Juicer
Hp: D10
BAB: High
Saves: Fort and Reflex
1 Fast movement, Chemist Adapt, Focused + 4
2 Liquid power, Poison resistance +2, Poison use
3 Bonus Feat, Swift Alchemy
4 Liquid power, Favored blend
5 Poison Resistance +4, Swift poisoning
6 Bonus feat, Student Chemist
7 Steadfast Determination
8 Poison Resistance +6, Favored Blend
9 Bonus Feat
10 Poison Immunity, Legendary Chemist
11 Focused State +6
12 Bonus Feat, Favored blend
13 Master Chemist
14
15 Bonus Feat,
16 Favored Blend, Grandmaster Chemist
17
18 Instant Alchemy, Bonus Feat
19
20 Eternal Power, Focused State +8
Fast movement: Same as the Barbarian's level one ability
Chemist Adapt: A Juicer learns the usefulness of poisons and alchemical items. Like his brother the Alchemist; When using Craft (alchemy) to create an alchemical item, a Juicer gains a competence bonus equal to ¼ his class level on the Craft (alchemy) check(minimal +1). In addition, a Juicer can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. He can use this check to prepare Chem vials
Chem Vials: are alchemical potions, that lacks a magical effect. A Juicer can only drink a single Chem vial a day, but can hold an as many as he can carry. If a Juicer drinks two Chem Vials, , or anyone who isn’t the creator Juicer drinks one, he must make a Fortitude save or become sickened for an hour per level of the creator Juicer. To make a Chem Vial, the Juicer needs 10 gold, per level of the Juicer, of supplies and pass a craft(alchemy) check(DC 10 plus Juicer’s level).
Focused state: The Juicer may drink a Chem vial and draws on the magical energy now stored in his body, mixed with his own adrenaline he learns to focus these two powerful forces to grant him a + 4 to a physical stat for a brief time (2*level + 4 + Constitution Modifier per day this isn't boosted if Constitution is the stat that gains the bonus). The physical stat can be chosen at the start of the day, but the Chem vial can be held on to and drank later in the day(like drinking a normal potion). But once the vial is drank, the focused state can’t changed until the Juicer takes an 8 hour rest.
Liquid power: The ?? learns to draw even more magical power from the chem dose. Once chosen these can't be changed, but is up to the Juicer, at the the of reassigning the bonus, if it is being used at the same time. See below
Poison Resistance: Same as Alchemist
Poison use: Same as Alchemist
Swift Alchemy: Same as the Alchemist
Bonus Feat: The Juicer’s time around weapons have proven useful, he may take a fighter feat as a bonus feat, and every 3 levels following may choice another fighter’s feat
Favored brew: The Juicer becomes addicted to a special version of Chem Vials called brews. From this point on, his chem vials will be useless to him unless if it made into a certain brew. To make a brew, he mixes a potion with the chem vial and drinks the two together. Doing so destroys the potion, but prepares two brews(except for a chem brew blend) Only certain potions can be, See below.
Student Chemist: The Juicer has learned a thing or two from his brother, and in some retrospects learned to surpass him. Potions he drinks no longer carry a max level limit, instead still level up with him. Example; a tenth level Juicer can now drink a cure light wounds potion and be healed 1d8 + 10. Also, the Juicer gains Brew potion and can now make a potion from any list, as long as he can study a written form of the spell, much like how alchemist learn new formulas for their elixers. Ranks in your craft(alchemy) count as your caster level for the purposes of qualifying for the Brew potion. And can use your Craft(alchemy) check (5 + spell level) to craft a potion
Steadfast Determination: Adds his Constitution to all saves
Swift poisoning: Same as Alchemist
Legendary Chemist: May now make Level 4 spell potions
Master Chemist: Spell-Level 5 potions
Grandmaster Chemist: Spell level 6 potions
Instant Alchemy: Same as Alchemist
Liquid Power
Split: The Juicer may now split his bonus among 2 physical stats, becoming a +2 to two stats instead of a +4. This ability can only be chosen once.
Rapid healing: While focused gains fast healing 1, this can be taken more than once every 4 levels
Focused Magic: Pick a spell from the Sorcerer/wizard's list, And the Juicer can cast it once a day in his focused state as a spell-like ability. Doing so subtracts a number of rounds he can spend in the focused state equal to the spell level. This spell must be well studied(spending at least 15 minutes studying the spell from a scroll or from an arcane spellbook) of before the Focused state is activated, and can change per day. This ability can only be chosen once.
