will be shown and money is awarded for each one then the player gets another turn. However, if a letter is not present, that player's turn ends and gameplay proceeds to the next player.

Because of how common vowels are in puzzles, they CAN'T be spun to be revealed, the player needs to buy them, each vowel costs $250 from the current round's earnings & a player can't buy a vowel until they guess at least one consonant successfully & it must be enough to reach the $250 cost, if a player attempts to buy a vowel and again, none are present, that player's turn ends.

If the player know what's on the board and think that the player has earned enough money to end the round, they can solve the puzzle. If the solution is wrong, that player loses his or her turn. But if the solution is correct, the round ends & all the money along with prize wedges' totals obtained in the round goes into that player's total earnings which determine who becomes champion and advances to the Bonus Round once all 5 Rounds are played. One thing to note is no matter how much money the player ends with, there is a minimum round earnings of $1,000 for the winner of the round. So if a player finishes a round and is under $1,000 after solving the puzzle, that player's score will be brought up to $1,000.

It's also worth noting that some puzzles may contain a bonus cash prize for identifying the source of the description (I think it was a $500 Bonus for Classic & $3,000 Bonus for Modern).

Between Rounds, the player who finishes the round can then browse the showroom & spend their earnings on Prizes in between rounds in a shopping segment. The remaining amount of money that player has can be placed on his/her Account Score or Gift certificate.

Update 2-18-2021:
In the Television Show, there is a used letter board that the viewers can't see but the players can see it. A Player needs to be careful NOT to reuse and letters that's been chosen otherwise that player will lose his or her turn.

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3. Speed Up Round
When the Speed Up Round arrives, it means that the remainder of the game is short on time. So the host gives the wheel a Final Spin in which the player must guess a letter then solve it. If a player is unable to solve the puzzle after guessing a letter during the Speed Up Round, then that player loses a turn. Vowels are worth nothing & Consonants are worth $1,000 plus whatever the wheel lands on (Example: if the wheel lands on $500 in the Speed Up Round, then each Consonants are worth $1,500).

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4. Bonus Round
[A-B Envelopes: 1997-1998]
[WHEEL Envelopes: 1989-2001]
The champion who banks the most money at the end of the game advances to the Bonus Round where they can choose one of three backgrounds for the Bonus Puzzle, then spin the bonus wheel to select a prize envelope as of current. From 1989 to 2001, the player would select one of 5 prize envelopes from the W-H-E-E-L Stand.

The player is then shown the puzzle where the letters R-S-T-L-N-E are revealed and must choose 3 more consonants & 1 vowel, then try to figure out what it is. The prize envelope would then be opened after the round, win or lose, to show what the prize was. If the player wins the Bonus Round then that prize's value is added to the player's champion status. If a player managed to pick up the Wild Card in the main game and reach the bonus round with it, that player can use the Wild Card to select 1 extra consonant.


= Wheel 2000 2-2
About the Wedges:
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1. Psychical Game
Each wedge featured a different stunt. Following the stunt, the contestant could either choose to see if the letters earned were in the puzzle or spin the wheel and choose their own letter.
When Landed on, a player gets to play a stunt to earn 3 letters. However, if a player chooses 3 letters are not in the Puzzle or is unable earn at least 1 letter in the Stunt, that player's turn ends.

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2. Wheel 2000 Mailbox
If a player guesses a letter that's present in the puzzle, that player not only scores but a random a home player also scores & would get a cool prize

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3. Double Up
The Host asks a player a question. A correct answer would double the value of the Double Up Space while an incorrect answer would have the Double Up Space worth the Normal Amount.

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4. Prize Box
Obtained after the player guesses a letter correctly as unlike Wheel of Fortune Nighttime & Daytime, that prize is won automatically & regardless of the game's outcome.

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5. Loser
Ends a Player's Turn. Cash are not effected. Same as Lose a Turn.

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6. The Creature
Same as Bankrupt. Ends a Player's Turn, but unlike Lose a Turn, any money that is obtained from the current round are also lost. However, any money that's banked from previous rounds are not effected.

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7. Cash
After a player lands on this, that constant will be worth that much. Big Money Cash are worth $1,000, $2,500, $3,500 & $5,000
PostPosted: Wed Dec 18, 2024 5:09 am


OOC Game Lab Instructions (Sampler)
*Now You See It 1974*
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*Gameplay*
The Word Search Board in Now You See It consists of 4 Rows & 14 Columns as the game is played with 2 Teams (Green & Blue) as they attempt to solve clues to a Word Search Puzzle. When one Team rings in with an answer, one player will identify the row number while the other player identifies the column that work is located.

