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[Nights/North] Roll's, checks, ect Goto Page: [] [<] 1 2 3 ... 8 9 10 11 12 [>] [»|]

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bamaotaku rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)

bamaotaku
Crew

PostPosted: Tue Aug 25, 2009 6:55 pm


Not sure if an 11 will connect when he's still taking that -4 to AC so going ahead and rolling damage anyways.

Damage +4
MT the Clown rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Wed Aug 26, 2009 12:48 pm


+6 Will

MT the Clown

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MT the Clown rolled 1 20-sided dice: 3 Total: 3 (1-20)

MT the Clown

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PostPosted: Wed Aug 26, 2009 1:41 pm


Ranged touch attack

+5 Range +1 Grenadier
MT the Clown rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Aug 26, 2009 1:43 pm


If it hits ya, if not, someone's still gonna get hit by the splash

+1 Grenadier

2 points of acid splash damage.

MT the Clown

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bamaotaku rolled 4 10-sided dice: 3, 3, 7, 7 Total: 20 (4-40)

bamaotaku
Crew

PostPosted: Tue Sep 01, 2009 3:53 pm


Rolling HD for levelling up. First two are together, then second two are together. Adding 2 to the higher of each group.

Laaaaaame!!! Why couldn't one of those 7s switch with one of the 3s? >.<

Anyways, that's gonna be 5 and 9...so 14 more hitpoints.
MT the Clown rolled 3 20-sided dice: 10, 6, 16 Total: 32 (3-60)
PostPosted: Mon Sep 14, 2009 10:45 pm


Knowledge (Geography) +3

Knowledge (Local) +3

Knowledge (Nature) +3

all of them are untrained, so if the roll is higher than 10, I still get the most basic of answers. DON'T JUDGE ME!! I'mma merchant! Not a savant!!

MT the Clown

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x-wild-eyes-x rolled 1 20-sided dice: 13 Total: 13 (1-20)

x-wild-eyes-x

PostPosted: Tue Sep 22, 2009 4:06 pm




knowledge (history) : +12
PostPosted: Tue Sep 22, 2009 4:17 pm


I read the first page, and am not at all embarassed to say: I have NO idea what those rolls are! This is despite having DM'd numerous games, and even after having one of my players decide that I am a deity. The reason? I've never used anything past 2.0! Hopefully, this will soon be remedied, because I'm going to participate in a 4.0 game. Of course, none of the rules make sense and my DM is changing my ability scores, but it should be neat.

Robert Shadowtail

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Yurro rolled 20 6-sided dice: 5, 6, 4, 5, 3, 5, 3, 2, 1, 4, 3, 6, 6, 2, 5, 3, 3, 5, 3, 1 Total: 75 (20-120)

Yurro

Friendly Guildsman

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PostPosted: Mon Sep 28, 2009 1:12 pm


Beginning character creation rolls.

5, 6, 4, 5=16
3, 5, 3, 2=11
1, 4, 3, 6->need a reroll
6, 2, 5, 3=14
3, 5, 3, 1->need a reroll
Yurro rolled 6 6-sided dice: 2, 5, 4, 4, 5, 3 Total: 23 (6-36)
PostPosted: Mon Sep 28, 2009 1:15 pm


First two rerolls, last 4 last stat

-Final-
5, 6, 4, 5=16
3, 5, 3, 2=11
1, 4, 3, 6, 2=13
6, 2, 5, 3=14
3, 5, 3, 1, 5=13
4, 4, 5, 3= 13

Looks fair enough... Of to work on the Ranger/Scout!

Yurro

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Vorastrix rolled 5 6-sided dice: 6, 2, 5, 4, 2 Total: 19 (5-30)

Vorastrix

Hilarious Sage

PostPosted: Mon Sep 28, 2009 2:04 pm


First Roll:

15
Vorastrix rolled 5 6-sided dice: 5, 5, 3, 4, 2 Total: 19 (5-30)
PostPosted: Mon Sep 28, 2009 2:05 pm


Second Roll:

14

Vorastrix

Hilarious Sage

Vorastrix rolled 5 6-sided dice: 4, 4, 5, 6, 6 Total: 25 (5-30)

Vorastrix

Hilarious Sage

PostPosted: Mon Sep 28, 2009 2:06 pm


Third Roll:

17
Vorastrix rolled 5 6-sided dice: 4, 3, 4, 2, 2 Total: 15 (5-30)
PostPosted: Mon Sep 28, 2009 2:07 pm


Fourth Roll:

11

Vorastrix

Hilarious Sage

Vorastrix rolled 5 6-sided dice: 4, 2, 3, 2, 6 Total: 17 (5-30)

Vorastrix

Hilarious Sage

PostPosted: Mon Sep 28, 2009 2:08 pm


Fifth Roll:

13
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