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Posted: Sat Nov 24, 2012 3:20 pm
Niyakami Marushii Niyakami Um for a Shaman Reaper, what would be the difference between a familiar animal and a totem animal? Is a totem animal considered the shaman reapers familiar? No, a totem animal is not like a familiar. A familiar is an animal/magical companion for a reaper that can be summoned/dismissed and can talk to the reaper. A reaper has a familiar in lieu of a weapon. With shamans, a shaman SUMMONS their totem animal to attack/defend. This animal does not speak, and is around only when needed. It's like an aeon, guardian force, or summon spell in the Final Fantasy universe. Familiar: can speak, sticks around 24/7. Reaper can't have a weapon. Totem animal: can't speak, summoned only when needed, reaper usually summons through a totem or weapon. Then can a Shaman have both a familiar and a totem animal? Or would it have to have a familiar instead of a totem animal? Because I did see in the owners list that there was a shaman that had a familiar. and the reason why Im thinking of choosing shaman is because they are "in union" with animal spirits and can understand animals. They can, however they will not have a weapon. A reaper can have a familiar OR a weapon. The totem animal would be different from their familiar.
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Posted: Sat Nov 24, 2012 8:46 pm
When you say lose understanding of FEAR, do you mean the ability to use it? Would they be unable to summon their weapons/use their NA?
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Posted: Sun Nov 25, 2012 1:50 am
If someone rolls a TPK on the third stage of the artifact quests, does it affect people who have already passed the stage? (ie. rolled 3 times and made it across before someone else rolled TPK)
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Posted: Thu Nov 29, 2012 7:15 pm
When a student is weaponized, do the pins they've given away dissipate as well? I figure yes, because it was created from their Fear, but I thought I should ask, too.
ASSUME MAKES AN a** OUT OF U AND ME OK.
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Posted: Sat Dec 01, 2012 10:29 am
pinchmonster When a student is weaponized, do the pins they've given away dissipate as well? I figure yes, because it was created from their Fear, but I thought I should ask, too. ASSUME MAKES AN a** OUT OF U AND ME OK. Nah they remain, like in the case of Red's pins. Fear of theirs and the school. Always.
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Posted: Sat Dec 01, 2012 10:30 am
Ol-j-man If someone rolls a TPK on the third stage of the artifact quests, does it affect people who have already passed the stage? (ie. rolled 3 times and made it across before someone else rolled TPK) Tpk....?
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Posted: Sat Dec 01, 2012 10:32 am
Ice Queen When you say lose understanding of FEAR, do you mean the ability to use it? Would they be unable to summon their weapons/use their NA? I'm not sure the context, but I would think it is lose mastery of it, so you go back to basics temporarily. Quote where you found it from?
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Posted: Sat Dec 01, 2012 11:34 am
Aaah sorry! I mean total party kill, like if someone rolls a 4 which means everyone dies. We weren't sure if that counted for someone who already made it across before that roll was made.
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Posted: Sat Dec 01, 2012 11:53 am
Quote: IT IS SNOWING!- It just means things are a little extra chilly and fluffy and white all around Halloween! This extra weather makes several monsters extremely irate though, especially ones that prefer warmer climates... what could be causing this change of weather? - The local skellyvision news is also advising against playing, eating, touching, or interacting with too much snow as this could lead to side effects. Such side effects include:- A strange sense of happiness - Loss of understanding what Fear is, overwhelmed with a need to hug everyone in sight and wish them good holiday cheer- The need to knit a whole bunch of ugly scarves and sweaters - A fervid muttering about how they need to be nice so they don't get on the naughty list - The desire to dress themselves in alternating colours of extremely bright red and green exclaim YES THE SNOW DOES HAVE JOY, USE AT CAUTION exclaim - As you all know, JOY IS INFECTIOUS. At this point, the maximum infection rate a student can get from joy is thankfully only 20% - All students start off at 5% Joy as long as they were in Spirit Week (see above symptoms, and choose one or two) - By interacting with AT LEAST two other students with 5% Joy, your infection % will be raised to 10% (choose three symptoms above) - By interacting with AT LEAST three other students with 10% Joy, your infection % will be raised to 20%. You wish nothing but happiness and love to everyone (all symptoms above). When you think people are not looking you sing and rhyme to yourself happily. And if it IS a case of going back to the basics, are we talking first year stats? What if the one I'm using it for IS a first year?
