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Posted: Fri May 06, 2011 3:49 am
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Posted: Fri May 06, 2011 3:50 am
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Posted: Fri May 06, 2011 7:20 am
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Posted: Fri May 06, 2011 2:31 pm
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Disciple of Sakura: You know how each stat has a modifier by it? Yeah, well I'm basically saying "******** those numbers. All the system cares about is the modifiers any ways." So! With that thought in mind, you've got a total of 8 points to distribute across the modifiers to change all six zeros (10~11) to +/-4, as you wish. For example, if I was to have the array of +3/+3/+2/+1/0/-1, that'd be a total of 8, but something like +4/+4/+4/0/0/-4 is also legal as the total is still 8. See? And this is before racial modifiers, which again, only count towards the ability modifiers. Which is why everything is cut in half.
Raganui: I look forward to it
I-I-I-O_O-I-I-I: All class skills that have at least one rank in them get a bonus +3 to them. I think it's a skill bonus, but don't quote me on that.
All: If I get enough applications, I may run this game twice, once for each group. Although in different parts of Gaia. But so far I only have 4 people pending sheets, which would leave a party of 2 so... I don't know quite yet.
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Posted: Fri May 06, 2011 3:06 pm
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Posted: Fri May 06, 2011 4:33 pm
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Posted: Fri May 06, 2011 4:49 pm
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Posted: Fri May 06, 2011 5:04 pm
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Posted: Fri May 06, 2011 6:25 pm
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Posted: Fri May 06, 2011 7:56 pm
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Posted: Sat May 07, 2011 1:58 am
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MT the Clown rolled 4 6-sided dice:
2, 5, 2, 1
Total: 10 (4-24)
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Posted: Sat May 07, 2011 11:24 am
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Seph Baelzara rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat May 07, 2011 4:31 pm
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Seph Baelzara rolled 9 20-sided dice:
17, 8, 18, 17, 7, 13, 14, 20, 3
Total: 117 (9-180)
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Posted: Sat May 07, 2011 4:32 pm
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