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Posted: Tue Aug 18, 2009 12:18 pm
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Oshi the Killer I choose you Athletics! +10 it would've been a lot more satisfying if after all that you failed.
Oh hey, look, some character I can get into:
initiative: 24- Fawks - 15 damage 20 - Sylvanis - 24 damage 17-enveloper1 - 25 damage, cursed, Marked by Fawks 17-enveloper2- 40 damage, cursed, marked by Van 12-Vanguard - 12 damage, 4 temp HP, grabbed 6-Colbertron - 5 damage, 4 temp HP 4-Mercutio
Fawks manages to break free of his doppelganger's grasp, then he pounds the parody out of it! His hammer also manages to knock off actual substance that it starts to look kinda shaky (bloodied). It is still quite gooey though.
((just like that it's back to Sylvanis. map cuz people moved))
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SkyCore rolled 2 20-sided dice:
16, 1
Total: 17 (2-40)
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Posted: Thu Aug 20, 2009 6:46 pm
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Rushing into the Grove came a large creature that could only be described as a humanoid Bird of some kind. It's face seemed rather Crow or Raven like however its feathers were a Brilliant White down. After analyzing the situation the Foul gripped its Lute and began to play a Soothing Melody "It appears you Folks could use some... Inspiration!". A mixture of finely crafted sounds and rejuvenative magic gathered around the Half-Elf and began to aid in his recovery.
Afterwards the Kenku would focus his Song on one of the attacking Monsters, the Rhythm changed to a harsh, striking tune and he began to spit out Improperly phrased 'Yo Mama' jokes that only served to make the make himself look foolish. The Bird Creature tried to cover up his Blunder with some random Squawking noises and hoped no one was listening...
Quote: Initiative: +3 (19) Move Action: Pass through the door and move 4 Squares NE, I'm not sure exactly where that puts me, but should be good enough. Minor Action: Majestic Word @ Sylvanis. Gain a Healing Surge +4, and I slide him/her one Square SW. ((Hopefully that doesn't ruin any of your guys plans. But it looks like both Sylv and Van will gain Flanking if Fawks moves West.)) Standard Action: Vicious Mockery @ S2, +6 (Crit Flub) vs Will. crying Hit: 1d6 Psychic Damage, and the Targets takes a -2 Penalty to Attack Rolls until the End of my next Turn.
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SporkMaster5000 rolled 4 20-sided dice:
3, 3, 18, 16
Total: 40 (4-80)
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Posted: Thu Aug 20, 2009 7:09 pm
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SporkMaster5000 generated a random number between
1 and 3 ...
3!
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Posted: Thu Aug 20, 2009 7:10 pm
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SporkMaster5000 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Thu Aug 20, 2009 7:16 pm
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Posted: Thu Aug 20, 2009 7:32 pm
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initiative: 24- Fawks - 15 damage 20 - Sylvanis - 17 damage 19 - Sora 17-enveloper1 - 25 damage, cursed, Marked by Fawks 17-enveloper2- 40 damage, cursed, marked by Van 12-Vanguard - 12 damage, 4 temp HP, grabbed, weakened (save ends) 6-Colbertron, 5 damage 4 temp HP 4-Mercutio
Sora rushes on the scene, inspiring Sylvanis to...be the reason he had to join the game in the first place. That's gratitude for you. Then he tries to insult a mindless white mass's mother, it doesn't care.
The enveloper he ignored proves just as inept, it attempts to make good on it's declaration while it was pretending to be Fawks, but its club-hand cannot grasp the messenger of the gods. In the process, it also ignore the real Fawks, which it might live to regret.
The mocked enveloper actually seems spurred onward by the ineffective jabs, once again shifting to a form not unlike Van, "I will make you my friends!" it says in the dopiest way possible, before manifesting its own spear of putty, and swinging it down, not at the target of its own mockery, but the net-dead half-elf. The wound is light, clearly meant as a friendly tap, but the arm and spear slough off the main mass, and then erupt in an area of jagged spikes, very reminiscent of the ones Van summoned out of the very earth earlier.
((Sylvanis heals 12 then takes 7. Fawks can combat challenge enveloper one for missing mercutio. Van can warden immediate action thing enveloper two for totally jacking his style. Van is weakened and still grabbed, but can go after his action, followed by Colbertron, Mercutio, Fawks, Sylvanis and Sora, in that order, but post at your leisure. Since Sylvanis's player dissapeared without a trace instead of giving me word he couldn't continue, i'll keep him around for the encounter in hopes of his return, then the character will vanish until the player returns.
map, spiky bits hit you for 5 damage if you enter or start your turn in them.))
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Psychofish rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Thu Aug 20, 2009 8:23 pm
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Psychofish rolled 4 20-sided dice:
12, 3, 1, 4
Total: 20 (4-80)
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Posted: Thu Aug 20, 2009 8:38 pm
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Rocked by the motion of the being shifting and readying a lunge while he was caught along for the ride, Vanguard's thrust sailed off course and into the air, and with nearly robotic patience and stoicism he drew it back to ready a second thrust for the clay man.
This was about the point he felt the spikes of earth digging into him, and stopped, puzzled by the creature suddenly calling upon nature's power it aid it against him using nature's power against it to aid him. However, Vanguard realized living fleshy things were even stranger than most living warforged he knew, so maybe Nature had its own reasons he did not understand. He hardly felt the pricks through the stony buffer from harm collected about his legs by his own personal aid. To reassure himself it was still on his side too, however, he made sure to properly mark each of them with his power right then and there.
Down to business now that he was without friends to make, silenced by mild confusion and frustration, the warforged tried once more to pull itself free, careful not to p***k itself further on the spikes.
And then, much like clockwork, he collected his power and thrust the spear again.
Confused by it all and distracted, he seemed to accomplish little else but regaining a bit of his strength, however. That and pricking himself lightly on the spikes of earth he already stood on as he tried tried to lay far too much force for the precarious footing into the blow.
[Font of Life vs Weakened: Success] [Mark Envelopers] [Athletics: 1d20+9=12vsFort, no shift if successful] [Strength of Stone: 1d20+10=CRITMISS, 2 Damage from fumble] [Saving Throw(if Font of Life fails) Weakened: N/A]
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Posted: Thu Aug 20, 2009 9:13 pm
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Posted: Fri Aug 21, 2009 1:46 am
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initiative: 24- Fawks - 15 damage 20 - Sylvanis - 17 damage 19 - Sora 17-enveloper1 - 25 damage, cursed, big hug spent, Marked by Van 17-enveloper2- 40 damage, cursed, big hug spent, marked by Van 12-Vanguard - 15 damage, grabbed 6-Colbertron - 5 damage, 4 temp HP 4-Mercutio
As the enveloper fails in its attempt to envelop the invoker, the newcomer on the scene takes the opportunity to pull the controller out of melee just before the imitation spikes with real pain flavor burst into existence.
Van manages to call on natures power to force his face off his enemy's body, but afterwards seems to forget how to hurt the creature like he had been, clearly shaken by its theft of all his secret techniques.
((Van still can't break the grab. Colbertron, mercutio, fawks, sylvanis, sora: go. post-cunning map))
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SkyCore rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Fri Aug 21, 2009 7:40 am
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SkyCore rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri Aug 21, 2009 7:42 am
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Arc Vembris rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Sat Aug 22, 2009 2:02 am
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Arc Vembris rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat Aug 22, 2009 2:03 am
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Arc Vembris rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sat Aug 22, 2009 2:07 am
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