|
|
|
|
|
|
Posted: Tue Sep 26, 2017 6:52 pm
|
|
|
|
|
|
Raganui Minamoto rolled 28 6-sided dice:
4, 3, 4, 4, 1, 3, 1, 1, 3, 2, 2, 2, 4, 4, 5, 1, 4, 5, 4, 2, 1, 6, 4, 6, 1, 5, 4, 1
Total: 87 (28-168)
|
Posted: Tue Sep 26, 2017 10:19 pm
|
|
|
|
|
|
|
SCN_ Grey_fox rolled 20 6-sided dice:
3, 3, 5, 3, 6, 5, 5, 3, 2, 5, 5, 1, 4, 1, 6, 4, 3, 5, 1, 4
Total: 74 (20-120)
|
|
Posted: Wed Sep 27, 2017 10:55 am
|
|
|
|
If the Defender isn't called, I want it... scream ...Please... razz
I know Rain is more 'as written in the book' type, But I was wondering if I could use the errated version of the Battlerager, instead of the nightmare in Martial Power.
Quote: Battlerager Vigor A fighter who selects the Battlerager Vigor class feature instead of Fighter Weapon Talent gains temporary hit points equal to his or her Constitution modifier whenever the fighter hits an enemy with a close or melee attack, in addition to temporary hit points normally granted by the power . Additionally, if the fighter misses every target with an invigorating power, the fighter gains temporary hit points equal to the Constitution modifier. The fighter gains these temporary hit points after the attack resolves. Temporary hit points from Battlerager Vigor do not stack with any temporary hit points the fighter already has. While wearing light armor or chainmail and having any temporary hit points, the fighter gains a +1 bonus to damage rolls with melee or close weapon attacks, or a +2 bonus to damage rolls if using an axe, hammer, mace, or pick.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SCN_ Grey_fox rolled 4 6-sided dice:
6, 3, 3, 2
Total: 14 (4-24)
|
Posted: Wed Sep 27, 2017 11:07 am
|
|
|
|
|
|
|
SCN_ Grey_fox rolled 4 6-sided dice:
1, 4, 4, 4
Total: 13 (4-24)
|
|
Posted: Wed Sep 27, 2017 11:09 am
|
|
|
|
who can't count 8 dice...
3, 3, 5, 3 11 6, 5, 5, 3 16 2, 5, 5, 1 12 4, 1, 6, 4 14 3, 5, 1, 4 12 6, 3, 3, 2 12 1, 4, 4, 4 12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 6:23 pm
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 6:39 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 7:22 pm
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 7:28 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 7:31 pm
|
|
|
|
Iamnotsuicidesoldier1 I have a basic character concept together, but while they're a dwarf mechanically they're a mul for roleplay purposes. A lot of dark sun information and dragon magazine 399 specifically. Do I have to take the 4d6 rolls and all that, or do standard array abilities count? I just realized it will be particularly hard to make rolls on gaia's roll mechanic, is there a particular dice roll mechanic you want to use? EDIT: This is a basic set-up utilizing the new dice stats. 17, 16, 15, 14, 14, 8.
Yes, please roll your stats. ((Edit: I see they're rolled further below))
Also, hybrids will not be allowed. Sorry for not indicating at such. They're a confusing headache for me to deal with as a GM.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 7:35 pm
|
|
|
|
Raganui Minamoto dice rollan 4344 - 12 1311 - 53222 - 7 4451 - 13 4542 - 13 1646 - 16 1541 - 10
Reroll.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Sep 27, 2017 7:39 pm
|
|
|
|
SCN_ Grey_fox If the Defender isn't called, I want it... scream ...Please... razz I know Rain is more 'as written in the book' type, But I was wondering if I could use the errated version of the Battlerager, instead of the nightmare in Martial Power. Quote: Battlerager Vigor A fighter who selects the Battlerager Vigor class feature instead of Fighter Weapon Talent gains temporary hit points equal to his or her Constitution modifier whenever the fighter hits an enemy with a close or melee attack, in addition to temporary hit points normally granted by the power . Additionally, if the fighter misses every target with an invigorating power, the fighter gains temporary hit points equal to the Constitution modifier. The fighter gains these temporary hit points after the attack resolves. Temporary hit points from Battlerager Vigor do not stack with any temporary hit points the fighter already has. While wearing light armor or chainmail and having any temporary hit points, the fighter gains a +1 bonus to damage rolls with melee or close weapon attacks, or a +2 bonus to damage rolls if using an axe, hammer, mace, or pick.
If it's from the Errata, it's fine. As a semi-related note, as far as race options go, I tend to let people choose pre-Update or post-Update. Like for Tieflings 'Infernal Wrath', I let people choose the boost to damage or the ranged retribution.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Raganui Minamoto rolled 28 6-sided dice:
1, 3, 1, 3, 5, 3, 3, 3, 3, 3, 2, 1, 6, 2, 2, 4, 2, 5, 6, 2, 1, 5, 4, 4, 1, 6, 2, 1
Total: 84 (28-168)
|
Posted: Wed Sep 27, 2017 8:49 pm
|
|
|
|
|
|
|
|
|
|
|
|