Non-Combat Outfit: Outside of combat Lohner wears a simple ensemble, black slacks and an auburn vest with the Uzumaki whirlpool emblem on the back. Atop this he wears a jacket with harness points for pauldrons and vambraces. Combat Outfit: In combat Lohner wears a black composite harness, padded light armor vestature, a jacket with attachments for pauldrons, vambraces, and higher tier armor supplants. His cuises are made of a similar composite material, with similar hard points for attachment of higher quality greaves.
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist.” Personality: Lohner is nihilistic, often pensive about the state of the world. He finds connections with others difficult at best, for fear of making connections. IN all else Lohmer os complicated, with a mind that seeks answers in situations that seemingly have none, or have yet to have manifested. He is ever reaching out into the unknown, attempting to learn new things, but in doing so overthinks often simple situations. Village: Uzushiogakure Title: Genin
Background: Late graduates of the Uzu Shinobi academy, Lohner and his twin brother Zanza were born into a rather normal household among the Hidden Villages. Entrance into the Academy older than their peers, high expectations from their parents, and a jovial rivalry between brothers competing for honours were the defining features of his life. Expectations were managed over the years and Lohner grew joyous. The brothers excelled in different areas of study, with Lohner a solid martial artist and physical member of his first team.
Following graduation, Lohner grew into himself. The quiet studious swordsman became outspoken and active. His brash actions from academy faded into thought out battle plans.
His world changed for the cynical after his second year post-graduation. Lohner 's squad was close, roughshod, and rebellious. Everyone had a dream for how they could change the world. Their instructor egged these beliefs on. Romance too had blossomed within this team, Lohner fell in love with his team's sensor, a young kunoichi by the name of Aika. For a time things worked well enough, their relationship never interfered with their position as shinobi. Until one day, to show off, Lohner took a risk during a training mission which resulted in a far fall. This catastrophic fall rendered both his legs broken and prevented him from joining his team on a fateful recon mission.
The Jounin leading his team defected, using their bonds as allies and reckless, insubordinate youth to take the others with him. Lohner grew despondent, refusing contact with others and grew further and further nihilistic.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. Your primary bloodline's roster is where your name appears. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. The Rinnegan may not be chosen as a secondary bloodline. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. Second Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no drawbacks of any kind when wearing very light and light armor at D-Rank, medium armor at C-Rank, heavy armor at B-Rank, and all other armors at A-Rank. They receive one free custom weapon or armor upon creation and gain a moderate boost to strength and fortitude. Additionally, they start with the following four techniques, rather than the six most ninja do: Bushi Ken no Jutsu [ Samurai Sabre Technique ], Shunshin no Jutsu [ Body Flicker Technique ], Kai [ Release ], and Kawarimi no Jutsu [ Substitution Technique ].
Chakra Pool: 225 [Base] → 1,220 → 45 [20+25] C-Rank Advancement → 40 [20+20] B-Rank Advancement → 60 [30+30] A-Rank Advancement → 50 April Fools Day Event → 50 2.5K AC Landmark → 50 5k AC Landmark → 50 7.5k AC Landmark → 50 10K AC Landmark → 50 12.5K AC Landmark → 100 15K AC Landmark → 50 25K AC Landmark → 100 35K AC Landmark → 100 45K AC Landmark → 50 Sennin D Rank Increase → 50 Sennin C Rank Increase → 50 Sennin B Rank Increase → 50 Sennin A Rank Increase
Stamina Pool: 275 [Base] →1,265 → 40 [20+20] C-Rank Advancement → 45 [20+25] B-Rank Advancement → 55 [30+25] A-Rank Advancement → 150 Stamina [1y Anniversary Event] → 50 2.5K AC Landmark → 50 5k AC Landmark → 50 7.5k AC Landmark → 50 10K AC Landmark → 50 12.5K AC Landmark → 100 15K AC Landmark → 50 25K AC Landmark → 100 35K AC Landmark → 100 45K AC Landmark → 50 Sennin D Rank Increase → 50 Sennin C Rank Increase → 50 Sennin B Rank Increase → 50 Sennin A Rank Increase
Chakra Element: Suiton, Doton Chakra Color: Auburn Chakra Materialization: Winding chains lifting from Lohner's frame.
Strengths: • Extremely focused, able to remain focused on minute details under duress. • Naturalist, Lohner is one suited to travel and general outdoorsmanship. Weaknesses: • Nihilism, Lohner has a belief that all things fall to entropy on a cosmic scale and often questions the meaning of certain actions. • Overbearing knowledge, Lohner too often overthinks situations and is not one for off-the-cuff decisions, though others have been attempting to sway him from this mindset. Fears: • The death of his twin brother. • Loving someone more than himself, that he may lose them. An irrational fear that causes him to remain largely aloof of companionship.
Modifiers: • Learn 4 extra Bloodline technique per post. • Learn 4 extra Bukijutsu technique per post. Personal Attributes: • Diversity is Key: The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. • Naturalization: With their connection to natural energy, the Senju have learned to eliminate the usage of handseals for mokuton, instead able to form ninjutsu with simplistic somatic actions such as claps, waves of the arms, stomps, etc. In addition, they are capable of creating their Mokuton techniques from any surface that isn't in use by another ninja. This includes their own Mokuton techniques. • Touch of the Boundless: The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm. • Kitsuneki's Wit: Uzumaki ninja are able to access restricted non-universal techniques as though they were a single scholar class, giving access to [Restricted] for their Jutsu Learning. If scholar is one of your classes, gain the benefits as if you had multi-classed as a double scholar for purposes of learning techniques.
▰▰▰ JOBS AND MISSIONS
Ryo: 両300 AC: 50,600
Missions Complete: D Rank :: 3 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • Enchanter || → Grandmaster [1 Year Anniversary Claim] • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: {all start at 0, remove this} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, Event and Job Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.} Missions Claim: [ x ] Scalebound and Down [ x ] - 10k AC as per Eva
Training Claim: [ x ] Batch Training Session in Ryuuichi Cave: x ]
[1 Year Anniversary] Bloodline Class Package: Senju Naturalization PA, 150 stamina, and 1 Buki style. [1] Additional 10k AC [2]Worker's Package: Enchantment (Still thinking of item) [3](SR Original Character) 25 Training Post Coupons
Size: Fitted Weight: Light - 5lb Medium - 25lb Heavy - 45lb
Definition: Signati armis at its base level consists of a simple black arming cotte with gold fuuinjutsu infused threading, worn over a grey linen shirt. Alongside the arming cotte is a set of black chauses with the selfsame infused threading, worn over simple black pants. This light layer is dotted with attachment points for heavier armours. When activated, layered plates of armor are summoned that fit to the attachment points, fitting his father's Nanban Dou [ Medium ] or his own Ala Tadesca plate [ Heavy ].
Ability Summary: Conclusion | Rank X Chakra Pool: 250 When in Medium or Heavy configuration and ninjutsu collides with the armor, the user can choose to spend the cost of the chakra used to cast a technique of the same rank to seal the jutsu into the armor plating. The wearer can either absorb the chakra from the jutsu to replenish the armor's internal chakra pool or release it as equivalent DR to their following Tai/Buki attack.
This ability can only be used against the same opponent four times in a single fight, else the fuuinjutsu entwined threads become inundated in the opposing chakra and allow more damage to pass.
Resolute | Rank D-B While the base is considered light armor, by paying an equivalent cost Lohner can summon either Medium [ C-Rank ] or Heavy [ B-Rank ] armor plating overtop of the base attachment points. The Medium and Heavy layers may be returned for a D rank cost, this reverts the armor to Light classification. This ability shares Conclusion's Chakra Pool.
[ For the purposes of Resolute, the armor is either Light, Medium, or Heavy, as the Light layer acts as the arming cotte and chauces that later layers attach to. ]
Full Name: Hirohisa Osa Nickname: Kiketsu Age: 27 Birthdate: 6/13 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Hair Color: Brown Eye Color: Left: Brown :: Right: White Height: 6' 1" Weight: 188lbs
Bloodline: Speed Release (Super Soldier)/Byakugan
Non-Combat Outfit: Whether traveling or meeting his day to day, Hirohisa dresses in a simple pair of slacks and a button-down shirt. Occasionally he adds a vest or longcoat to this outfit.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "The consequence is the reward of the cause." Personality: Hirohisa is lax, often joking in encounters that should not bear levity. Stress is a foreign entity to him, but his tongue cuts sharp when angered.
