The Delcatty skittered off with the weakest of meows as Sissil defeated. The little ghost kitten crossed his arms over his chest, huffing a little a as he watched it run. Good, it needed to get lost! He didn’t even realize he was about to be ambushed by a renegade Rattata that was watching the commotion. It lunged for the Magikit but was promptly shut down as Dresden appeared and gave it a punch to the side sending it flying and fleeing away from the pair. Dirty little rat creatures, trying to play dirty.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 (-2 For Sissil) - Heart Scale x1 - Sweet Incense x 2
Dresden and Sissil looked between one another before sticking together and travelling further into the grass to seek out more opponents to fight. They stumbled upon a pair of Audino apparently travelling together, forging for food or just enjoying one another’s presence. The rabbit and kitten quirked their heads slightly as the stared the two down. The first of the Audino noticed them, turning and looking curiously before giving a little bow of greeting. Then it went into a sort of defense stance as though ready to do battle. Dresden glanced at Sissil, the Magikit hovering back a bit to let him take the lead; he seemed to know what he was doing after all.
Battle Summary
A wild lvl 17 Audino appears! (170 HP; Regenerator; Disarming Voice, Pound, Play Nice, Last Resort)
Round 1
Dresden used Drain Punch! It's super effective! 75 + 10 (Lvl.) = 85 x 1.2 (Item) = 102 x 2 (Effectiveness) = 204 DMG 170 - 204 = 0 Audino fainted!
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 (-2 For Sissil) - Heart Scale x1 - Sweet Incense x 2
The Audino gave a little bow as it got to its feet from defeat, stepping back as the smaller of the two stepped up to do battle. They were very honorable acting creatures, Dresden had to give them that. This time, he gave a bow of his own in return. He’d try to be a little gentler with this one, but he wasn’t going to hold back so that it could easily defeat him or anything.
Battle Summary
A wild lvl 15 Audino appears! (150 HP; Regenerator; Disarming Voice, Pound, Play Nice, Last Resort )
Round 1
Dresden used Drain Punch! It's super effective! 75 + 10 (Lvl.) = 85 x 1.2 (Item) = 102 x 2 (Effectiveness) = 204 DMG 150 - 204 = 0 Audino fainted!
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 (-2 For Sissil) - Heart Scale x1 - Sweet Incense x 2
The pair watched as the Audino retreated away. Sissil gave Dresden an impressed look; the Buneary was certainly growing stronger at a much quicker rate. Faraday had been serious when it came to the whole ‘getting stronger faster’ claim. Of course, he didn’t feel too much stronger but these type of pokemon seemed up the Buneary’s lane to begin with. This was doubly confirmed as another Cottonee appeared, trying to fluff its way up on the Buneary’s head before being promptly punched away. Dresden apparently wasn’t having any of it.
Battle Summary
A wild lvl 16 Cottonee appears! (160 HP; Prankster; Mega Drain, Stun Spore, Leech Seed, Fairy Wind)
Round 1
Dresden used Fire Punch! It's super effective! 75 + 10 (Lvl.) = 85 x 1.2 (Item) = 102 x 2 (Effectiveness) = 204 DMG 170 - 204 = 0 Cottonee fainted!
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 (-2 For Sissil) - Heart Scale x1 - Sweet Incense x 2
Sissil hovered off at the sound of something rustling in the nearby bushes. While Dresden checked the area for any more pokemon of the cotton persuasion, Sissil found himself facing off with the most questionable looking of birds. The Pidove head titled every which way as it stared the Magikit down. On instinct, the ghost kitten’s ears flattened down as he took to stalking the new prey. He could handle this one on his own; Dresden could punch something else.
Battle Summary
A wild lvl 18 Pidove appears! (180 HP; Big Pecks; Air Cutter, Gust, Leer, Growl )
Round 1 Sissil used Zen Headbutt! 80 + 10 = 90 DMG 180 – 90 = 90 Pidove (90/180 HP)
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 (-2 For Sissil) - Heart Scale x1 - Sweet Incense x 2
The Pidove was a lot tougher than it initially looked. Sissil scowled a little, watching the bird fly off before promptly licking at his own wounds. It hadn’t hurt him much, but all that air flying up had scuffed him and made his coat dirty. He tried brushing it out, oblivious to the fact that another bird was lurking in the grass, watching his movements.
