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Posted: Thu Jan 27, 2011 8:46 pm
Prince Ichi Game industry is huge right now. Most of the guys that graduate here, graduate with a decent/well paying job with a self-established company. But then again I go to the 2nd top school for ITGM (interactive deign & Game development) The department and what's offered differs from school to school. Are you in the gaming industry?
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Posted: Thu Jan 27, 2011 8:48 pm
Damien Plethora Prince Ichi Game industry is huge right now. Most of the guys that graduate here, graduate with a decent/well paying job with a self-established company. But then again I go to the 2nd top school for ITGM (interactive deign & Game development) The department and what's offered differs from school to school. Are you in the gaming industry? Yeah. I'm in SCAD's ITGM program for game design. Technically in my foundations still, but I'm now listed in the bachelor's program.
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Posted: Thu Jan 27, 2011 8:59 pm
Damien Plethora Kai_Chi diploma I think... I can't remember... it was 2 years of school, but it was a compressed version. So instead of doing your studies for 3-4 years they compress the material you need to learn in only 2... its more stressfull but you finish it faster 3nodding Oh wow, so you were able to land a good job without having to get a full degree? a diploma is a form of degree 3nodding . I graduated and completed my education before I got a job
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Posted: Thu Jan 27, 2011 9:19 pm
Prince Ichi Damien Plethora Prince Ichi Game industry is huge right now. Most of the guys that graduate here, graduate with a decent/well paying job with a self-established company. But then again I go to the 2nd top school for ITGM (interactive deign & Game development) The department and what's offered differs from school to school. Are you in the gaming industry? Yeah. I'm in SCAD's ITGM program for game design. Technically in my foundations still, but I'm now listed in the bachelor's program. Do you do the programming and coding bit that we were discussing earlier in this thread? If not, what parts are you learning or have learned? Sorry if I am coming off a bother, I am just hella interested Kai_Chi Damien Plethora Kai_Chi diploma I think... I can't remember... it was 2 years of school, but it was a compressed version. So instead of doing your studies for 3-4 years they compress the material you need to learn in only 2... its more stressfull but you finish it faster 3nodding Oh wow, so you were able to land a good job without having to get a full degree? a diploma is a form of degree 3nodding . I graduated and completed my education before I got a job But you don't have a Bachelors? For one class last year I had to extensive research on my major. And at that time I was signed up as Graphic Design major. So I did a plethora of research on that field and learned about how most Graphic Design majors don't even have Bachelors, but mainly AS degrees. Which is like the 2 year thing you were talking about I think. Is it the same in the gaming business? Or do a lot of people in the gaming business have Bachelor and above? Also if I wanted to just get into the art process of the games as opposed programming and coming aspect, which path would be best for me? Again, sorry if I come off a pest. I am just a young college kid not sure what to do with his life, so I would like to learn as much as I can while I can to help with my decision
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Posted: Thu Jan 27, 2011 9:57 pm
I'm still in my foundation studies as a freshman, but the course I'm taking with the degree is game design, so I'm going to be rendering character model, using 3-d imaging software, doing level designs and character development, as well as story.
The programming aspect here is pretty good, but there are better schools. My first intro class is next year.
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Posted: Thu Jan 27, 2011 11:00 pm
Oh, so you won't be doing the programming and coding part? Which is neat, I would like to do what you do more than the programming and coding aspect. I wouldn't mind making art for games, assuming I get good enough.
The college I am transferring though, I looked at the classes for the video and gaming program, and A LOT of it is programming. So I think if I want to do the art, I am probably better off just going into the modeling and simulation right?
I don't know though, my 3D art is pretty weak. I think I am better at 2D to be honest. I adore line work
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Posted: Fri Jan 28, 2011 2:15 am
You're better off at going for illustration classes in conjunction to the programming then.
