Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: N/A Title: N/A}
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing eseijutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet.
Chakra Pool: 375 Stamina Pool: 325 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 1 →→ Stage 2 Tsume • Speed ► 1 →→ Stage 1 Tsume • Reflex ► 0 →→ N/A • Fortitude ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 1 extra Bloodline technique per post • Learn 1 extra Medical technique per post. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?: Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra. • Strong Body: Gives user access to 100 additional stamina
▰▰▰ JOBS AND MISSIONS
Ryo: 両0 {starts at 0} AC: 0 {starts at 0}
Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.} Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 00 / 07 • Genjutsu : : 00 / 07 • Eiseijutsu : : 00 / 04 • Taijutsu Styles: : 00 / 00 • Bukijutsu Styles: : 00 / 01
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: Konoha Title: Genin
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
Chakra Pool:760 Stamina Pool: 655 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ • Speed ► 1 →→ Stage 3 Soul Slayer Art • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 2 extra Bloodline technique per post • Learn 2 extra of one technique type of your choice per paragraph. • Learn 2 extra Medical technique per paragraph. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?: Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra. • Strong Body: Gives user access to 100 additional stamina Mental Mastery: The Psychiatric Physician's understanding of the mind reduces the cost required to Kai out of a Genjutsu by [5] per their Medical Title and making it that much difficult to Kai out of their own Genjutsu by [5] per their Medical Title. They can emulate the effects of [ Diagnosis: Mental State ] and [ Mental Medicine ] without requiring chakra after spending at least [2] posts alone with a person. Usien's Medical Prowess: Usien's Medical Jutsu is able to be used medical Jutsu at a decreased cost -10 chakra/stamina. However, this comes at a cost as regular ninjutsu has increase cost of +5 Chakra/Stamina
Guild Gifts ~25 training post coupons. Allows for 25 techniques to be auto-learned at a minimum but location and class learning bonuses apply.[Holiday Awards 2019] ~Technique Scroll: 10 techniques slots or 1 taijutsu/bukijutsu style. [Holiday Awards 2019] ~50 chakra and 50 stamina.[Holiday Awards 2019] ~New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile. [Holiday Awards 2019]
▰▰▰ JOBS AND MISSIONS
Ryo: 両 3,050 XP: 635
Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: D Rank :: 2 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 06 / 14 • Genjutsu : : 00 / 14 • Iryojutsu :: 20/30 • Bukijutsu Styles: : 01 / 02 • Taijutsu Styles: : 0 / 02
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •Fire Release: Fox Fire [ Katon: Kitsunebi) ] X •Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E •Cinder Technique [ Tanebi no Jutsu ] | Rank E •Flare Technique[ Shoumeidan no Jutsu ] E •Veil Technique [ Fukumen no Jutsu ] E •Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D •Great Fireball Jutsu C •Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C •Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C •Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X •Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
Doton •Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E •Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E •Stone Bracers [ Ishi Yoroi no Ude ] | Rank E •Swift Earth [ Tsuchi Tou Tou ] | Rank X • Bloodline • You Soujuu [ Lava Manipulation ] • • • • • • Iryojutsu • E Rank Techniques- All • D Rank Techniques- All • C Rank Techniques- All except Blood Transfusion and Medical Water release. • • • • • • • • • • • • • • Genjutsu •
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Soul Slayer Art Stage 3
• Devil's Footing | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Devil's Flight | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Outer Reaping | Rank E-C | Simple [Free From Kamakiri noTsume being replaced] • Fatal Send Off | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Executioner's Wave | Rank D | Complex [Free From Kamakiri noTsume being replaced] • Evil Moon Slash | Rank X | Simple [Free From Kamakiri noTsume being replaced] •Reaping Hook | Rank C | Simple [Free From Kamakiri noTsume being replaced] •Crypt Keeper | Rank X | Complex [Free From Kamakiri noTsume being replaced]
Kamakiri no Tsume -Dead Bukijutsu. Replaced with Soul Slayer Art.
