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Arc Vembris rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Wed Aug 26, 2009 1:15 am
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Oshi the Killer rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Aug 26, 2009 1:54 am
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SkyCore rolled 1 20-sided dice:
20
Total: 20 (1-20)
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Posted: Wed Aug 26, 2009 2:40 am
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Posted: Wed Aug 26, 2009 4:37 am
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PrismCity Arc Vembris ((Arcana would be more appropriate here in the Feywild, +3)) ((is that where we are? sorry I'm still not up to speed on everything yet... also never been to this plane before... Shadowfell briefly, but otherwise I've never had a plane hopping game before....)) Quote: Arcana Check: +6, why do bards train in arcane... with my Int its a waisted skill... ((Technically, you're just in a forest, but you're facing down formorian experiments, which means they're connected to the feywild, as is most likely the grove itself, somewhere. there's only two monsters in the adventure that aren't fey. also, that 20 says arcana's your best subject, so maybe not so wasted.))
All three of you recognize the rabbit things as being Al-mi'rajes, the subject of joking stories among gnomes especially, they aren't known for being especially violent unless provoked. Sora even recalls some of the specific stories, the rascally rabbits are known for evading even the most capable hunters, tormenting ducks and taking wrong turns on extended journeys. When provoked they are known to charge with their horns, and when they can't hurt their enemies they are capable of burrowing very quickly through the ground to escape retribution.
The technicolor cow is known as a Stench Kow. Those who have ever encountered one claim it is the livestock of the nine hells, but it is exclusively a formorian creation. The smell wafting toward you from it is only the tip of the ice berg, Sora's heard stories of people being crippled by the stench alone, making it easy for the Stench Kow bulls to gore anyone who gets close. Like regular bulls, they're known to be quite ornery, and charge victims as well, even if they aren't suffering from the smell.
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Posted: Wed Aug 26, 2009 5:10 am
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Posted: Wed Aug 26, 2009 5:19 am
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Posted: Wed Aug 26, 2009 5:58 am
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SkyCore rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Wed Aug 26, 2009 9:17 am
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Posted: Wed Aug 26, 2009 9:25 am
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The rubble from the envelopers seems of little more worth than dry clay. the squirrels each have a tiny bow and quiver of tiny arrows, you could probably keep them all in your pocket, and aren't sure who might find use for them, other than vicious squirrels in need of armament.
The ruby dust near each of the carbuncles looks like it was probably valuable once, but it's now so fine as to be worthless, unless, of course, you want some very pretty sand as a souvenir. If only the others had thought to rip the gems out of the little bastards' heads when they were still alive.
There's nothing else of note in the grove, but in your searching you manage to determine that the invisible wall trapping you in the grove surounds the area almost completely (forming the limits of the map I posted in combat) only a section about ten feet wide proves permeable, right where the worn path meets the stream (the square with the log and the one next to it will let you go north, everything else is invisible wall).
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SkyCore rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed Aug 26, 2009 9:31 am
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Posted: Wed Aug 26, 2009 9:41 am
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Posted: Wed Aug 26, 2009 9:59 am
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veccna rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Wed Aug 26, 2009 10:59 pm
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Posted: Thu Aug 27, 2009 5:42 am
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Posted: Thu Aug 27, 2009 5:57 am
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