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Jun Valson rolled 6 10-sided dice:
10, 2, 8, 4, 4, 8
Total: 36 (6-60)
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Posted: Mon Dec 19, 2011 12:20 am
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Posted: Mon Dec 19, 2011 1:35 pm
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Posted: Mon Dec 19, 2011 8:11 pm
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Posted: Tue Dec 20, 2011 1:27 am
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Posted: Tue Dec 20, 2011 1:21 pm
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Posted: Tue Dec 20, 2011 6:01 pm
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Posted: Tue Dec 20, 2011 6:48 pm
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Posted: Tue Dec 20, 2011 7:27 pm
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Seph Baelzara Suicidesoldier#1 So um... How do you play star wars? ._. Are you familiar with D&D 3.5?
Barely. xp
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Posted: Wed Dec 21, 2011 4:55 pm
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Suicidesoldier#1 Seph Baelzara Suicidesoldier#1 So um... How do you play star wars? ._. Are you familiar with D&D 3.5? Barely. xp
It's fairly streamlined... if you're familiar with any d20 system you should be able to pick it up fairly quick
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Posted: Wed Dec 21, 2011 8:42 pm
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Posted: Wed Dec 21, 2011 9:19 pm
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Seph Baelzara The core, as a standalone, is fairly easy and simplistic to learn. Even just to pick up for a newbie. There's no real "what-ifs" or major anythings to learn. The biggest thing, perhaps, is the Force Powers. Which, by all standards, is just really a beta for 4e Although prior knowledge of any d20 system does help plenty . . . The whole thing, is what I view to be WotC's D&D 4e beta.
Actually- I hadn't really thought of it that way until you mentioned it, but given the way talents and force powers, and their ilk evolve really did lay the foundation for the total rehaul they did for 4e...
and while I'm still not a big 4e fan, seeing a bit of the where-fors of how they got there still gives me a greater understanding and appreciation of the system- even if I still prefer others...
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Posted: Wed Dec 21, 2011 9:42 pm
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Posted: Sat Dec 24, 2011 7:09 pm
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