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Posted: Sun Dec 02, 2012 4:03 pm
I know when rolled it will be one per person, not per character - so with that in mind, are we allowed to bring more than one character to the Naughty or Nice ORP, or did you want it to be one character per person?
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Posted: Sun Dec 02, 2012 4:33 pm
Ice Queen Quote: IT IS SNOWING!- It just means things are a little extra chilly and fluffy and white all around Halloween! This extra weather makes several monsters extremely irate though, especially ones that prefer warmer climates... what could be causing this change of weather? - The local skellyvision news is also advising against playing, eating, touching, or interacting with too much snow as this could lead to side effects. Such side effects include:- A strange sense of happiness - Loss of understanding what Fear is, overwhelmed with a need to hug everyone in sight and wish them good holiday cheer- The need to knit a whole bunch of ugly scarves and sweaters - A fervid muttering about how they need to be nice so they don't get on the naughty list - The desire to dress themselves in alternating colours of extremely bright red and green exclaim YES THE SNOW DOES HAVE JOY, USE AT CAUTION exclaim - As you all know, JOY IS INFECTIOUS. At this point, the maximum infection rate a student can get from joy is thankfully only 20% - All students start off at 5% Joy as long as they were in Spirit Week (see above symptoms, and choose one or two) - By interacting with AT LEAST two other students with 5% Joy, your infection % will be raised to 10% (choose three symptoms above) - By interacting with AT LEAST three other students with 10% Joy, your infection % will be raised to 20%. You wish nothing but happiness and love to everyone (all symptoms above). When you think people are not looking you sing and rhyme to yourself happily. And if it IS a case of going back to the basics, are we talking first year stats? What if the one I'm using it for IS a first year? OH, it just means they don't want to scare people any more, just give them lots of holiday cheer instead. Like candy! and hugs! Everything else is TOO SPOOKY.
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Posted: Sun Dec 02, 2012 4:35 pm
Nio Love I know when rolled it will be one per person, not per character - so with that in mind, are we allowed to bring more than one character to the Naughty or Nice ORP, or did you want it to be one character per person? That's perfectly fine biggrin ! I don't mind as long as you are okay since it is per character!
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Posted: Sun Dec 02, 2012 4:36 pm
Ol-j-man Aaah sorry! I mean total party kill, like if someone rolls a 4 which means everyone dies. We weren't sure if that counted for someone who already made it across before that roll was made. OH, if you made it across then you can continue on to the goods, everyone else is blown up.
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Posted: Sun Dec 02, 2012 5:21 pm
Regarding the horsemen fear bonus thing! Zoobey - If 50 Fear Points total are posted cumulative, horsemen will be able to unlock their mount form in battle, changing their damage modifier from - 8 to -6 for 1d6 rolled turns per battle. This effect will be permanent. The horsemen already have a -6 modifier normally. They originally had the -8 but after the battle guide was updated, they were given the -6 mod for normal attacks. Is this supposed to be a -4 mod instead for the buff?
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Posted: Sun Dec 02, 2012 6:51 pm
Blade Kuroda Regarding the horsemen fear bonus thing! Zoobey - If 50 Fear Points total are posted cumulative, horsemen will be able to unlock their mount form in battle, changing their damage modifier from - 8 to -6 for 1d6 rolled turns per battle. This effect will be permanent. The horsemen already have a -6 modifier normally. They originally had the -8 but after the battle guide was updated, they were given the -6 mod for normal attacks. Is this supposed to be a -4 mod instead for the buff? Yes it should be changed to -4 now XD
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