[殺]____S a c r i f i c i a l____S u m m o n s____[殺] C o n v e r t e d_____L i f e
D E T A I L S The Summons of the Sacrificial Contract are perhaps the strongest, most diversely-skilled summons. To earn the contract, however, a blood price must be paid - one that is specifically tailored to each and every potential contract holder, but always having the same end result; blood is spilt. To find out your potential cost for the contract, you must have located a means to get in touch with the Sacrifice Summons already. There are several ways to do so, and all must be done in role play, not in the character's history/biography.
When a contract is formed, the cost is just a pre-payment for a specific number of times the Summons will come to the contracted summoner's aid. Unlike most Summon Contracts, there are very few individually unique summons and all are ranked into tiers. Each tier has a different price attached to them, tallying up until the pre-payment has been met. Once the summoner has spent their quota, another price must be paid, usually at a far higher rate than the first time.
Upon successful payment the first time, a contract is marked literally upon the summoner's flesh. Often it is done by mother of all the Sacrifice Summons, Summa, the Total Being, by rending her two claws across the summoner's face, cutting into the bone. The putrid state of her very being will cause an infection to set in immediately, and lack of proper medical attention may cause death.
The ways to contact the Sacrifice Summons are: M u r d e r Successfully perform, and get away with, the murder of an RPC or Admin controlled NPC. See Admins for the Murder Case mission which will immediately occur as a result of the criminal deed. Once the mission has been concluded, make a post and roll one 20-sided die. Quote the appropriate admin for the result.
S u b v e r t • Subvert your own village/team in obtaining a vital/valuable item/piece of intelligence by either destroying it, selling/giving to the enemy, or keeping it for yourself. If successfully done, roll one 20-sided die and quote the appropriate admin.
C o r r u p t e d • Character's blood has been injected with specific properties.
B r u t a l i t y • Complete a mission through a gratuitously more vicious means than necessary.
B i r t h e d • Specific bloodline/clan gets an automatic chance after reaching Chuunin body rank.
Posted: Thu May 09, 2019 10:57 pm
R U L E S • & • R E G U L A T I O N S
• Each summon has its own set of requirements. Read these as failure to meet the requirements for the specific summon in question may result in being attacked or the summon even dispersing.
• A 'contract' is formed with the Sacrificial Summons through the infliction of scars. Successful acquirement of the Sacrificial Summon Contract is to also acquire a physical wound. The bacteria-rich, viscous coating of slime on all of these summons is, apparently, the key to forming this contract with them. They wont say. Perhaps through the bacteria infection that is always guaranteed when they inflict any wound - which, if left untreated, will lead to death. The preferred placement, is on the summoner's face, and they are not soft in leaving the scar - often leaving the contract holder with a grotesque scar slashed across their face - perhaps even the loss of an eye, nose, or complete muscle control of their lips, due to the deep slash.
• There are several 'tiers' of summons, and near all of them are accessible from the contract's 'signing'. Unlike conventional summon contracts, near all summon types under this contract are accessible from the start. Be aware of the 'cost' to summon from any of the tiers, as you will get more 'uses' out of lower tiers than if you only summoned from the higher tiers. The two highest tiers will not respond to any requests by the contract holder until a certain amount of Sacrificial Points [ SP ] are earned.
• Even with a contract signed, the summons will only answer so long as the contract holder can 'afford' them. When the contract is signed, the summoner is informed of how many Sacrificial Points [ SP ] they have. This is the 'currency' these summons use to keep track of how many times they will respond to the contract holder's call of their aid. It is also how they 'encourage' the summoner to continue committing acts of murder, and supplying the summons with a food source.
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 10:57 pm
| : | T I E R | : | O N E | : |
D E T A I L S : The most numerous, and simple-minded, of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them. • The contract holder must have enough 'currency' to summon them. • A single Tier One summon only costs one [ 1 ] Sacrificial Point. • The summoner can call forth as many Tier One summons as they can afford.
