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Shinobi Revolution: Next Generations

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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

Tags: Boruto, Roleplay, Naruto, Shinobi, Ninja 

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Mattysandwich

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PostPosted: Thu Jul 05, 2018 7:41 pm


Crafting Branch: Puppetry Mechanisms

Basic Items: Allows you to make mechanisms which can be used for a tier three puppet.
Advance Items: Allows you to make mechanisms which can be used for a tier two puppet.
Special Items: Allows you to make mechanisms which can be used for a tier one puppet.
Legendary Item: Allows you to make mechanisms which can be used for any tier puppet. In addition, the scale of these puppets can slide six ranks instead of the typical three.
All puppets made have to be approved within the puppet approval forum.
 
PostPosted: Thu Jul 05, 2018 8:11 pm


Crafting Branch: Scroll Making

Basic Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll not fuuin based, as well as for writing down techniques.
Advance Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls.
Special Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls. In addition, you can also create scrolls which increase your jutsu pool of any one branch of combat by ten slots. You can only make two of these for one rpc.
Legendary Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls. In addition, you can also create scrolls which increase your jutsu pool of any one branch of combat by ten slots. You can only make two of these for one rpc. Finally, you are able to create a scroll that can increase your custom slots by two.
 

Mattysandwich

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Mattysandwich

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PostPosted: Thu Jul 05, 2018 8:19 pm


Crafting Branch: Technology

Basic Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention.
Advance Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc.
Special Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc. Furthermore, you can now make combat enhancing technology. These things can include kunai launcher, smoke bomb land mines, etc.
Legendary Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc. Furthermore, you can now make combat enhancing technology. These things can include kunai launcher, smoke bomb land mines, etc. Finally, you can create marvels of technology. Robots, Hover Boards, basically, anything goes.
All devices made have to be approved within the puppet approval forum.
 
PostPosted: Thu Jul 05, 2018 8:26 pm


Crafting Branch: Pharmacy

Basic Items: Allows you to make generic antidotes and pills which stimulate healing out of combat.
Advance Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post..
Special Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post. Furthermore, you can create chakra and stamina pills that recover one hundred chakra or stamina when consumed. One rpc can only hold two of these pills at a time.
Legendary Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post. Furthermore, you can create chakra and stamina pills that recover one hundred chakra or stamina when consumed. One rpc can only hold two of these pills at a time. Finally, you can create a custom medicine which bypasses the previous established rules of this crafting branch.
All medicines made have to be approved within the custom medicine forum.
 

Mattysandwich

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Mattysandwich

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PostPosted: Thu Jul 05, 2018 8:32 pm


Crafting Branch: Toxins

Basic Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.
Advance Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post..
Special Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post.. Furthermore, you can create a poison which deflates a target's chakra or stamina pool by 100 for the rest of the match.
Legendary Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post.. Furthermore, you can create a poison which deflates a target's chakra or stamina pool by 100 for the rest of the match. Finally, you can create a custom poison which bypasses the previous established rules of this crafting branch.
All toxins made have to be approved within the custom medicine forum.
 
PostPosted: Mon Jul 09, 2018 12:19 pm


A Miner's Missions
Spelunking, Pickaxes, Resources


Experience Rewards
For 10+ Mining jobs, the practitioner gains the title of "Apprentice Miner", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank and the B - Rank missions.

For 20+ Mining jobs, the practitioner gains the title of "Journeyman Miner", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank and the A - Rank missions.

For 25+ Mining jobs, the practitioner gains the title of "Master Miner", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank, the B - Rank, and -2 to the S - Rank missions.

For 30+ Mining jobs, the practitioner gains the title of "Grandmaster Miner", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank, the A - Rank, and -2 to the S - Rank missions.


