Bloodline:Shōton [ Crystal Release ] All Shōton users have Doton [ Earth ] and Suiton [ Water ] as Chakra elements. • The color of the user's crystals are completely custom to the user with no requirements. They can match the user's chakra color but also, more traditionally, the crystals will resemble the user's birthstone. June [ Pearl ] • Creatures trapped within Shōton crystals are destroyed when the crystal is, unless they expend an equivalent amount of chakra or stamina to break free. • Chakra-based barriers can prevent crystal growth, regardless of rank. • Users can move freely in their own crystals. • Sound-based techniques are one rank stronger against crystal techniques because their frequency can easily shatter crystal.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality:「Alexithymia」- Nami was recently diagnosed to have Alexithymia. It is unsure at this time if she really does have it or it was due to her past history that gave her lack of emotions. Other than that, she doesn't mind conversations and had the tendency to try to figure things out. Especially emotions, something she is struggling to understand at the moment.
Village: 「Kumoito 」Land of Floods Title: ---- Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Nami was born with no name. She was strictly raised in a household with a schizophrenia mother. Every day was different for her, she had some good days and some bad ones. At the age of seven, there was this one night where her mother screamed bloody murder, and Nami, who was to always aid her mother and listen to her, did not go rushing to check on her mother. Instead, the child went into the closet and tried to block out the sounds by using whatever she could find to cover her ears. The following morning, her mother passed. The young pink-haired child decided to take this chance and finally go outside for the first time in her life. She couldn't. The house was completely locked and boarded shut. After a few hours, Nami figured out how to get out. The neighbors were shocked to see a child, they always thought it was the crazy lady who lived by herself. No one knew she gave birth to a child. It was right at that moment the village was attacked. A neighboring family by the house took the young girl under their wing temporarily as they couldn't find it in their heart just to leave her.
Nami stayed with a family of fishers. She was given care and clothes. Not once did she show sadness that her mother passed. Or even happiness. The police tried everything they could to figure out Nami's family or its history but without the father in the picture and the mother's family was dead, there was nothing to go on. A sensor-nin checked over her and they realized she had high chakra so they did a DNA test. It was then, they discovered she had a bloodline; Shōton. Under their wings, the young girl listened to stories and myths of the vast beautiful ocean. The fisherman and his wife decided to name Nami for obvious reasons for her wanting to constantly be nearby any source of water during her waking hours. Nami quickly became a problem child. While she respected the adoptive parents, at the same time she disrespects them. She showed no emotions when apologizing or even show any affection towards them. Or anything for that matter. Throughout the years, Nami decided to get some piercings. She passed her classes. She didn't have many friends and didn't care much for them.
Concerned, her adoptive parents took Nami to the doctor right before she graduated from the academy. It was then she was diagnosed with Alexithymia. Though the many doctors who had evaluated her, they weren't sure if that was the case. It could be having a schizophrenia mother gave Nami a lack of emotions she needed for growth and social skills. Part of her was curious to see if she could actually feel these so-called emotions people do feel. The other part doesn't care. Once she graduated, she moved out and decided to adopt a cat to see if she could bond with it. So far, nothing. All she noticed that the frickin cat was boisterous and constantly do odd things that Nami cannot understand, but she was still fascinated with cats. She noticed that cats are very affectionate and she wondered if knowing more about cats, and humans, she could start being affectionate too. Maybe even... normal. She decided to 'affectionately' named her cat, Mewmew. Nami also picked up on reading, to try to get into the character's mind and start feeling these 'emotions.' She also owns a massive fish tank in her apartment.
It wasn't just reading she had picked up, she also became insanely intense and focused on training by the ocean or any source of water. She started to strength training and found a small joy in lifting weights. That small joy was enough for Nami to keep going, maybe she would finally develop more feelings. Perhaps anger or rage. Nami got the idea of joining Kumoito's protectors. Will becoming a guardian show her the way to the emotions and open the gates to the world? Or will she always be what she is, a shell?
Jenni Deer
Dangerous Lunatic
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Jenni Deer
Dangerous Lunatic
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Posted: Tue Jul 09, 2019 2:58 pm
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Blood Knight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: Genjutsu ▱▰▱ Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai. ▱▰▱ Bloodline - Genjutsu: → The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.
