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Posted: Tue Nov 09, 2010 1:29 pm
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Posted: Tue Nov 09, 2010 1:52 pm
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Posted: Tue Nov 09, 2010 2:16 pm
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Posted: Tue Nov 09, 2010 2:24 pm
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Posted: Tue Nov 09, 2010 2:44 pm
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Posted: Tue Nov 09, 2010 3:06 pm
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Posted: Tue Nov 09, 2010 3:12 pm
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Posted: Tue Nov 09, 2010 3:30 pm
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Posted: Tue Nov 09, 2010 3:37 pm
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Posted: Tue Nov 09, 2010 6:26 pm
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Posted: Wed Nov 10, 2010 1:36 am
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Posted: Wed Nov 10, 2010 7:50 am
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Yay, I did something right for my first character in 4e. biggrin
Though, it is still weird to be labeled as a leader. Even if it just means, that I am the healer of the group.
Ether way, I have done what you said was missing, Arc. Also, I put the two feats down at the bottom in the notes section. A bit easier to look up that way. Is their anything else needed?
Also, I am confused, In 4e do they allow 'double dipping' for a bonus? I ask cause I was looking at some of the other feats and just trying to get a better understanding of the game and plan my character out. When I came a crossed Beatific Healer which add your Charisma modifier to divine healing. Well, Pacifist Healer does the same thing only better, in my option . So, does that mean that at level 21 I can take 2x charisma modifier? I know level 21 is a long way off, but I was just wondering, just in case I come a crossed something similar.
Beatific Healer Prerequisite: 21st level, cleric, trained in Heal Benefit: When you use a divine healing power, add your Charisma modifier to the hit points the recipient regains.
Pacifist Healer Prerequisite: Cleric Benefit: When you use a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level. Also, whenever you deal damage to a bloodied enemy, you are stunned until the end of your next turn.
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Posted: Wed Nov 10, 2010 8:00 am
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Alzzak Yay, I did something right for my first character in 4e. biggrin Though, it is still weird to be labeled as a leader. Even if it just means, that I am the healer of the group. Ether way, I have done what you said was missing, Arc. Also, I put the two feats down at the bottom in the notes section. A bit easier to look up that way. Is their anything else needed? Also, I am confused, In 4e do they allow 'double dipping' for a bonus? I ask cause I was looking at some of the other feats and just trying to get a better understanding of the game and plan my character out. When I came a crossed Beatific Healer which add your Charisma modifier to divine healing. Well, Pacifist Healer does the same thing only better, in my option . So, does that mean that at level 21 I can take 2x charisma modifier? I know level 21 is a long way off, but I was just wondering, just in case I come a crossed something similar. Beatific Healer Prerequisite: 21st level, cleric, trained in Heal Benefit: When you use a divine healing power, add your Charisma modifier to the hit points the recipient regains. Pacifist Healer Prerequisite: Cleric Benefit: When you use a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level. Also, whenever you deal damage to a bloodied enemy, you are stunned until the end of your next turn. yes, you can add both. the only time bonuses don't stack is if they are explicitly of the same type (that is if two feats both add a "feat bonus" to something, you have to pick one)
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Posted: Wed Nov 10, 2010 8:42 am
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You're not just a helaer, but with your build in particular you're a buffer and debuffer. When you dole out conditional buffs like "Friends, get a bonus to attack that guy, this round" it goes a way toward leading their actions. There's no real mandate to actually be in charge.
As for those feats, what Spork said, you can add your cha bonus as many times as your feats and powers allow, jsut so logn as they don't create two bonuses of the same time. Some feats might read that you add a feat bonus equal to the value of your cha bonus, which would slow you down should you gain another feat bonus to the same thing.
Some thing I'll point out about the feats though: Pacifist Healer stuns you for dealing damage to a bloodied guy, so that's nothing to sneeze at. Plus it only works on healing powers that spend the target's surge, which is many healing powers but not all of them. Luckily, or I should say cleverly, it rewards your build and you have non-damaging powers to stay effective in battle.
You've got crap for defenses though, so you'll definitely wanna hide near the back, behind your sturdy chain-clad controller.
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