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Posted: Fri May 06, 2011 3:49 am
I have absolutely no idea how your ability score generation method works. Care to elaborate?
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Posted: Fri May 06, 2011 3:50 am
Right, let me get something together. Let's see... first level... free world. Hey Seph, I'll speak with you sometime on MSN and iron out a character.
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Posted: Fri May 06, 2011 7:20 am
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Posted: Fri May 06, 2011 1:35 pm
Meet Erin McKlenny, the Neutral Good Human Ranger. I got the ability scores the way you wanted them, right? Is she acceptable?
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Posted: Fri May 06, 2011 2:31 pm
Disciple of Sakura: You know how each stat has a modifier by it? Yeah, well I'm basically saying "******** those numbers. All the system cares about is the modifiers any ways." So! With that thought in mind, you've got a total of 8 points to distribute across the modifiers to change all six zeros (10~11) to +/-4, as you wish. For example, if I was to have the array of +3/+3/+2/+1/0/-1, that'd be a total of 8, but something like +4/+4/+4/0/0/-4 is also legal as the total is still 8. See? And this is before racial modifiers, which again, only count towards the ability modifiers. Which is why everything is cut in half.
Raganui: I look forward to it
I-I-I-O_O-I-I-I: All class skills that have at least one rank in them get a bonus +3 to them. I think it's a skill bonus, but don't quote me on that.
All: If I get enough applications, I may run this game twice, once for each group. Although in different parts of Gaia. But so far I only have 4 people pending sheets, which would leave a party of 2 so... I don't know quite yet.
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Posted: Fri May 06, 2011 3:06 pm
Hopefully this is going to work out.
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Posted: Fri May 06, 2011 4:33 pm
Seph Baelzara I-I-I-O_O-I-I-I: All class skills that have at least one rank in them get a bonus +3 to them. I think it's a skill bonus, but don't quote me on that. I'll add that in right now. Added. Is that the only issue with my sheet?
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Posted: Fri May 06, 2011 4:49 pm
S'far as I can see, yes.
And for those within the first group, I'll be putting up the thread later tonight. For those in the second? I'm going to see if I can't invite/entice more. You're welcome to bring others if they think they'll be interested.
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Posted: Fri May 06, 2011 5:04 pm
I've already started working on a second toon.
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Posted: Fri May 06, 2011 6:25 pm
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Posted: Fri May 06, 2011 7:56 pm
'kay, so I removed Carth from the roster. He had too many errors (and severe violation of munchkinism), and had not fixed them when I asked him to. He had a number of days to fix them, and yet they remained. So with him gone, that's 6 players with Raganui filling out the 6th spot, recruitment closes now.
Expect the intro post to come soon. I shall be making this into the OoC, and where all rolls that take more than one post to do, go. To try and keep everything at least some-what organized.
I apologize to those who could not make it, and thank those whom have turned in a sheet. Hopefully we can make this experience a fun one!
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Posted: Sat May 07, 2011 1:58 am
If I lack any details, am vague on something, or anyone wishes to know more, just ask. I shall try to provide the answer. In the mean time, I'm just trying to flesh out the information on the first post. Time, location, places of interest, season, and routes in and out so far.
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MT the Clown rolled 4 6-sided dice:
2, 5, 2, 1
Total: 10 (4-24)
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Posted: Sat May 07, 2011 11:24 am
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Seph Baelzara rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat May 07, 2011 4:31 pm
I knew I was forgetting something! That's what I get for trying to work while distracted. The games! Quote: Forgot to roll a D20 in the above post. I'm playing the knife game mentioned in the OP, of course. I assume that an 18 [Assuming BAB and dexterity apply to my roll] is sufficient to hit the bull's eye? Would the DM accept 5 silvers and two coppers as the winnings? As for darts, you've got it partially right. But there's three daggers to be thrown, and just like IRL, you're up against at 1~3 other people. Or more depending on the day.
But you've got the execution right. Just missing the other 2 rolls. How to determine how one wins? If the total of your three rolls (plus any viable modifiers) beats the others, you win. As for how much? Let's go with a Profession check, with a bonus to the modifier equal to how many are playing.
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Seph Baelzara rolled 9 20-sided dice:
17, 8, 18, 17, 7, 13, 14, 20, 3
Total: 117 (9-180)
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Posted: Sat May 07, 2011 4:32 pm
Four people playing... And yeah I'll roll these here, why not? 2 - 17, 8, 18 = 43 3 - 17, 7, 13 = 37 4 - 14, 20, 3 = 37
So those are the numbers to beat
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