Third Class: Ninjutsu ▱▰▱ Ninjutsu Specialist → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Chakra Pool: 3640 Stamina Pool: 3240 Isobu: 5000 Chakra Element: Suiton [ Water ] & Doton [ Earth ] Chakra Color: Pitch black with different shades of pearly speckles Chakra Materialization: Solid, an outer layer as if it's a shell of her body.
Strengths: • High Tolerance [ Patience & Pain ] • Survival Situations • Level Headed Weaknesses: • Emotions • Failure Fears: • Feeling the negative emotions • Becoming brain dead
Personal Attributes: • Crystallization | All Shoton techniques have the innate ability to crystallize chakra upon collision. Techniques that are not a rank higher nor overwhelm the Shoton technique will be instantly crystallized through. For example, a B-Rank Shoton technique colliding with a B-Rank fireball will result in the Shoton technique being destroyed and the fireball being rendered a useless clump of crystal. Once techniques are crystallized they are rendered useless to the caster. Additionally, the Shoton user can shatter a crystalized technique or object at will with no chakra or combat action cost. Finally, if the cost is paid twice for a Shoton technique then it will be able to crystallize overwhelming techniques and techniques up to one rank higher. This does not consume a combat action and can only be performed once per post. • Born Enchanter | All Shoton users of the genjutsu class automatically obtain the enchanter/enchantress path of a genjutsu class specialist (see genjutsu/genjutsu cross class). If the Shoton user is a genjutsu specialist already then they may be an enchanter/enchantress as well as a second path (illusionist, trickster, and conjurer). Ergo, if you are single genjutsu class then you get the enchanter path from genjutsu specialist and if you are a genjutsu specialist then you get the enchanter path as well as a second path of your choosing. xxxxxx ✧ Those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.
Genjutsu Path: Enchantress • Crystal Ball | The Shoton user's crystals can act as a crystal ball and produce divination visions by applying an E-Rank amount of chakra for no action cost. This allows viewing the crystals to be used as a sight trigger for genjutsu. Genjutsu triggered with this method cost one rank higher to kai but require one tier lower to release through pain at a maximum of S+ chakra and a minimum of tier one pain. In addition, as a clairvoyant, all genjutsu with sight as the primary sense can last for an additional [2] posts with no upkeep cost. • Crystalline Rampart | Defensive crystal techniques are one rank stronger against spiritual techniques in collisions. Crystal techniques also lose their weakness to sound techniques. Finally, all doton techniques can be classified as shoton techniques for no resource or action cost but only originally crystal defenses gain the one rank increase.
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • • • Weapon Specs
▰Character: Nami Shōton ▰ Link to profile: [x] ▰ Weapon Name: Xuè Yǔ Tàn Huā ▰ Weapon Type: Umbrella ▰ Weapon Size: 3 1/2 ft stick. Opens to 31' ▰ Inventory Information: Medium ▰ Weapon Weight: 1 1/2 pound ▰ Stat Increase: [ +2 Endurance ] ▰ Elemental Affinity: [ Suiton ] ▰ Description:[ x ] The stick is carbon steel painted shiny black gloss. Unknowingly why, when she opens the umbrella, it strikes fear in the hearts of those who witness its use. When gripped tight and chakra is imbued into its body through the grip at the center the tines begin to hum, the vibrations of rushing waves becoming a roar as black waster swirls from the base of the wielder's feet to the tip of wielder's head. ▰ Ability Summary: Liquid Devastation [ Ekitai kōhai ] | Rank B | Ninjutsu [ Suiton ]| Cost [ Spiritual ] Liquid Devastation effects all Suiton (water) techniques that are utilized alongside this umbrella. All her Suiton techniques turn black as the new moon, causing it to gain a sticky, mucous-like texture that coats the affected areas with a blistering, rash-like skin affliction that grants D – ranked damage. This causes the flesh to blister, burn, and itch as if touched by something foul, an allergic reaction to the water itself. Furthermore, moving through liquid becomes much harder, with water acting as molasses when it comes in contact with an afflicted limb. This Black Water, called Liquid Devastation, counts as a disease-ridden [ Tier 2 disease ] affliction that lasts for seven [7] posts, though this counter resets if touched by normal water at any time. It requires a Physician with the appropriate skill to have a fifteen [15] to be able to treat it properly and effectively.
