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Posted: Tue Feb 18, 2014 2:41 pm
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I know I was posting that I was going to start a campaign up on here, but a lot of stuff happened and I didn't get feedback on a couple major questions I had.. so I gave up on that. Right now I am trying to figure out which campaign idea would sound good for me and a few of my friends.. (Note: a couple of these ideas were heavily influenced by the new mythic adventures book from Paizo)
A futuristic campaign, where technology has unlocked basically magical abilities. Basically I want it to have a futuristic feel but play like normal D&D. Guns exist, though they aren't widely used. The world is one I have been working on for years in stories I write. Humans traveled to another world, oddly enough the other world they traveled to has basically all the creatures of legend, dragons, fairies, minotaur, etc. The humans co-exist with the other races. At least at this point in time of the world. This is the one I have the least figured out storywise, but I could come up with easily. It is also the last one I've added to the list.
A more normal campaign in terms of time, but far from normal, where one member of the party is actually the son of the king of the kingdom, the other players are that person's friends and personal guards. Shortly after the campaign starts the kingdom is attacked by a small force of five individuals. The small group clears out the castle, and then the leader an evil wizard named Narek does a ritual like spell and causes the castle and much of the land under it to lift into the sky. From there Narek sets into motion his plans to take over the world. The players are the only ones that will be able to stop him.
The third one is kind of the weirdest one... it's quite a bit based off of sword art online, log horizon, tower of Druaga and a bit of Diablo 3. Basically the players buy a new virtual reality MMORPG game, like in sword art online. They get trapped in the game (like SAO, though a completely different reason) They are told that the game will log them out if they can beat the final boss, and if they die in game they die outside (dealing with why they are trapped inside). The game itself is comprised of 11 areas each with a tower. Each tower has a boss at the top of it. There are 11 races to choose from and 11 classes. With the classes, because I'm not allowing multiclass or prestigeing, I'm doing a half gestalt subclass system (of which there are 22 subclasses). Unlike regular gestalt you get the average of the two classes rounded up. so you can't be a barbarian and choose a full spellcaster that has a d4 but get the d12.. it's half.. it'd be a d8. I've also thought up a few variant rules to make it more like an MMO as well.. like abilities are per hour instead of per day. because of that many things durations have been shortened. Armor no longer makes you harder to hit, it takes off a percentage of all damage dealt, even from spells.
I've put a lot of thought into the third one because I'm going to run it with another group anyways. The first one is a world I've always wanted to run a campaign in. The second is the one that mythic influences the most.
I am perfectly comfortable running any of these 3 campaigns.. the problem is when I ask which one they want to do none of them gives me an answer.. Course the explanation I give them is a lot less detailed then the ones I gave here. But I don't want to give too much away to the actual players..
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Posted: Tue Feb 18, 2014 6:11 pm
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Archangel_Crow I know I was posting that I was going to start a campaign up on here, but a lot of stuff happened and I didn't get feedback on a couple major questions I had.. so I gave up on that. Right now I am trying to figure out which campaign idea would sound good for me and a few of my friends.. (Note: a couple of these ideas were heavily influenced by the new mythic adventures book from Paizo) (1)A futuristic campaign, where technology has unlocked basically magical abilities. Basically I want it to have a futuristic feel but play like normal D&D. Guns exist, though they aren't widely used. The world is one I have been working on for years in stories I write. Humans traveled to another world, oddly enough the other world they traveled to has basically all the creatures of legend, dragons, fairies, minotaur, etc. The humans co-exist with the other races. At least at this point in time of the world. This is the one I have the least figured out storywise, but I could come up with easily. It is also the last one I've added to the list. (2)A more normal campaign in terms of time, but far from normal, where one member of the party is actually the son of the king of the kingdom, the other players are that person's friends and personal guards. Shortly after the campaign starts the kingdom is attacked by a small force of five individuals. The small group clears out the castle, and then the leader an evil wizard named Narek does a ritual like spell and causes the castle and much of the land under it to lift into the sky. From there Narek sets into motion his plans to take over the world. The players are the only ones that will be able to stop him. (3)The third one is kind of the weirdest one... it's quite a bit based off of sword art online, log horizon, tower of Druaga and a bit of Diablo 3. Basically the players buy a new virtual reality MMORPG game, like in sword art online. They get trapped in the game (like SAO, though a completely different reason) They are told that the game will log them out if they can beat the final boss, and if they die in game they die outside (dealing with why they are trapped inside). The game itself is comprised of 11 areas each with a tower. Each tower has a boss at the top of it. There are 11 races to choose from and 11 classes. With the classes, because I'm not allowing multiclass or prestigeing, I'm doing a half gestalt subclass system (of which there are 22 subclasses). Unlike regular gestalt you get the average of the two classes rounded up. so you can't be a barbarian and choose a full spellcaster that has a d4 but get the d12.. it's half.. it'd be a d8. I've also thought up a few variant rules to make it more like an MMO as well.. like abilities are per hour instead of per day. because of that many things durations have been shortened. Armor no longer makes you harder to hit, it takes off a percentage of all damage dealt, even from spells. I've put a lot of thought into the third one because I'm going to run it with another group anyways. The first one is a world I've always wanted to run a campaign in. The second is the one that mythic influences the most. I am perfectly comfortable running any of these 3 campaigns.. the problem is when I ask which one they want to do none of them gives me an answer.. Course the explanation I give them is a lot less detailed then the ones I gave here. But I don't want to give too much away to the actual players..
(1) Watch Banraku; do that.
(2)Not a bad idea, would need to flush out the middle bits, maybe have a quest that they do that SETS UP his arrival and destruction.
(3) not too bad, interesting to decide the 11 races.
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Gracious Conversationalist
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Posted: Tue Feb 18, 2014 6:25 pm
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Posted: Tue Feb 18, 2014 6:34 pm
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Gracious Conversationalist
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Posted: Tue Feb 18, 2014 6:43 pm
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Posted: Tue Feb 18, 2014 6:51 pm
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Gracious Conversationalist
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Posted: Tue Feb 18, 2014 10:55 pm
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Posted: Wed Feb 19, 2014 12:47 am
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Gracious Conversationalist
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Posted: Wed Feb 19, 2014 2:45 pm
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