'kay, I double and triple checked it and think I might maybe have it all right. I shifted equipment around a bit for realism (though she's still pretty heavily laden) but put prices next to the things I bought to make it a little easier. For me. If it's not easier for anyone else I can change it. Description and background come later when I have setting information, but that's kinda a given. EDIT: And yes. I'm an advantage whore. I can't help it. They're just so pretty~
Player: Paidi tou Selini
Name: Tsuruchi Hana
Clan: Mantis
School: Tsuruchi Bounty Hunter (Bushi)
Rank: 2
Insight: 158
Experience: 135/135
Glory: 3.0
Honor: 1.5
Status: 1.0
Taint: -
Heritage: Battle Veteran: Second Day of Thunder
EARTH: 2
WATER: 4
FIRE: 2
Agility: 2
Intelligence: 2
AIR: 3
VOID: 2
Void: 2
Current Void Points: 2
SKILLSAthletics (Various) - [N/A] - 2 (+5 - Daredevil)
Defense (Agility) - [N/A] - 3
Hunting (Perception) - [N/A] - 1
Kyujutsu (Reflexes) - [Tsuruchi Longbow] - 5
Stealth (Agility) - [N/A] - 1 (+1k0 - Crafty)
Battle (Perception) - [N/A] - 5Courtier (Awareness) - [N/A] - 2
Etiquette (Awareness) - [N/A] - 1
Lore: Shadowlands (Intelligence) - [N/A] - 2 (+1k0, Crafty)
Storytelling (Awareness) - [N/A] - 1
Games: Go (Various) - [N/A] - 1
MASTERY ABILITIESBattle Rank 5 - +2 Insight, Free Raise, once per combat she may make a Reflexes/Battle roll vs. TN 20 after she or an ally strikes an enemy. If it succeeds she may roll one die and add it to her initiative.
Defense Rank 3 - At the beginning of a skirmish she may declare Full Defense as her posture for the turn.
Kyujutsu Rank 3 - Reduce range penalties by 5.
Kyujutsu Rank 5 - +2 Insight, Free Raise, Wound penalties reduced by weapon skill when attacking with a bow, range penalties reduced by 5.
ADVANTAGESCrafty (4) - She has always been particularly clever, and also curious about things inapropriate for her station. Her rank in all Low Skills is considered 1 higher.
Daredevil (3) - She is blessed with a natural athleticism that allows her to accomplish impressive physical feats. She gains a +5 bonus to the result of all Athletics rolls. Once per session, while attempting an action the GM considers foolhardy or daring, she may roll a single die. If the result is higher than 5 it is added to the result of a single skill or trait roll involved in that action.
Great Potential: Battle (8 ) - The prophecy made of her has thus far proven accurate, for even her sensei has, on many occasions, been given pause at her remarkable aptitude in the arts of War and Tactics. There is no limit to the number of raises she can make in the Battle skill, and upon rank 10 she gains 10 insight and its dice explode on 9s as well as 10s.
Leadership (5) - She has a talent for inspiring others. When making a group skill roll using a skill she possesses at least 1 rank in, the skill and trait used for the group is increased by 1. Any unskilled members in the group are considered to be at rank 1.
Tactician (6) - She is versed in the ebb and flow of battle, and always finds the crucial points on any battlefield. When adding her Water Ring to a Mass Battle roll, she may choose to add it as normal, half (rounding down), or double.
*Heritage: Second Day of Thunder - While the Kami were occupied fighting their fallen brother, the combined forces of clans had gathered to fight the strongest oni ningendo had ever seen. Among this coalition was the full might of the Wasp. [Time] has passed, but Rokugan, and especially Hana, has not forgotten the great sacrifice and greater glory of the victory that day. She has gained 2 ranks of the Lore: Shadowlands skill from studying her ancestor's deeds, and 1 rank of Glory for spreading them.
DISADVANTAGESCompulsion: Alcohol (3) - After taking to the drink to cope with the expectations that come with such a grand prophecy, she now finds the feeling of intoxication extremely difficult to resist. She must make a TN 20 Willpower or Honor roll in order to avoid the temptation when it arises.