Apparently, the Pidove thought it could get revenge, flying swiftly at the Magikit in a surprise strike. Sissil blinked and looked up, ready to leap into action with a headbutt when a flash of white appeared from nearby, Dresden smashing a fist into the bird and sending it spiraling backwards. Unlike with other pokemon, this one didn’t quite suffer the same way from the rabbit’s attacks, able to retaliate with a swift cut of wind. Dresden only flinched a bit, giving a little scoff and launching another punch to finish the bird off properly. Once that was handled he turned back to Sissil, looking the Magikit over a moment.
"You alright?" The rabbit inquired. Sissil blinked, staring at him a moment. It’d been a while since they’d actually spoken to one another. The last time had been back in the cave, when they’d recovered that egg. Sissil gave a curt nod of his head. "Yeah I’m fine… thanks." Dresden watched him a moment longer.
"You need to keep an eye out better. You can’t afford to be surprised." he finally retorted. Sissil blinked and puffed up a little, ears twitching a bit in agitation. While something about Dresden’s words irked him, he wasn’t entirely offended. Something about the tone the rabbit used. It was odd.
"Come on, let’s get going." Dresden remarked as the sound of a shrill whistle sounded from where they’d left Faraday. Sissil blinked and relaxed, ears twitching before he nodded his own head and flew after the Buneary to return to their trainer. What a strange team this was.
Battle Summary
A wild lvl 16 Pidove appears! (160 HP; Big Pecks; Air Cutter, Gust, Leer, Growl)
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 3 - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 2
XXQuest Item - EXP Share: 34 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 21 / -- XXTrainer Encounters: 119 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: Mauville City, Hoenn Region ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Faraday looked up from his pokedex as his pokemon reappeared. Dresden and Sissil were the primary ones missing at the time; Murphy and Chromie had made their way back to the group at some point before the other two, playing around with one another while they waited. The Zorua watched them dully a moment, perking up just a bit as he eyed the Buneary and Magikit upon their return.
"There you two are. Find a lot to battle?" The detective remarked, moving the device to take a look. It seemed that they’d indeed done some battling; Sissil was a bit stronger as was Dresden. Actually, he was definitely strong enough that maybe they could handle the gym in Mauville. It was worth a go.
"Alright all, we’re going to hop on the train back to Mauville and give the gym a try." He eyed Dresden in particular as he said this, the rabbit giving a nod. It was fairly evident that Faraday was relying on him to get the job done on this one and he’d do just that. He reached down and returned Chromie and Murphy for now, allowing Sissil, Dresden and the Zorua to stay out. He hadn’t even bothered to actually get the black fox into a pokeball now that he considered it. That was probably something to do before someone stole the thing from him again. Faraday shook his head, getting to his feet and shoving the pokedex away as he ushered them to follow. As he pulled his hand out something seemed to drop from the bag, Sissil blinking and immediately scooping it up out of interest. It looked like a little… egg thing?
Faraday blinked and looked down when he saw the ghost out the corner of his eye. "Hm… keep a hold of that actually, Sissy. It’ll help you." The detective remarked after a moment of thought. The Magikit gave him a bit of a look but nodded, holding tightly to the egg. Yet another gift for him to claim as his own! With that done, Faraday continued along, ushering his pokemon along. "let’s move you three, times a’wasting."
-
Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 1 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Disarming Voice, Lvl. 25)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Serene Grace: Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances.
Attacks NRM | OTH || Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. FRY | OTH || Sweet Kiss:Confuses target pokemon. NRM | OTH || Metronome: 0-250** Damage is normal type regardless of move used. (Roll 10-sided dice. 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250). FRY | OTH || Charm:Lower targets physical attack two stages.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
((Out of Ball, But not with Faraday)) Calcifer the Mismagius♂ LVL: 15 | HP: 150/150 | EXP: 3/20 FP: 0/5 (1/10)
Ability Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop.
