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Posted: Fri Oct 28, 2016 1:23 pm
Really? Must have missed it. I'll edit my post when I get home from work.
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Posted: Fri Oct 28, 2016 7:12 pm
Rain Yupa Kowsauni Ambra would respond. "No I'm afraid not. That would be useful though. I will have to make note of it to learn when I return to the university. "Ambra moves to follow After Aelgeirr. You should take another gander at your character sheet. Unless Ambra is just lying... Fixed my post, forgot it was a ritual and not a cantrip.
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Posted: Mon Oct 31, 2016 2:37 am
+5 history check, what does Ambra know about Maglubiyet.
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Posted: Mon Oct 31, 2016 2:31 pm
Kowsauni +5 history check, what does Ambra know about Maglubiyet. A 5 history does not yield any information, as far as what Ambra has studied or heard in her lifetime about historical instances of 'Maglubiyet'. Religion would be a more suitable roll, however. If you mention the contents of the diary aloud, others can make a religion check as well.
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Posted: Mon Oct 31, 2016 11:05 pm
Rain Yupa Kowsauni +5 history check, what does Ambra know about Maglubiyet. A 5 history does not yield any information, as far as what Ambra has studied or heard in her lifetime about historical instances of 'Maglubiyet'. Religion would be a more suitable roll, however. If you mention the contents of the diary aloud, others can make a religion check as well. Oops I mean a +15 religion check. I was going to write about reading it out loud to everyone in my next post but I also wanted to incorporate any knowledge Ambra might have.
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Posted: Tue Nov 01, 2016 6:42 pm
Ambra would recognize Maglubiyet as the god of goblinkind. Maglubiyet is, by deific standards, a minor god. But still a god. He serves as an exarch to Bane, but goblins tend to worship one, the other, or both.
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Posted: Tue Dec 13, 2016 11:57 am
I will wait for Ambra's response, before rolling smash attempts.
Though, a out of character thought was to set a fire just out side the door and allow the chamber to fill with smoke.
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Posted: Tue Dec 13, 2016 2:21 pm
I had a funny thought. what if the exit we're at is the only exit and a fire like that causes all of the gobbos to stampede us to death? ><
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Posted: Tue Dec 13, 2016 2:59 pm
I don't know; a small flame kept two adventurers from entering a cave. Even if they try to stampy we have the advantage, two square hall and four individuals. At most, two can stampy at once, the others can only range or aid
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Posted: Sat Dec 17, 2016 11:29 pm
What sayeth you, adventurers? More planning? Kick in the door? (The door opens inward towards you, btw) Setting things on fire? Only YOU know the true answer.
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Posted: Sun Dec 18, 2016 11:04 pm
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Posted: Sun Dec 18, 2016 11:41 pm
I posted. Sorry for making everyone wait.
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Posted: Tue Dec 27, 2016 11:37 pm
Sorry for the delay. Holidays coupled with overtime have kept me busy. I wanted to get the map done and the combat started here but I ran out of time (being 11:30 and I still haven't had dinner yet). This is my first priority tomorrow.
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Posted: Thu Dec 29, 2016 10:01 am
eek That is a lot of goblins...
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Southern Cross Nemesis Vice Captain
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Posted: Thu Dec 29, 2016 12:14 pm
Southern Cross Nemesis eek That is a lot of goblins... Gobbo pilgrims! 3nodding
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