Missions

Title: Polish Supplies
Rank: E
Information: You have to get your tools clean before you start mining! Make an effort to clean your tools and get ready to mine.
Solo or Squad: Solo
Minimum Posts: 1
Note: If done in combination with, "Gathering: Basic", then this mission is treated as though it is D-ranked.
-_-_-_○ ○ ○ ○ ○
Title: Gathering: Basic
Rank: D
Information: The most basic of mining missions. Travel to a place with common resources and get to mining!
Solo or Squad: Solo
Minimum Posts: 4
Note: Does not reward Ryo, but instead rewards a basic supply: Mining kit. This can be used for the basic crafting mission of either the weapon making branch of crafting, the armor making branch, the technology branch, or the mechanism branch.
-_-_-_○ ○ ○ ○ ○
Title: Gathering: Advance
Rank: C
Information: The more intricate missions. Travel to a place with somewhat more exciting resources and get to mining!
Solo or Squad: Solo
Minimum Posts: 5
Note: Does not reward Ryo, but instead rewards an advance supply: Mining kit. This can be used for the advance crafting mission of either the weapon making branch of crafting, the armor making branch, the technology branch, or the mechanism branch. -_-_-_○ ○ ○ ○ ○
Title: Gathering: Special
Rank: B
Information: A truly advance mission. Travel to a place with some seriously rare resources and get to mining!
Solo or Squad: Solo
Minimum Posts: 5
Note: Does not reward Ryo, but instead rewards a special supply: Mining kit. This can be used for the special crafting mission of either the weapon making branch of crafting, the armor making branch, the technology branch, or the mechanism branch.
-_-_-_○ ○ ○ ○ ○
Title: Actual Mining! II
Rank: A
Information: A hardcore advance mission. Travel to a place with the rarest resources and get to mining!
Solo or Squad: Solo
Minimum Posts: 7 posts
Note: Does not reward Ryo, but instead rewards a legendary supply: Mining kit. This can be used for the legendary crafting mission of either the weapon making branch of crafting, the armor making branch, the technology branch, or the mechanism branch.
-_-_-_○ ○ ○ ○ ○
 

Mattysandwich

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Mattysandwich

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PostPosted: Sun Aug 12, 2018 6:47 pm


A Botanist's Missions
Gardening, Gathering, Resources


Experience Rewards
For 10+ Botany jobs, the practitioner gains the title of "Apprentice Botanist", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank and the B - Rank missions.

For 20+ Botany jobs, the practitioner gains the title of "Journeyman Botanist", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank and the A - Rank missions.

For 25+ Botany jobs, the practitioner gains the title of "Master Botanist", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank, the B - Rank, and -2 to the S - Rank missions.

For 30+ Botany jobs, the practitioner gains the title of "Grandmaster Botanist", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank, the A - Rank, and -2 to the S - Rank missions.


Missions

Title: Polish Supplies
Rank: E
Information: You have to get your tools clean before you start your botany! Make an effort to clean your tools and get ready to harvest.
Solo or Squad: Solo
Minimum Posts: 1
Note: If done in combination with, "Gathering: Basic", then this mission is treated as though it is D-ranked.
-_-_-_○ ○ ○ ○ ○
Title: Gathering: Basic
Rank: D
Information: The most basic of botany missions. Travel to a place with common resources and get to harvesting!
Solo or Squad: Solo
Minimum Posts: 4
Note: Does not reward Ryo, but instead rewards a basic supply: Botany kit. This can be used for the basic crafting mission of either the enchantment making branch of crafting, the scroll making branch, the pharmacy branch, or the toxin branch.
-_-_-_○ ○ ○ ○ ○
Title: Gathering: Advance
Rank: C
Information: The more intricate missions. Travel to a place with somewhat more exciting resources and get to harvesting!
Solo or Squad: Solo
Minimum Posts: 5
Note: Does not reward Ryo, but instead rewards an advance supply: Botany kit. This can be used for the advance crafting mission of either the enchantment making branch of crafting, the scroll making branch, the pharmacy branch, or the toxin branch. -_-_-_○ ○ ○ ○ ○
Title: Gathering: Special
Rank: B
Information: A truly advance mission. Travel to a place with some seriously rare resources and get to harvesting!
Solo or Squad: Solo
Minimum Posts: 5
Note: Does not reward Ryo, but instead rewards a special supply: Botany kit. This can be used for the special crafting mission of either the enchantment making branch of crafting, the scroll making branch, the pharmacy branch, or the toxin branch.
-_-_-_○ ○ ○ ○ ○
Title: Actual Mining! II
Rank: A
Information: A hardcore advance mission. Travel to a place with the rarest resources and get to harvesting!
Solo or Squad: Solo
Minimum Posts: 7 posts
Note: Does not reward Ryo, but instead rewards a legendary supply: Botany kit. This can be used for the legendary crafting mission of either the enchantment making branch of crafting, the scroll making branch, the pharmacy branch, or the toxin branch.
-_-_-_○ ○ ○ ○ ○
PostPosted: Sun Aug 12, 2018 6:51 pm


User Image
User Image


___Description:
A class which takes its basis from the well known trade city of Takumi, and its industrious elite. Relying more than on one's self, and having cooperation with each and every single person, shinobi or not, is highly coveted. As such, those pertaining to this way of life are very balanced, taking in almost all methods of existence, while not specializing in anything at all. The worker that cooperates with more battle-oriented shinobi is often the one that has the most ability to be flexible to changing conditions. Often using one's knowledge gained from non-standard use of techniques, they can still surprise even the most battle-hardened of shinobi.