Village: N/A Title:
Background: [ Under Construction ]
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. Your primary bloodline's roster is where your name appears. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. The Rinnegan may not be chosen as a secondary bloodline. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. Second Class: Bloodline ▱▰▱ Blood Knight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. ▱▰▱ Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, bloodline cast by this specialization are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15]These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15). Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 915 Stamina Pool: 915 Chakra Element: Katon, Fuuton Chakra Color: Grey Chakra Materialization: Wisps of smoke and flames, with the appearance of hands forming around Hirohisa's throat.
Passive Stats Increases: • Strength ► 0 →→ N/A • Speed ► 14 12 →→ +3 Gotta Go Fast PA Bonus, +6 Jiyugata Senpu Mastery, +5 Kazekiri Mastery • Reflex ► 9 →→ +3 Hyuuga Physical Prowess, +6 Small Circle Cimbatives Mastery • Fortitude ► 0 →→ N/A
Strengths: • Travelling, his journeys relate to people the world over. • Music, Hirohisa has an ear for music and plays any instrument he can learn. Weaknesses: • Idealistic to a fault: While little seems to stress him, Hirohisa is a man of ideals and conviction, at odds with himself and the world's direction. • Feverish Moments: In anger Hirohisa acts to excess, often burning himself out. Fears: • Himself: The series of events that brought Hirohisa to the current point in his life have fractured his mind and left him unable to trust even himself. • The Sea: Rather the beasts that lie beneath, Hirohisa finds the sea serene, but fears what lies in the deep, reminded of the recesses of his mind.
Modifiers: • Learns 6 Extra Bloodline Jutsu per post • At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15]
Personal Attributes: • Purest Lineage: The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation. • Physical Prowess: The Hyuuga gains a slight increase to reflex OR speed per body rank. This totals in a supreme increase for one or a moderate increase for both at S-Rank. In addition, the Hyuuga gains a single custom slot to be used exclusively for the gentle fist style and one taijutsu slot. • Gotta Go Fast: Speed increases a slight amount based on the body rank of the user. Accumulates to a supreme boost upon reaching S+ ranked. {treated as passive} • Piercing Accuracy: The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a jyuken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce. • Hard Hat: Gain Double the number of basic kits from gathering missions. Basic kits can be sold for their full value for Ryo.
▰▰▰ JOBS AND MISSIONS
Ryo: 両650 AC: 56,500 {25kReplenishment}
Missions Complete: Special: Speed Release Trait - Super Soldier :: Able to decrease the post requirement for specific missions based on the body rank of the user. D-ranked missions reduce D-ranked missions, etc. The chart below elaborates further. In addition, confers a slight ryo boost based on the body rank of the user and the mission partaken. These mission reductions only apply to village missions that fall under anything other than those of crafting and gathering. {Missions located in the mission lists, Kage provided missions that have a post minimum atttched} Bonus ryo is still granted even if the ryo for the mission is 0. D-ranked missions: -1 post to complete, +25 ryo C-ranked missions: -1 post to complete, +50 ryo B-ranked missions: -2 posts to complete, +100 ryo A-ranked missions: -2 posts to complete, +200 ryo S-ranked missions: -3 posts to complete, +400 ryo S+ranked missions: -4 posts to complete, +800 ryo
D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: {all start at 0, remove this} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: E Rank :: 5 D Rank :: 5 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, Events, and Job Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and jobs.} Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: 5x Polish Supplies E-Rank [ x ] 4x Polish Supplies D-Rank 1x Gather: Basic D-Rank x ] Events Claim: [1 Year Anniversary][ x ] Reward Claim: Class Package: Grants one class related PA [Piercing Accuracy], 75 chakra and 75 stamina, and 10 technique slots. Energy Pool Expansion: 50 chakra and 50 stamina Energy Pool Expansion: 50 chakra and 50 stamina Turning in Useless Key: Technique scroll: 10 techniques
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 00 / 32 • Genjutsu : : 00 / 12 • Taijutsu Styles: : 02 / 04 • Bukijutsu Styles: : 00 / 02
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •
Fuuton •
Bloodline: Byakugan
• S t a g e O n e [ E ] The Gentle Fist Rank: X :: Complex [Training] Description: The Gentle Fist style of combat is based on palm strikes and generally aims to damage the body's chakra pathway system, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. It was also commented by Neji Hyūga that any chakra-based substance can be destroyed by putting chakra in it with his Gentle Fist. Also, as noted by Kidōmaru, this is done by using the chakra openings in one's hands to reform chakra into a needle-like shape to cut through chakra. It is unknown if this can be done by any Gentle Fist user or just those who see the tenketsu. It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat. The ability to inflict severe internal trauma with minimal external force, combined with chakra network manipulation, makes the Gentle Fist the most reputable and fearsome taijutsu style known in all of Konohagakure. In contrast to this, the technique can also be used for supplementary purposes such as helping comrades on the battlefield. This was displayed by Hinata during the Fourth Shinobi World War when she used the technique to fix Naruto Uzumaki's dislocated shoulder joint. Guild Description: The Gentle Fist is an augmentation technique designed to turn any simple melee tai technique or formless tai melee attack into a complex one that deals damage to chakra. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise. • Requires [5] posts to learn. • As an augmented complex skill, chakra must be infused in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 chakra in your attack, it will reduce 125 chakra from your opponent. )
Mizu Hari [ Chakra Needle ] Rank: X :: Spiritual Official Description: Using the chakra control granted by the Gentle Fist, Hinata condenses nearby water and shapes it into needles to launch at a target. By using Byakugan, this technique can be used with great precision to hit very small targets such as bees. Guild Description: Does not require the use of water, and instead launches chakra at an opponent in the form of a needle. Requires an active Byakugan and training in the Art of the Gentle Fist to shape chakra & then to throw it. Mizu Hari denies an opponent their descriptive ranks when interacting with the technique.
Gentle Palm Stance Rank: X :: Simple Official Description: The user separates their legs, dominant backwards, and then allows their arms to rest, palms up, with one hand forward and one behind. This is the basic Jyuken stance, and provides an active reflex boost per rank, starting with slight at E rank, and supreme at S, as long as it is maintained post to post. Costs a single activation to enter, and another to maintain the stance post to post, and the cost must be repaid at half per post as well. Guild Description: See Official Description.
___S t a g e T w o [ D ] Shōtei [ Palm Bottom ] Rank: X :: Complex Official Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent. Guild Description: When the opponent is hit by this skill, the limb or body part hit is paralyzed for a single post per rank of this skill. Can be used as a counter attack if the user's reflex is higher than the attacker's speed, which makes this technique treated as spiritual for the collision. Cannot be combined with other Jyuken techniques except The Gentle Fist and Gentle Fist Art One Blow Body.
Jūkenpō Ichigekishin [ Gentle Fist Art One Blow Body ] Rank: X :: Complex Guild Description: A technique born from their innate ability to expel chakra from every tenketsu on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it. Can disrupt Chakra structures. Guild Description: This skill thrusts the palm forward into an opponent and releases a burst of chakra that sends the target flying back 5 feet per rank of the technique. The skill can be treated as spiritual when used to defeat an equally ranked ninjutsu, but sacrifices DR to do so. When used to counter a ninjutsu, the attack strikes such as to completely destroy it once contact is made, and the chakra in the strike also protects the hand of the user from it's effects.
Hakke Kūshō [ Eight Trigrams Vacuum Palm ] Rank: X (Minimum C, Max of S) :: Spiritual Guild Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. Guild Description: This skill sends a wave of the users chakra forward like a gust of wind that is capable of being used to knock a person to the ground. The strike is capable of bruising men at D rank, crushing boulders at C rank, and flies at high speeds up to 10 meters forward, scaling up by ten meters per rank. • Max range: 30 meters
___S t a g e T h r e e [ C ] Hakke Sanjūni Shō [ Eight Trigrams: Thirty-Two Palms ] Rank: C :: Complex Official Description: The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Once someone is within range of her field of divination, Hinata assumes her Gentle Fist stance and begins to deliver her attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, and then another sixteen consecutive strikes in succession to make a total of thirty two. Guild Description: If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill locks a target out of using skills requiring chakra for a post, up to C rank. It also destroys a C-Rank amount of chakra from them multiplied to the appropriate value (ex. 1.25x).
Trigram Stance Rank: X :: Simple Official Description: The Hyuga will drop their knees, spreading them so the dominant side is pulled back. That arm comes up and points two fingers like a snake poised to strike while the other is bent at the elbow with two fingers pointed forward. Attacks launched from this stance have a mild boost to speed per rank for the post it is active, and requires half the cost be paid to maintain it. Guild Description: See Official Description.
___S t a g e F o u r [ B ] Hakkeshō Kaiten [ Eight Trigrams: Heavenly Spin ] Rank: B-S :: Complex Official Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. Guild Description: It should be noted that certain attacks can pierce through this shield. (If they are one [1] or more ranks above the chakra used to generate the spin.) If you cannot learn a certain rank of technique, you cannot create shields equal to that amount. ( A D rank genin cannot learn A ranked bloodline jutsu, so he cannot create A rank shields. However a C rank gennin can learn A rank bloodline jutsu and therefore can perform A rank sheilds.) Range is 3 meters per rank.