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Posted: Fri Jan 28, 2011 10:17 am
Damien Plethora Prince Ichi Damien Plethora Prince Ichi Game industry is huge right now. Most of the guys that graduate here, graduate with a decent/well paying job with a self-established company. But then again I go to the 2nd top school for ITGM (interactive deign & Game development) The department and what's offered differs from school to school. Are you in the gaming industry? Yeah. I'm in SCAD's ITGM program for game design. Technically in my foundations still, but I'm now listed in the bachelor's program. Do you do the programming and coding bit that we were discussing earlier in this thread? If not, what parts are you learning or have learned? Sorry if I am coming off a bother, I am just hella interested Kai_Chi Damien Plethora Kai_Chi diploma I think... I can't remember... it was 2 years of school, but it was a compressed version. So instead of doing your studies for 3-4 years they compress the material you need to learn in only 2... its more stressfull but you finish it faster 3nodding Oh wow, so you were able to land a good job without having to get a full degree? a diploma is a form of degree 3nodding . I graduated and completed my education before I got a job But you don't have a Bachelors? For one class last year I had to extensive research on my major. And at that time I was signed up as Graphic Design major. So I did a plethora of research on that field and learned about how most Graphic Design majors don't even have Bachelors, but mainly AS degrees. Which is like the 2 year thing you were talking about I think. Is it the same in the gaming business? Or do a lot of people in the gaming business have Bachelor and above? Also if I wanted to just get into the art process of the games as opposed programming and coming aspect, which path would be best for me? Again, sorry if I come off a pest. I am just a young college kid not sure what to do with his life, so I would like to learn as much as I can while I can to help with my decision Oh don't worry about it, I don't mind helping people who ask. I prefere people like that to be honest XD. To answer your question, your type of diploma, bach or what ever you get in school, isen't important in this field. You may find one or two compagnies who ask for it, but for the majority of compagnies, arne't interested in that. Even for big compagnies like EA or Ubi Soft. What REALLY counts is your demo/portfolio. This is the thing all compagnies will base your abilities off of. This is what they'll judge you on, and will determines weither you get the job or not. Cause your level of understanding and knowledge is shown through your demo. I was never asked what my degree was in an interview to join a gaming compagnie, and neither were some of my friends who got in, in Ubi soft. Even filming compagnies such as Hybride (which worked on movies like sin city, 300, and avatar) didn't ask my friend what his level of education was upon entry. They base everything off your portfolio/demo. Thats acctually one of the reasons why its hard getting a job comming out of school. Because through out all your studies you'll work on your demo, but your working on a demo as your learning the material as well... which makes it hard to come out with a nice demo at the end. 1,2,3 or 4 years experience is irrelevent so long as your demo is good and your able to do the job. However!If this is something your not used to working with, your level of understanding in 3D can be stronger if you hade 4 years study instead of say 2. Because thats still 2 years of practice more than what you would have had other wise.
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Posted: Fri Jan 28, 2011 10:30 am
Kai_Chi Oh don't worry about it, I don't mind helping people who ask. I prefere people like that to be honest XD. To answer your question, your type of diploma, bach or what ever you get in school, isen't important in this field. You may find one or two compagnies who ask for it, but for the majority of compagnies, arne't interested in that. Even for big compagnies like EA or Ubi Soft. What REALLY counts is your demo/portfolio. This is the thing all compagnies will base your abilities off of. This is what they'll judge you on, and will determines weither you get the job or not. Cause your level of understanding and knowledge is shown through your demo. I was never asked what my degree was in an interview to join a gaming compagnie, and neither were some of my friends who got in, in Ubi soft. Even filming compagnies such as Hybride (which worked on movies like sin city, 300, and avatar) didn't ask my friend what his level of education was upon entry. They base everything off your portfolio/demo. Thats acctually one of the reasons why its hard getting a job comming out of school. Because through out all your studies you'll work on your demo, but your working on a demo as your learning the material as well... which makes it hard to come out with a nice demo at the end. 1,2,3 or 4 years experience is irrelevent so long as your demo is good and your able to do the job. However!If this is something your not used to working with, your level of understanding in 3D can be stronger if you hade 4 years study instead of say 2. Because thats still 2 years of practice more than what you would have had other wise. So what you are saying is that unlike fields like Law and Medicine where it matters a whole hell of a lot what degree you get and where you get it from, these fields depend more on the portfolio to demonstrate your skill. So the actually schooling is less about building credibility through a credible college, and just actually learning the tools and skills needed to create quality work? If that is the case, which path should I pursue if I want to be an illustrator or a video game artist like you as opposed to the programmer?
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Posted: Fri Jan 28, 2011 6:28 pm
basicaly... most artistic fields are like that as well.