Scoring depends on what Row & Column the correct word is located.
Here's an example: "Bad Bird's Army of birds are these kind of birds"
And the answer to that would be on Row 3, Column 1 being "Crow" as that adds up to 4 Points for one team

*Round 2*
The Team with the Highest Score after the First Round goes to the second round where the 2 players face off head to head to see who will win the game in the Game Lab Version. As the letters to the Word Search Clue are revealed, that player would ring in and answer. The First Player to score 4 Points, wins the game and has a shot at $5,000 in the Bonus Round or in the actual show, the player goes against the Champion sitting in the top podium.

*Round 3 (TV Version Only: Game Lab Optional)*
Played in the same way as Round 1 but without teammates, meaning that the player has to identify BOTH the Row & Column where the correct word is located to score. The Player with the Highest Score after this round, wins the game,

NOTE: Rounds 2 and/or 3 determines who becomes Champion or wins the game and proceeds to the Bonus Round

*Endgame*
The Champion who wins the game goes to the Bonus Word Search, where the player must get 10 Word Search Answers right by giving his or her answer to the Word Search Clue as each correct answer is worth $100 and should the player get all 10, then that total is increased to $5,000. However, if the player doesn't know the answer, that player can skip that clue and return to it later.

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PostPosted: Tue Mar 25, 2025 9:20 am


PSAs Game System (Sampler)
Page 2
Think Fast Rules
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User Image
= Rounds 1-2
*Gameplay*
The game is played with Teams of 2, Blue & Yellow compete in a series of challenges to score. Round 1's Challenges are worth 50 Points while Round 2 Challenges are worth 100 Points. When a Team Scores the points, they get to solve a Brain Bender Puzzle, a picture that's slowly revealed for 200.
Like Finders Keepers & Double Dare, an incorrect guess causes the points go to the other team.

If the Brain Bender is solved before all the Stunts are played, a New Brain Bender is displayed. However, if the Brain Bender is not solved after all the Stunts are played, then a Sudden Death Round is played where the teams go back and forth until one team solves the Brain Bender Puzzle

= Locker Room
In the 15 Lockers are characters with a matching Character to complete the pair. The Two Players take turns to open the Lockers in hopes of finding 6-8 Matching Pairs. Each Matching pair awards a prize and all 6-8 matching pairs awards the Grand Prize.
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PostPosted: Tue Mar 25, 2025 9:22 am


OOC Game System (Sampler)
*Instructions: What Would You Do*
Page 2
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= What Would You Do
This is an audience participation show where anyone gets put into hilarious & messy situations. The show is also known for its Pie Contraptions that some participants would end up going to for anything. With the end result being that person getting a covered in Whipped Cream as its central to the television show. Additionally, any person who does not complete a stunt would be sent to these Pie Contraptions as well.

The end results of some participants would be them ending up at one of the Pie contraptions & getting covered in Whipped Cream.

Segments:
1. Anything You Can Do = Two selected audience members compete in a contest. These contests ranged from who could finish a glass of milk the fastest, to seeing who could inflate and pop a balloon the fastest. The winner would either receive a token for the Wall of Stuff that would be shown later or give the loser a pie in the face that's filled with whipped cream or even send that person to one of the Pie Contraptions

2. Special Challenges = Pits friends, family or relatives against each other performing certain activities. On other occasions, there would be teams such as boys vs. girls, girls vs. boys, and so on. Most of the time the winning team got to choose from getting a token to the "Wall of Stuff" for each winner, or sending the losing team members to a Pie Device or get pied in the face with a pie filled with whipped cream.

3. Stock Footage = Featuring children or families or others put in unusual situations. Mostly at the Universal Studios Theme Park in Hollywood & Florida. The tape would be paused midway and the audience would vote on either what they would do in the same situation or what the outcome would be. After the results were tallied, the outcome was played.

4-1. What Would You Do Medley = The First of 2 Closing Segments in which a card is placed onto of a person's forehead & that person does not know what it says. That person then needs to decide to either do what the card says, such as "Hidden Talent", "Eat a Peanut Butter Bar covered in Chocolate Syrup" and so on, or go to one of the Pie Contraptions.

4-2. Wall of Stuff = The Second of two Closing Segments, which contains 20 doors which are marked from 1 to 20. Each audience member was assigned a number. If their number was drawn from a lottery machine, that participant received a token to open one of the 20 doors. The Doors contains a Prize, a whipped cream pie & a shot full of whipped cream from a water cannon. And even a card that would tell that participant to go to a Pie Contraption or open another door. Sometimes, Tokens are awarded to a participants that completes a task before the lottery machine.
The known prizes from the Wall of Stuff are:
= Watches
= T-Shirts
= Hats
= Water Bottles
= Travel Gym Bags
and more

=Pie Contraptions=
1. Pie Pod = Set up in a hydraulic chair and covered with a clear plastic tarp, leaving the person's head exposed. Then the chair, which resembled a barber's chair or an antique-style dentist's chair, would be pumped up until the participant's head was aligned with a target. After that, the audience would decide if 3, 4 or 5 pies would be fired at the person after the count of 3, with each pie containing whipped cream. A device called the "Crowning Glory" was suspended over the participant's head. This was a container shaped like a crown that held a small amount of pink slime, which would also be dumped on the person's head.