Hakke Rokujūyon Shō [ Eight Trigrams: Sixty-Four Palms ] Rank: B :: Complex Official Description: The Eight Trigrams Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is reserved only for the Main branch of the Hyūga clan. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.Once someone is within range of Neji's field of divination, he assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, sixteen consecutive strikes to make thirty two • Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes. Guild Description: If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill locks a target out of using skills requiring chakra for two posts, up to B rank.
Hakke Tenketsu Sutoraiku [Eight Trigrams Tenketsu Strike] Rank: B :: Complex Official Description: The user, seeing the tenketsu in their opponent, can make a strike with their palm at any of the opponents celestial gates, effectively shunting their chakra pathway. Guild Description: Lasts for two posts, which stops the formation of chakra, and then also destroys a B ranked amount of chakra from them multiplied by the appropriate value (ex. 1.25x).
Hakke: Mugen Sutoraiku [Eight Trigrams Infinite Strike] Rank: B :: Simple Official Description: A relatively simple technique often used to lead into the trigram assaults, this skill launches the user forward quickly, up to 20 feet in a quick dash. When they arrive in scarcely a couple of seconds, they will be in the prime position to strike. Guild Description: See Official Description. Skill adds a heavy boost to speed to any taijutsu attack that follows it immediately.
___S t a g e F i v e [ A ] Hakke Hyaku Nijūhachi Shō [ Eight Trigrams: One Hundred and Twenty-Eight Palms ] Rank: A :: Complex Official Description: The Eight Trigrams One Hundred Twenty-Eight Palms is a maneuver of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Alternatively, it can be used to hit a great number of targets very quickly. Once someone is within range of Neji's field of divination, he assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen • Fifth, sixteen consecutive strikes to make thirty two • Sixth, thirty two consecutive strikes to make sixty four • Seventh, another sixty four consecutive strikes in succession to make a total of one hundred and twenty eight strikes. Guild Description: If the first two strikes connect, then the entire combination will continue unabated. In addition, this skill destroys an A-Rank amount of chakra multiplied by the appropriate value (ex. 1.25x) and locks a target out of using skills requiring chakra for three posts, up to A rank.
Hakke Hasangeki [ Eight Trigrams: Mountain Crusher Rank: A-S :: Spiritual Official Description: A powerful variation of [ Eight Trigrams Vacuum Palm ]. This technique sends a mid-range wave of chakra directly towards an opponent, emitting from the palm. The impact is more than enough to punch large holes in mountains, so one can only imagine the damage it deals to the human body. Targets caught are swept up and sent flying backward with an immediate blunt force impact, and then take additional damage upon collision. Guild Description: See Official Description. Max range: 15 or 30 meters depending on rank. Deals its damage twice if the target connects with a wall or other surface. Mountain Crusher also completely denies the benefits of physical armor.
Jūho Sōshiken [ Gentle Step Twin Lion Fists ] Rank: A :: Spiritual Description: The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. Though its full power was not shown in the manga, in the anime, it was shown that this technique has enough power to destroy Pain's chakra rods, as well as momentarily stunning the target after the attack lands. Can also be a short ranged attack. Lasts five (5) posts. Guild Description: Modifies all hand based melee attacks. All attacks gain a great strength increase for the duration of the attack and can have their ranges extended by 3 meters while this is active.
___S t a g e S i x [ S ] Shugohakke Rokujūyon Shō [ Protection of the Eight Trigrams Sixty-Four Palms ] Rank: S :: Complex Official Description: Created by Hinata Hyuuga, this technique allows her to emit a constant stream of chakra from her palms, creating extremely sharp chakra blades. With her natural flexibility, Hinata can reach any point around her, allowing her to hit any target within her field of vision. While using this jutsu, Hinata moves extremely fast- almost a blur -allowing her to hit hundreds of targets with extreme precision, much alike the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets ( like bees. ) in half. Additionally, Hinata can control the size of the chakra beams in her palms, allowing her to create larger, arc-shaped chakra beams that spread out across her entire attack range. The technique was powerful enough to considerably fly back a Giant Bee summoning. With the addition of Hinata's flexibility, the technique creates an "absolute defense" effect similar to that of the Eight Trigrams Palms Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive maneuver. Guild Description: Reaches up to 20 meters away at maximum extension, but can be as small as 5. Can be maintained for half its cost as long as it isn't defeated.
Hakke San Hyaku Rokujūichi Shō [ Eight Trigrams: Three Hundred and Sixty One Palms ] Rank: S :: Complex Official Description: This skill builds upon the previous, but instead of a set break up, this skill focuses the chakra into a high density point in the extended fingers. They proceed to then push their chakra into every one of the opponents tenketsu points in a rapid attack. Guild Description: Cannot be interrupted once the first hit lands. At the end of the technique, an S ranked amount of chakra will be destroyed multiplied by the appropriate value, and then the victim are unable to use their chakra for four posts.
Last Resort: Eight Gates Assault Rank: S+ :: Complex Official Description: Requiring a high level of focus, and only being useable once in a fight, the Hyuuga will strike the opponent once in every single one of their 8 celestial gates, effectively shutting each of them down in sequence. If the first attack lands, all 8 strikes will. This skill will completely remove a target's ability to use chakra at all for 5 posts, as well as draining them the full 320 chakra of the skill multiplied by the appropriate value. Guild Description: See Official Description.
Bloodline: Speed Release
• Jinton: Shuriken no Jutsu [ Speed Release: Shuriken Technique ] Rank: X : : Complex The Speed Release version of throwing objects. Projectiles thrown using this technique are given a slight [1] increase in Speed per rank of the technique and deny an opponent a slight [1] amount of their Reflex per rank for evasion {not for countering}.
• Jinton: Senkakusha no Inzou [ Enlightened Person's Hand Signs ] Rank: D : : Spiritual By infusing their hands with chakra, the movements of them are completely blurred. Only hand seals can be made with this kind of speed. Cannot be used for other offensive or defensive purposes. Lasts for [2] posts, and is considered 'supplementary.' Creates the illusion of not forming handseals. Assuming the speed release user knows the appropriate rank of Korabo, the speed at which their hands move allow them to perform Korabo without needing a secondary chakra molding method. Those with doujutsu and sensory perceptions can make out the faint blurs of handsigns.
• Jinton: Shunshin no Jutsu [ Speed Release: Body Flicker Technique ] Rank: D : : Training The Speed Release user trains their ability to utilize the body flicker technique of any variation. This training allows for body flicker to be used in place of remaining substitution jutsu. Once every [4] posts, may shunsin via speed chakra alone and may use this shunsin to fulfill the cost of techniques shunsin requirement.
• Jinton: Ritān [Speed Release: Return ] Rank: X :: Complex Consumes a Shunsin. Allows the user to Dash from point A to Point B then Back to Point A linearly if so desired. At near shunsin like speed only visible as a blur. Doing so causes a fierce wind gust to occur like that of a backdraft that can cause those who are of a body rank lower than the X amount spent to be sent flying back towards or away from the user unless they have a stance to otherwise prevent it.
• Jinton: Ji-akuma [ Speed Release: Speed Demon ] Rank: C : : Spiritual This Speed Release technique causes its user to move at rate fast enough that other living things appear to be moving just that much slower by comparison. Because of the rate at which the Jinton user is moving the opponent is denied their reflex bonus for evasion. This lasts a total of [3] posts before dispersing.
• Jinton: Kaze Kaiten no Jutsu [ Speed Release: Wind Rotation Technique ] Rank: C : : Spiritual The user applies speed chakra to both of their arms. They then spin them counter clockwise as they blur into the form of miniature tornadoes. Wind is then pushed from the direction of the arms in a steady stream which can be used to topple and push back enemies and their attacks. This technique can also be used to propel a user away from an attack twenty feet. This technique for the sake of collisions is treated as a wind ninjutsu, and shares the same elemental strength and weaknesses as wind ninjutsu.
• Jinton: Bōekifū [ Speed Release: Trade Wind ] Rank: X : : Spiritual By accelerating the local air particles using speed chakra the user can create reaving whirlwinds at designated locations of up to a ten foot radius or surround themselves in a cloak of razor winds for the upkeep of half the initial rank.