• Nouka no Kamae [ Stance of the Farmer ][x • Kari [ Trim ] [x • Karekusa no Kamae [ Stance of the Dry Grass ][x • Sotogake [ Outside Trip ][x • Toppuu [ Squall ][x • Tsujikaze [ Whirlwind ][x • Satsushobun [ Culling ][x • [ Stance of the Hollow Stem ][x
• •
▰▰▰ FORMLESS STYLES → 00 / 04 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
Posted: Thu Apr 08, 2021 9:54 pm
KONOHA DAYS : 2021 (Current Profile: Image updated)
▰▰▰ PERSONAL DATA
Full Name: Usien "Prince" Nakumara Nickname:Prince Age: 19 Birthdate: June 26 Gender: Male}
Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: Konoha Title: Genin
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3} Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
Chakra Pool:1020 Stamina Pool: 810 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ • Speed ► 1 →→ Stage 3 Soul Slayer Art • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 2 extra Bloodline technique per post • Learn 2 extra of one technique type of your choice per paragraph. • Learn 2 extra Medical technique per paragraph. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?:Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra.[/strike] Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra. • Strong Body: Gives user access to 100 additional stamina •Mental Mastery: The Psychiatric Physician's understanding of the mind reduces the cost required to Kai out of a Genjutsu by [5] per their Medical Title and making it that much difficult to Kai out of their own Genjutsu by [5] per their Medical Title. They can emulate the effects of [ Diagnosis: Mental State ] and [ Mental Medicine ] without requiring chakra after spending at least [2] posts alone with a person. •Bloodline – Medical:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu. •Usien's Medical Prowess: Usien's Medical Jutsu is able to be used medical Jutsu at a decreased cost -10 chakra/stamina. However, this comes at a cost as regular ninjutsu has increase cost of +5 Chakra/Stamina
• Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
• Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.
Guild Gifts ~25 training post coupons. Allows for 25 techniques to be auto-learned at a minimum but location and class learning bonuses apply.[Holiday Awards 2019] (18/25 remaining) ~Technique Scroll: 10 techniques slots or 1 taijutsu/bukijutsu style. [Holiday Awards 2019] ~50 chakra and 50 stamina.[Holiday Awards 2019] ~New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile. [Holiday Awards 2019]
▰▰▰ JOBS AND MISSIONS
Ryo: 両 4,050 XP: 1,015
Missions Complete: D Rank :: 5 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: D Rank :: 3 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 06 / 29 • Genjutsu : : 00 / 22 • Iryojutsu :: 35/40 • Bukijutsu Styles: : 01 / 03 • Taijutsu Styles: : 0 / 03
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •Fire Release: Fox Fire [ Katon: Kitsunebi) ] X •Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E •Cinder Technique [ Tanebi no Jutsu ] | Rank E •Flare Technique[ Shoumeidan no Jutsu ] E •Veil Technique [ Fukumen no Jutsu ] E •Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D •Great Fireball Jutsu C •Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C •Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C •Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X •Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
Doton •Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E •Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E •Stone Bracers [ Ishi Yoroi no Ude ] | Rank E •Swift Earth [ Tsuchi Tou Tou ] | Rank X • Bloodline • You Soujuu [ Lava Manipulation ] • • • • • • Iryojutsu • E Rank Techniques- All • D Rank Techniques- All -TRaining post • C Rank Techniques- All TRaining post • B Rank Techniques- All • • • • • • • • • • • • • Genjutsu •
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Soul Slayer Art Stage 3
• Devil's Footing | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Devil's Flight | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Outer Reaping | Rank E-C | Simple [Free From Kamakiri noTsume being replaced] • Fatal Send Off | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Executioner's Wave | Rank D | Complex [Free From Kamakiri noTsume being replaced] • Evil Moon Slash | Rank X | Simple [Free From Kamakiri noTsume being replaced] •Reaping Hook | Rank C | Simple [Free From Kamakiri noTsume being replaced] •Crypt Keeper | Rank X | Complex [Free From Kamakiri noTsume being replaced]
Kamakiri no Tsume -Dead Bukijutsu. Replaced with Soul Slayer Art.