Leviathan’s Rampage [ Ribaiasan dai abare ] | Rank A | Ninjutsu [ Suiton ]| A-rank [ Complex ] The final attack of the Drowned’s Lament, Leviathan’s Wrath summons an enormous amount of black water around the wielder’s form into a hurricane-like force and shape. After three [3] Activations have passed this black water erupts into a wave thirty [30] feet call that erupts in either one direction or in all directions, whichever is desired, that will continue straight for at most one [1] mile. All interacted with are afflicted by Liquid Devastation. This counts as an A – ranked technique for the purpose of blocking.
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D • Wave Transmission Technique | Rank C-A • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Fuuinjutsu • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E • Time Sealing [ Tebanasu Fuuin ] | Rank E • Tethered Blade [ Tezāburēdo ] | Rank E | Universal • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive • Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal • Nature Summoning [ Shizen no Kuchiyose ] | Rank C • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C • Expansion [ Kakuchō ] | Rank B | Universal • Element Sealing Method [ Godai Houin no Michi ] • Danzo's Sealing Jutsu | Rank B • Seals Sealing [ Fuuin Houin ] | Rank B • Chakra Seals [ Chakra Fuuin ] | Rank A • Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A • Normality Sealing [ Seijou Houin ] | Rank A • The Third Seal Sealing [ San no Fuuin Houin ] | Rank S • Iruka's Barrier Technique | Rank S • Summon Sealing [ Kuchiyose Houin ] | Rank S
Suiton • Water Manipulation [ Mizu Soujuu ] | Rank E-X • Trick of Water [ Mizu no Waruasobi ] | Rank E • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E • Beach Crab [ Isonagi no Jutsu ] | Rank D • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
Doton • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D • Mud Interceptor [ Geigeki No Doro ] | Rank D
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Jenni Deer
Dangerous Lunatic
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Jenni Deer
Dangerous Lunatic
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Posted: Thu Jul 11, 2019 4:17 pm
▰▰▰ Three Tailed Demon: Isobu (磯撫, Isobu), more commonly known as the Three-Tails (三尾, Sanbi), is one of the nine tailed beasts. Isobu primarily resembles a large turtle, but with a crab-like shell, spikes all over his body, and three shrimp-like tails. Under his shell, he has red, muscle-like tissue. He has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. His eyes are red and have yellow pupils. His right eye is constantly closed. Isobu's personality is extremely timid, shy, and unconfident. He is much less outspoken than his siblings and is usually quite obedient to his jinchuuriki. As a heavily armored turtle, his body is quite resilient but slow on land. However, he is widely considered to be the fastest swimming sea creature in the world. His sealing prison usually appears as an underwater cavern as a result. Isobu is immensely skilled with genjutsu and suiton. He specializes in his legendary cursed sea techniques that mix water and genjutsu as well as in saltwater suiton ninjutsu that are quite resilient to raiton.
▰▰▰ Guild History: • As with all chakra demons, Isobu's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth. • Isobu was sealed for some time into the Sero tree in Kirigakure before he was released by insurgents. The insurgents sought to control the demon to destroy the village but were defeated by Kirigakure's forces. One of Kirigakure's fuuinjutsu masters sealed Isobu into a young sea goddess priestess named Kagami Hari. The Mizukage Inka and the rest of Kirigakure's shinobi would later join Arashigakure but Kagami disappeared. • Arashigakure sent oinin to find Kagami and her demon for three years but were unsuccessful. It was speculated that Kagami had died and Isobu disappeared. These oinin hunts, the collapse of Kirigakure, and the United Hidden Villages war caused Kagami to resent shinobi villages and become a dangerous rogue. • Kagami assassinated the leader of and took over Kogarashi for the goal of destroying the villages once and for all and creating an anarchic society. She mastered, manipulated, and used Isobu's power many times as an immensely powerful enchantress to further this agenda. • After Kogarashi's defeat in the battle for Arashigakure, Kagami used Isobu's power to create an island surrounded by genjutsu fog to hide herself, her son Satoshi, and Kogarashi's remnants. • Kagami Hari used Isobu's power to kill the Sun god Utu before giving her life to give life to a powerful creature that would be used to destroy the yokai menace. She was obsessed with helping humanity to redeem herself for the destructive actions of Kogarashi and believed that this was the only way. • When Kagami died, Isobu disappeared and reappeared before her son, Satoshi Hojo, who used his power over sage chakra and a totem of Jashin to destroy the demon out of anger for the death of his mother.