Attacks RCK | SPC || Power Gem:80 DMG. GST | PHY || Phantom Force:90 DMG; 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect. GRS | SPC || Magical Leaf:60 DMG: unaffected by changes to accuracy stat and evasion stat. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 2
"--Feel that?" The last of Huey's inquiry was delivered in the real world, the slow realization of such a fact surprising the boy as he looked about wildly. They were back? Just like that? With his eyebrows furrowed in concern and confusion he looked to Tybalt for an answer, only to find that the Gardevoir was as perplexed as he was. He stood silent for a moment, posture rigid, then finally drew his head down so that he could look at his trainer. "I can sense other life forms, multiple in fact-- this must be the real world," he clarified and then watched as Huey's face lit up. They were finally back! And--he quickly did a headcount--they had everyone with them! Only Cloud seemed mildly disappointed, displaying a pout as he looked down at the ground and kicked a stone. "Aww... I wanted to climb a building.." he murmured.
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
430/430 HP | Status: None | 14/37 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
330/330 HP | Status: None | 09/38 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 26 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
260/260 HP | Status: None | 31/31 EXP | Next Move; Evolves at lv. 25; Heart Scale - Moonblast, Petal Dance
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
290/290 HP | Status: None | 28/29 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
280/280 HP | Status: None | 29/29 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
200/200 HP | Status: N/A | 11/30 EXP | Next Move; Level 25 - Crunch
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Tomb - 60: Lower targets speed one stage Headbutt - 70: 4/10 Chance to Flinch target
230/230 HP | Status: None | 08/34 EXP | Next Move; Level 25 - Rock Slide
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
300/300 HP | Status: None | 23/30 EXP | Next Move; Level 31 - High Jump Kick
[/spo⇨xxN A M E: Tybalt - Gardevoir
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
410/410 HP | Status: None | 13/30 EXP | Next Move; Moonblast - Heartscale
It took Huey some time to wrap his head around the fact that he was actually back in the real world-- not an illusion, or some hopeful dream, but the actual real world. Once he had, however, the boy was off and on the move, recalling all his pokemon before he rushed off to the pokecenter, determined to have each and every last one of his pokemon checked out by Nurse Joy herself, who knew what kind of weird effects the distortion world might've had on them. The boy was slightly out of breath by the time he entered the red building, but thankfully the lobby was relatively empty. "H-hi N-Nurse Joy," Huey stuttered out, taking in breaths between his words. "C-could I have you take a look at all my pokemon?" The pink-haired nurse raised her eyebrow in concern before she nodded, accepting the pokeballs given to her. "You can have a seat right out here, it shouldn't take too long." Huey gave a nod, patting himself down absently before he shuffled over to sit down in a nearby seat.
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
430/430 HP | Status: None | 15/37 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
330/330 HP | Status: None | 10/38 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
290/290 HP | Status: None | 29/29 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
290/290 HP | Status: None | 01/30 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
200/200 HP | Status: N/A | 12/30 EXP | Next Move; Level 25 - Crunch
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Tomb - 60: Lower targets speed one stage Headbutt - 70: 4/10 Chance to Flinch target
230/230 HP | Status: None | 08/34 EXP | Next Move; Level 25 - Rock Slide
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
300/300 HP | Status: None | 23/30 EXP | Next Move; Level 31 - High Jump Kick
[/spo⇨xxN A M E: Tybalt - Gardevoir
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
410/410 HP | Status: None | 13/30 EXP | Next Move; Moonblast - Heartscale
- Green Apricon (Item Quest) - Super Potion x2 (Item Quest) - Fresh Water (Specific Item Quest) - Mother's Egg (Mother's Day event) - Mysterious Incense: Ground (Mother's Day event)
Be forever grateful that Specs let me borrow her pokemon coding format
Posted: Wed Jun 29, 2016 9:35 pm
Jacque ◙Donnahue
Location:Hoenn, Lilycove => Unova, Castelia City
NPC Battle 388/15 posts
Wild Pokemon 396/3
Posts To Leave Area 1/3
Item questing: Muscle Band 23/30 posts Area Specific Item: ---- --/-- posts
Jay had given a bit of a laugh, tilting his head, sounding both amused and a little nervous. "Ah, well, now ah wouldn' go that far," he relented, grinning a bit and holding his hands palm out, perhaps in a bit of a surrendering position. He definitely didn't want or need Sebastian even playfully asking his 'advice' on any of those matters. He dropped his arms and quirked an eyebrow at Sebastian's little saying, coined off his remark. ".... Well ah s'pose that's one way ta put it," he remarked. Certainly worked for him.