• Jinton: Gōri-ka no Jutsu [ Speed Release: Streamline Technique ] Rank: B : : Spiritual The user charges their body with speed chakra and twirls in place. Eventually, they become a spiral of their chakra color. They then flow through the air as a spiraling, phantom-like force. If the user collides with anything greater than their own size then the technique immediately ends. If anything is within ten feet of where the user flies, however, then it is picked up by the turbulence of the user's spiral and spins around the user's form. The user can maintain this form for four posts. This technique is treated as [complex] for the purpose of collisions and DR. While in this form the user may throw projectile weaponry. For every post the technique is maintained collecting debris the user gains a [mild] amount of strength for when the technique does collide. Ninjutsu of C-rank and lower are added to its strength when colliding and contributes to its final damage. May even pick up elemental affinities aside from wind if there is an appropriate jutsu integrated or a locally available source.
• Jinton: Garu Kansei no Jutsu [ Speed Release: Gale Trap Technique ] Rank: B : : Spiritual The user charges themselves with wind chakra. They then dart around a ten meter parameter around the target. The speed which the user moves allows them to create a whirlwind which extends up to fifty feet in the air around their opponent. The user cannot depart from the whirlwind or else the technique is nullified. The user also cannot use any other jutsu while maintaining the tornado. The user, however, may still throw projectile weaponry toward their opponent. Collisions with the tornado are treated as collisions with fuuton jutsu. Collisions with the casters projectiles are treated as simple unless otherwise stated. However, the opponent has a heavy decrease in reflexes while the user is maintaining the tornado as it is difficult to keep an eye on them. The technique can be kept up for four posts.
• Jinton: Chienhan'nō [ Speed Release: Delayed Reaction ] Rank: B : : Spiritual After taking a blow the user slows down areas of their or another's body that has accrued significant damage delaying the effects of said damage. This is, however, incredibly painful in some instances. Example the user realizes they will receive a cut, they slow down that area of their body and receive the cut. The cut, however, starts to form slowly the damage and the bleed occurs [2] posts after the technique is used. However, during this time they are feeling every extent of the pain caused by said injury multifold. In the case of poisons, the user can slow down the onset periods making it take twice as long to take effect.
• Jinton: Subayai ōtō [ Speed Release: Rapid Response ] Rank: B : : Spiritual The opposite of Chienhan'nō this causes wounds to bleed out faster or poisons to rapidly spread through a body at double the pace. It is also a method of bypassing pain in favor of agitating a wound. In the case of small injuries, the ability can be used to reach a clot faster assuming the injury wouldn't have caused the individual to bleed out accelerating natural healing.
• Jinton: Takusan Hoshi no Jutsu [ Speed Release: Many, Many Stars Technique ] Rank: B : : Spiritual The direct opposite technique of the Jinton: Shuriken no Jutsu, this creates a 20ft bubble at a location that slows down all airborne objects & entities to a crawl. Defensively this can defend against projectiles B-rank or lower by slowing them enough to evade, anything higher destroys the bubble, Offensively allows the user to 'delay' their activations before releasing the bubble at an opponent. Example. The user sets up Hoshi no Jutsu. Throws a series of projectiles for their first and second offensive activations, then next post does the same, the first two offensive projectiles still creeping through, then the barrier is released and all four offensive projectiles are sent flying at full speed. Ideal for ambushes and tactical plays, terrible for the heat of the moment. Activations can be delayed up to three posts before they're all executed simultaneously.
• Jinton: Eikyō no Jutsu [ Speed Release: Impact Technique ] Rank: A : : Complex Consumes a Shunsin. The user gains a great distance from their target. Then, they mark themselves for a racer's position as they charge speed chakra through their body. The user then darts as they close the distance between their opponent and themselves. Gains a supreme boost in speed during the use of this technique. During the point of collision, all speed DR increases are applied to strength stat. After the use of this technique, all of the user's DR increases for speed are halved for [4] posts.
• Jinton: Shirukurōdo [ Speed Release: Silk Road] Rank: A : : Spiritual Imparts the user's speed descriptives up those within a 30 meter radius, as an active increase. The user has their reflex mimic their current speed for the duration. The technique lasts for five posts. After the duration, everyone affected has their speed, and reflexes, greatly reduced for three posts after coming down from the high and having their molecular structures realign. Can be dismissed early but will still incur the same penalty. Tinnitus and a slight headache after is not uncommon to non-speed release users.
• Jinton: Mueishō [Speed Release: Shadowless Flight ] Rank: X : : Complex Hiruko used this technique to move at very fast speeds, rapidly striking his opponents at various angles while avoiding any opposition. Allows the user to combo their opponent with multiple attacks. These attacks are punches, projectiles, and kicks imbued with speed chakra {One must have the necessary projectiles}. Any number of strikes at E-ranked strength are landed from all directions. Should the first strike of this technique land, the others are guaranteed to connect, in these instances the defender is actually defending against an after image. The number of strikes is determined by a divisible of [5] i.e an S+ use would result in [50] physical strikes.
• Jinton: Ichiba kurasshu [ Speed Release: Market Crash ] Rank: S : : Training Any physical attacks the Speed release user uses i.e slashing weapons, punching, stabbing that would normally inflict damage on contact can be delayed for up to six posts. In the instances where projectiles would embed themselves, they instead permeate through the skin to a depth they would normally have. Attacks using this method do not inflict pain on the target nor wounds until the speed release user triggers the effect or the duration ends. It is then that all at once, the effects of the prior attacks and the wounds inflicted occur. Many a fool pull out the embedded projectiles as it's done quite simply only to exsanguinate themselves later.
• Jinton: Antatchaburu [Speed Release: Untouchable ] Rank: S : : Spiritual The Jinton user dedicates their entire post to moving at a rate so fast that it can evade nye near everything. This consumes all the Jinton users activations in a post but evades all attacks made against them at a godlike level of speed where the opponent's movements are like that of a snail's pace. This may only be used [2] times per battle.
Genjutsu •
Taijutsu Jiyūgata Senpū
• Stage One → Whirlwind Movement Rank: X :: Simple → Whorl Rank: X :: Simple → Mach Flight Rank: X :: Simple
• Stage Two → Acrobatic Mastery Rank: D :: Training → Razor Wind Kick Rank: X :: Simple → Centrifuge Strike Rank: X :: Simple
• Stage Three → Perfecting Balance Rank: C :: Training → Slicing Handspring Rank: X :: Simple → Hurricane Kick Rank: X :: Simple → Swinging Fury Rank: X :: Simple
• Stage Four → Lesser Combo Rank: B :: Supplemental → Standing Hurricane Rank: X :: Simple → Flying Hurricane Rank: X :: Simple → Vortex Drop Rank: B :: Complex
• S t a g e F i v e [ A ] [ Replenishment ] → Parkour Mastery Rank: A :: Training → Mach One Combination Rank: A :: Spiritual → Windmill Stomping Rank: X :: Simple
• S t a g e S i x [ S ] [ Replenishment ] → Mach Two Combination Rank: S :: Simple → Gale Force Twister Rank: S :: Spiritual
Small Circle Combatives
• S t a g e O n e [ E ] [ Replenishment ] Gliding Step Rank: X :: Simple
Half Circle Chop Rank: X :: Simple
Downward Circle Rank: X :: Simple
• S t a g e T w o [ D ] [ Replenishment ] Full Circle Counter Rank: X :: Complex
Snapping Rotation Rank: E-A :: Simple
• S t a g e T h r e e [ C ] [ Replenishment ] Circle Over Rank: X :: Simple
Rotation of Forces Rank: C :: Spiritual
• S t a g e F o u r [ B ] [ Replenishment ] Reaping Circle Rank: B :: Simple
Piercing Rotation Rank: X :: Complex
• S t a g e F i v e [ A ] [ Replenishment ]
Circle Carry Rank: A :: Simple
Cleaving Circles Rank: X :: Complex
• S t a g e S i x [ S ] [ Replenishment ] Rotate and Lock Rank: X :: Simple
Small Circle Principle Rank: S :: Training
Bukijutsu Kazekiri
• S t a g e O n e [ E ] Two Swords Drawing Art: First Blood Rank: X :: Simple
Primary Stance Rank: E :: Stance Description: Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user is harder to strike due to crossed swords. This stance enables the user to parry or counter physical techniques from it's position as though they were simple. Holding this stance consumes an E rank amount of chakra per post however is supplemental, requiring no activation.
Secondary Stance Rank: E :: Stance Description:The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides. A large variety of techniques will be initiated from here. Techniques executed from the secondary stance cost 10 less stamina. This stance is sustained after it's first post.