• Nouka no Kamae [ Stance of the Farmer ][x • Kari [ Trim ] [x • Karekusa no Kamae [ Stance of the Dry Grass ][x • Sotogake [ Outside Trip ][x • Toppuu [ Squall ][x • Tsujikaze [ Whirlwind ][x • Satsushobun [ Culling ][x • [ Stance of the Hollow Stem ][x
• •
▰▰▰ FORMLESS STYLES → 00 / 04 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
Full Name: Kyoufu Arai Nickname:N/A Age: 21 Birthdate: Feb 8 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: A
Hair Color: Black Eye Color: Red Height: 6ft 3 Weight: 180lbs Bloodline: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Only the results matter, what you do to produce them is only a formality. Personality: Kyoufu is very quiet and reserved. He tends to stay to himself a lot and does not really speak unless spoken to or unless there is information that's important that needs to be exchanged. He is extremely into the punk and gothic type of culture and tends to be more into horror themes as regular horror doesn't scare him. He doesn't like conflicts because he still feels fearful about all he can do since he doesn't quite fully understand his abilities. This causes him to rely more on bukijutsu and taijutsu. He is not a fan of large social gatherings and even has a tendency to feel crowded even in a fight if multiple opponents are around. While lone wolf on the surface, he is more intuned with his emotions which he keeps written down in a journal to decompress each time he can get. While death, monsters, and mutilation are completely okay in his eyes, he fears private conversations with women, misunderstandings, and other things similar of the sort. This causes interesting dynamics among his allies. When it comes to conflicts that he has to get into, he focuses more on all the outcomes and all the pieces and aspects to the situation before acting often times being referred to as a robot because his decisions can oftentimes be seen as heartless decisions.
Village: None Title: Wanderer Local Reputation: 0 Global Reputation: 0
Biography: Kyoufu is a kid who was orphaned and grew up by a wanderer named Sabrina. He had parents but his birth ended up driving them mad thanks to not having enough money to provide for a child, His parents ended up killing themselves when he was 8. At least that was the story he was told. He is unsure what truly happened to them. He just knows they ended up dead by a blade wound. For years they commented about seeing hallucinations and demons but he had no clue what they were talking about considering them to be somewhat mentally ill.. Those who they told this to looked at them with confusion as if they were crazy. Instead, they would be ignored. The citizens writing this off as just some folk tails. With them gone, Kyoufu had to learn how to defend himself learning all that he could just from watching others. Eventually, he would run into a rogue shinobi who took him in and taught him the basics of bukijutsu. They would travel, causing him to leave his home in the land of Fire and to see the world. This traveling ended up causing him to meet a woman named Clem due to a conflict. He didn't know the basics of the conflict but the person who taught him bukijutsu died during the conflict. Instead of killing him, Clem ended up taking him in and he would end up traveling with her. Eventually, they would part ways to allow Clem to travel more while Kyoufu learned from Samurai about the art of the blade becoming an expert in it.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Master of None: → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+} Chosen Class Restricted Art: ( Medical and Sensory )
Second Class: Jack ▱▰▱ Expert: → The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
▱▰▱ Jack - Jack: → Jack - Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6..
