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InsaneKatKing rolled 15 6-sided dice:
2, 2, 6, 3, 3, 5, 3, 2, 1, 4, 1, 4, 5, 6, 3
Total: 50 (15-90)
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Posted: Fri Oct 14, 2011 2:35 pm
R1: 15 R2: 16 R3: 16 R4: 12 R5: 12 R6: 14 Liking this Second 3 I can deal with it.
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Posted: Fri Oct 14, 2011 2:36 pm
Mongooseh Woah there! Go calm down. I'm just pointing out the one I did join didn't even start. Me and disciple of sakura had characters made and souther cross nemesis? was making one from a homebrew class and... Then you disappeared as you said but promised to continue it when you came back. Also I suggest you realise if that is your reaction to me I think loads of people will want to join with your aggressive state of mind. I'll admit, that yes, what I just did was out of line. As for the thread, it seems to have vanished with the refurbishing going on. That, or it's buried really, really far down on the forum page. I reacted to you because it honestly needed to be said. Because that seems to be the only way I can even grab someone's attention. I'm sorry for my coarse words but I've honestly had my fill of you, Sakura, and Cross's incessant whining. I'll calm down if you let it go. Deal?
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Posted: Fri Oct 14, 2011 2:37 pm
I'm in. Even if not everyone is agreeing with your games, its always worth a go! Sometimes people just lose interest, even if its a really experienced DM, or a great idea. It just happens, because people get distracted or over exert themselves, or just have busy lives.
I look forward to it!
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Posted: Fri Oct 14, 2011 2:39 pm
Let what go? All I need is some assurance that this game won't die and I'll join. (If you let me.)
Also for a bit of added randomness could I use a 5d6 drop two lowest fixed stats generation method so I play what I roll?
Example: First roll is: 3,6,1,2,5 = 14 str Second roll is: 2,3,4,5,2 = 12 dex etc.
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Posted: Fri Oct 14, 2011 2:45 pm
Mongooseh Let what go? All I need is some assurance that this game won't die and I'll join. (If you let me.) Also for a bit of added randomness could I use a 5d6 drop two lowest fixed stats generation method so I play what I roll? Example: First roll is: 3,6,1,2,5 = 14 str Second roll is: 2,3,4,5,2 = 12 dex etc. I'll let you. That big explosion was more of a... let's use brony terms. That was more of an Angry Fluttershy moment (you know, where pressure finally makes her scary-angry and after it's over she calms down and smiles again?) As for the randomness, can you explain that a little more clearly? Post-rage, I have a little bit of a lowered IQ.
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Posted: Fri Oct 14, 2011 2:49 pm
It means I cannot shift the stats to suit my own means and must (in a sense if I want to be somewhat effective) play a class which suits the stats. So if I get high charisma I'd play a bard or sorcerer. High strength and con barbarian or fighter.
In return for this the player gets a higher chance of higher stats or lower stats where they do/don't want them. Using roll 5 keep 3 dice for stats but they are fixed so the first roll would be for strength, second for dex and so on.
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Posted: Fri Oct 14, 2011 2:50 pm
Mongooseh It means I cannot shift the stats to suit my own means and must (in a sense if I want to be somewhat effective) play a class which suits the stats. So if I get high charisma I'd play a bard or sorcerer. High strength and con barbarian or fighter. In return for this the player gets a higher chance of higher stats or lower stats where they do/don't want them. Using roll 5 keep 3 dice for stats but they are fixed so the first roll would be for strength, second for dex and so on. Go ahead.
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Mongooseh rolled 20 6-sided dice:
4, 1, 4, 5, 2, 3, 2, 5, 3, 4, 3, 3, 3, 6, 1, 1, 5, 1, 3, 4
Total: 63 (20-120)
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Posted: Fri Oct 14, 2011 2:53 pm
Str: 4, 1, 4, 5, 2= 13 Dex: 3, 2, 5, 3, 4= 12 Con: 3, 3, 3, 6, 1= 12 Int: 1, 5, 1, 3, 4= 12
Joe average all around so far. Lets hope for decent wisdom and charisma rolls!
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Mongooseh rolled 10 6-sided dice:
6, 1, 2, 2, 6, 2, 5, 5, 1, 4
Total: 34 (10-60)
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Posted: Fri Oct 14, 2011 2:57 pm
Das Stats
Str: 4, 1, 4, 5, 2= 13 Dex: 3, 2, 5, 3, 4= 12 Con: 3, 3, 3, 6, 1= 12 Int: 1, 5, 1, 3, 4= 12 Wis: 6, 1, 2, 2, 6= 14 Cha: 2, 5, 5, 1, 4= 14
4 +1's and 2 +2's which equals a total bonus of +8 which doesn't entitle me to a re roll. Well time to look for races which enhance charisma or wisdom!
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Posted: Fri Oct 14, 2011 3:00 pm
BIG IMPORTANT UPDATE!!!!!
We are now using the weapon group proficiencies thingummywut. This is really not a big deal, but it's a heads-up.
Also, other 3.5 classes are allowed. Most will be powerful enough to stand on-par with the normal pathfinder classes. Calculate your CMB and other stuff.
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Posted: Fri Oct 14, 2011 3:01 pm
hmm, whats the gold set? always good to know everything.
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Posted: Fri Oct 14, 2011 3:04 pm
InsaneKatKing475 hmm, whats the gold set? always good to know everything. 13000 gp for 6th level.
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InsaneKatKing rolled 5 8-sided dice:
6, 1, 7, 1, 3
Total: 18 (5-40)
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Posted: Fri Oct 14, 2011 3:06 pm
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Mongooseh rolled 5 6-sided dice:
6, 6, 3, 1, 4
Total: 20 (5-30)
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Posted: Fri Oct 14, 2011 3:10 pm
hp 5d6+15 +9 (extra 6 came from favored class)
Going to play a fey sorcerer. 44hp is pretty decent.
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Posted: Fri Oct 14, 2011 3:13 pm
Will be made by tomorrow right now I sleep.
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