• S t a g e T w o [ D ] Body of the Short Armed Monkey Rank: D :: Simple
Hidden Thrust Rank: D :: Complex
• S t a g e T h r e e [ C ] Blade Storm Rank: C-A :: Complex
Vortex Counter Rank: X :: Complex
Heavy Gale Rank: C :: Complex
• S t a g e F o u r [ B ] Gale Force Twister Rank: B :: Complex
Flash Wind Rank: B :: Complex
Silent Breeze Rank: B :: Simple
• S t a g e F i v e [ A ] Twin Blade Twister Rank: A :: Complex
Piercing Gale Rank: A :: Complex
• S t a g e S i x [ S ] Inverted Gale Strike Rank: S :: Complex
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Few people really think about dying... paranoids worry about it without really understanding it. Victims of fatal accidents and murder don't have time to think. You only really think about it if you take the time to. And you only take the time if you know it's going to happen." Personality: Sosuke is an oddity, one who seeks things on the fringe, and who chases the most individual of threads seeking deeper arcana. His personality is crass, with the loss of his mother being the root cause of his deeper seated need to find deeper knowledge, to understand why she died, to the extent that he began shutting others out. He does not seek to curve people for pointless reasons, but instead sees the world in a nihilistic light and that their endeavors are largely in contrast to his own. When others come to him for aid, he is oft wont to lend aid, solely in memory of his mother's better nature, and to remind himself he is a good person, somewhere in his addled heart.
Village: Arashigakure Title: Genin
Background: Sosuke is the son of kind-hearted Uchiha Yukari, who died in his formative years and left him with his father. the dutiful Minamoto Date. Date, ever a man of his position left Sosuke in the care of the state for long periods of time while he attended to his duties, and rationalized that he did this to maintain a safe and stable position for Yukari's legacy. What it accomplished was a rift between father and son, and as Sosuke grew and entered the academy, he began to seek knowledge. While many saw only glory, honor, and achieving the legacies greater than their parents, the boy wanted none of such business.
He sought to understand the reasons behind his mother's death, the blindness that overtook her, and the supposed legacy of her clan that his father wished to keep him from. So too did he seek knowledge of where chakra had come from, where the arts him and his fellow shinobi derived, and just why the nations had come into the mess they were now in.
During his earlier years of Academy, much of the information he sought was barred to him, and he could not venture into the world to seek it out himself, but now, as a realized Genin, the path had opened to him, and he ventured out to begin. Until war came to Arashigakure.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Blood Knight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} Second Class:Tamer ▱▰▱ Lifelong Companion → A tamer who has a pet for either all or their life, or enough of it where they cannot imagine life without them. These pets learn all of the ninjutsu and taijutsu the tamer trains in per what is granted of this class itself. if the user double classes into tamer then they may have access to all of the techniques the tamer knows. If the tamer trains in an element the pet does not have then the pet may auto-learn ninjutsu equal to the amount learned of the element which they do not have. Pets may not learn genjutsu, but learn taijutsu granted outside of this class, (meaning, the pet can use any taijutsu granted by either a dual class or by guild rewards where another taijutsu style is rewarded). The pet also has access to the tamer's formless training. If a taijutsu style calls for a limb that the pet does not have, then they must utilize a transformation technique of some kind in order to use it. Finally, pets of this kind are allowed to have one sensory attribute. This attribute enhances one of the five senses to allow them to be able to track individuals. However, in return, the one sense that the pet chooses to have this attribute in makes them one rank more susceptible to genjutsu of that kind. Custom pets of this kind can be approved with the profile. The format for pets of this kind can be found on the profile approval forum. ▱▰▱ Cross Class or Specialization: → Bloodline - Tamer: Pets are able to use the bloodline techniques of the user. If chance encounter, then they may specify their techniques based around the bloodline of the user.
Chakra Pool: 250 - Bloodline D 125 - Tamer D 125 Stamina Pool: 250 - Bloodline D 125 - Tamer D 125 Chakra Element: Katon, Fuuton Chakra Color: Grey Chakra Materialization: Whisps of smoke rising off Sosuke's shoulders, wrists, and ankles. At these locations there are chakra imprints of chains when his chakra flares at full burn.
Strengths: • Horseback Riding • Scholarly Pursuits Weaknesses: • People Skills • Meaningful Connections Fears: • Losing lasting connections, to the extent he endeavours not to make them. • Never finding answers for his mother's death.
Modifiers: • Learn 1 extra Bloodline technique per post. • Learn 1 extra of every jutsu style per post. Personal Attributes: • Amaterasu’s Cloak: All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. • Melee Prodigy: The user obtains a slight active increase to reflex while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a slight increase to speed per rank of their body, also requiring the eyes to be active. • Hands of the Scholar: In his ever-expanding quest to learn more and find a deeper meaning to the events behind his mother's death, Sosuke had to learn more of the world, and this included the physical arts he would need to get him into the places where deep lore lies. Gains 1 Tai Style
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 AC: 0
Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Profession Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, Events, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ Fourth of July 2019 10 Ninjutsu]
▰▰▰ INVENTORY • Trench Knives x 4 • • • • •
Weapon Specs • Quarter-Staff
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 00 / 14 - 2 BL, 2 TM - D Rank, +10 July 4th Event Claim • Genjutsu : : 00 / 04 - 2 BL, 2 TM - D Rank • Taijutsu Styles: : 02 / 02 - 1 TM - D Rank, 1 PA • Bukijutsu Styles: : 01 / 01 - 1 BL - D Rank
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •
Fuuton •
Uchiha •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
▰▰▰ FORMLESS STYLES → 00 / 03 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
================================
Pet Name: Kisuke Uchiha Nickname: Beast of Burden Age: 7 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5' 6" Weight: 1,184lbs Physical Features: Chestnut hair, with white dappling at breast and legs. Black mane.
▰▰▰ SOCIAL AND PERSONALITY
Personality: Staunch. Stoic. Laconic. Sosuke describes Kisuke as having a silver tongue, though it looks more purple.
Background: Kisuke was one of the last gifts given to Sosuke by his father, something his mother had always wanted the boy to have, a companion that would serve him dutifully, but not be standard fare like a dog or a hawk. Being the soldier he was, Date chose the child of the strongest warhorse that he could reasonably lay claim to and helped mold the horse and child into a compatible pair.
▰▰▰ CLASSES AND STATS
▱▰▱ Lifelong Companion → A tamer who has a pet for either all or their life, or enough of it where they cannot imagine life without them. These pets learn all of the ninjutsu and taijutsu the tamer trains in per what is granted of this class itself. if the user double classes into tamer then they may have access to all of the techniques the tamer knows. If the tamer trains in an element the pet does not have then the pet may auto-learn ninjutsu equal to the amount learned of the element which they do not have. Pets may not learn genjutsu, but learn taijutsu granted outside of this class, (meaning, the pet can use any taijutsu granted by either a dual class or by guild rewards where another taijutsu style is rewarded). The pet also has access to the tamer's formless training. If a taijutsu style calls for a limb that the pet does not have, then they must utilize a transformation technique of some kind in order to use it. Finally, pets of this kind are allowed to have one sensory attribute. This attribute enhances one of the five senses to allow them to be able to track individuals. However, in return, the one sense that the pet chooses to have this attribute in makes them one rank more susceptible to genjutsu of that kind. Custom pets of this kind can be approved with the profile. The format for pets of this kind can be found on the profile approval forum. Chakra Element: Katon, Fuuton Chakra Color: Gold Chakra Materialization: Flames from his hooves and nostrils
Strengths: • Running long distances and taking even longer walks. • Being a stalwart soul to balance out the insecurities of his young by relative nature companion. Weaknesses: • Doesn't relate to others very well. • Either full throttle or an even-keeled pace, Kisuke has no in-between. Fears: • The death of his partner. • Finally losing a game of chess to Sosuke's father.
Modifiers: • Learn 1 extra Bloodline technique per post. • Learn 1 extra of every jutsu style per post.
Tamer Attributes: • Finally, pets of this kind are allowed to have one sensory attribute. • Choosing to forgo this extra attribute and the drawback that comes with it.
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •
Suiton •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
▰▰▰ FORMLESS STYLES → 00 / 03 {Find in Formless Style and Class information}
[align=Left][b][color=darkred]Uchiha Sosuke[/color] ⌠ It's just the way of it, son. We all sell our souls sooner or later. ⌡ ╫ [color=darkred]Katon[/color] ≈ [color=grey]Fuuton[/color] ╫ ╫[/b][/align]
Non-Combat Outfit: Kanjuro wears a simple kimono and hakama in his downtime, the colours always wildly varying, but themes surrounding sunsets and the ocean seem most prevalent. A tentacle pattern crawls up the right side of any outfit he wears. Combat Outfit: Kanjuro wears largely form fitting clothing, with patches of armor across his legs, arms, and chest. His legs are adorned in a form fitting legging, with armor doffed shins and a pair of shorts. On occasion Kanjuro adds a long coat to alter his profile.