Focus Change: At the cost of 2 rounds per one, the Juicer may change the bonus physical stat affected by his Focused state. Doing so requires a full round action. And once he leaves this focused State, the physical score changes back and he suffers fatigue for a number of round he spent in his Focused state. This ability can only be chosen once.
Hidden Potion: A Juicer can, as a free action, end a Focused state earlier than normal, and spend all of the extra rounds instantly, Doing so puts him under the effect of a cure spell with bonus points healed equal to the unused rounds. This acts as a cure light wounds spell, using the Juicer’s level as caster level. At level 5, this becomes cure moderate wounds. At Level 10 cure serious wounds, 15th cure critical wounds And at level 20 if the Juicer dies while in a focused state, he instantly loses the extra rounds and is under the effect of Breath of Life.
(was still working on these)
Rapid healing: While focused gains fast healing 1, this can be taken more than once every 4 levels
Focused Magic: Pick a spell from the Sorcerer/wizard's list, And the Juicer can cast it once a day in his focused state as a spell-like ability. Doing so subtracts a number of rounds he can spend in the focused state equal to the spell level. This spell must be well studied(spending at least 15 minutes studying the spell from a scroll or from an arcane spellbook) of before the Focused state is activated, and can change per day. This ability can only be chosen once.
Focus Change: At the cost of 2 rounds per one, the Juicer may change the bonus physical stat affected by his Focused state. Doing so requires a full round action. And once he leaves this focused State, the physical score changes back and he suffers fatigue for a number of round he spent in his Focused state. This ability can only be chosen once.
Hidden Potion: A Juicer can, as a free action, end a Focused state earlier than normal, and spend all of the extra rounds instantly, Doing so puts him under the effect of a cure spell with bonus points healed equal to the unused rounds. This acts as a cure light wounds spell, using the Juicer’s level as caster level. At level 5, this becomes cure moderate wounds. At Level 10 cure serious wounds, 15th cure critical wounds And at level 20 if the Juicer dies while in a focused state, he instantly loses the extra rounds and is under the effect of Breath of Life.
(was still working on these)
Favored Brew
Chem Brew:
To make a Chem Brew, it is simply mix two chem vials. The Juicer can drink the Chem brew as one vial.
At level four; his focused state changes, now he can choose two physical stats to apply the the full physical bonus to. Example: +4 to Strength and Dex (or in the case of Split, may break one of the stats in half and apply it to the third physical stat. example being; +4 to Con and +2 to Str and Dex) Your Focused State now works like Barbarian’s Rage, except what was stated. Also, You may now take Rage powers for Liquid powers.
At level Eight: after countless battles and brutalizing his own body, inside and out. The Juicer now gains damage reduction as a barbarian and
At level Twelve: can use the chemist bonus on intimidate checks. and can use intimidate on every opponent within 30 feet of you
Level 16: Gains the barbarian’s Indomitable Will
Eternal Power: now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution as long as the Focused State lasts.
Quickling’s Piss(I am tired and wanted a laugh)
To make Quickling’s piss the Juicer must mix a Haste potion and a Chem Vial
At Level four: The Juicer gains a plus 2 to dex and wis, when he is in focused mode, as well as gain the monk’s Flurry blows and the monks A/C bonus(in no armor) and gain the a/c bonus to reflex saves. But, when they exit Focused State, or is attacked with a slow spell while in focused state, the Juicer is now sickened for a number of rounds equal to 2 times the number of rounds spent in the focused state or the duration of the spell, Whichever the case may be(or is longer should the Juicer leave the focused state while sickened).
At level 8: The Juicer’s awareness of the battlefield grants him both Evasion and Uncanny Dodge.
At level 12: Speed... speed... speed... While in Focused State, the Juicer now adds a plus 10 to all his modes of movement, and from this point on follows the monk’s speed enhancement.
At Level 16: The Juicer’s situational awareness expands, granting him Improved Evasion and Uncanny Dodge.
Eternal Power: The Juicer gains a permanent plus 4 to dex and wisdom