If your interested in becoming an illustrator, I suggest looking into some schools that have a good repetition for illustrators. Your skills and quality are important, but you need a good school to show you how to apply this knowledge to your work. I also suggest taking night classes or life drawing classes in your spare time. You can also go to your local art museum and try redrawing old master pieces in a sketch book. It will help you developpe your hand eye cordination as well as help you developpe different styles of drawing, which is important for illustrators, cause you need to be flexible with your art styles.
If you wanted to become a video game artist like me your gonna have to find a school that teachs all the basics of 3D. The basics for 3D is (modeling, texturing, rigging, weighting, animation, and visual effects) if you can find a good school that teachs you all of the basics, I think that would be a good place to start. Be carefull cause there are some schools out there that teach only specifique courses, like just 3D animation, or just 3D modeling/texturing. You wanna avoid this because 1. you don't know which field interest you, so its best to explore all your options before choosing a carrer in one domain, and 2. you don't wanna limit your job oportunities by being speciallized in just one catagorie. If you learn how to do a little of everything, you'll be much more usefull to smaller compagnies who might need you to do everything and since most poeple get there first job in 3D in small compagnies its were your looking to get in as well. If you choose to go into gaming I HIGHLY suggest making contacts. You may want to consider going to conferences on 3D and stuff like that, talk with people and try to make contacts. If you meet people at a conference you should do follow ups with them by email after. Contacts are important cause there usually people who are already in the field. And there the type of people you wanna hand your portfolio to if your applying to a compagnie later on. Because someone sending there portfolio to the HR isen't the same as someone inside the compagnie handing your portfolio to the HR. You'll have better chances getting into a compagny if you go through contacts then you would by just sending your portfolio in by mail or email.
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Posted: Fri Jan 28, 2011 8:09 pm
Most of the Illustrator programs are at private art schools around here, which cost a fortune. So I doubt I will end up there.
From what you said, it looks like the Modeling and Simulation major is the closest to what you do right?
What are the best way to make contacts outside of sitting in on conferences. How did you make your contacts?
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Posted: Sat Jan 29, 2011 11:52 am
hmm yea video gaming option seemed to have a little of everything as well. I would call the school up and ask each devision which one has what in there courses to make sure your heading in the right one, if this is what you want to do.
I've made a lot of contacts by going to conferences on 3D/2D like siggraph or adapt. Its the best places to make contacts I find, because its groups of people from the industries all together for the same event. And pretty much anyone you'll talk to is either already in the industry or students like you going there to learn more and make contacts. Which in either case its good to make then a contact, cause if there in a compagny you could always hand them your portfolio or ask them what they think would be important to include in your portfolio, to have a better edge in getting in. And other students is the same thing, you can ask them what they think you could do to improve your portfolio, and if anyone you know gets into a compagny before you, you still have a hand in the door type deal. Just have to be really nice to people and ask for cretics, listen to what they say and try to make the best of it. But knowing people in compagnies is a biggy.
Hmmm other than that, being friendly with all your class mates is a good idea. Because you never know who you'll end up working with in a compagny as well as you'll never know if someone else will get in before you. So best to be on good terms with everyone. So that if one gets in, you can ask them to maybe hand in your porftolio. Try to get you in as well.
The hardest part of this industrie is getting in. Once your in, things tend to go more smoothly its getting in thats the hard part.
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Posted: Sat Jan 29, 2011 9:51 pm
Well thank you for all your help. I greatly appreciate it, you have been a tremendous help. If I have anymore questions I will sure to ask you.
I think I am going to go with Modeling and Simulation.
While Video and Gaming is probably the most promising with the rise of video games, it is probably the hardest and one I would enjoy the least since the programming bit is both difficult and not something I want to do.
I think I might make at least a decent Graphic Designer, I think it lacks the creative aspects I want in a career. It seems very industrial and corporate, not that there is anything wrong with that, but I want something more exploratory and creative.
Ever since I was a kid I wanted to draw cartoons. The Modeling and Simulation program seems to be geared towards animations, which is more what I want to do. Plus I am interested in learning how to storyboard and what not incase I ever want to end up making Graphic Novels.
I still need to go talk to the Academic Advisor at my school and the one at the school I plan to transfer to and see what they say too.
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Posted: Sat Jan 29, 2011 9:57 pm
Good luck, man! Hope you find what really works best for you! ^ ^
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Posted: Sat Jan 29, 2011 11:23 pm
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