2. Pie Slide = The messiest pie contraption on the show. A Person would be sent to the top of a playground slide which ended up in a large vat filled with hundreds of gallons of whipped cream and a red beach ball made to look like a cherry. Participants would first remove their socks, shoes and other valuables, and go barefoot up the ladder to the top of the slide. Then decide to go head first or feet first, and would then set off down into the vat, after the count of 3. Sometimes, that person would get to hold a small video camera which is called the "Pie Cam" as they went down the Pie Slide, giving the home viewers a first person view of the victim going down the Pie Slide as if they were going down it.

3. Pie in the Sky = Uses 2 Participants. Three bowls were stacked directly above each participant's head, with the top one containing pink slime. The 2 participants are asked 5 questions about his or her friend, family member or relative standing between the two contraptions; each time a participant missed one, one of three levers was pulled, allowing the slime to be emptied into the bowl underneath the current one. Three incorrect answers resulted in the third lever being pulled, releasing the pink slime onto the person's head.

4. Pie Wash = Has an audience member sit in a large leather chair and be strapped in with a seat belt, while three nozzles above attempted to spray the audience member with whipped cream while he was being spun around rapidly, before it "cleaned them up" using a rotating car wash styled brush.

5. Pie Coaster = A mini roller coaster which ended with an audience member crashing into an oversized pie with whipped cream which stood on its side. A Person would crash through some paper What Would You Do? banners before crashing into the giant pie. The participant usually got hit multiple times as he rocked back and forth on the final dip, where the pie was located.

6. Pie Pendulum = Has one person strapped to a long board with their face hanging over the side. While the other person would be asked 5 questions about his or her friend, family member or relative with each wrong answer resulting in the participant turning a crank which lowered the victim's face toward a large pie filled with whipped cream. 3 wrong answers results in the person's face landing in the pie with 3 correct answers resulting in the person being spared.

7. Pie Roulette = Has the chosen participants take turns being seated at a table loaded with a pie with whipped cream. The person placed their head in a chin rest on the table. The person would then roll a die & had to turn a crank whatever number of times the die showed. At any time the crank was being turned, the device could spring the pie, which would land in the face face. In addition, the "Flinch Factor" which is a bucket containing pink slime is positioned above the person's head; if the audience voted that the contestant flinched at any time, if that person was or was not pied the face, the bucket would be released onto that person's head.

8. Pie Mobile = Has one chosen participant drive a scooter car across a wall backdrop while the other chosen participants have a cart filled with Whipped Cream Pies to throw. As the person drives the scooter car from one side to the other, the remaining participants need to hit scooter car with as many pies as possible while standing behind the line like one of those duck game at the carnival where people have to throw balls at the duck targets to knock them down.

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PostPosted: Tue Mar 25, 2025 9:42 am


OOC Game System (Sampler)
*Instructions: You're On*
Page 2
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= You're On
The game is played with 2 players each of the 3 teams as they attempt to complete a Challenge Theme which contains 3 tasks. The Tasks involve the teams to convince at least one unsuspecting person to do something that's hilarious & messy situations which are really funny to watch while a hidden Camera captures the entire moment.
Some examples of these tasks could be juggling whipped cream pies with your feet or wear a escort a Chocobo to Park.
The Grand Prize is awarded for completing all 3 Tasks. However, a Consolation Prize is awarded should a team is unable to complete all 3 Tasks.
3 Games like this are played for each show. Throughout the 3 games, the audience would either vote on how many tasks they would complete in the same situation or a Runaround would be played where 6 people, 2 from each audience section (Red, Blue & Green) would be called down.
After a Team is given 3 tasks, they had to guess how many of them they thought they would complete, by running to a Platform that matched their guess such as Platform 1, Platform 2 or Platform 3.
Choosing the right number won a prize.

