Keith Valken Lionheart
I feel similar to Mongooseh. Because A: We got no AoE weapons like weapons capable of autofire or grenades. And the room is so small, we'd be risking hurting our own teammates with autofire and grenades. B: None of us have lowlight vision or darkvision. Only Force uses- all 2 of you- can negate this with using an UtF check, which you can miss. C: The stormtroopers DO have advantages in darkness. Even if we flash their faces with flashlights, who's to say that will help any? Why didn't you force push some of the droids out of the room THEN sealed the door? Sticking us with a few threats might've been better than putting us in the darkness with 6 possibly lethal threats.
I wont lie I'm a little annoyed by this as it seems like you're ignoring a myriad of answers all ready produced.
A: Yes, yes you do. You can by the rules totally do this safely. There is enough room.
B: All 3 of us. We have a greater than 50% chance of pulling this off as a swift action. The basic proficiency with utf is +5, the DC is 15.
C: The troopers have the advantage with their helmets. Two move actions to remove those with the UTF skill. Otherwise I'm not sure if the jawa and ewok have night vision; NikNik has opted to avoid combat. Regardless only
3* (*edit Jawas can see in the dark.*) players are fighting in the same conditions as the enemy.
Keep in mind I'm not espousing this to be a good option but merely our best. A full round of going toe to toe with this force means some of us are going to die. I have some of the stats in my head and I'm telling you our options are few and far between. All of them are shitty. Those vibroaxes are two handed with atleast a str bonus of 14+2=4=2d10+4+x where x is equal to 1/2 their heroic class levels. Which means on average they're hitting for 15 damage (5.5 is the average for a d10.) The four bursts of auto fire is 3d8+x where the value of x has all ready been established. 3d8=4.5x3=13-14dmg.
So in closing? We're looking at 14x3(I figure one will miss perhaps.)=42x3-4(across 3 to 4 players) + damage+15x2= 156 dmg. We've collectively as a party 188ish unless my math is off violently. 130ish 180ish/188 per round average damage means we're ********= 32
Talyn=29
Xylee=19
Mir=18
Garne=26
Jaboo=32
Lorn=32
I've done the math. Our only option is to try and negate as much of that as humanly possible. This gives us more options than to party wipe in 2-4 rounds.