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Posted: Tue Feb 15, 2011 8:27 am
Permission was granted to spend the XP now, because Sutiiven was not available to even check Gaia during the time.
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Posted: Sat Apr 02, 2011 6:04 pm
Bayushi Kojiro Update Lore: Law 1
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Posted: Mon Apr 04, 2011 4:22 pm
Kaiu Kagae: Rank 1 in War Fans
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Posted: Fri Apr 29, 2011 4:35 pm
Act 1 Experience SheetXP for starting an Act: 2 XP for finishing an Act: 2 XP for surviving an Act: 2 (Pending) XP for class skill #1: 1 / Kenjutsu Situation used: It was used in the Martial tournament on day 1 XP for class skill #2: 1 / Kyujutsu Situation used: It was used in the Archery tournament on day 2 XP for class skill #3: 1 / Iaijutsu Situation used: It was used in the Iaijutsu tournament on day 7 XP for class skill #4: 1 / Courtier Situation used: It was used in requesting that the Dragons help investigate Kan. XP for class skill #5: 1 / Etiquette Situation used: Etiquette was used to deflect an honor loss from performing an unsamurai like chore. That chore was gaining paper and ink from a nearby village as requested by Doji Kita. XP for maximum raises: 3 Situation used: Kojiro called three raises to hit the bull's eye in the Archery tournament. XP for honor change: 1 Starting honor: 1.5 / Ending honor: 1.7 XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.1 XP for status change: 1 Starting status: 1.0 / Ending status: 1.1
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Posted: Sat Apr 30, 2011 1:20 pm
Act 1 Experience sheet: • XP for starting an Act: 2 • XP for finishing an Act: 2 • XP for surviving an Act: 2 (Pending) • XP for class skill #1: 1 / Kenjutsu Situation used: It was used in the Martial tournament on day 1 • XP for class skill #2: 1 / Engineering (Siege) Situation used: It was used in the Lore competition on day 3 • XP for class skill #3: 1 / Battle Situation used: It was used in the Shogi tournament on day 4 • XP for maximum raises: 3 Situation used: Kagae called three raises in the crafting competition. • XP for honor change: 1 Starting honor: 2.5 / Ending honor: 3.0 • XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.6 • XP for status change: 1 Starting status: 1.0 / Ending status: 1.3 2 Extra exp for going up one rank of honor.
Any bonus exp from higher purpose: DENIED
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Posted: Sat Apr 30, 2011 5:05 pm
XP for starting an Act: 2 XP for finishing an Act: 2 XP for surviving an Act: 2 XP for class skill #1: 1 / Athletics Situation used: Competed in Athletics competition on day 4. XP for class skill #2: 1 / Kenjutsu Situation used: Competed in Martial competition on day 1. XP for class skill #3: 1 / Jiujutsu Situation used: Competed in Jiujutsu competition on day 3. XP for class skill #4: N/A Situation used: XP for class skill #5: N/A Situation used: XP for maximum raises: 3 Situation used: 3 Raises to take the lead during the sprint of the Athletics competition. XP for honor change: 1 Starting honor: 2.0 / Ending honor: 2.6 XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.8 XP for status change: 1 Starting status: 1.0 / Ending status: 1.5
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Posted: Sat Apr 30, 2011 6:09 pm
Act 1 Experience sheet: • XP for starting an Act: 2 • XP for finishing an Act: 2 • XP for surviving an Act: 2 (Pending) • XP for class skill #1: 1 / Kenjutsu Situation used: Artisan Contest for Martial Display • XP for class skill #2: 1 / Kyujutsu Situation used: Archery Contest on day 2 • XP for class skill #3: 1 / Iaijutsu Situation used: Martial Duels and Iaijutsu Duels • XP for class skill #4: 1 / Etiquette Situation used: Surviving Tea Time with Kaori • XP for maximum raises: 3 Situation used: Zanzen called three raises in the artisan competition. • XP for honor change: 1 Starting honor: 3.5 / Ending honor: 4.1 • XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.3 • XP for status change: 1 Starting status: 1.0 / Ending status: 1.2 2 Extra exp for going up one rank of honor.
Still looking over stuff to find anything I may have missed.