___Notes / Reminders:
• When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )
• Additional worker partners can be sought out at [ Takumi ] or gained from elsewhere.

___Specialization:
• If this class is taken as the first and second class, all 3 disciplines are applied.

Quote:
__Disciplines:
Legendary Worker: The user is able to create one additional legendary weapon for one rpc. In addition, the user can also create one additional weapon for their village or their rogue group that the character is a member of.

Balanced Master: The user gains one extra bukijutsu stage every other rank. The user also receives a moderate boost in two DR stats of the user choice. The user cannot double upon the same stat to receive a supreme boost with this discipline.


Lifetime Disciple: This discipline allows the user to half the mission requirement and ac in order to reach the next rank of the crafting tree. This makes it easier for the user to craft further in the branches.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 125 } chakra.
-_-_-_-• { 125 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• Learn 1 extra of every jutsu type per post
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 02 ] Ninjutsu slot.
-_-_-_-• [ 02 ] Genjutsu slot.
-_-_-_-• [ 00 ] Taijutsu Styles.
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +2 job title.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn 2 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slot.
-_-_-_-• [ +02 ] Genjutsu slot.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +20 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +3 job titles.
-_-_-_-• Learn 1 extra of every jutsu type per post.
-_-_-_-• Learn 3 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles
-_-_-_-• [ +01 ] Bukijutsu Styles

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +4 job titles.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn 4 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +5 job titles.
-_-_-_-• Learn 5 extra of every jutsu type per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +35 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra of every jutsu style per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.
 

Mattysandwich

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Mattysandwich

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PostPosted: Wed Aug 15, 2018 9:20 am


Crafting System:
In Shinobi Revolutions, in order to exceed that which are given by your classes, you typically have to expend custom slots. This was once the only way to truly customize your character. However, the Crafting System is designed as a way to inspire creativity. By performing enough task and meeting certain requirements you are able to provide your character with unique benefits without having to exchange your custom slots. The following jobs linked here will provide information about what branches of crafting exist, as well as how to gather the supplies necessary to craft. Even if you do not wish to partake in missions which gather supplies, however, you will still be able to purchase them at local shops.

Rules:
Can only make one legendary item for one RPC.
Can only make two legendary items for the village or rogue group the character is a member of.
Only Worker Class can gain AC from crafting missions.


Titles:
Titles are the labels an rpc gains when they perform a set amount of missions within a certain job. For crafting, these titles help decide the level of objects you can create at which rank. Please make sure to label your titles on your job profile. Found below are the titles which are applicable to all job titles.

No Title: Cannot make anything. Can perform E-ranked Missions of any Crafting Branch.
Apprentice: Can make the most basic items of the crafting branch. Can perform C-ranked and below crafting missions.
Veteran: Can make up to advance items of the crafting branch. Can perform B-ranked and below crafting missions.
Master: Can make up to special items of the crafting branch. Can perform A-ranked and below crafting missions.
Grandmaster: Can make up to legendary items of the crafting branch. Can perform all crafting missions.


Requirements:
Like body rank, jobs of these kinds require certain limitations in order to be able to reach. The following below explain those limitations.
Apprentice: 2500 ac - 5 E-ranked crafting missions and 2 D-ranked crafting missions
Veteran: 10,000 ac – 7 D-ranked crafting missions and 2 C-ranked crafting missions.
Master: 17,500 ac – 7 C-ranked missions and 2 B-ranked crafting missions.
Grandmaster: 25,000 ac – 7 B-ranked missions and 2 A-ranked crafting missions.


Supply Cost:
In case you do not wish to perform the missions to gather supplies, these are the cost required to gain the crafting items per tier of crafting. Even if they are not listed on the store within your village, you can automatically assume that they are there for the prices listed below.
Basic Item crafting: 500 ryo.
Advance Item crafting: 1000 ryo.
Special Item Crafting: 2000 ryo.
Legendary Item Crafting: 4000 ryo.
 