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "In this world, not everything will be won by justice. If you want to win, you have to learn how to cheat."
Personality: Morose, pensive, and stoic. Often wonders if a cigarette can be considered a personality trait.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: A more recent graduate of the Arashigakure Shinobi Academy, Kanjuro began his education in the Shinobi Arts secondary to those in the mercantile arts. His parents, both displaced over the course of their lives, only sought a peaceful life for their children, and recognized that the willingness and preparedness to fight for that peace was all that assured it for them. This realization lead the Ishikawa family to elect their eldest son to follow the shinobi path, and to offer the path to their younger children once they understood the concept of service.
Immediately after graduation, Kanjuro settled upon the realization that there was nothing in particular he strove for. His parents mercantile plans were well established for a time following his chosen departure from service, and his siblings needed naught from him.
Though soon the whole of Arashigakure was unsettled as Toso uprooted the village and sent it skyward, and thus began the new chapter of his life.
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ Erudite Academic → You compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost and this stacks with the cost reduction benefits of scholar specialization. All three of your activations can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 activation with varying cooldowns depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 Second Class: Pupeteer ▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs. ▱▰▱ Cross Class or Specialization: → Scholar - Pupeteer:Evasive techniques and formless dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.
Chakra Pool: 800: 200 → 200 Class D Rank 200 Year-End Holiday 2k19 Chakra 200 Two-Hundred Members Gain Stamina Pool: 700: 100 → 100 Class D Rank 200 Two-Hundred Members Gain 100 Two-Hundred Members Gain(b) 200 2yr Anniversary Event Chakra Element: Suiton → Raiton Chakra Color: Grey Chakra Materialization: Ink-stains spreading and dripping off of his body.
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Reflex ► 0 →→ N/A • Fortitude ► 0 →→ N/A
Strengths: • Emotionally stable, Kanjuro takes a stride from both of his families and the result is an uncanny emotional stability. • Rationality and logistically minded, while both of his families have long lived in the central flow of their homelands, it gave them a sense for reason and figuring the details for trade. These traits were passed on to Kanjuro. Weaknesses: • Alone in a sea of people, oftentimes among even friends and peers, Kanjuro feels that he is alone and it unsettles him. While he is generally emotionally stable, loneliness is his one exception. • Overzealous, Kanjuro will act on what he thinks is the most rational course of action, at the expense of others opinions. He reasons that they have troubles reaching his same conclusions in these scenarios and lets the results speak for him. Fears: • Being forgotten, that in history, his family name and his own surviving family will look to his era and he will be an insignificant, vestigial part of a forgotten era. • Becoming unhinged, while he accepts that the world is not cut-and-dry and many aspects will force a man to change, he fears losing his core values and sanity.
Modifiers: • Learn 1 extra Kugutsu technique per paragraph. • Learn 2 extra Ninjutsu technique per paragraph. • +8 Mechanisms • +5 Puppet Points
Personal Attributes: • Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use. • Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes. • Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0 {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 20 + 20 • Genjutsu | 00 / 10 • Kugutsu | 00 / 10 • Iryojutsu | 00 / 00 • Taijutsu Styles | 00 / 02 • Bukijutsu Styles | 00 / 01
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Suiton •
Raiton •
Void •
Kugutsu •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Non-Combat Outfit: A simple tattered and faded jade kimono with the Hattori family craft emblazoned on the breast and shoulders. Combat Outfit: [ See character image ]
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "No snowflake ever falls in the wrong place." Personality: Seiji is often cold and embittered to any besides his brother and those he has sworn to uphold. This embittered quality comes from the eternal cold inside, as well as the bond held between himself and his family, whereas his brother may have been more welcoming of outside intervention, the Second Son never was, and always held a need to prove himself without the hands of others proffering to aid him.
In recent years this has turned into a more fatalistic nature, exacerbated by Seiji's failed attempts at suicide. Though a sense a warmth appears in the light of Karleen.
Background:Growing up much as his older brother had, Seiji originated with his family in the Lands of the Mist, but spent the majority of his childhood in Kumogakure. Unlike his brother he was never one to welcome existential connections with others besides his own family or welcome associates like the Raikage, and this demeanor has earned him an appropriate moniker among the village. The Frozen Sabre, as the only other associate he is ever seen with his his multiple sabres as he practices swordplay in the various courtyards of the village. Many years went by where he had considered joining the Shinobi of the Village but had wavered on the idea due to his particular skillset, but seeing the set the world had gone to in the last two years forced the young man's hand and now at the age of nineteen, three years after his Academy Graduation, Seiji has stepped from the family household to approach the Raikage for the honour of a headband and the right to call himself the Kumogakure Shinobi.
Seiji cast his former life aside, as he was never expected to be anything more than his elder brother. The day he hung himself and was saved by a woman he loved and never expected to see again, his new life began, and here the new history of Seiji Hattori begins.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
▱▰▱ Cross Class or Specialization: → Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 1,210 → 100 XP, RPCS of D-rank body are granted 50 chakra. → 200 XP, RPCS of D-rank body are granted 50 chakra. → 400 XP, RPCS of D-rank body are granted 50 chakra. → 600 XP, RPCS of C-rank body are granted 50 chakra. → 700 XP, RPCS of C-rank body are granted 50 chakra. → 900 XP, RPCS of C-rank body are granted 100 chakra. → 1,100 XP, RPCs of B-rank body are granted 50 chakra. → 1,500 XP, RPCs of B-rank body are granted 100 chakra. → 200 Two-Hundred Member Marker → 150 Chakra Gain from Channeling Martial Arts Stamina Pool: 1170 → 100 XP, RPCS of D-rank body are granted 50 stamina. → 200 XP, RPCS of D-rank body are granted 50 stamina. → 400 XP, RPCS of D-rank body are granted 50 stamina. → 600 XP, RPCS of C-rank body are granted 50 stamina. → 700 XP, RPCS of C-rank body are granted 50 stamina. → 900 XP, RPCS of C-rank body are granted 100 stamina. → 1,100 XP, RPCs of B-rank body are granted 50 stamina. → 1,500 XP, RPCs of B-rank body are granted 100 stamina. → 200 Two-Hundred Member Marker Chakra Element: Suiton and Fuuton Chakra Color: Soft Blue Chakra Materialization: Fractal freezing patterns crawling over his frame.
Strengths: • Strong willed and obstinate. • Spatially and mentally aware at all times, though this is draining. Weaknesses: • Emotionally distant, to most. • Gnawing depression and loneliness, a feeling of emptiness. Fears: • Being mourned. • Killing his own loved ones.
Modifiers: • All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System. • Ice has no inherent elemental weakness or advantage. • Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic. • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu. • Water-based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Water/Buki Korabo is decreased to once every two posts. • Clan member's speed and agility are increased by [1] while underwater. • All techniques cause tiered Drench Status. Personal Attributes: ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1. ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action. ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation. ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only. ▱▰▱ Gift of Perception | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu effecting the heightened sense are able to be detected upon being casted, causing one tier less in mental stress. ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not affect the strength of the technique when interacting with other techniques. • Unclaimed Holiday PA 1: • Unclaimed Holiday PA 2: • Unclaimed Holiday PA 3: • Training Coupon PA:
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両35,000 XP: 1,500
Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Year-End Holiday 2K19
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Suiton •
Fuuton •
Hyouton • All minus S+
Seiryu • Mastered
Seiryu - Tetsunami Ryu • Mastered
Genjutsu 00/29
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu 05/05 Small Circle Combatives • Mastered
Channeling Martial Arts • Mastered
Freestyle Whirlwind • Mastered
Art of Eight Limbs • Mastered
Gentle Art • Mastered
Bukijutsu 07/07 Kakumei no Hono Ryu • Mastered
Tetsuishi no Ryu • Mastered
Sen Gekiretsu Nagareboshi • Mastered
Infinite One Sword • Mastered
Gunbai • Mastered
Soko Sento • Mastered
Kote Art • Mastered
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
• If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. • The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cooldowns for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 • All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System. • Ice has no inherent elemental weakness or advantage. • Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic. • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu. • Water-based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Water/Buki Korabo is decreased to once every two posts. • Clan member's speed and agility are increased by [1] while underwater. • All techniques cause tiered Drench Status. ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affects the user at 1 tier lower at a minimum of Tier 1. ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five-foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five-foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind, or water technique as a supplementary action. ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu, and basic combat variants of the two allow the user to transmit frostbite at the conversion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation. ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five-foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only. ▱▰▱ Gift of Perception | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu affecting the heightened sense are able to be detected upon being cast, causing one tier less in mental stress. ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not affect the strength of the technique when interacting with other techniques.