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Posted: Wed May 25, 2011 1:27 pm
Exp Expenditure: 12 exp spent on increasing agility to 3 3 Exp on increasing battle to 3 2 Exp on Defense 2
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Posted: Wed May 25, 2011 2:01 pm
Kitsu KyumiAct 1 Experience sheet:XP for starting an Act: 2 XP for finishing an Act: 2 XP for surviving an Act: 2
XP for class skill #1: 1 / Etiquette Situation used: When being polite, and or trying to change the topic (IE: Talking with Jiro, etc)
XP for class skill #2: 1 / Medicine Situation used: Lore Contest
XP for class skill #3: 1 / Meditation Situation used: Trying to pose for Jiro
XP for maximum raises: 2 Situation used: Taryujutsu/Shugenja Duel
XP for honor change: 1 Starting honor: 3.5 / Ending honor: 3.3
XP for glory change: 1 Starting glory: 1 / Ending glory: 1.5
XP for status change: 1 Starting status: 1 / Ending status: 1.6 Hopefully, that's all correct.
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Posted: Wed May 25, 2011 2:40 pm
Kitsu Kyumi 1 xp to make Castle of Water an innate spell 1 xp to make Tempest of Air an innate spell 1 xp to make Wind-Borne Slumber an innate spell 12 xp to raise intelligence from 2 to 3
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Posted: Wed May 25, 2011 2:53 pm
Ujina Denbe 5/25/11
Experience Gains End of Chapter 1 [15 xp]
Experience Expenditures Reflexes 3 [12 xp] Calligraphy (Cipher) [2 xp] Etiquette (Bureaucracy) [2 xp]
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Posted: Wed May 25, 2011 3:34 pm
Bayushi Kojiro
End of chapter experience gain: 16 (Kojiro did not increase in glory and loses that benefit)
Expenditures: Removal of Forsakan Disadvantage (2 pts) Increase Chain Weapons to 3 and add Kusari-Gama emphasis (5 points) Story Telling 1 (1 point) Add Emphasis (Yumi) to Kyujutsu (2 points) Increase Etiquette to 2 (2 points) Increase Investigation to 2 (2 points) Add emphasis (Katana) to Kenjutsu (2 points)
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Posted: Wed May 25, 2011 8:58 pm
End of Act 1 Experience Audit* * * * * * XP for starting an Act: 2 XP for finishing an Act: 2 XP for surviving an Act: 2
XP for class skill #1: 1 / Courtier Situation used: Competition Event
XP for class skill #2: 1 / Kyujutsu Situation used: Competition Event
XP for class skill #3: 1 / Deceit Situation used: Dealing with Sayoko
XP for class skill #4: 1 / Etiquitte Situation used: Dealing with Gemmei
XP for maximum raises: 2 Situation used: Kyujutsu Compitition
XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.4
XP for status change: 1 Starting status: 1.0 / Ending status: 1.8 Audit Total: 14 XP _______________ 14 Gained XP +3 Banked XP17 Total Experience * * * * * * * * * * * Experience Expenditures* * * * * * Void Ring Rank 3 - 12 Points Kyujutsu Rank 3 - 3 Points Etiquitte Rank 2 - 2 Points Total Expenditure: 17 of 17 Remaining XP: 0 * * * * * * * * * * *
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Posted: Thu May 26, 2011 1:11 am
XP for starting an Act: 2 XP for finishing an Act: 2 XP for surviving an Act: 2 XP for class skill #1:1 / Kenjutsu Situation used: Used in Kenjutsu Tournament XP for class skill #2: 1 / Defense Situation used: Used Full Defense before round started, Kenjutsu Tournament XP for class skill #3: 1 / Kyujutsu Situation used: Used in Kyujutsu Tournament XP for class skill #4: 1 / Lore (History) Situation used: Used in Lore competition XP for maximum raises: 2 Situation used: Used in Kyujutsu competition to hit inner rings in target XP for honor change: 1 Starting honor: 3.5 / Ending honor: 3.6 XP for glory change: 1 Starting glory: 1.0 / Ending glory: 1.4 XP for status change: 1 Starting status: 1.0 / Ending status: 1.4
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Posted: Thu May 26, 2011 1:40 am
Experience expenditure:
12XP for Perception 3 4XP for Emphasis (No-Dachi) 4XP for Rank 4 in Kenjutsu
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