PostPosted: Thu Aug 16, 2018 6:40 pm


Crafting Types


Scroll Crafting
Description:
A common occupation, it involves shaping and working many types of wood into roll-able scrolls. These scrolls can be used for sealing purposes or to help one learn beyond their body's limitations.
Crafting Example:
Basic Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll not fuuin based, as well as for writing down techniques.
Advance Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls.
Special Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls. In addition, you can also create scrolls which increase your jutsu pool of any one branch of combat by ten slots. You can only make two of these for one rpc.
Legendary Items: Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls. In addition, you can also create scrolls which increase your jutsu pool of any one branch of combat by ten slots. You can only make two of these for one rpc. Finally, you are able to create a scroll that can increase your custom slots by two.
Training times: 10 jobs for 'Apprentice Scroll Maker'. 10 more jobs for the 'Veteran' version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with wood, for each above title, to a minimum of 1 post per item.

Weapon-Crafting
Description:
A less common occupation, crafting just for weaponry is a specific path involving many different types. The pride of making one's own weapon increases the potential of the weapons themselves.
Crafting Example:
Basic Items: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons.
Advance Item Crafting: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. In addition, weapons made at this tier are allowed to have one custom weapon ability. All weapon abilities must be approved within the custom weapon thread. You can only make four of these per rpc.
Special Item Crafting: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. Furthermore, you can now mold a weapon so that it retains elemental properties. This means that, if the user utilizes this weapon for a simple or complex technique, that the weapon attack will be treated as though it was the element that the weapon was infused in. In addition, weapons made at this tier are allowed to have two custom weapon abilities. All weapon abilities must be approved within the custom weapon thread. You can only make two of these per RPC.
Legendary Weapon: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. Furthermore, you can now mold a weapon so that it retains elemental properties. This means that, if the user utilizes this weapon for a simple or complex technique, that the weapon attack will be treated as though it was the element that it was infused in. Finally, you can make a fully functional custom weapon with three custom abilities for no custom slots. This custom weapon is not treated to the same rules as standard custom weapons, although it must be approved in the custom weapon thread.
Training times: 10 jobs for 'Apprentice Weapon-smith'. 10 more jobs for the Veteran version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times for weapons, for each above title, to a minimum of 1 post per item.

Armor-Crafting
Description:
A less common occupation, crafting just for armor is a specific path involving many different types. The pride in making one's own armor creates properties not found within stores.
Crafting Example:
Basic Items: Any armor type you can think of. Cannot remove the penalties of the armor crafted.
Advance Item Crafting: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. In addition, armors made at this tier are allowed to have one custom weapon ability. All abilities must be approved within the custom weapon thread. You can only make four of these per rpc.
Special Item Crafting: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. Furthermore, you can now mold elemental properties into your armor to make your armor resistant to the element that it is superior to. This means that, if you merge the fire element into a set of armor, then the armor is able to protect against wind attacks more efficiently. Requires from you to have the element they mold into their item. In addition, armors made at this tier are allowed to have two custom weapon abilities. All weapon abilities must be approved within the custom weapon thread. You can only make two of these per RPC.
Legendary Weapon: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. Furthermore, you can now mold elemental properties into your armor to make your armor resistant to the element that it is superior to. This means that, if you merge the fire element into a set of armor, then the armor is able to protect against wind attacks more efficiently. Requires from you to have the element they mold into their item. Finally, you are able to make a custom set of armor with three abilities for no custom cost. This custom armor is not treated to the same rules as standard custom armor, although it must be approved in the custom weapon thread.
Training times: 10 jobs for 'Apprentice Armor-smith'. 10 more jobs for the Veteran version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times for armor, for each above title, to a minimum of 1 post per item.