Jay just smirked silently at Sebastian's claim to make up a better excuse, and took the opportunity to focus on tickets, and then find a place to sit, as a way to try and get out of that. While they waited for the boat, he thought over his plan, figuring he should probably try and find a way to learn about hte next few gyms, and start training the pokemon he would need. And once they ewre on the boat... he took a bit of a nap. Boats were still not his thing. He'd rather try and... sleep through it. Besides, it was a pretty long boat ride... Jay was pretty sure it might have actually taken the night, seeing as how things seemed to settle down for a while, as he drifted in and out of sleep.
As the arrived the next morning, Jay put on his hat, checking the time as they docked. "So, Sebastian, ready ta start on down fer the first few gyms? Y'want me t'come with?" he asked, sounding perfectly fine with the idea. He would find training a bit harder with the pokemon being lower level in that direction, but.... he could probably manage just fine all the same.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow x1 Shell Bell
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 41. Exp: 5/41 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 48. Exp: 26/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 45. Exp: 21/43 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 12. Exp: 4/22 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 13. Exp: 5/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: ) Golett, lvl 37. Exp: 26/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
• Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 10/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - EXP Share: 18 / 40 (-10 from Slapjack's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 335 / -- XXTrainer Encounters: 562 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian stifled a yawn as the boat finally docked, rubbing gingerly at the back of his neck. Well that had certainly been a long ride; especially when you weren’t feeling much like sleeping. He’d taken the time to adjust him team, use up some of his items that he was hoarding and clear up his bag a bit. Good use of the time.
Stepping off the docks he glanced around the Castelia city harbor curiously. The city was… damn it was big. The buildings were looming and judging by the various docks, they had a lot of boats come through at any given time. It was crazy. Shaking his head, he directed his attention to Jay, an eyebrow quirking at the question.
"Ah, sure! We need to get heading to…. Striaton right?" He remarked, stepping over to check a map board near the end of the pier to get an idea of which way the route gate was. As he looked it over, he noticed a couple of fliers tacked to the side as well, advertising some kind of … festival? Sebastian looked it over curiously a moment, tugging one down and reading it over.
"Hey Jay, have you ever heard of a Renaissance Fair?" Sebastian inquired as he glanced up from the paper to the cowboy. It sounded kind of interesting, though he really wasn’t familiar with it.
Sebastian used:
TM Thunderbolt on Snaps TM Rock Slide of Phanpy Big Mushroom on Squirtle to learn Aura Sphere
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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INACTIVE POKEMON
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Lvl: 57, Napoleon "Naps" the Typhlosion♂ | Exp: 24/44 | HP: 570/570
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5
Huey swung his legs back and forth idly, humming a made-up tune in an attempt to keep himself entertained. That distortion world had been scary, the man he'd battled even scarier-- but... he'd try and forget about that, try his hardest. For now that would be easy, considering all he needed to concentrate on, but he imagined that it'd be harder when he went to bed; he'd probably even have a few nightmares. Until then though the young boy forced himself to think of the more... cheerful things. As strange as it was his time in the other world wasn't a true reflection of the time here, from what he could just barely grasp, it'd felt like he'd been there for hours but, when he'd checked the clock on the wall, only a few minutes, if that, had passed since he'd finished his exploring the city; which meant his father was due to arrive in an hour.
