|
|
|
|
|
|
Posted: Tue Oct 12, 2010 5:35 pm
Rock_DS Awsome =3 I can get 50 temp arrows of cure Serious wounds with a level 1 infusion. Awsome n.n Health shouldn't be an issue. The arrows will last 4 hours, 8 if I grab extend spell. Which I probbaly will n.n You do know that weapons with cures on them are meant for undead since cures harm them?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 5:48 pm
I know that's what they are most effective against. But Quote: Arrow of Cure Light Wounds: When this otherwise normal +1 arrow strikes a target, it does no damage. Instead, the target is affected as if by a cure light wounds spell, which cures 1d8+1 points of damage. You cant argue that getting 50 of them per day wouldn't be a great healing alternative or addition.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:15 pm
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:16 pm
Rock_DS I know that's what they are most effective against. But Quote: Arrow of Cure Light Wounds: When this otherwise normal +1 arrow strikes a target, it does no damage. Instead, the target is affected as if by a cure light wounds spell, which cures 1d8+1 points of damage. You cant argue that getting 50 of them per day wouldn't be a great healing alternative or addition. I guess. But why arrows? wouldn't a melee weapon be easier or cheaper to enchant?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:18 pm
Greater Animate Undead Necromancy [Evil] Level: Clr 5, Sor/Wiz 6 Components: V,S,M Casting Time: 1 full-round action Range: 50+10/2 lvls, radius burst centered on caster Targets: All eligible corpses in range Duration: Instantaneous Saving Throw: None Spell Resistance: No
This spell functions as Animate dead except as follows. This spell allows you to create up to 4 HD worth of undead per caster level (The desecrate spell does not double this number). The maximum HD of a skeleton or zombie created by this spell is double that of the Animate Dead spell (40 HD for skeletons and 20 HD for zombies) Material Component: 25gp black onyx gem per HD
Opinions? Critiques?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:19 pm
Or more specifically the bow that shoots said arrows? Also, got one half of characters done. x_x Except for some of the minor items.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:34 pm
Man, I should've bought one of those increase skill tomes. Is it too late for me to get one of those, maybe change my skill points a bit?
And I personally don't see a problem with the Greater Animate, though the price seems a bit cheap.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:41 pm
You'll need to sell it VERY carefully to the Druid.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:44 pm
... long as I get to eat something.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:48 pm
Who's selling what to whom now?
I was thinking about adding this to it:
For every HD above standard (20 skeletons/10 zombies) add another 50gp to the necessary value of the component(s).
But if I do that I wan to change another thing too: Range: +10/lvl
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:50 pm
The druid. The guy who's supposed to be acting in the interest of Nature in some level.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:54 pm
The druid can kiss my necromantic butt (no offense)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:57 pm
Nah. He'll just summon up legions of Dire Wolves to play "Fetch" with your minions.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 12, 2010 6:58 pm
|
|
|
|
|
|
|
Seph Baelzara rolled 20 6-sided dice:
6, 2, 4, 5, 1, 6, 6, 6, 1, 4, 5, 3, 2, 6, 5, 3, 5, 1, 3, 4
Total: 78 (20-120)
|
|
Posted: Tue Oct 12, 2010 7:05 pm
Oh careful, you'll be in the presence of a powerful wizard who plays with the forces of the Prism.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|