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Posted: Tue Oct 12, 2010 9:32 am
Hrrm...does the craft skill listing in the class state a specific subclass of the Craft skill or is it just Craft?
If it is just Craft, I imagine all is fair then.
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Posted: Tue Oct 12, 2010 9:57 am
Well I have one craft skill, and I've never seen anything against taking another one not even at CC. I am making a straight wizard, so... yeah
As for a specific subclass? Nope
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Posted: Tue Oct 12, 2010 10:31 am
It's listing them all as a class group so you can buy them at 1 for 1.
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Posted: Tue Oct 12, 2010 10:46 am
Sweet, thanks
Don't we have an articifer?
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Posted: Tue Oct 12, 2010 12:01 pm
Yea, this guy =3Mostly done up. Just mundane items and wrighting up the back story. I'm all out of exp to craft with. But I will be happy to craft for people once we get some exp =3 I'm probbaly going to keep to the mad tinkerer idea. He didn't mind working under the dragon, as it allowed him a free reign reguarding methods, his personal favorute? Binding elementlas for his own conveniance n.n
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Posted: Tue Oct 12, 2010 12:58 pm
Well then... Guess I need to change my feats
Edit: How is your base Int 27???
Edit Edit: Oh, tome of understanding, NVM
Edit Edit Edit: Anyone have any suggestions for a necromancer?
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Posted: Tue Oct 12, 2010 2:10 pm
That's why I put the used tome in my inventory =3
Never really looked into necromancing... Couldn't really offer my advice. Apart from Dread Necromancer + Tomb Tained Soul from Libra Mortis.
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Posted: Tue Oct 12, 2010 3:37 pm
Jac, you may wish to choose a different class... I'm working on a Wizard myself. [x]
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Posted: Tue Oct 12, 2010 3:58 pm
Well, mine is a straight wizard... why wouldn't a powerful red dragon want more that one or two spellcaster minions?
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Posted: Tue Oct 12, 2010 4:13 pm
Hay Cannon, there is an arrow in the 3.0 book, Masters of the Wild. It's an arrow with the Cure spells attached.
Would that be ok to use for the artificer? I can use the Weapon Augment Infusion to turn 50 arrows into +1 or 10,000 gp worth in special abilities.
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Posted: Tue Oct 12, 2010 4:27 pm
Rock_DS Hay Cannon, there is an arrow in the 3.0 book, Masters of the Wild. It's an arrow with the Cure spells attached. Would that be ok to use for the artificer? I can use the Weapon Augment Infusion to turn 50 arrows into +1 or 10,000 gp worth in special abilities. Yes. Jacior, depending on what your animate dead spell does, I'm more than willing to allow it.
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Posted: Tue Oct 12, 2010 4:34 pm
Hm... 18 base +4 levels +4 Belt of Magnificence +2 Race +5 Tome
33 Int.
I feel minmaxed...
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Posted: Tue Oct 12, 2010 4:41 pm
Basically Animate Dead, but with higher HD limits
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Posted: Tue Oct 12, 2010 5:11 pm
Awsome =3 I can get 50 temp arrows of cure Serious wounds with a level 1 infusion. Awsome n.n
Health shouldn't be an issue. The arrows will last 4 hours, 8 if I grab extend spell. Which I probbaly will n.n
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