He needed to prepare to meet his dad, not to mention figure out a way to find an Everstone for Tybalt, luckily he already had a Dawn stone so as soon as he devolved him he could evolve him into a Gallade and.. and give him that mega stone! Ty would really like that! Plus, he needed to start training for his fourth badge, which meant switching up his team and concentrating on getting them stronger. It'd probably be smart to move Beep-- and maybe give him his mega stone too? Huey would have to consider that one though. Not to mention he still had that Emolga and Klefki he'd rescued, he'd ask Nurse Joy about the former as soon as she got done healing his pokemon.
Wow, there was so much to do! He.. he was going to be busy for quite a bit.
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
430/430 HP | Status: None | 16/37 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
330/330 HP | Status: None | 11/38 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
300/300 HP | Status: None | 01/30 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
290/290 HP | Status: None | 02/30 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
200/200 HP | Status: N/A | 13/30 EXP | Next Move; Level 25 - Crunch
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Tomb - 60: Lower targets speed one stage Headbutt - 70: 4/10 Chance to Flinch target
230/230 HP | Status: None | 08/34 EXP | Next Move; Level 25 - Rock Slide
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
300/300 HP | Status: None | 23/30 EXP | Next Move; Level 31 - High Jump Kick
[/spo⇨xxN A M E: Tybalt - Gardevoir
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
410/410 HP | Status: None | 13/30 EXP | Next Move; Moonblast - Heartscale
Huey sat quietly for a few minutes, doing various things to keep himself being bored and/or starting to become paranoid, before Nurse Joy finally returned with a tray of Huey's pokeballs. "Here you go, young man! All of your pokemon are in good health, take care to keep them that way." The young blonde nodded as he pushed out of his chair and hurriedly made for the counter to retrieve his pokeballs, carefully taking them one by one and clipping them back to his belt. He was done to just Yuki's when her capsule shook and popped open, the Froslass escaping from her confines to greet her trainer, as always, with an icy hug. Huey shivered violently, his body temperature instantly dropping, looked at his partner from the corner of his eye and gave a smile-- or at least tried to before his teeth began chattering. "H-hi Yu-Yu-Yuki," he greeted her the best he could, quietly trying to endure the cold that now enveloped his body.
Yuki, understanding that she quite literally freezing her trainer, reluctantly let go and floated back a few feet away, hoping that her distance would help his body temperature to rise and return to normal. Huey patted himself over gently and began wiggling his fingers to allow blood flow. He smacked his cheeks lightly, red from the cold, and then once he'd determined himself okay offered a smile to both Yuki and Nurse Joy to assure them of his condition. "You've been inside your pokeball too long, I know. I'm sorry about that." He addressed Yuki as he turned to face her, the Froslass nodding mournfully before she clutched one arm. "What if you had gotten hurt while I was away? Then what would've happened?" Huey couldn't help but giggle, though he knew Yuki was serious-- she was such a worrywart. "I was fine, Yuki! You worry too much."
Never mind the fact that he'd almost been sacrificed to a Giratina... but hey, Yuki didn't need to know that. Huey, having considered his and his pokemon's conversation over for now, turned back to Nurse Joy with plans of asking her a few questions. "Nurse Joy, do you remember when I dropped off an Emolga here? The one that was all battered and hurt? How's it doing?" The pink-haired nurse took a moment to pull something up on her computer, Emolga's charts he imagined, before she looked back up at Huey, a soft smile able to be seen. "He's doing well, he just needs to rest and stay out of the air and battles-- he'll regain his ability to fly, just so long as he doesn't try and use them. You can take him back now, but only if you promise not to use him in battle."
As the news slowly registered Huey couldn't help but break out into a slow grin, so that Emolga really was going to be fine? That was great! He was sure his Klefki friend would be happy to hear that too! "Thank you Nurse Joy, I promise I won't battle him at all-- I'll even send him home with my brother to be taken care of, he's a breeder!" The woman's smile grew a smidgeon before she nodded and logged out of Emolga's logs, preparing herself to move once more. "If you'll wait right here I'll go retrieve him for you."