▰▰▰ Traits: • Isobu's resource pools are both 5,000. • Isobu regenerates chakra equal to the user's body rank per post in combat. • The jinchuuriki is able to draw chakra from Isobu as an action during combat equal to two ranks above their body rank. • Isobu's host is able to innately breathe underwater and receives a [2] point speed boost while fully submerged. • The host is able to apply [1] tier higher mental stress or insanity to any genjutsu that uses those status effects. • The host is able to apply 5 chakra to their suiton jutsu for no action cost to convert it to saltwater. Doing so gives the user's suiton an elemental advantage to raiton while retaining their advantage to katon and weakness to doton. • Isobu's jinchuuriki can innately use suiton as a trigger for genjutsu whether it's through viewing the water, hearing it, smelling it, tasting it, or touching it. • Upon mastery of Demon Cloak Stage 1, Isobu fully unlocks the water nature transformation in the user as a full additional element if the host does not already possess it.
▰▰▰ Demon Attributes: ▱▰▱ Grand Illusionist | Even if the jinchuuriki is not a genjutsu class specialist they gain access to one of the genjutsu paths: illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). If the host already has a genjutsu path then they may choose a second but can take only one keystone. All genjutsu require [1] tier higher of pain to release from the jinchuuriki's genjutsu at a maximum of tier 4. Additionally, all genjutsu upkeep costs are cut in half. ▱▰▱ Mirror Flower, Water Moon | The Isobu host may use the realism mechanic on genjutsu that controls [3] senses rather than the [4] sense minimum. Additionally, realism consumes [1] fewer offensive actions. All genjutsu cast by the host last for an additional [2] posts with no upkeep costs, including instance, and this can be added on top of genjutsu class disciplines. ▱▰▱ Dead Sea | All saltwater suiton lose their weakness to doton while maintaining their elemental advantage to katon and raiton. Additionally, once the demon mastery stage has been attained, all cursed sea techniques can be half paid for using Isobu's chakra reserves and be made overwhelming even when a demon transformation is not being used. The Isobu host may also create a keystone dedicated to cursed sea techniques in addition to any other keystone they may possess.
▰▰▰ Transformation Stages: Demon Cloak Stage 1: A foggy cloak of sea-green chakra with passing ghastly illusory images forms over the user and can manifest one shrimp-like tail. Additionally, one of the host's eyes turns a glowing yellow while the other eye often closes to resemble Isobu. The user passively draws in enough water to flood the topic the host is in up to 10 feet. • The user's endurance and agility are elevated to 10 for the duration of their transformation while strength and speed remain unchanged. • Suiton techniques are considered overwhelming during the transformation. • Genjutsu techniques are considered overwhelming during the transformation.
Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage, the user's eyes become frightening white orbs as they hunch over on all fours and form a spiky turtle shell over their body. The user is often unable to do more than go berserk on their foes during this transformation. The user also grows three tails. The user passively draws in enough water to flood the topic the host is in up to 20 feet. • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active. • Suiton techniques are considered overwhelming during the transformation and cost [1] rank less to cast. • Genjutsu techniques are considered overwhelming and [1] sense may be added.
Demon Mastery: The host dons a bright sea green fog of chakra with terrifying ephemeral illusory images as they and Isobu are able to unify their will and openly share his chakra and the host's body without reserve. This sea green chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all three tails and forms a spiky gray turtle shell over their body with three gray spiky shrimp-like tails. One of the host's eyes close and the other remains open with a ghastly yellow glow. The user passively draws in enough water to flood the topic the host is in up to 40 feet. • The user's strength, agility, and speed are elevated to 10 while the user's endurance is elevated to 12 for the duration of the transformation. • Suiton techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation. • Genjutsu costs an additional rank to kai and the user may add [2] senses to any illusion.