N A M E S : Stigma | Onus | Load Brand | Guilt | Slur
C H A K R A : 300/300 S T A M I N A : 300/300
N A M E : Stigma
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Best used in heavily dense foliage areas. Will settle inside of flowers and thick bunches of leaves to lie in wait. When the target walks by, their brushing against the foliage Stigma is hiding in will result in Stigma sinking it many, tiny, serrated thorns into the material/skin that brushed by. It's tiny size means it can easily tuck away between petals and leaves, but its thorny body leaves the foliage rough and tattered. This also allows the bacteria-rich slime found on all of the Sacrificial Summons to immediately infect the branch/steam, causing it to turn black. This can kill the entire plant if the compromised sections are not removed quickly. It takes only a few hours for the black to begin appearing on the plant, and twenty-four [ 24 ] hours before the plant is dead, if not seriously compromised. This can also be done to people - when a Stigma latches onto a human, its thorns will be worked by its body to latch and dig until it finds a solid point to hook onto. Often skin, but can be tricked by thick padding, such as leather. the action of latching onto skin causes a sharp pinching sensation and, like the plants it hides in, will infect the host. To brush away with your bare hand may give the bacteria-rich another access point into your bloodstream as its thorny body is designed for shredding.
N A M E : Onus
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Onus work best in dry, sandy areas. Their flat, disc-like bodies scuttle easily through the terrain, serrated claws acting as fins to push them through and forward. They can either be sent forward to chase or intercept a target, or be instructed to lie in wait for when something disturbs the sand above them, prompting them to wriggle up and take a chunk out of the foot above them. Their mouths a specially designed to carve a round hunk out of the poor victim, slicing through anything harder than wood. Treated leather can prevent a successful bite, but is often ruined after a few too many attacks from the Onus. Unlike most other Sacrificial Summons, Onus only have the bacteria-rich secretions as saliva in their mouth - turning even the smallest bite into a deadly risk.
N A M E : Load
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Load work best in cave areas. Load is a slow-flying Sacrificial Summon. But what it lacks in speed, it makes up for being nearly completely silent. Its small body is lightweight enough to glide on the smallest of breezes. It's best method of attack is to lie in wait on a branch or stalactite is poorly-lit areas and then silently glide down onto the target. It's slow movement doesn't work with fast-moving targets, but does make it almost completely imperceptible unless seen. As soon as its target is reached, it will latch onto them with its trifecta of prongs, injecting a pain-blocker before a fourth will shoot from within its mouth and begin drinking the blood of its victim. Much like a leech would. They are, however, the size of a baseball before feeding, and suck out as much blood as to double their size (roughly 1.5 litres worth) before detaching their selves to glide down and away to hide and digest their meal. It only takes about three minutes to drink its fill.
N A M E : Brand
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Brand work best in marsh-like areas. These summons are no larger than a field mouse, and can move just as fast. The soft, moist, mud is their preferred location. They use their claws to dig into the mud, pushing with their slug-like bodies to make a small hole to curl up inside of, with their forward-facing prongs pointing straight up. They will scoop some mud to cover their form and will lie in wait for a victim to walk over them. At this point, the latch on an quickly go about digging up and into the creature, eating it alive and burrowing inside. It only takes two minutes for it to eat itself in deep enough for only the tip of it tail to be seen. Due to the bacteria-rich secretions of its body and lack of hygiene, quick removal and sterilisation is an utmost priority.
N A M E : Guilt
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Guilt work best in open areas. These hummingbird-sized summons zip around like darts, acting much like mosquito in how they attack their target. The sound of their rapidly flapping wings may alert their target, but their single-minded nature means they work independent of each other, attacking at random intervals. Unlike the other Sacrificial Summons, Guilt isn't looking to feed but only to lay its eggs underneath the skin of its target.
N A M E : Slur
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Slur work best in areas with a lot of water.
Posted: Thu May 09, 2019 10:58 pm
| : | T I E R | : | T W O | : |
D E T A I L S : The basic brutes of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them.
N A M E S : Reap | Gibbet Lurk | Skitter
C H A K R A : 300/300 S T A M I N A : 300/300
N A M E : Reap
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Gibbet
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Lurk
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Skitter
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 10:59 pm
| : | T I E R | : | T H R E E | : |
D E T A I L S : Savage commanders of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them.
N A M E : Crush C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]
N A M E : Gash C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]
N A M E : Gasp C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]
Posted: Thu May 09, 2019 11:02 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 11:03 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
Posted: Thu May 09, 2019 11:03 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 11:03 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
Posted: Thu May 09, 2019 11:03 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 11:04 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
Posted: Thu May 09, 2019 11:04 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 11:04 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
Posted: Thu May 09, 2019 11:04 pm
gaia_nitemareleftyum_strawberrygaia_nitemareright
BlackFruity
Vice Captain
Lucky Loiterer
Offline
BlackFruity
Vice Captain
Lucky Loiterer
Offline
Posted: Thu May 09, 2019 11:04 pm
Back-up copy. Out of date.