Active Party
⇨xxN A M E: Dianna - Emboar
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
430/430 HP | Status: None | 17/37 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
330/330 HP | Status: None | 12/38 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
300/300 HP | Status: None | 02/30 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
290/290 HP | Status: None | 03/30 EXP | Next Move; Level 37 - Wake-Up Slap
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
200/200 HP | Status: N/A | 14/30 EXP | Next Move; Level 25 - Crunch
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Tomb - 60: Lower targets speed one stage Headbutt - 70: 4/10 Chance to Flinch target
230/230 HP | Status: None | 08/34 EXP | Next Move; Level 25 - Rock Slide
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
300/300 HP | Status: None | 23/30 EXP | Next Move; Level 31 - High Jump Kick
[/spo⇨xxN A M E: Tybalt - Gardevoir
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
410/410 HP | Status: None | 13/30 EXP | Next Move; Moonblast - Heartscale
- Green Apricon (Item Quest) - Super Potion x2 (Item Quest) - Fresh Water (Specific Item Quest) - Mother's Egg (Mother's Day event) - Mysterious Incense: Ground (Mother's Day event)
Be forever grateful that Specs let me borrow her pokemon coding format
Posted: Thu Jun 30, 2016 3:50 pm
Jacque ◙Donnahue
Location:Unova, Castelia City
NPC Battle 389/15 posts
Wild Pokemon 397/3
Posts To Leave Area 2/3
Item questing: Muscle Band 24/30 posts Area Specific Item: ---- --/-- posts
Jay let Sebastian take the city in a bit before questioning him. He nodded, though, when the man agreed and repeated the city, frowning a little as he heard him step away. He moved to follow, raising his shoulders some and grimacing against the noise and hustle and bustle of the city. There were so many people nearby, admittedly from the boat they just departed, but... Eugh. He was just about to comment that he was pretty sure he could help find the way, if that was what Sebastian was looking for, when the man commented on some kind of... fair thing.
"Renaissance Fair? No, ah don't-- Wait. Ain't that thuh thing where... people'll go ta dress up 'n talk like... old fashion 'n such? Got games 'n them... horse... spear things 'r somethin?" he asked, snapping his fingers a little as he tried to think of the words. He honestly didn't know very much at all about those. "Why?" he asked, "There one goin' on 'r somethin'?"
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow x1 Shell Bell
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 41. Exp: 6/41 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 48. Exp: 27/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 45. Exp: 22/43 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 12. Exp: 5/22 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 13. Exp: 6/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: ) Golett, lvl 37. Exp: 27/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
• Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 10/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - EXP Share: 19 / 40 (-10 from Phanpy's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 336 / -- XXTrainer Encounters: 563 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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It was a good thing Jay was blind and couldn’t see Sebastian’s expression because there was no suppressing the look of absolute ‘wat’ that was on it as Jay gave his description. He was quiet, which was good because he wasn’t sure what kind of sound he’d make in response to that. He couldn’t blame the cowboy, it was a fair enough description but just… he didn’t know. It wasn’t as well.
Sebastian shook his head, looking back to the flyer. "Ah… I suppose? I’ve never really heard of one to be honest." It sounded kind of interesting though; at least the games part. "I mean, it looks like there’s… a knight on it? A dragon too. It looks kind of cool."
At the question of if there was one going on, he nodded and rustled the paper a bit. "Yup, apparently there is. Up outside of… Anville Town? In Unova?" He eyed the paper a moment longer. "Apparently you can take the train up there. Sounds like it’d be worth looking into." Sebastian remarked, tone sharing his sentiment. That'd certainly be an interesting thing to visit his first time in this region.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- -
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INACTIVE POKEMON
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Lvl: 57, Napoleon "Naps" the Typhlosion♂ | Exp: 24/44 | HP: 570/570
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis
Held Item Quick Claw:When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
[Next Move: Power Gem, Level 29 ]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5