▰▰▰ Cursed Sea Techniques: Isobu grants his host access to his own brand of powerful suiton and genjutsu known as the "Cursed Sea" techniques for their terrifying properties. The user can masterfully blend saltwater suiton and fog with potent illusions for devastating results. The saltwater Cursed Sea techniques create an abundant amount of water that can easily flood areas even at the lower ranks. Additionally, the Cursed Sea genjutsu create demonic images that inflict mental stress as well as insanity in a deadly combination.
▰ Cursed Sea: Kappa Invasion [ Norowareta Umi: Kappa Shinkō ] ▰Category: Chain ▰Rank: C ▰Primary Sense: Sight ▰Additional Senses: Sound, Touch ▰Base Duration: 5 Posts ▰Upkeep: 10 Chakra ▰Trigger: Releasing from Cursed Sea genjutsu, destroying Cursed Sea illusory images ▰Source: Illusory Images ▰Status Effect: Mental Stress ▰Description: When any Cursed Sea genjutsu is released or an illusory image of a monster in a Cursed Sea technique is destroyed a group of twenty kappa will appear. These humanoid turtle yokai will begin wrestling and biting into the target inducing second tier mental stress.
▰ Cursed Sea: River of the Damned [ Norowareta Umi: Norowa Reta Kawa ] | Rank B | Spiritual The user releases a river of saltwater from their mouth that is able to flood the topic it was fired in by ten feet. The river flows rapidly toward the target destroying all in its path. The saltwater river will cause tier two insanity as non-genjutsu illusory images of dead souls scream out to the targets inflicting tier two insanity.
▰ Cursed Sea: Binding of the Hydra [ Norowareta Umi: Haidora no Sokubaku ] ▰Category: Instance ▰Rank: B ▰Primary Sense: Touch ▰Additional Senses: Sight, Sound ▰Base Duration: 5 Posts ▰Upkeep: 20 Chakra ▰Trigger: Suiton ▰Source: Touch Phantasm ▰Status Effect: None ▰Description: The user feels their feet and legs being wrapped by strong tentacles as well as bites from hydra heads. Additional sea-based yokai can also bind the target's feet and legs. Pain is inflicted by the bites and crushing pressure of the tentacles and hydra. The hydra heads and tentacles, if destroyed by the victim, will create even more in their place. These bindings cause a stat reduction by [2] each in speed and agility for the short duration of this cantrip. If the target is submerged in water then they will believe that they are being pulled down deeper despite their attempts to escape.
▰ Cursed Sea: Haunted Whirlpool [ Norowareta Umi: Yūrei no Uzu ] | Rank B | Spiritual The jinchuuriki creates a massive swirling whirlpool of saltwater that is increased in power by one rank if the topic is flooded. In the center of the whirlpool is an illusory image of an undead kraken with rotting tentacles that will pull enemies into the center of the whirlpool to drown them. This technique applies third-tier suffocation if successful and third-tier drench otherwise. This whirlpool lasts for eight posts.
▰ Cursed Sea: Saltwater Prison [ Norowareta Umi: Ensui Keimusho ] | Rank X | Spiritual The user forms a handseal and creates a massive amount of saltwater that surrounds the target(s). The water then surrounds and engulfs the target as a standard water prison does but in the shape of a clam that clasps them in. The prison will become overwhelming with the sanbi's demonic chakra applied. The saltwater prison applies tiered suffocation and mental stress by the rank of the technique and can be used to trigger genjutsu. Additionally, the prison reduces the target's strength and endurance by [2] each while within the prison.
▰ Cursed Sea: Fog of Madness [ Norowareta Umi: Kyōki no Kiri ] | Rank X | Spiritual A fog covers the entire topic and smells of saltwater as if the mist blew in from over the sea. The fog persists for ten posts before needing to be cast again. Passing images of mythical sea creatures such as mermaids, Kraken, sea serpents, Umibozu, etc constantly appear within the fog to terrify the opponent. As a result, the fog causes tiered insanity by the rank of the technique. Additionally, the fog itself is considered a free trigger for genjutsu. All genjutsu cast by the user can work alongside the fog. If demonic chakra is applied to the mist then it will empower the fog's chakra presence and make sensing more difficult causing tiered jamming by the rank of the technique. The fog can be blown away by an equally powerful wind technique for one post before the fog is drawn in again to continue its original duration.