Enchantment
Description:
A rare occupation, it involves taking several herbs and extracting the materials from them in order to create long term lasting seals. These seals can grant incredible power depending on the type created.
Crafting Example:
Basic Items: Able to create enchantment seals. These seals have no abilities.
Advance Item Crafting: Able to create enchantment seals. These marbles can be infused with a property that doubles the DR increase of any weapon or item they are fused with.
Special Item Crafting: Able to create enchantment seals. These seals can be infused with a property that doubles the DR increase of any weapon or item they are fused with. In addition, you can also create seals that are infused with elemental properties, or distinct bloodline elements. If you fuse an element into a weapon already infused with elemental properties, you can add the same element to a elemental affinity weapon to make the elemental infusion considered overwhelming. If you fuse a different element into a weapon with a weapon infused with it, then you can create a unique kekkei genkai element and have the weapon have unique properties, (frostbite for ice release, magnetic with satetsu, etc). Unique abilities must be approved within the custom weapon forum. In addition, you must have the appropriate bloodline in order to make a kekkei genkai fusion.
Legendary Weapon: Able to create enchantment seals. These seals can be infused with a property that doubles the DR increase of any weapon or item they are fused with. In addition, you can also create seals that are infused with elemental properties, or distinct bloodline elements. If you fuse an element into a weapon already infused with elemental properties, you can either add the same element to a elemental affinity weapon to make the elemental infusion considered overwhelming. If you fuse a different element into a weapon with a weapon infused with it, then you can create a unique kekkei genkai element, (frostbite for ice release, magnetic with satetsu, etc). Unique abilities must be approved within the custom weapon forum. In addition, you must have the appropriate bloodline in order to make a kekkei genkai fusion. Finally, you are able to make seals which can increase one's total chakra or stamina pool by 100 points. You could also create a marble which gives both 50 chakra and stamina. these seals fuse directly onto the person's skin and not into their weapon or armor.
Training times: 10 jobs for 'Apprentice Enchanter'. 10 more jobs for the Veteran version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with Variable Marbles, for each above title, to a minimum of 1 post per item.

Mechanism-Crafting
Description:
A rare occupation, it involves the creation of mechanisms which puppeteers use to utilize their puppets. These gears have a plethora of usage and their versatility allows them to be used in a great manner of things.
Crafting Example:
Basic Items: Allows you to make mechanisms which can be used for a tier three puppet.
Advance Items: Allows you to make mechanisms which can be used for a tier two puppet.
Special Items: Allows you to make mechanisms which can be used for a tier one puppet.
Legendary Item: Allows you to make mechanisms which can be used for any tier puppet. In addition, the scale of these puppets can slide six ranks instead of the typical three.
All mechanisms made have to be approved within the mechanism approval forum.
Training times: 10 jobs for 'Apprentice Mechanism-Smith'. 10 more jobs for the Veteran version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with complicated mechanism, for each above title, to a minimum of 1 post per item.

Technology-Crafting
Description:
A rare occupation, it usually involves creating devices not usually seen elsewhere in the ninja world. This crafting pushes the boundaries of the limitations of Shinobi
Crafting Example:
Basic Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention.
Advance Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc.
Special Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc. Furthermore, you can now make combat enhancing technology. These things can include kunai launcher, smoke bomb land mines, etc.
Legendary Items: Allows you to make batteries by storing chakra into them. These batteries are the backbone of all invention. In addition, you can now make non-combat devices. These devices include things like head pieces, radios, movie projectors, etc. Furthermore, you can now make combat enhancing technology. These things can include kunai launcher, smoke bomb land mines, etc. Finally, you can create marvels of technology. Robots, Hover Boards, basically, anything goes.
All devices made have to be approved within the mechanism approval forum.
Training times: 10 jobs for 'Apprentice Technology-Smith'. 10 more jobs for the Veteran version. 5 more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with complicated mechanisms, for each above title, to a minimum of 1 post per item.

Pharmaceutical Chemist
Description:
A less common occupation, it usually involves creating and medicines and antidotes from herbs. These pills or vials can even enhance a ninja beyond their normal capacities.
Crafting Example:
Basic Items: Allows you to make generic antidotes and pills which stimulate healing out of combat.
Advance Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post..
Special Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post. Furthermore, you can create chakra and stamina pills that recover one hundred chakra or stamina when consumed. One rpc can only hold two of these pills at a time.
Legendary Items: Allows you to make generic antidotes and pills which stimulate healing out of combat. In addition, you can also create vitamins which increase one DR stat by two points for six post. Furthermore, you can create chakra and stamina pills that recover one hundred chakra or stamina when consumed. One rpc can only hold two of these pills at a time. Finally, you can create a custom medicine which bypasses the previous established rules of this crafting branch.
All medicines made have to be approved within the custom medicine forum.
Training times: 10 jobs for 'Apprentice Pharmaceutical Chemist'. 10 more jobs for the 'Veteran' version. 5more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with complicated hazards, for each above title, to a minimum of 1 post per item.