Jealousy (2) - She is experiencing extremely mixed feelings over a bold Unicorn, one Moto Rais, that have ultimately resulted in a confused state of jealousy. She tries her best to make everything a competition, and show him up at every turn.
Low Pain Threshold (5) - As both an irreproachable prodigy and an archer, Hana has taken to the Tsuruchi philosophy "Never let the blade reach you" a bit more than most and as a result has never quite earned an appropriate appreciation for pain, raising the TN penalties imposed by wounds by 5.
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERSSchool TechniquesNever Let the Blade Reach You - At the start of combat she may roll and keep additional dice on initiative equal to school rank. If she chooses not to do so, she gains the same number in free raises each round that can only be used to make additional attacks with her bow. She also adds her Air ring to TNtbH and doubles this bonus vs. ranged attacks.
The Sting of The Wasp - She may make an additional attack per round when using a bow, and when she Raises to make an additional (3rd) attack, she may make it against a different opponent, rolling against the higher TN between the two.
EQUIPMENT/CURRENCYAshigaru Armor
Fine Quality Kimono (Emerald Green lined with Black and accented by small Gold flower petals)
Kyugi & Sandals (Loose Yellow Kimono-like Shirt + Black Hakama, 4 bu)
Wide-Brimmed Straw Hat (1 zeni)
Traveling Cloak
Traveling Pack
- Boyer's Kit, Finger of Jade, Metal Lantern, Small Tent, Personal Chop, Pillow Book: Hitchiker's Guide to Akodo's Leadership, Small Folding Stool, Fine Quality Blanket (2 koku), Brazier (1 bu), Flint & Steel (1 zeni), Portable Go Set (1 bu), 50' of Average Rope (2 koku, 50 zeni)
Furoshiki Sack (1 zeni)
- Bottle of Sake x5 (1 koku), Bottle of Shochu x2 (4 bu), Ivory Chopsticks (1 zeni), Dice & Dice Cup (25 zeni), Kiseru (3 zeni), Lantern Oil Flask x10 (30 zeni), Sake Cup (1 bu), Small Bottle of Ground Cumin x3 (3 bu), Travel Rations x13 (3 bu, 5 zeni)
Quiver (1 bu)
- 20 Willow Leaf Arrows (DR 2k2, 4 koku)
- 20 Flesh Cutter Arrows (DR 2k3, armor provides double TNtbH, range decrease by half)
Quiver (1 bu)
- 20 Willow Leaf Arrows (DR 2k2, 4 koku)
- 20 Flesh Cutter Arrows (DR 2k3, armor provides double TNtbH, range decrease by half)
Quiver (1 bu)
- 40 Armor Piercer Arrows (DR 1k2, ignore half (rounded up) armor bonus to TNtbH)
- 10 Rope Cutter Arrows (DR 1k1, 2 free raises on called shots vs. inanimate objects, range decrease by half)
- 10 Humming Bulb Arrows (DR 0k1, produces a loud whistling noise)
Coin Purse (3 zeni)
- 3 Koku
COMBATWeaponsTsuruchi Longbow - 9k4+5 - Strengh 5, Min 3, Range 400' - Average - +2k0 DR, +10 TN from horseback, range penalties reduced by 10
Wakizashi - 2k2 - 6k2 - Average - No Penalty for wielding in off-hand, but attack penalty remains; Unskilled, may not spend void points
Tanto - K: 2k2, Th: 4k4 - 5k1 - Average - Gain a free raise when using Sleight of Hand to conceal; Unskilled
ArmorTN To Be Hit = 32 {(4Ref x 5) + 3 Armor + (3Def x 2) + 3 Air Ring}
Other Modifiers = +3 (x2 Air) vs. Ranged Attacks
Initiative6k4 (+2k2 if choice)
WoundsHEALTHY (+0): 0/4
NICKED (+8 ): 0/4
GRAZED (+10): 0/4
HURT (+15): 0/4
INJURED (+20): 0/4
CRIPPLED (+25): 0/4
DOWN (+45): 0/4
OUT (+N/A): 0/10
DESCRIPTION{Insert physical/personality description here}
BACKGROUND{Insert your personal history here}