▰ Cursed Sea: Saltwater Shield [ Norowareta Umi: Ensui Shīrudo ] | Rank X | Spiritual The host creates a constantly swirling shield of saltwater around themselves in all directions in the shape of a spiky turtle shell. Since the shield is made entirely of Isobu's saltwater it is resilient to fire as well as lightning. While within the saltwater shield, the user's endurance is increased by [2] stat points.
▰ Cursed Sea: Demonic Sea Mirror [ Norowareta Umi: Akuma no Yōna Umi no Kagami ] | Rank X | Spiritual When an opponent attacks the jinchuuriki in close quarters, the user will form a handsign and manifest a circular pool of saltwater between them and the enemy(s). This pool of water then forms a highly reflective surface of water. Suddenly, the enemy(s) sees a clone of themselves their own reflection leave the mirror and attack them with the same taijutsu or bukijutsu attack before automatically exploding outward as a blast of saltwater. The mirrored technique must be taijutsu, bukijutsu, or basic combat. There is potential for the water clone to counter attack with the same move before causing damage with an equally ranked spiritual attack when the clone explodes outward for only the cost of one combat action levied upon the user.
▰ Cursed Sea: Into the Depths [ Norowareta Umi: Oku E ] ▰Category: Enchantment ▰Rank: A ▰Primary Sense: Touch ▰Additional Senses: Sight, Sound ▰Base Duration: 5 Posts ▰Upkeep: 40 Chakra ▰Trigger: Suiton ▰Source: Touch phantasm ▰Status Effect: Mental Stress, Suffocation ▰Description: After a suiton technique is used and acknolwedged, the target believes that they are completely submerged in salt water. The further they try to swim upward the deeper they discover the water they are submerged in is. Eventually, their limbs give out from exhaustion and they begin to experience the sensation of drowning. The victim will hold their breath as they believe that they are drowning causing third tier suffocation status. They feel their lungs collapse in before they view an army of snapping turtles approaching them. The snapping turtles then completely consume them and rip out their flesh with intense bites causing third tier mental stress.
▰ Cursed Sea: Undeath [ Norowareta Umi: Shinu ] ▰Category: Illusory ▰Rank: S ▰Primary Sense: Sight ▰Additional Senses: Touch, Scent ▰Base Duration: 5 Posts ▰Upkeep: 80 Chakra ▰Trigger: Suiton ▰Source: Illusory Images ▰Status Effect: Mental Stress ▰Description: Once a suiton technique has been discharged and acknowledged, the user sees potent illusory images of skeletal pirates with rotting flesh. If the area is not flooded then they will appear on foot but if it is flooded then they will appear on board a massive and ghastly galleon of disrepair. The pirates will pursue the target before grabbing hold of them and corrupting them. They can feel and see their own flesh rotting and even smell it. The more the victim resists the more they will perceive their corruption into the undead by the pirates.
▰ Cursed Sea: Cataclysmic Wave [ Norowareta Umi: Geki-ha ] | Rank S+ | Spiritual The jinchuuriki forms a handsign before loosing a massive two-hundred-foot tall tidal wave. This tsunami is entirely made of saltwater and drowns the entire topic. The water can then recede back to the user rapidly causing further displacement and devastation. The sanbi pays for half of the cost of this technique whether the host is using a demon transformation or not making the technique S+ overwhelming. This technique causes tier four drench.
▰ Cursed Sea: Siren Spell [ Norowareta Umi: Sairen Superu ] ▰Category: Enchantment ▰Rank: S+ ▰Primary Sense: Chakra ▰Additional Senses: Sound, Sight ▰Base Duration: 5 Posts ▰Upkeep: 160 Chakra ▰Trigger: Suiton ▰Source: Emotion Manipulation ▰Status Effect: Mental Stress & Insanity ▰Description: As a suiton technique from the host floods the area the victim will perceive a group of beautiful sirens. Their song is at first beautiful and capable of luring the target toward them. The song stirs up intense emotions of infatuation in the victim but once they get close enough to the sirens the song immediately takes a darker turn. They scream in a high pitched tone before morphing into terrifying demonic creatures. As they shriek they use their claws and teeth to maul the victim causing intense fourth tier mental stress. In addition, the high pitched shrieking continues to manipulate the emotions of the victim and drives them to madness with fourth tier insanity.
