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Mech Combat Balancing Thread (Looking for testers to help!) Goto Page: [] [<] 1 2 3 [>] [»|]

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Does this type of combat system look entertaining?
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T3rran

PostPosted: Mon Jan 31, 2011 6:49 pm
Bonuses:

Walker v. Heavy: Walker ignores all the Heavy's armor and does double damage.
Heavy v. Transformer: Heavy does double damage if the weapon hits.
Transformer v. Medium: Medium weapons only do half damage to the Transformer.
Medium v. Walker: Pilot skill is reduced by 1/2.
Walker bonus: +3 to Pilot skill.
Transformer bonus: Get's a special 'flare roll' if the roll is greater than 4, All missile weapons are zeros in the Attack formula.
Medium bonus: Takes no damage from melee weapons
Heavy bonus: Can activate shielding once per match, becoming immune to the next 4 attacks.  
PostPosted: Mon Jan 31, 2011 6:54 pm
Patch Notes:


-Nerfed Heavy hull from 100 to 60.
-Added Bonuses
-Edited Walker v. Heavy bonuses. Walkers now ignore Heavy armor and do double damage.
-Edited Walker bonus. Walker now only adds +3 pilot skill, instead of x2.
-Edited Attack formula
-Edited Transformer Bonus
-Edited Survive formula
-Added the types of Weapons Mech's may have, and Weapon slots.
-Buffed Heavy Hull from 60 to 70
-All armor has been nerfed.
-Redid the armor to new stats
-Edited the Attack and Defense Formulas
-Added the Battle formula.  

T3rran

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