At the conclusion of 3 Games, two of the winning or losing sections from the Poll or Runaround would be called down to the Center of the Stage. There, the Host and two of the Poll or Runaround Section Member would do something that is hilarious & messy, such as pouring slime on them or asking them questions with a messy penalty for a wrong answer.
PostPosted: Tue Mar 25, 2025 9:43 am


OOC Game System (Sampler)
*Instructions: Blockbusters (PAL Import)*
Page 8
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User Image
Gameplay:
The game is played with a single player vs a team of 2 to coin the phrase: "Two heads are better than one". On the Blockbusters Board shows one letter which contains a one word question with each correct response being worth $5 a piece. In each game the team of two must work their way across the board from left to right & connect Blue to Blue in the UK Version (Or White to White in the US Version) to win as few as 5 spaces in a simple way or in a complex way as more as 5 spaces. While that is happening, the single player must work his or her way from top to bottom connecting White to White in the UK Version (or Red to Red in the US Version) to win as few as 4 spaces in a simple way or in a complex way as more as 4 spaces. The game is played as a 2 out 3 game match to decide which player advances to the Gold Run in hopes of winning a fantastic prize.

Gold Run:
The Gold Run is played in a similar way as the Normal Game but some letters have 1, 2 or 3 on the board since each correct response has more than one word. The goal is pretty much the same as mentioned before: Work your way across the board from left to right connecting gold to gold in a simple way as few as 5 spaces or in a complex way as more as 5 spaces. The Gold Run begins once the player decided where to start on the left side. If a player passes on the current gold run space, that space is blocked and if a player is unable to make the Gold Run connection, that player receives $10 for each correct response.

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PostPosted: Tue Mar 25, 2025 9:44 am


OOC Game System (Sampler)
*Instructions: Monopoly 1990*
Page 2
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User Image
Gameplay:
Monopoly is played with 3 players (Red, Yellow & Green) as they answer Crossword Clues to obtain Properties and their Values during the First Round, Collecting Rent in the Second Round and to win game for a shot at the Bonus Round worth $25K or $50K Prize.
= Round 1
The players go around the board to collect properties by answering Crossword Clues one at a time that the host would read off. The Way the narrator plans to do the Crossword Questions is that each Property Color Section will start with a different letter rather than the corners on the game board in the actual show.
Correct Answers grant ownership of that property and adds the value to that player's score. However, if a Player is wrong, the value of that property is deducted from that Player's Score.

If no one answers by ringing in, another clue is read off but the value of the property is halved until a player answers. Should a player get the properties of a single color of that monopoly then the combined total of that monopoly is added to the player's score (Ex: 2 Purple Monopolies are worth $120).
However, if multiple players have control of the properties then a Showdown Face Off takes place to see which player takes control.

If its a Two Property Space then two players would Face Off in the Showdown to see who gets full control. A correct answer gives full control to that player, but a wrong answer gives full control to the other player.

If its a 3 Property Space, it depends on which player owns what property...
If 2 Properties are owned by one player then that player has to answer one more crossword clue correctly to take control while the other player has to answer 2 crossword clues. If all 3 players have a control of a Monopoly, the player with the correct answer can pick to go against to seize the property and that player would be locked out and that 2 vs 1 Property Showdown goes into effect.

= Round 2
The players would then spend their score on building houses and hotels on the Monopolies they obtained as they would increase their score by earning rental fees as the dice is rolled. The Person who owns that property gets a First Shot at the Crossword Clue. A Correct answer will score the rent and be added to the score. If not, the other players could steal the points by answering the Crossword Clue with a penalty of the score being deducted by the renal amount.

If a Utility was landed on, a Toss Up Crossword is asked for $100 times the amount that the dice was rolled.

The Tax Spaces work like the board game where the money is sent to the Free Parking Space which starts by $500 and increases by the Tax Spaces hit, if Free Parking is hit then the player would win what's in the Free Parking Space by answering a Crossword Clue.

If a player landed on a Railroad, it was a Hostile Takeover Question where the player answers a Crossword Clue then chooses which player to challenge for control of that Monopoly by answering 2-3 more Crossword Clues. If Successful, that Monopoly is taken over and its total value is added to the player's score. If that player misses, then that player pays the owner on the Monopoly that he or she was unable to capture.

At the end of Round 2, all the Houses and Hotels are sold off and its resale value is added to the players' score. The Player with the Highest Score after the Second Round, wins the game and advances to the Bonus Round

*Other Round 2 Spaces*
Go to Jail = When that space was landed on, all three players were each fined $250.
GO = Landing on or passing Go added $200 to all three contestants' totals.
Taxes = Luxury Tax cost all players $75 each, while Income Tax charged each of them 10% (or $200) of their cash total.

= Endgame Bonus
The Bonus Round has the Champion places 4 Go to Jail Spaces on the Game Board, one on Sections 2-4 with the Go to Jail Primary Space still active. The Champion has 5 Dice Rolls to attempt one Revolution from GO and back again. Should they Pass GO, they win $25K but if they landed on GO, they win $50K. They can walk out with the amount of spaces passed with each of them being worth $100 each but if they landed on Go to Jail, they would lose the money obtained in the Bonus Round & no one has ever won $50K in that game during 1990 and its Limited Run Time on the airwaves.
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