▰ Cursed Sea: Drowned God [ Norowareta Umi: Oboreta Kami ] | Rank S+ | Spiritual The jinchuuriki releases a massive amount of saltwater in all directions into the surrounding area. Once this is done, the entire topic will be under forty feet of saltwater. If Isobu's chakra pays for half of this technique then the flooding will be doubled. When all of the water is present then a massive twenty-foot tall all-black creature will appear at the bottom of the created ocean. This creature is the drowned god and will appear as an Umibozu yokai that will swim after and attempt the eat the target(s) for twelve posts before disappearing. This technique can only be used once per battle if in combat and once per ten posts out of combat.
Posted: Thu Jul 11, 2019 4:18 pm
☠ Nami ☠ ❝ The wave does not need to die to become water. For she is already water. ❞
Kumoito l Sannin l Genjutsu l Bloodline l Shōton ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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PassiveEffects: • • Crystallization | All Shoton techniques have the innate ability to crystallize chakra upon collision. Techniques that are not a rank higher nor overwhelm the Shoton technique will be instantly crystallized through. For example, a B-Rank Shoton technique colliding with a B-Rank fireball will result in the Shoton technique being destroyed and the fireball being rendered a useless clump of crystal. Once techniques are crystallized they are rendered useless to the caster. Additionally, the Shoton user can shatter a crystalized technique or object at will with no chakra or combat action cost. Finally, if the cost is paid twice for a Shoton technique then it will be able to crystallize overwhelming techniques and techniques up to one rank higher. This does not consume a combat action and can only be performed once per post. • Born Enchanter | All Shoton users of the genjutsu class automatically obtain the enchanter/enchantress path of a genjutsu class specialist (see genjutsu/genjutsu cross class). If the Shoton user is a genjutsu specialist already then they may be an enchanter/enchantress as well as a second path (illusionist, trickster, and conjurer). Ergo, if you are single genjutsu class then you get the enchanter path from genjutsu specialist and if you are a genjutsu specialist then you get the enchanter path as well as a second path of your choosing. _✧Those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.
Genjutsu Path: Enchantress • Crystal Ball | The Shoton user's crystals can act as a crystal ball and produce divination visions by applying an E-Rank amount of chakra for no action cost. This allows viewing the crystals to be used as a sight trigger for genjutsu. Genjutsu triggered with this method cost one rank higher to kai but require one tier lower to release through pain at a maximum of S+ chakra and a minimum of tier one pain. In addition, as a clairvoyant, all genjutsu with sight as the primary sense can last for an additional [2] posts with no upkeep cost. • Crystalline Rampart | Defensive crystal techniques are one rank stronger against spiritual techniques in collisions. Crystal techniques also lose their weakness to sound techniques. Finally, all doton techniques can be classified as shoton techniques for no resource or action cost but only originally crystal defenses gain the one rank increase.
• _✧
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Posted: Thu Jul 11, 2019 4:19 pm
Here we go again....
Posted: Thu Jul 11, 2019 4:20 pm
Here we go again....
Jenni Deer
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Jenni Deer
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Posted: Thu Jul 11, 2019 4:44 pm
Here we go again....
Posted: Thu Jul 11, 2019 4:53 pm
Here we go again....
Jenni Deer
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Posted: Thu Jul 11, 2019 4:54 pm
Here we go again....