[殺]____S a c r i f i c i a l____S u m m o n s____[殺] C o n v e r t e d_____L i f e
D E T A I L S The Summons of the Sacrificial Contract are perhaps the strongest, most diversely-skilled summons. To earn the contract, however, a blood price must be paid - one that is specifically tailored to each and every potential contract holder, but always having the same end result; blood is spilt. To find out your potential cost for the contract, you must have located a means to get in touch with the Sacrifice Summons already. There are several ways to do so, and all must be done in role play, not in the character's history/biography.
When a contract is formed, the cost is just a pre-payment for a specific number of times the Summons will come to the contracted summoner's aid. Unlike most Summon Contracts, there are very few individually unique summons and all are ranked into tiers. Each tier has a different price attached to them, tallying up until the pre-payment has been met. Once the summoner has spent their quota, another price must be paid, usually at a far higher rate than the first time.
Upon successful payment the first time, a contract is marked literally upon the summoner's flesh. Often it is done by mother of all the Sacrifice Summons, Summa, the Total Being, by rending her two claws across the summoner's face, cutting into the bone. The putrid state of her very being will cause an infection to set in immediately, and lack of proper medical attention may cause death.
The ways to contact the Sacrifice Summons are:
M u r d e r Successfully perform, and get away with, the murder of an RPC or Admin controlled NPC. See Admins for the Murder Case mission which will immediately occur as a result of the criminal deed. Once the mission has been concluded, make a post and roll one 20-sided die. Quote the appropriate admin for the result.
S u b v e r t • Subvert your own village/team in obtaining a vital/valuable item/piece of intelligence by either destroying it, selling/giving to the enemy, or keeping it for yourself. If successfully done, roll one 20-sided die and quote the appropriate admin.
C o r r u p t e d • Character's blood has been injected with specific properties.
B r u t a l i t y • Complete a mission through a gratuitously more vicious means than necessary.
B i r t h e d • Specific bloodline/clan gets an automatic chance after reaching Chuunin body rank.
R U L E S • & • R E G U L A T I O N S
• Each summon has its own set of requirements. Read these as failure to meet the requirements for the specific summon in question may result in being attacked or the summon even dispersing.
• A 'contract' is formed with the Sacrificial Summons through the infliction of scars. Successful acquirement of the Sacrificial Summon Contract is to also acquire a physical wound. The bacteria-rich, viscous coating of slime on all of these summons is, apparently, the key to forming this contract with them. They wont say. Perhaps through the bacteria infection that is always guaranteed when they inflict any wound - which, if left untreated, will lead to death. The preferred placement, is on the summoner's face, and they are not soft in leaving the scar - often leaving the contract holder with a grotesque scar slashed across their face - perhaps even the loss of an eye, nose, or complete muscle control of their lips, due to the deep slash.
• There are several 'tiers' of summons, and near all of them are accessible from the contract's 'signing'. Unlike conventional summon contracts, near all summon types under this contract are accessible from the start. Be aware of the 'cost' to summon from any of the tiers, as you will get more 'uses' out of lower tiers than if you only summoned from the higher tiers. The two highest tiers will not respond to any requests by the contract holder until a certain amount of Sacrificial Points [ SP ] are earned.
• Even with a contract signed, the summons will only answer so long as the contract holder can 'afford' them. When the contract is signed, the summoner is informed of how many Sacrificial Points [ SP ] they have. This is the 'currency' these summons use to keep track of how many times they will respond to the contract holder's call of their aid. It is also how they 'encourage' the summoner to continue committing acts of murder, and supplying the summons with a food source.
| : | T I E R | : | O N E | : |
D E T A I L S : The most numerous, and simple-minded, of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them. • The contract holder must have enough 'currency' to summon them. • A single Tier One summon only costs one [ 1 ] Sacrificial Point. • The summoner can call forth as many Tier One summons as they can afford.
