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iLL iNTENT rolled 4 6-sided dice:
3, 4, 6, 2
Total: 15 (4-24)
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Posted: Mon May 14, 2012 6:13 pm
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Posted: Mon May 14, 2012 6:40 pm
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Posted: Mon May 14, 2012 7:01 pm
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Arc Vembris rolled 20 6-sided dice:
1, 1, 6, 1, 2, 6, 3, 1, 3, 2, 2, 6, 6, 1, 2, 3, 1, 4, 5, 5
Total: 61 (20-120)
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Posted: Mon May 14, 2012 7:15 pm
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Arc Vembris rolled 4 6-sided dice:
1, 4, 3, 2
Total: 10 (4-24)
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Posted: Mon May 14, 2012 7:18 pm
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Arc Vembris rolled 5 4-sided dice:
3, 3, 1, 1, 2
Total: 10 (5-20)
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Posted: Tue May 15, 2012 1:45 am
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Posted: Tue May 15, 2012 2:23 am
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Doctor_Whiteface joe-dude667 Kamae. 3rd time I've tried to play this character in this guild, but neither of the other games stuck. And she's learning to read (want to multi to Ranger next level), so idiocy won't be a problem for long. wink Not bad. however, as I was at pains to point out in my initial post, this will be taking place almost or entirely within urban settings. I can understand the rope, but the trail rations are kind of a waste of space. There's generally a pub within short walking distance. >.< Sorry, I realised it was all urban, I'm just so used to throwing in a few trail rations when I make a character I didn't really think about it! As for rope, it's just one of the things she picked up after leaving the desert, in case it was needed on her travels. In a city she probably wouldn't, but fluff-wise she's spent the last year of her life traveling to get to this city.
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Posted: Tue May 15, 2012 2:56 am
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Posted: Tue May 15, 2012 4:19 am
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Hm.
Well, at the moment I'm thinking that I'm going to split you into two groups of three, with monk-rogue-truenamer and barbarian-rogue-druid as the divisors. One of you will start in First Tower (probably the monk-rogue-truenamer, since that's a marginally more cosmopolitan trio) the other will start in Gatherhold (in the Talenta Plains). Probably the barbarian-rogue-druid party will start there, since Wire's Druid's going to be a Halfling and it'll give a good reason for them to be there. Knowing this, set up backstory as you like. That said, Aron's character will be with the Monk and Truenamer and Arc's character will be with the Barbarian and Druid.
At least, that's how I've got it planned right now. The whole arrangement hinges on how well the Truenamer is optimized. If it's done too well I might stick Wire and Vanpfighter together in a group and put all the non-spellcasters together in another. :/
Also, thanks for making a character, Arc. Having six actually makes the balance a bit simpler. Monk's got an ECL so that fits well with the other two, and Druids are overpowered in the first place. >.<
Also, customizations I've allowed for the sake of balance:
1. Rannok, the Armand Monk, has taken several penalties to the default Armand abilities so he can be played at ECL2
2. Wire's Druid character may possibly take a tradeoff I've offered her, wherein she gains access to Wild Shape as an at-will standard action at first level in exchange for learning new spell levels one level slower. I'd like opinions on this one, as she said she was worried that someone might complain about it. This would be to offset one or more low physical stats (including 5 STR and 8 HP)
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Posted: Tue May 15, 2012 2:36 pm
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Posted: Tue May 15, 2012 2:38 pm
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Posted: Tue May 15, 2012 3:35 pm
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Posted: Tue May 15, 2012 3:38 pm
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