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Posted: Wed Oct 05, 2011 1:24 pm
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Oh, I have no beef with AV1. It's a handy book, and well put together! The organization of AV2 (for tables and such) gives me a headache.
The BEST use of AV2 IMHO is for classes/builds that were released after AV1 was; you wouldn't find equipment for them (implements, armor, etc) prior to its release, save in the books themselves. Martial Power, Arcane Power, Divine Power, and Player's Handbook 2, primarily. But I try to limit it to weapons, armor, and implements for the most part (as a player, as a DM awarding lootz). Anything beyond that, I try to carefully consider.
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Posted: Wed Oct 05, 2011 1:44 pm
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You will have to be VERY careful about making all players stick to the most recent versions of rules/powers/items and what you allow here- somethings have been officially "edited" from their initial appearance because they allowed for game breaking exploitations. So when running something inherently competitive as an arena game, there's going to have to be plenty of case-by-case review for games, besides just standard rules.
Also, I as a rule encourage plot and theme in games. Rain's game didn't have much theme, but for a very simple, straightforward coliseum I was impressed at how he clearly had an underlying plot, even if it never got the chance to be developed much.
Just a chance to play characters in situations more lively or interesting than hanging out at the bar between rounds appeals to me a lot. Look into politics and back stabbing in the coliseum owners, or the school's heads, or even in the betting ring or city in general. Bring history into it, what have you.
And theme in general makes things more fun to me. I have a lot more trouble creating a character I feel is lively and appealing to me for a long haul from "D&D world, go" than I do from even something as simple as "steampunk twist on D&D world" or "arabic inspired world" or, heck, anything. Incorporating elements of the Roman coliseums (even if the source of such elements is as simple and silly as "I watched Spartacus and Gladiator") brings it more to life for me.
Also, I'm rambling, so I'll stop more before I further obscure my points.
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Posted: Wed Oct 05, 2011 1:48 pm
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Posted: Wed Oct 05, 2011 3:17 pm
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Posted: Wed Oct 05, 2011 3:45 pm
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Posted: Wed Oct 05, 2011 3:50 pm
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Posted: Wed Oct 05, 2011 6:01 pm
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Posted: Wed Oct 05, 2011 8:23 pm
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Southern Cross Nemesis Vice Captain
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Posted: Thu Oct 06, 2011 6:43 pm
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Southern_cross_nemesis Arc Vembris Will you be starting new characters at level 1? Yeah Psychofish: I am currently working out a small story of some kind... it isn't much. And to be honest Gladiator is the reason I wanted to see about running a coliseum game....
I ask partly because Coliseum started us at 5th
I'm thinking I'll play a warlord. Which race has better options for Warloard, Eladrin or Genasi? I know Genasi have better stats for it, but what about feat support?
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Posted: Mon Oct 10, 2011 2:35 pm
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Posted: Wed Oct 12, 2011 6:25 pm
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Posted: Thu Oct 13, 2011 7:59 pm
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Posted: Thu Oct 13, 2011 8:38 pm
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Arc Vembris Southern_cross_nemesis Arc Vembris Will you be starting new characters at level 1? Yeah Psychofish: I am currently working out a small story of some kind... it isn't much. And to be honest Gladiator is the reason I wanted to see about running a coliseum game.... I ask partly because Coliseum started us at 5th I'm thinking I'll play a warlord. Which race has better options for Warloard, Eladrin or Genasi? I know Genasi have better stats for it, but what about feat support? I understand eladrin inspiring warlords were a Char Op wet dream at one point. heals and attacks out the wazzoo if i remember the concept correctly.
also i'm not sure if i want to finally whip out the halfling velociraptor rider i've had in the back of my head for this, or if i want to try and convince people that an all-fighter party is a great idea (which it is).
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