N A M E S : Stigma | Onus | Load Brand | Guilt | Slur
C H A K R A : 300/300 S T A M I N A : 300/300
N A M E : Stigma
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Best used in heavily dense foliage areas. Will settle inside of flowers and thick bunches of leaves to lie in wait. When the target walks by, their brushing against the foliage Stigma is hiding in will result in Stigma sinking it many, tiny, serrated thorns into the material/skin that brushed by. It's tiny size means it can easily tuck away between petals and leaves, but its thorny body leaves the foliage rough and tattered. This also allows the bacteria-rich slime found on all of the Sacrificial Summons to immediately infect the branch/steam, causing it to turn black. This can kill the entire plant if the compromised sections are not removed quickly. It takes only a few hours for the black to begin appearing on the plant, and twenty-four [ 24 ] hours before the plant is dead, if not seriously compromised. This can also be done to people - when a Stigma latches onto a human, its thorns will be worked by its body to latch and dig until it finds a solid point to hook onto. Often skin, but can be tricked by thick padding, such as leather. the action of latching onto skin causes a sharp pinching sensation and, like the plants it hides in, will infect the host. To brush away with your bare hand may give the bacteria-rich another access point into your bloodstream as its thorny body is designed for shredding.
N A M E : Onus
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Onus work best in dry, sandy areas. Their flat, disc-like bodies scuttle easily through the terrain, serrated claws acting as fins to push them through and forward. They can either be sent forward to chase or intercept a target, or be instructed to lie in wait for when something disturbs the sand above them, prompting them to wriggle up and take a chunk out of the foot above them. Their mouths a specially designed to carve a round hunk out of the poor victim, slicing through anything harder than wood. Treated leather can prevent a successful bite, but is often ruined after a few too many attacks from the Onus. Unlike most other Sacrificial Summons, Onus only have the bacteria-rich secretions as saliva in their mouth - turning even the smallest bite into a deadly risk.
N A M E : Load
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Load work best in cave areas. Load is a slow-flying Sacrificial Summon. But what it lacks in speed, it makes up for being nearly completely silent. Its small body is lightweight enough to glide on the smallest of breezes. It's best method of attack is to lie in wait on a branch or stalactite is poorly-lit areas and then silently glide down onto the target. It's slow movement doesn't work with fast-moving targets, but does make it almost completely imperceptible unless seen. As soon as its target is reached, it will latch onto them with its trifecta of prongs, injecting a pain-blocker before a fourth will shoot from within its mouth and begin drinking the blood of its victim. Much like a leech would. They are, however, the size of a baseball before feeding, and suck out as much blood as to double their size (roughly 1.5 litres worth) before detaching their selves to glide down and away to hide and digest their meal. It only takes about three minutes to drink its fill.
N A M E : Brand
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Brand work best in marsh-like areas. These summons are no larger than a field mouse, and can move just as fast. The soft, moist, mud is their preferred location. They use their claws to dig into the mud, pushing with their slug-like bodies to make a small hole to curl up inside of, with their forward-facing prongs pointing straight up. They will scoop some mud to cover their form and will lie in wait for a victim to walk over them. At this point, the latch on an quickly go about digging up and into the creature, eating it alive and burrowing inside. It only takes two minutes for it to eat itself in deep enough for only the tip of it tail to be seen. Due to the bacteria-rich secretions of its body and lack of hygiene, quick removal and sterilisation is an utmost priority.
N A M E : Guilt
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Guilt work best in open areas. These hummingbird-sized summons zip around like darts, acting much like mosquito in how they attack their target. The sound of their rapidly flapping wings may alert their target, but their single-minded nature means they work independent of each other, attacking at random intervals. Unlike the other Sacrificial Summons, Guilt isn't looking to feed but only to lay its eggs underneath the skin of its target.
N A M E : Slur
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E : Slur work best in areas with a lot of water.
| : | T I E R | : | T W O | : |
D E T A I L S : The basic brutes of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them.
N A M E S : Reap | Gibbet Lurk | Skitter
C H A K R A : 300/300 S T A M I N A : 300/300
N A M E : Reap
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Gibbet
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Lurk
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
N A M E : Skitter
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P U R P O S E :
| : | T I E R | : | T H R E E | : |
D E T A I L S : Savage commanders of the summons.
R E Q U I R E M E N T S • A contract must have already been made with them.
N A M E : Crush C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]
N A M E : Gash C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]
N A M E : Gasp C H A K R A : 300/300 S T A M I N A : 300/300
S T A T S : • Agility ★☆ (0) • Strength ★☆ (0) • Intelligence ★☆ (0) • Chakra ★☆ (0)
P E R S O N A L I T Y : Description goes here
T E C H N I Q U E S :
Name: here Cost: Type: Teachable : Description: [Info here]
Name: here Cost: Type: Teachable : Description: [Info here]