Toxin Chemist
Description:
A less common occupation, it usually involves creating poisons which can be used to tarnish and harm an opponent. These toxins can be anything necessary to make your opponent stop.
Crafting Example:
Basic Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.
Advance Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post..
Special Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post.. Furthermore, you can create a poison which deflates a target's chakra or stamina pool by 100 for the rest of the match.
Legendary Items: Allows you to make generic paralysis poisons which halt limbs four post after injection.. In addition, you can also create poisons which decrease one DR stat by two points for six post.. Furthermore, you can create a poison which deflates a target's chakra or stamina pool by 100 for the rest of the match. Finally, you can create a custom poison which bypasses the previous established rules of this crafting branch.
All toxins made have to be approved within the custom medicine forum.
Training times: 10 jobs for 'Apprentice Toxin Chemist'. 10 more jobs for the 'Veteran' version. 5more posts for the 'Master' version, with an additional 5 more for the 'Grandmaster' version.
Benefits: Grants a 2 post reduction to crafting times with complicated hazards, for each above title, to a minimum of 1 post per item.

Mattysandwich

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Mattysandwich

Dedicated Sex Symbol

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PostPosted: Thu Aug 16, 2018 7:09 pm


A Smith's Missions
Creation, Uniqueness, Crafting


Description: As a part of everyone's life, there will come a time when they will want to make what they can, on their own. While shinobi have methods for circumventing certain needs, the tools for crafting have not changed in many, many years. Thus, the tools listed are the bare minimum for doing a job, without using chakra.
One-Time Experience Rewards
For reaching "Apprentice" in any smithing:
-_-_-_The title gives: -1 post to the E - Rank mission.
For reaching "Journeyman" in any smithing:
-_-_-_The title gives: -1 post to the D - Rank mission.
For reaching "Master" in any smithing:
-_-_-_The title gives: -1 post to the B - Rank and -2 to the S - Rank missions.
For reaching "Grandmaster" in any smithing:
-_-_-_The title gives: -1 post to the A - Rank and -2 to the S - Rank missions.
For reaching "Grandmaster" in any 2 smithings:
-_-_-_The title gives: -1 post to the Special - Rank missions.
For reaching "Grandmaster" in any 4 smithings:
-_-_-_The title gives: -1 post to the Special - Rank missions.
-_-_-_Also grants the title: "Legendary Smith".


Missions

Title: Preparation
Rank: E
Information: This involves setting up a forge, workbench, work area, shoppe, or library in the morning and cleaning it up at night. Only requires the absolute minimum: dusting, washing, picking up trash, cleaning tools, picking up deliveries, etc. If the more experienced folks need assistance with a small task, they will send you off to go perform it instead of them.
Solo or Squad: Solo
Minimum Posts: 3
Note: Becomes D-rank if completed alongside 'Assistance'. Half of the mission is done before, and half is done after 'Assistance' is completed.

Title: Assistance
Rank: D
Information: During work hours, you'll be keeping the clients from interfering too much with the higher-ups who are working on projects and otherwise being busy. Otherwise, you'll be directly helping those around you, handing them their tools when called for, being there to hold the hot irons in the fire while they rest, fetching fabrics, and keeping them from being distracted by all means possible.
Solo or Squad: Solo
Minimum Posts: 4

Title: Gofer
Rank: D
Information: The workshop needs you to run out to make a local purchase or fetch something from another workshop in the area. Go forth and get the goods!
Solo or Squad: Solo
Minimum Posts: 3

Title: Actual Smithing! I
Rank: C
Information: Restricted to those of Apprentice title, minimally, the workers need a hand at filling orders. Apprentices and Journeymen abound in the workplace, but they can't fill every order by themselves! Create a basic item and begin your career truly!
Solo or Squad: Solo
Minimum Posts: 5

Title: Actual Smithing! II
Rank: B
Information: Restricted to those of Journeyman title, minimally, the workers need a hand at filling orders. Apprentices and Journeymen abound in the workplace, but they can't fill every order by themselves! Create an advance item and prove that you deserve your title!
Solo or Squad: Solo
Minimum Posts: 5

Title: Repairing! I
Rank: B
Information: Restricted to those of Journeyman title, minimally. Someone has come to your workshop requesting a simple repair. Repair the object as best you can or offer to recreate it if it’s beyond salvation. Lucky for you, seeing a damaged piece is a good way to learn what NOT to do. No manuals needed.
Solo or Squad: Solo
Minimum Posts: 5