Chakra Pool: 1,305 Stamina Pool: 1,205 Chakra Element: Fire, Wind, Water Chakra Color: Red Chakra Materialization: Looks like Blood
Stats: • Strength ► 5 →→ Kakumei no hono ryu [2] Strong Body PA [2] Mach Fist Style [1] • Speed ► 8 →→ Master of None [2]/ Expert Discipline [1] Kyoukan Ya [2] Tetsunami Ryu [2] Phantom Slayer [1] • Agility ► 7 →→ Expert Discipline [1] Akira Art [2] Mirror Image Art [2] Harmonic Death Arts [2] • Endurance ► 6 →→ Sobagai Deba Sentou [2] Never Give up PA [2] Juurai Toorima [2]
Strengths: • Bukijutsu • Coming up with Plans • Adapting to situations Weaknesses: • Smaller Frame. He isn't the strongest out there when it comes to power for power. • Long Distance Battlles as his options are limited in that point Fears: • {Large Gatherings • Flirty Women
Modifiers: • • Personal Attributes: ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner. ▱▰▱ Strong Body | User Gains 2 Stats in Strength (Duty) ▱▰▱ Never Give up | User Gains 2 Stats in Endurance (Duty)
▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision. ▱▰▱ Money! | User Gaines 30,000 Ryo (Integrity D rank bonus) ▱▰▱ BOYO | When Purchasing a Custom Weapon or armor, he is able to get an additional weapon for free. The purchase must be made at full price without reductions. (Integrity D rank bonus) ▱▰▱ I been working | Grants the ability to receive an additional branch from a job (Integrity C rank bonus) ▱▰▱ Twice as Hard | The User reduces the resource cost by [1] rank of 2 Bukijutsu Styles. The styles are Kyoukan Ya and Phantom Slayer( (Integrity C rank bonus) ▱▰▱ Extra Cheddar | Ryo rewards are increase by1.5x for missions of all kind. (Integrity B rank bonus) ▱▰▱ Jack of Trades: Bukijutsu | Grants 1 additional Style for Bukijutsu (Integrity B rank bonus ) ▱▰▱ Jack of Trades: Taijutsu | Grants 1 additional Style for Taijutsu. (Integrity A rank bonus ) ▱▰▱ Jack of Trades: Ninjutsu | Grants 10 Technique slots for Ninjutsu.(Integrity A rank bonus )
▱▰▱ Merchant Shopper | User is able to buy items at a reduced ryo rate of 20%. (Jack Bonus PA D rank ) ▱▰▱ Crafting Ace | Reduce the paragraph count of crafting by [2] with a minimum of [1] required to advance in a crafting title. (Jack Bonus PA C rank ) ▱▰▱ All on my own | Grants 5 custom technique slots. (Jack Bonus PA B rank ) ▱▰▱ Jack of all trades: Special | Grant 10 technique slots that can be used specifically for the restricted arts designated in the Master of None discipline. Only gives 10 total and does not mirror among them. (Jack Bonus PA A rank )
▱▰▱ Tactical Jack | Grant access to an additional element. (Time SKip New RPC Bonus) ▱▰▱ Energy Pool Expansion: | either 100 chakra, 100 stamina, or 50 chakra and 50 stamina. (Time Skip New RPC Bonus. 100 Stamina) .
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 30,000 XP: 2,000 Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 55 • Genjutsu | 00 / 70 • Iryojutsu | 00 / 10 • Sensory | 00 / 10 • Taijutsu Styles | 03 / 03 • Bukijutsu Styles | 07 / 07
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire •All E rank
Wind • All E rank
Water •All E rank
Genjutsu All E rank
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} Mirror Image Art • Mastered/ Stage 6 Harmonic Death Arts • Mastered/ Stage 6 Mach Fist Style • Stage 5
Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: Konoha Title: Genin
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Bloodknight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them. ▱▰▱ Cross Class or Specialization: → Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to inflicting Status Effects at 1 Tier higher, while the healing aspects are able to heal allies at one rank higher in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Chakra Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.} Stamina Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.} Chakra Element: {Everyone starts with 2 chakra elements, even if they can't access them, unless a class dictates otherwise. Academy Students will access the first element listed here, and gain the second upon graduation or advancement to D-rank body.} Chakra Color: {Pick a color, any color.} Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}
Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ N/A {Ex. Punch Hard PA, Move Fast Training} • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing help a person in need Weaknesses: • Distance Battles • Genjutsu • Lacks Confidence at times Fears: • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you} • Modifiers: • Learn 2 extra Bloodline technique per post • Learn 2 extra of one technique type of your choice per paragraph. • Learn 2 extra Medical technique per paragraph.lied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank. • Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
• Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.