Posted: Thu Jul 11, 2019 4:55 pm
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Posted: Thu Jul 11, 2019 4:56 pm
The Drowned’s Lament: Built from the black, twisted Hellwrought Iron, the Drowned’s Lament is a seven foot long, triple tonged Trident that strikes fear in the hearts of those who witness its use. When gripped tight and chakra is imbued into its body through the grip at the center the tines begin to hum, the vibrations of rushing waves becoming a roar as black waster swirls from the base of the weapon to the tip where it swirls around the tips. While wielding the weapon the following effects, and abilities, are useable and unlocked: tabLiquid Devastation Perhaps the most noticeable and useful of The Drowned’s Lament’s abilities lies not in a particular technique but in an augmentation of others. Liquid Devastation effects all Suiton (water) techniques that are utilized alongside this spear. First and foremost wielding The Drowned’s Lament allows one to use Suiton without the need of handseals, instead only brandishing the weapon as needed to direct the technique in question. But those that are used cause quite a stir as the water turns black as the new moon, causing it to gain a sticky, mucous-like texture that coats the affected areas with a blistering, rash-like skin affliction that grants D – ranked damage. This causes the flesh to blister, burn, and itch as if touched by something foul, an allergic reaction to the water itself. Furthermore, moving through liquid becomes much harder, with water acting as molasses when it comes in contact with an afflicted limb. This Black Water, called Liquid Devastation, counts as a disease ridden affliction that lasts for seven [7] posts, though this counter resets if touched by normal water at any time. It requires a Physician with the appropriate skill to have a fifteen [15] to be able to treat it properly and effectively. tabLeviathan’s Rampage The final attack of the Drowned’s Lament, Leviathan’s Wrath summons an enormous amount of black water around the wielder’s form into a hurricane-like force and shape. After three [3] Activations have passed this black water erupts into a wave thirty [30] feet call that erupts in either one direction or in all directions, whichever is desired, that will continue straight for at most one [1] mile. All interacted with are afflicted by Liquid Devastation. This counts as an A – ranked technique for the purpose of blocking.
Choker of Devouring Chakra Store: || 100 // 100 Stamina Store: || 100 // 100 Effect: || This choker requires 10 Posts of wearing it before the power is activated. During this time the item melds with the user's, and once completed it cannot be used by anyone else. By wearing this object, the owner is able to utilize a strange, black insect horde of 1000 that carry with them their own, unique bite that sets them apart. These insects firstly come from the collar as a fine, course mist similar in a way to both fog and sand. This mist is, in fact, the insects in what is known as the "Pre-larval" form. Upon generation, which bears no cost, the wearer must choose one of two options that can be switched between during the duration. The cost of switching is set at 10 chakra or stamina, and requires 1 Defensive or Offensive activation depending on the aspect chosen. xxx→ Aspect of Torment ► The Aspect of Torment takes the strange mist sand and forces it to form into the dark, twisted bodies of the insects. These look similar in nature to scarabs, but their carapace resembles the horror-filled skull of an infant. They screech and hiss in a menacing manner that bears a C-ranked Fear Effect that lasts for the duration of this form when one is covered by the insects. The primary function of this swarm is to devour chakra and stamina, at a rate of 25 per 500 Insects placed upon a source per post. Unlike other monstrosities and Aburame insects, Bijuu/Cursed energy/Evil Chakra do not in any way influence these insects, and instead doubles the amount of chakra devoured during the timeframe. This chakra is stored within the choker, and can be drawn from at a later time. These insects can be utilized with Aburame techniques, though doing so requires the expenditure of the cost of switching Aspects to create more. This form has an upkeep cost of 5 Chakra and 5 Stamina, though this can be paid through the energy absorbed by the insects. xxx→ Aspect of Hunger ► This Aspect takes on a decidedly more defensive, or supplemental, role than the Aspect of Torment. The first recognizable benefit is that by using 500 of the insects one is able to create a pair of glistening, black insect wings that hum, and mist, with a dark aura. Those within six yards are struck by a strange, C-ranked oppression aura that makes one feel the onset of paranoia. This will end when outside of the range of the wings' effects. The second is the ability to use all 1,000 insects to create a black, glistening dress that resembles a queen's regalia. This dress exudes the same dark aura, but comes with an additional effect: all physical strikes from non-energy based damage (Fire, Lightning, etc) will be reduced by 1 rank. This is done by absorbing that higher rank in chakra or stamina from the attack, though this transfers the absorbed amount directly to the store within the choker itself. Both effects cost 30 Chakra or Stamina a post for continuous use, and unlike the Aspect of Torment, does not cost anything to switch between.