Title: Actual Smithing! III
Rank: A
Information: Restricted to those of Master title, minimally. The workers need a hand at filling orders. Journeymen and Masters abound in the workplace, but they can't fill every placed order by themselves! Create a Special Item and show your potential!
Solo or Squad: Solo
Minimum Posts: 8

Title: Repairing! II
Rank: A
Information: Restricted to those of Master title, minimally. Hoo boy, that thing sure is broken. You’ll have to bust out all your knowledge to repair whatever item has just been delivered to you, so get ready to be knee deep in both tools and schematics. Heck, you might even have to confer with other smiths to get this done. Appropriate manuals required.
Solo or Squad: Solo
Minimum Posts: 10
Note: Rewards double Ryo.

Title: A Major Project
Rank: S
Information: Restricted to those with Grandmaster title, minimally, this places you in a position of leadership amongst the workers around you. Create a Legendary Item and show the world your potential.
Solo or Squad: Solo
Minimum Posts: 11

 
PostPosted: Thu Aug 23, 2018 8:45 am


_________________________________________________________
-_-_-_-_-C u s t o m
-_-_-_-_-N a r c o t i c s

Custom narcotics cover both the custom medicines and poisons that you can make via the crafting system. It also accounts for the free medical customs that medical license provides.


___☁ R u l e s:
☆ All submitted work is susceptible to change.
☆ Only those of the Medical Class can create narcotics outside of the crafting system for two custom slots. Can only make two of these, however.

○ After approval, post your custom narcotics in your storage area.


[size=9]
[b]Character:[/b] (Who created these drugs?)
[b]Link to profile:[/b] (For a few clarification purposes.)

[b]Narcotic Name:[/b] (What will it be called?)
[b]Narcotic Tier:[/b] (For Crafting Only)
[b]Narcotic Form:[/b] (Is it a solid drug, a liquid, or a gas?)

[b]Narcotic Description:[/b] (A brief explanation of the puppet- what it's made of, where it came from, what it does, etc. If it's a hazard then list the tiers of its effects here)

[/size]
[quote="Rocket Punches"][/quote]
[quote="Mattysandwich"][/quote]
 

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Sat Apr 20, 2019 12:40 pm



                        Sensory
                        ______________________________

                        E-Rank Techniques


                        ▰ Signal Fire [ Noroshi ] | Rank E
                        After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Doing so does not cost an activation.

                        ▰ Echo [ Yamabiko ] | Rank E
                        Activation of this Jutsu lets the user locate the relative location of anything in the vicinity by listening to the echoes of a sharp sound, such as blades clashing, a rock skipping, etc. The technique is activated by some form of sound caused by the user. Louder sounds travel farther. It effectively works like echolocation, giving the user a display of the path in which the sound travels for one [1] full post. The visual can be maintained at an upkeep of the original cost per post, as well as a constant sound, such as music. Only the user can see the visual path.


                        D-Rank Techniques


                        ▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        After the completion of handseals, an ally target gains a tattoo like designed created out of chakra. The tattoo appears black on the skin and can take the design of the user’s choice. As long as this technique is active, the ally and the user are treated as though they have a korabo bond up to the rank the user has trained in. This allows them to collaborate their jutsu even if they have not trained in Korabo together.

                        ▰ Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
                        Allows the user to jump to anywhere within one kilometer, so long as he/she can sense the destination. Upon landing at the destination, locational information on everything within three [3] meters is automatically transferred to the user. Retains the three limits per battle that all forms of shunshin have. This technique also sends out a shockwave from the user which affects everyone within a ten foot vicinity with tier one jamming.

                        ▰ Hunting Dog [ Ryouken ] | Rank D
                        After inscribing a personal rune on something, the user can track the affected object over great distances so long as the rune remains. Each activation gives the user a general direction in which to travel, becoming less useful the farther away the rune is. Being in the same thread will point directly toward the rune, ignoring any obstacles such as walls; being in the same subforum points toward the general location; being in an adjacent subforum (such as in the lands surrounding a Village, or the Village Crossroads) gives the user a vague sense of where to go; and beyond that it points you in which cardinal direction to go. While the rune is permanent, the technique can be maintained by dedicating ten [10] chakra of their pool to keeping it active.