Personal Attributes: {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.} ▱▰▱ Crackling Krakatoa | The user is able to make their katon and doton techniques molten by applying 5 chakra per rank for no action cost causing them to be considered Yoton techniques for the purposes of overwhelming. Because of the heated molten nature of the user's katon and doton through this method, the Melting Point ability can apply to these techniques. Additionally, Yoton techniques can be performed by the user with somatic gestures rather than handseals with the same amount of time applied to mold the chakra. ▱▰▱ Strong Body |: Gives user access to 100 additional stamina ▱▰▱ Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
Non-Bloodline Personal Attributes (Pick One*): *Jack Class Specialists may select 2 non-bloodline attributes. Please see Personal Attribute System for more details.
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.
▱▰▱ Respect | Grants +5 Custom Slots and +10 Jutsu Slots or +1 Style. The user receives one less paragraph count to each profession or mission per Body Rank with a minimum of one paragraph per mission. With crafted professions, the user may also make one additional of any item created below legendary; this can stack with Worker Profession and Tinkering Teammates.
▱▰▱ Selfless Service | Grants the user 2 PA and 5 custom points. Any ninja the user performs a profession or mission with is given an additional 50% XP for missions at or below the user's body rank. Additionally, the user is accustomed to teamwork and can utilize Korabo with one other Shinobi at no activation cost from the parner (clones, pet and summons do not count), the user must still utilize an activation themself to use the combined technique. This has a cooldown of 2 posts and cannot be stacked with another user's "Selfless Service" and can only be done with one other person at a time.
▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.
▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両4,050 XP: 3,015 Passive XP: 0
Shinobi Missions Complete: 5 D Rank | 5 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: 3 D Rank | 3 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Medical || → • {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •Fire Release: Fox Fire [ Katon: Kitsunebi) ] X •Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E •Cinder Technique [ Tanebi no Jutsu ] | Rank E •Flare Technique[ Shoumeidan no Jutsu ] E •Veil Technique [ Fukumen no Jutsu ] E •Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D •Great Fireball Jutsu C •Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C •Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C •Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X •Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
Doton •Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E •Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E •Stone Bracers [ Ishi Yoroi no Ude ] | Rank E •Swift Earth [ Tsuchi Tou Tou ] | Rank X • Bloodline • You Soujuu [ Lava Manipulation ] • • • • • • Iryojutsu • E Rank Techniques- All • D Rank Techniques- All -TRaining post • C Rank Techniques- All TRaining post • B Rank Techniques- All • • • • • • • • • • • • • Genjutsu •
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Soul Slayer Art Stage 3
• Devil's Footing | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Devil's Flight | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Outer Reaping | Rank E-C | Simple [Free From Kamakiri noTsume being replaced] • Fatal Send Off | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Executioner's Wave | Rank D | Complex [Free From Kamakiri noTsume being replaced] • Evil Moon Slash | Rank X | Simple [Free From Kamakiri noTsume being replaced] •Reaping Hook | Rank C | Simple [Free From Kamakiri noTsume being replaced] •Crypt Keeper | Rank X | Complex [Free From Kamakiri noTsume being replaced]
Kamakiri no Tsume -Dead Bukijutsu. Replaced with Soul Slayer Art.
• Nouka no Kamae [ Stance of the Farmer ][x • Kari [ Trim ] [x • Karekusa no Kamae [ Stance of the Dry Grass ][x • Sotogake [ Outside Trip ][x • Toppuu [ Squall ][x • Tsujikaze [ Whirlwind ][x • Satsushobun [ Culling ][x • [ Stance of the Hollow Stem ][x
• •
▰▰▰ FORMLESS STYLES → 00 / 04 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}