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[size=16][u][b]𝕾𝖊𝖎𝖏𝖎 𝕾𝖆𝖙𝖔𝖘𝖍𝖎 𝕳𝖆𝖙𝖙𝖔𝖗𝖎[/b][/u][/size] [size=8]「 C K R A : :[color=transparent]x[/color]000 // 1,210 」:tab:「 S T M : :[color=transparent]x[/color]000 // 1,170 」:tab:「 X P : :[color=transparent]x[/color]1,500 」:tab:「 両 : :[color=transparent]x[/color]35,000 」 :tab:「 Konohagakure 」:tab:「 B-rank | N/A 」:tab:「 Hyouton | Seiryuu 」:tab:「 Blood / Buki 」:tab:「 Fuuton / Suiton 」[/size]
[spoiler][align=center][size=10][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25413414#386772978][ More Info / Profile Here ! ][/url][/size][/align]
[list][list][size=9]██████████ M I S S I O N S ███████████████████
[size=10][list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list] [list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list][/size] ██████████ S T A T S + M I S C ██████████████████
[size=10][list]Current Stats : : [list][i]STRENGTH :: 4 [ + 2 ]:tab:SPEED :: 8 [ + 4 ]:tab:AGILITY :: 8 [ + 4 ]:tab:ENDURANCE :: 8 [ + 4 ]:tab:[/i][/list][/list] [list]Current Bonuses : : [list][i]This is where bonuses from moves used go[/i][/list][/list][/size] ██████████ P A S S I V E S ████████████████████
[size=10][list]↳[list]• If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. • The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cooldowns for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 • All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System. • Ice has no inherent elemental weakness or advantage. • Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic. • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu. • Water-based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Water/Buki Korabo is decreased to once every two posts. • Clan member's speed and agility are increased by [1] while underwater. • All techniques cause tiered Drench Status. ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affects the user at 1 tier lower at a minimum of Tier 1. ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five-foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five-foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind, or water technique as a supplementary action. ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu, and basic combat variants of the two allow the user to transmit frostbite at the conversion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation. ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five-foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only. ▱▰▱ Gift of Perception | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu affecting the heightened sense are able to be detected upon being cast, causing one tier less in mental stress. ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not affect the strength of the technique when interacting with other techniques. [/list][/list][/size] ██████████ O T H E R - A D D ██████████████████
[size=10][list]↳[list]• Words • • • • [/list][/list][/size][/size][/list][/list]
Full Name: Aidoneous Nickname: The Lord of Wealth Age: Seems 37 Birthdate: Unsure Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: White Eye Color: Red Height: 6' 6" Weight: 176lbs
Bloodline: Dust Release
Non-Combat Outfit: Loose-fitting pants, woven of a lightweight linen material. The fabric flows freely around him, but is wrapped at his ankles. He wears no shirt, but instead wears a loose blue cloak, with silver claspings and chain. At his neck sits a white scarf tucked into the neck and hood of the cloak. He holds a pack slung over his shoulder, holding most of his worldly belongings. Combat Outfit: Much the same as his Non-Combat outfit, save the Scarf has been removed and bound around his arm. The hood of his cloak is pulled over his head, and his pack often sealed away.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "It is not death that a man should fear, but he should fear never beginning to live." Personality: Sensible and calm. He is stern, quietly disciplined, and detail-focused, with a penchant for business. Amongst colleagues, he bares a low tolerance for disinterest and apathetic practices, his disciplined behaviour shining through.
He is tenacious, fiercely loyal, and damningly protective of those he cares for, especially his partner Kore. This protectiveness stokes the fires of his sadistic nature and often forces him into even greater acts of cruelty against those who wrong him or those closest to him.
His sadistic nature is most often stirred by those who go against the natural order of the world. He seeks to bring an end to those who rightfully earned it, and restore those whose end came too early. Further, he weighs the balance of wealth, punishing the lax, and lavishing the industrious.
Village: N/A Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Aidon was raised in an initially hostile environment, with a father who sought his excision and a mother who fought fiercely to protect him. Unlike his two brothers, he was viewed as an omen, his presence an affront to his father's dominion and a warning of impending doom. The beginning of a new order.
He was right.
Through his own actions, and in fear of the repeated prophecy of his own actions from his affront to his own father, Aidon's father set into course a war. Aidon's father imprisoned his own children and bound many of them cruelly, whereupon he supplanted their individual power in fear of losing his own. The eldest of Aidon's siblings, aided by their mother, took The Father to task and freed The Brood from his clutches.
War followed.
Aidon's siblings were wrapped shortly after into a civil war with their father's siblings, who like their father, refused to accept their ascension. The war that followed was bitter and split many family lines. Aidon left after the war, scarred but with a deep sense of self, and assured of a position he never wished to witness himself in again. And as he, and his siblings, ascended his brothers and he were left to take the keys to the kingdom, with Aidon left to handle the resting place of the disgraced, and final resting place of many. A role that only expanded over the years.
▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Elemental Savant → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).
Second Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Scholar: Able to gain five additional custom slots. In addition, the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a timer up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 600 Stamina Pool: 600 Chakra Element: Fire, Earth, Wind Chakra Color: Blue and White Chakra Materialization: Roaring winds sweeping off of Aidoneous' Frame.
Strengths: • Meticulous planning and exercise of his machinations. • Maintaining a Healthy Distance from others, to avoid an unnecessary amount of drama, and illness. Weaknesses: • Super-detail oriented; gets washed away in the smaller objects at times. • Quite often known to be callous. Fears: • Becoming his father. • The further mysteries of the void, what lies beyond even his realm.
Modifiers: • Learns 2 Additional Ninjutsu Techniques Per Rank Personal Attributes: • Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts. • Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can manifest your dust release without any charge time. • Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four. • Knowledge of the Ancients - I | Learned from his time afar, Aidoneous has grasped the knowledge of a martial style related to his Bident. [ Gained from Discord Payout ] • Knowledge of the Ancients - II | Learned from his time afar, Aidoneous has grasped the knowledge of another martial style related to his Bident. [ Gained from Discord Payout ]
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
▰▰▰ INVENTORY • 2yr Bukijutsu Training Scroll • 25 Training Coupons • • • •
Weapon Specs
• Bident: A polearm adorned with a two-forked head, akin to a fork, similar to the well-known trident of his brother. - Reach: 6ft - Haft: Lacquered Purpleheart, scorched near the heads. - Heads: Primary, Bident Head formed of Orichalcum. Tail, Compressed spike in the form of three dog's heads made of chakra steel.
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 60 [ 10/element = 40 (Nin) + 10/Fuuin Mirrored = 20 (Scholar) = 60 ] • Genjutsu | 00 / 10 [ 5 Nin + 5 Sch ] • Iryojutsu | 00 / 00 • Taijutsu Styles | 00 / 01 [ 1 Sch ] • Bukijutsu Styles | 00 / 04 [ 1 Buki + 2 Discord PAs + 1 Holiday Scroll ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •
Doton •
Fuuton •
Kekkai Touta [ Dust ] •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Non-Combat Outfit 1: Simple, Loose, White croptop overtop of a wide-banded sports bra, worn with a pair of high-waisted black jeans and combat boots.
Non-Combat Outfit 2: As pictured above, when training or working out. Also when undergoing basic combat tournaments, or what is expected to be solely hand-to-hand engagements. [ Start s**t outfit ]
Combat Outfit: As pictured above, worn with a black bodysuit with sewn-in armor plating.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Do not let circumstances control you. You change your circumstances." Personality: Loud, boisterous, angry, and rebellious. Everything a teenager who was raised in a violent and rebellious fracture point in the world would be when orphaned and forced to raise themselves, then told to sit down and shut up.
Village: Kumoito Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Born an orphan alongside her twin, their mother died during childbirth and her father just days before on the frontlines during the constant shifting of Kumogakure and the Lightning Daimyo's incessant struggles. Hisoka grew up on the streets, a constant runaway from the orphanages she had been shuffled around, tired of their abuses, and the way people looked down on the children with piteous eyes. The upheaval came shortly into her youth, the Usurper Emperor, Shiro Chosokabe, first Raikage, then nationalistic zealot, overtook the entirety of the lands of lightning by assassination. Riots came to the streets, her compact life was thrown into disarray, and she turned into the one way to make a living she could stomach.
Combat.
Anyone else her age, with her skills and her acumen for survival would have been a shoo-in for the shinobi academy. They would have been a Kumogakure Kunoichi, valid, accepted, with home and board. In another age, the academy would have made regular rounds, scouted talent, and the orphanage would have made better attempts to keep after her, as they had with all of her prior attempts. In the days before the Hidden Cloud Academy wouldn't have let children with gifts like hers linger in the pits. Instead, Hisoka was a street fighter, she got by on talent and fist. She amassed some wealth and a name by brawling. Her skills rebuffed by her bloodline, her only claim to power.