                        C-Rank Techniques


                        ▰ Whispering Walls [ Mitsugo Heki ] | Rank C
                        By coming into direct contact with an item, the user is relayed all knowledge of that item. This includes descriptions of custom weapons / armors, both crafted or provided through customs slots. In addition, this also applies for inventions, puppets, and anything else which can be physically touched. Summons are also gathered via their perks and abilities through direct contact.

                        ▰ Door Guard [ Monko no Keibou ] | Rank C
                        After performing the needed hand seals, the user touches a nearby opponent. The user is able to determine what DR the target has, as well as ignore the passive DR increase of one stat of the user’s choice. This technique last through six posts. The opponent also receives tier two Jamming.


                        B-Rank Techniques

                        ▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                        Marks a surface of up to 50 square meters in size for observation. When anyone aside from the user enters the domain, the user is notified. The user is aware of everything the target has while within the range, from the relative size of the Chakra pools, the target’s elemental affinities, bloodline type (if any) and affinity for certain types of Jutsu are assessed (lets the user know if the target specializes in Ninjutsu, Genjutsu, etc. In addition, any genjutsu cast upon the user while the user is within their sensory range are treated as one rank easier to escape from via kai. Does not have an upkeep cost, but the user must focus on the area in question to sustain the flow of information, consuming one activation per post.

                        ▰ Gray Fog [ Haiiro no Kiri ] | Rank B
                        A technique which allows the user to send out a thin blanket of their own chakra around a specific area. The fog is unnoticeable without the assistance of chakra detecting dojutsu or sensory techniques. The fog allows allies with Korabo bonds to the user to be relayed the same sensory benefits as the user obtains. In addition, any target bound by the dragon tattoo also receives these benefits. Fog last for eight post.

                        ▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
                        User must remain still for one full post before technique takes effect. Starting at two [2] kilometers at E-rank, range is increased by two [2] kilometers per rank. Information gained from technique is fairly vague and limited to location and chakra capacity unless the user has the Open Minded discipline, in which more detailed information such as elemental affinities or bloodline can be determined. Technique remains active until the user moves. Those of the Open Minded discipline can use this technique even while moving.

                        ▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X [ Learned as B ]
                        After the user clacks their feet together, they can extend a sensory barrier to detect the movements of a hidden foe of twenty feet. Should the field touch his opponent, he will know their position immediately. In addition, if the opponent is using a technique of lesser rank than this technique in order to cloak them, they are immediately afflicted with tier three jamming by a surplus of chakra which hinders them from one activation on their following post.


                        A-Rank Techniques



                        ▰ Leech [ Hiru ] | Rank X [ Learned as A ]
                        Allows the user to hijack an opponent’s sensory technique. The user can relay and gather any information from the sensory, as well as take for themselves any benefits they received from it. The duration last as long as the initial technique. Once the technique is finished the opponent suffers tier three jamming.

                        ▰ Nature Lockdown [ Shizen fūsa ] | Rank A
                        Allows the user to send a shockwave throughout an entire topic. This negates anyone from being able to sense the nature chakra present in the topic. The result of this technique is that, while it does not affect the reserves already within a sage, all sages cannot recover or gather nature chakra while this technique is in effect. This technique last for ten post.

                        ▰ Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation
                        After performing the needed hand seals, the user touches a nearby opponent. The user is able to determine what DR the target has, as well as ignore the passive DR increase of all stats. This technique last through six post. Takes the same slot as Door Guard. This technique applies tier three jamming upon contact.


                        S-Rank Techniques


                        ▰ Opaque Curtain [ Shakou Ichou ] | Rank S
                        The user sends out a wave of Chakra and uses it to read the air, disabling all sensory abilities within the area aside from the user’s abilities. This includes dojutsu and sage abilities. Enhanced senses view this area as a black box. Affects one thread for ten [10] of the user’s posts. Applies tier four jamming to all opponents.

                        ▰ Mind Power [ Renriki ] | Rank S
                        For up to five [5] posts after activation, any sensory techniques gazing into the area around the user see rapidly-changing nonsense. This means that, as long as this technique is active, any S-ranked and below genjutsu which affect the user while they are in the user’s sensory range have their senses deleted. This does not remove the genjutsu but hinders their ability to affect the user. Only works on genjutsu S-ranked and below, and only last for four post.


                        S+ Rank Techniques


                        ▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
                        Allows the user to select one target and analyze them for demon chakra. If the target has demon chakra then the user is able to understand and comprehend the demon in its entirety. Furthermore, any passive increases the demon provides are null and void when used against the user. This technique last for eight post.
 
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