As she grew into her later teens, Arashigakure took to the skies, entirely separated and now only cordially allied to Lightning. A deserter shinobi state, whose Emperor and Empress once counted themselves among their roster. The girl grew more and more despondent with the shinobi, once a dream of the people in this nation, a cornerstone of this very city. Now that dream was her nightmare, because of the zeal of the Usurper Emperor, who only sought peace for his people. A peace built on the backs of the lost.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. Second Class: Taijutsu ▱▰▱ Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
▱▰▱ Cross Class or Specialization: → Bloodline - Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique with a minimum of 5. Bloodline abilities that affect stats are increased by [1] per rank of the technique.
Chakra Pool: 250 Stamina Pool: 350 Chakra Element: Katon, Suiton Chakra Color: Blue Chakra Materialization: Steam
Strengths: • Survival, by any means necessary. • Hardy: Having survived the worst and lived where others fear tread, Hisoka has gained a hardy exterior. Weaknesses: • Lack of trust, unwillingness to put her faith or acceptance in others. • Abrasive will speak her mind and beliefs without hesitance. Fears: • Death of her twin brother. • Her parents corpses being used as tools of war.
Modifiers: • Boil techniques are considered one rank stronger against all fire based techniques. • Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques. • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled. • Acidic Toxins | Any boil release user can create [1] custom poison for free of the highest crafting level once they are of at least B-Rank body if it applies acidity and corrosion. This poison can be seamlessly combined with boil release techniques. • Scald | Boil Release users of the ninjutsu class are able to self-korabo any katon and suiton technique once per post to make the suiton technique extremely hot and inflict tiered burns based on the technique's rank. Once per [5] posts, this ability can make the self-korabo only consume one offensive action. • Steam Therapy | Boil release users of the medical class are able to channel iryojutsu through their vapor to heal allies. Additionally, the medic receives [1] custom technique per body rank (6 at S+) to create iryojutsu that is applied through their boil techniques. • High Pressure Focus | Simple Taijutsu and bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to strength and speed. • The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots. • Ignition Release is the official name of this kekkei genkai. While it does fit under Bakuton as a category (formerly physical method), users rely on the katon element to utilize it and thus do not have access to the doton-based Explosive Clay Art version without an implant. The opposite is also true. • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution. • Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style. • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knockback effect of five feet per rank of the parent technique. If the parent technique already produces a knockback effect the user's fire technique gives a knockback of ten feet per rank. Personal Attributes: ▱▰▱ Weight of the World | Ranking and Status of Shinobi alone mean nothing when physical training and stature are much more demanding. Replaces the Rank difference ruling from Battlefield Presence, and replaces it with the Difference between the User's STR stat and their Opponent's END. ▱▰▱ Point Break | With the use of Explosion, Hisoka is usually able to create eruptions upon physical impact with a target. And while a physically daunting woman of her own right, coupled with these gifts, she has learned to control them to an exceptional degree. Physical Contact is no longer necessary to release the explosion charged up in the body, instead it is forcibly ejected out at will as she performs the augmented technique. Conversely, Explosion can be used by itself as a Bloodline Technique with ranges specified in the original technique but Explosion itself becomes a normal activation rather than a supplementary when used in this manner. ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four. ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire-based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts. ▱▰▱ Armor Penetrating Shot | The user's fire-based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium-tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower. ▱▰▱ Steam Roller | [ PA Gained from Discord Turn-in ] Hisoka operates at an exceedingly high status, with her body consistently tuned and the frame of her bloodlines in constant turmoil. To this end her body is always at high temperatures when she is in fighting performance, and she treats all Taijutsu techniques as Boil Techniques in terms of interactions.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 08 • Genjutsu | 00 / 06 • Iryojutsu | 00 / 01 • Taijutsu Styles | 02 / 02 • Bukijutsu Styles | 01 / 01
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Suiton •
Ignition • Stage Three
Ignition - Katon ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X ▰ Burning Rush [ Nenshou Tosshin ] | Rank C ▰ Hot Hug Technique [ Hotto Houyo ] | Rank D
「 C K R A : :x000 // 250 」tab「 S T M : :x000 // 350 」tab「 A C : :x000 」tab「 両 : :x0000 」 tab「 Kumoito 」tab「 D-rank | Civilian 」tab「 Ignition | Boil 」tab「 Blood / Tai 」tab「 Katon / Suiton 」
• Boil techniques are considered one rank stronger against all fire based techniques. • Any boil technique that makes contact with another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques. • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank even if not of the medical class. • Scald | Boil Release users of the ninjutsu class are able to self-korabo any katon and suiton technique once per post to make the suiton technique extremely hot and inflict tiered burns based on the technique's rank. Once per [5] posts, this ability can make the self-korabo only consume one offensive action. • High Pressure Focus | Simple Taijutsu and bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to strength and speed. • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution. • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knockback effect of five feet per rank of the parent technique. If the parent technique already produces a knockback effect the user's fire technique gives a knockback of ten feet per rank. ▱▰▱ Weight of the World | Replaces the Rank difference ruling from Battlefield Presence, and replaces it with the Difference between the User's STR stat and their Opponent's END. ▱▰▱ Point Break | Physical Contact is no longer necessary to release the explosion charged up in the body, instead it is forcibly ejected out at will as she performs the augmented technique. Conversely, Explosion can be used by itself as a Bloodline Technique with ranges specified in the original technique but Explosion itself becomes a normal activation rather than a supplementary when used in this manner. ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four. ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire-based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts. ▱▰▱ Armor Penetrating Shot | The user's fire-based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium-tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower. ▱▰▱ Steam Roller | Hisoka operates at an exceedingly high status, with her body consistently tuned and the frame of her bloodlines in constant turmoil. To this end her body is always at high temperatures when she is in fighting performance, and she treats all Taijutsu techniques as Boil Techniques in terms of interactions.
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[size=8]「 C K R A : :[color=transparent]x[/color]000 // 250 」:tab:「 S T M : :[color=transparent]x[/color]000 // 350 」:tab:「 A C : :[color=transparent]x[/color]000 」:tab:「 両 : :[color=transparent]x[/color]0000 」 :tab:「 Kumoito 」:tab:「 D-rank | Civilian 」:tab:「 Ignition | Boil 」:tab:「 Blood / Tai 」:tab:「 Katon / Suiton 」[/size]
[spoiler][align=center][size=10][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25413414#388231215][ More Info / Profile Here ! ][/url][/size][/align]
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[size=10][list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list] [list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list][/size] ██████████ S T A T S + M I S C ██████████████████
[size=10][list]Current Stats : : [list][i]STRENGTH :: 2 [ + 1 ]:tab:SPEED :: N/A [ + 0 ]:tab:AGILITY :: 2 [ + 1 ]:tab:ENDURANCE :: 2 [ + 1 ]:tab:[/i][/list][/list] [list]Current Bonuses : : [list][i]This is where bonuses from moves used go[/i][/list][/list][/size] ██████████ P A S S I V E S ████████████████████
[size=10][list]↳[list]• Boil techniques are considered one rank stronger against all fire based techniques. • Any boil technique that makes contact with another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques. • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank even if not of the medical class. • Scald | Boil Release users of the ninjutsu class are able to self-korabo any katon and suiton technique once per post to make the suiton technique extremely hot and inflict tiered burns based on the technique's rank. Once per [5] posts, this ability can make the self-korabo only consume one offensive action. • High Pressure Focus | Simple Taijutsu and bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to strength and speed. • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution. • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knockback effect of five feet per rank of the parent technique. If the parent technique already produces a knockback effect the user's fire technique gives a knockback of ten feet per rank. ▱▰▱ Weight of the World | Replaces the Rank difference ruling from Battlefield Presence, and replaces it with the Difference between the User's STR stat and their Opponent's END. ▱▰▱ Point Break | Physical Contact is no longer necessary to release the explosion charged up in the body, instead it is forcibly ejected out at will as she performs the augmented technique. Conversely, Explosion can be used by itself as a Bloodline Technique with ranges specified in the original technique but Explosion itself becomes a normal activation rather than a supplementary when used in this manner. ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four. ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire-based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts. ▱▰▱ Armor Penetrating Shot | The user's fire-based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium-tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower. ▱▰▱ Steam Roller | Hisoka operates at an exceedingly high status, with her body consistently tuned and the frame of her bloodlines in constant turmoil. To this end her body is always at high temperatures when she is in fighting performance, and she treats all Taijutsu techniques as Boil Techniques in terms of interactions.[/list][/list][/size] ██████████ O T H E R - A D D ██████████████████
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